Well, that came outta nowhere. Antichamber is one of those award-winning, revolutionary indie games that none of us have actually gotten to play. But now it's finally arriving.
Bruce explains, "I have a problem with puzzle games, and my problem stems from the fact that they will often show you how a mechanic works, then ask you to apply your knowledge."
"That's not a puzzle. In fact, it's the opposite of a puzzle. That's homework. Like being told a maths equation, and then proving that you can do it 100 times when the variables change. Games like these want you to feel clever, and will give you all kinds of bells and whistles, achievements and sirens when you do what the designer wanted, but it's all artificial."
This isn't just limited to puzzle games, he says. For example, in games where you've given a quick time event to complete, you're given the opportunity to watch something potentially great, but never actually allowed to do something great yourself.
"None of that compares to the feeling of actually being clever," he adds. "Encountering a problem, feeling stuck while your mind races through possibilities, and then having things click together in your head."
Sounds promising. Really looking forward to it.