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  1. #21
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    I personally think Lord of the Rings inspired Oblivion and its successors. Before LoTR had a chance to influence the market we got fantasy games like Morrowind, now we get horribly generic games like Oblivion, Two Worlds, most modern MMOs, etc. You could argue that "generic fantasy" is a result of the decades old recycling of the LoTR book themes, but before the Fellowship of the Ring was released it seemed like fantasy games were really unique and diverse.

  2. #22
    I'm not sure that's true. I think the genuinely unique ones could probably be counted on the fingers of one hand.. they were still mainly featuring orks, elves and wizards.

    Which goes for Oblivion and Two worlds too. Even then I think all those Tolkienesque world owe more to D&D than the LOTR films. Apart from the occasional thing like elves having curved swords in the witcher I can't think of many obvious influences. Can you list a few pre and post film games to illustrate this?

  3. #23
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    Pre: Morrowind, Nox, Baldur's Gate, Diablo, Dungeon Keeper, King's Quest, Arcanum, Gothic, some elements of Warcraft were really unique.

    Post: Oblivion, Two Worlds, World of Warcraft expansions, some of the Guild Wars campaigns, a massive amount of MMORPGs, Fable, some Witcher elements, Might and Magic, the new Dungeon Siege, Dragon Age, Torchlight, Risen, and Divinity 2.

    I know some of my examples are a bit off, but these are just the trends that I've seen over the past decade or so.

  4. #24
    Lesser Hivemind Node icupnimpn2's Avatar
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    The long, psychedelic portion of 2001: a space odyssey has had a strong, lasting visual impact on games. This can be seen in early and late works by Jeff Minter and in others such as Audiosurf and The Polynomial.

  5. #25
    Lesser Hivemind Node agentorange's Avatar
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    Clock Tower 1 and..1 (the SNES one and the PSX one), were inspired heavily by Dario Argento films, in particular Phenomena. The music, the method of killing (head chopping), and the young girl protagonist.

    Resident Evil was of course influenced by Dawn of the Dead (I say Dawn, rather than Night, because they both have law enforcement engaging the zombies). I know it's a spiritual sequel to Home Sweet Home, but that doesn't mean it wasn't influenced by that film, and other zombie films.

    The 360 game Deadly Premonition shamelessly rips off Twin Peaks.
    Last edited by agentorange; 26-07-2011 at 07:58 AM.

  6. #26
    Quote Originally Posted by Kody94 View Post
    Pre: Morrowind, Nox, Baldur's Gate, Diablo, Dungeon Keeper, King's Quest, Arcanum, Gothic, some elements of Warcraft were really unique.

    Post: Oblivion, Two Worlds, World of Warcraft expansions, some of the Guild Wars campaigns, a massive amount of MMORPGs, Fable, some Witcher elements, Might and Magic, the new Dungeon Siege, Dragon Age, Torchlight, Risen, and Divinity 2.

    I know some of my examples are a bit off, but these are just the trends that I've seen over the past decade or so.
    I'm really not sure many of those examples work. In fact I'm not sure if any of them really work.. all of the pre are "D&D Tolkienesque with a few different elements" and all of the post are.. "D&D Tolkienesque with a few different elements"

    Can't say I see a trend.

  7. #27
    Secondary Hivemind Nexus Jockie's Avatar
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    Quote Originally Posted by Lambchops View Post
    Also the Romero zombie films obviously have a lot of influence the spate of zombie games.
    I'd say 28 Days Later had a pretty big influence too, in that it brought running zombie-esque creatures to the attention of the mainstream (I was going to write 'it was the first film to have running zombies', but I don't want to get the double whammy of 'they're not zombies' and 'xyzobscurefilm had them first, nub') and they're a key part of Resident Evil post-4 and Left 4 Dead.
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  8. #28
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    Quote Originally Posted by Rii View Post
    Parkour in video games (Assassin's Creed, Mirror's Edge, etc.) first captured the world's attention via Casino Royale and (edit: apparently not) The Bourne Ultimatum.
    District B-13 came out in 2004 and contained a cluckton of parkour (by parkour's leading man David Belle, no less)
    Casino Royale came out in 2006 and contained a wee tiny smidgen of parkour

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  9. #29
    Secondary Hivemind Nexus Rii's Avatar
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    I can't be bothered doing any digging to confirm this, but what about Gone in 60 Seconds (the remake) and The Fast and the Furious in terms of inspiring the street racing kick that the Need For Speed franchise was on for a while there?

    Quote Originally Posted by Jams O'Donnell View Post
    District B-13 came out in 2004 and contained a cluckton of parkour (by parkour's leading man David Belle, no less)
    Casino Royale came out in 2006 and contained a wee tiny smidgen of parkour
    But Casino Royale (which was itself probably inspired by District B13 in that respect) was seen by 50 times as many people and is a likelier source of inspiration for the video games in question, a thesis which is supported by the chronology.
    Last edited by Rii; 26-07-2011 at 12:24 PM.

  10. #30
    Secondary Hivemind Nexus mrpier's Avatar
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    I think Bourne Ultimatum(2007) had parkour in the roof-chase scene in Tangiers.

  11. #31
    Secondary Hivemind Nexus sinister agent's Avatar
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    Quote Originally Posted by DainIronfoot View Post
    I'm really not sure many of those examples work. In fact I'm not sure if any of them really work.. all of the pre are "D&D Tolkienesque with a few different elements" and all of the post are.. "D&D Tolkienesque with a few different elements"

    Can't say I see a trend.
    Got to agree with this, to be honest. Fantasy games had by and large the same stock creatures, magic, themes, etc. before and after the Lord of the whatsit films. Oblivion f'instance just had the standard fantasy game stuff in (which itself was taken from Tolkien, perhaps via D&D); Morrowind was a more interesting landscape, true, but I think that's because of where it was set more than anything.

  12. #32
    Yeah, Morrowind does have an interesting and unique setting, but still has elves and orks and stuffs.

    Hells, I wish designers had taken some inspiration from the LOTR film. Then we'd have more of this:

    Less of this:

    Last edited by DainIronfoot; 26-07-2011 at 07:50 PM.

  13. #33
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    District B-13 seems to me like a direct influence on Brink.

    Oh, and no one's mentioned Stalker yet? That's a clear influence, if a loose one. There's the whole idea of the Zone, Stalkers, and the Wish Granter. Plus throwing bolts to test for anomalies.
    Last edited by Thants; 27-07-2011 at 08:17 AM.

  14. #34
    Activated Node DukeOfChutney's Avatar
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    any one mentioned apocalypse now yet? COD's approach to making games has consistently been dig out some war films, e.g. Bridge too far, thin red line, enemy at the gates etc, and make levels and set pieces out of some of their scenes.

    Also the Drill sarg from full metal jacket, he and the sarg from Aliens are possibly the most used film characters in games.

    I know starwars has already been mentioned since there are loads of starwars (C) games, but also most space sims draw pretty heavily on starwars, so elite etc

    More games should be based on Dune

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