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  1. #21
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    Quote Originally Posted by b0rsuk View Post
    Looking at a video of Armadillo Run, I wonder why there are no modern pinball games where the scene is actually in full 3D.

    Very cool levels:
    http://www.youtube.com/watch?v=qgbwWADKAm0
    It's weird looking at those levels because they're so damn inefficient. Obviously they're built to be showy, but for me one of the best bits about Armadillo Run is optimising your solution down to use the least/cheapest parts. A bit like SpaceChem.

  2. #22
    Lesser Hivemind Node fiddlesticks's Avatar
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    Quote Originally Posted by LTK View Post
    My idea of a puzzle game is one where all the information you need is given to you beforehand. You have an overview of the entire level where no information is hidden from you, you know exactly which tools are available to use and what they do, and you only need to apply your wits to achieve the goal. Plus, there is usually no barrier between concept and execution: When you know how to solve the puzzle, there is nothing preventing you from actually solving it.
    I see, thanks for elaborating a bit. I admit I have a hard time coming up with examples of the type of game you seek. The Portal series sort of goes in that direction. The puzzles usually have one intended solution, but there's often alternative possibilities that work just as well. However, Portal also incorporates some platforming aspects, so there exists somewhat of a barrier between finding a solution and executing it. Plus, I have a hard time believing you haven't tried the games already, so recommending them is a bit of a moot point.

    World of Goo might be to your liking. As in Portal, there often is one intended solution but the game mechanics are flexible enough to support multiple approaches. Again though, the execution does require some degree of player skill or at the very least a close familiarity with the physics engine.

  3. #23
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by fiddlesticks View Post
    World of Goo might be to your liking. As in Portal, there often is one intended solution but the game mechanics are flexible enough to support multiple approaches. Again though, the execution does require some degree of player skill or at the very least a close familiarity with the physics engine.
    Between the time of the post you quoted and this one, I completed it for a third time. I think it actually makes a reference to Armadillo Run in an early level.

    World of Goo does an excellent job of creating new challenges with each new level. Only on a handful of occasions are you required to use a solution from a previous level, because it just keeps throwing new goo balls at you and it's not even afraid to overhaul its main mechanic in a few levels. The appeal depends heavily on the novelty, so at a conceptual level it's much less interesting. I still love the game to bits, though.

    I actually think Valve is doing a great job of keeping the action barrier lower than the puzzle barrier. Things like portal snapping and funneling make sure that once you know the solution to the level, executing it is relatively easy.

    You might say that World of Goo also has an action barrier, since you have to build structures that don't collapse, but the challenge lies in understanding the physics beyond a conceptual level, so you can judge whether your bridge will reach the other side in one piece.

    Edit: Oh look, Wikipedia actually has a list of games deemed to be about puzzling. It was lacking Spacechem earlier today; this criminally negligent oversight has now been resolved.
    Last edited by LTK; 26-12-2012 at 02:23 AM.

  4. #24
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    I'm a bit of a puzzle fan. I've likely forgotten numerous decent titles, but you could check out:

    http://armorgames.com/play/6061/light-bot-20 Light Bot.
    http://www.biologic.com.au/bugbrain/ Bug Brain.
    http://www.kongregate.com/games/Plea...s/manufactoria Manufactoria.
    These have a similar programming/logic theme, which I suppose is the "easiest" way to create a more non-linear puzzle.

    A personal favourite of mine is the "Deadly Rooms of Death" series. They probably don't allow for the kind of creativity you're after (despite many levels having multiple solutions), but certainly meet the puzzle requirement.

    Of course, there's always Lemmings.

  5. #25
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    Anyone mention Cogs? Looks like a unique puzzle game. http://store.steampowered.com/app/26500/

  6. #26
    Secondary Hivemind Nexus LTK's Avatar
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    It looks as though Mobiloid, which just showed up on Indiegamestand falls into the construction category as well. Anyone know what its deal is?

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