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Thread: Modded Minecraft
09-09-2015, 08:00 PM #1
- Join Date
- Jun 2011
I'm starting this thread for anyone else interested in modded minecraft.
This summer I played through Agrarian Skies 1. Right now I'm experimenting/learning more with FTB Infinity single player and trying to put together a customised set of mods using MultiMC. I'd like to do some multiplayer preferably here within the RPS community.
What mods/modpacks/modded servers have you enjoyed most in the past? What are you using now and what are you looking forward to trying out in the future?
I started playing minecraft single-player (1.8.1) about a year ago, a few months later (January 2015) I joined the uRPS server and got stuck into demolishing / terraforming an island there into a mega volcano.
This summer, after bouncing kind of hard off of some mini-game mega-sites and brief bash at a puzzle map or two, I got massively side-tracked into playing Agrarian Skies (a 1.6.4 mission-based sky-block modpack on Feed The Beast) which introduced me to a whole range of mods covering magic, machines, computers, food, trees and bees.
I has a real blast and having (kind of/99%) finished the game was prompted me to look at the newest "kitchen-sink" FTB modpack "Infinity" (a 1.7.10 survival sandbox modpack) which has all that plus various alternate dimensions, extra mobs, more magic, more tech, loads of extra ores and other natural and supernatural materials/blocks - basically more anything you can think of. I am really enjoying learning new mods (and the new redesigns of the older 1.6.4 versions) although it is a very steep learning curve involving half my time reading wikis etc.
At the moment I'm working out which mods I like / dislike and generally trying stuff out but I am aiming at either finding a multiplayer server with a good set of mods and a good community or better yet maybe we could start an RPS modded server. I have been reading RPS ever since it started (and was reading PCGamer UK and on their forums way before that - which is where most of the RPS team first worked together) and I've even turned up at a local meet in London one time, so my preference is to stay here and help start something rather than go and deal with random people elsewhere.
So I started this thread for people to discuss mods, modpacks and servers, maybe getting a bit of an experimental/development map going to try stuff out together and possibly even getting as a far as developing a modpack+server for RPS (obviously this will take a fair amount of time and for a total newcomer).
I don't want to detract from the existing uRPS vanilla server which is an excellent place for meeting people, chatting and doing the normal minecrafty type stuff and if you want a free, safe, stable, friendly easy-on-the-pc place to do some epic building and basic minecraft-ing that can last for months / years between visits then that's the place to come. If I do manage to host something between now and xmas it will be more of an experiment, probably unstable and bound to fail/restart repeatedly before I learn what I am actually doing and/or what we are trying to achieve.
...who else out there is into or has been into modded minecraft? What mods and modpacks do you enjoyed most? Does anyone out there have servers they run or belong to? Is anyone currently playing a single-player modpack and how do they rate it? Look forward to seeing what kind of range of interests there are and wondering how it will compare to all the jargon you see all over various minecraft forums and server lists (which I still find 90% gibberish at the moment).
(My next post will be a brief run-down of the different categories of mods, the current 'big name mods' from each and a few big-name modpacks and their associated launchers - as far as I can work it out by then. Hopefully people can point out things I have missed. I won't be talking about different styles of servers (eg. pvp, factions, role-play etc) as I haven't any real experience and you can't research it without actually going and doing it and also I'm not yet looking at the whole server plug-in side of things, which again is a whole other area in itself. However do feel free to discuss this stuff here as well - for example, what are the best anti-griefing plug-ins? What is your favourite way of running/funding/policing/recruiting to a server etc. ?)
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Last edited by TeeJay; 09-09-2015 at 08:22 PM. Reason: edit
10-09-2015, 06:51 PM #2
- Join Date
- Aug 2015
I'd be up for a bit of this - there are existing servers already, but a continuation for the uRPS community would certainly be a nice thing to do. What is the pace of updates these days? Administration of the early days of Minecraft seemed like it was a right pain, with updates coming weekly at times...
10-09-2015, 10:38 PM #3
- Join Date
- Jun 2011
I think it would be very easy to just run one of the big modpacks now eg FTG Infinity 1.10.1 or Resonant Rise 3 off-the-shelf and just let the modpack people worry about updating stuff, although the downside would be you don't get to exactly choose all you favourites or try silly stuff and eventually they might do something that forces a map restart or re-gen.
For example I have played a bit of FTB Infinity single player and I already know that I want to add Hunger Overhaul, Spice of Life and Iguana's Tweaks for TiC because I got used to them in Agrarian Skies and the first two make Pam's Harvestcraft (food farming and cooking generally) actually serve a purpose. I also have noticed that the JourneyMap mod, while being a kick-ass mini-map enables free teleporting between any waypoints you set, which serves to undermine other transport methods and infrastructure networks that you might build up. Another mod that I see people saying they get often get rid of for being overpowered is Draconic Evolution (so far I only have made a Draconic chest but I already see what they mean). I also want to try out various hardcore difficulty mods (eg Apocalypse, Deadly World, Difficult Life, Infernal Mobs etc) just to see what they are like, although I can imagine some of them make normal building / exploring / development a real nightmare maybe downright impossible.
So at the moment I just want to experiment and ideally discuss with other people to what they think would be good or bad ideas for an eventual server - maybe aiming for after xmas sometime.
17-09-2015, 12:04 AM #4
- Join Date
- Jun 2011
21-09-2015, 09:09 PM #5
23-09-2015, 08:01 PM #6
- Join Date
- Jun 2011
So its been two weeks since my first post and in that time I have got the hang of using MultiMC to put together a custom modpack of about 130 mod-files for myself and I'm starting to find the limits of what is possible for my 8Gb RAM and how various mods interact for example in their world generation and spawning behaviour.
The 'main' mods I am using are:
Technology: The main two are Tinkers Construct and MineFactoryReloaded (same as Agrarian Skies) plus Ender IO to try out. I've added Iguana's Tweaks and Metallugy 4 onto the TC which makes it a bit harder/complex although I might decide to revert parts of these if they annoy me too much. I have also added Applied Energistics (but I haven't tried out the new 'multi-channel' and 'dig an asteroid' version yet), Big Reactors (more of a late game game thing), Buildcraft (for quarry and pump), Computercraft (for turtle) - but I'm not sure how much I am going to use these once I have an MFR Laser Drill and/or an Extra Utilities Ender Quarry set up (with Nether Ores). I'll be using the Thermal Expansion (ie 'Thermal Dynamics') for pipes/ducts ... so basically for technology I'm just sticking to the 'RF' stuff which I learn in Agrarian Skies and which seems to be currently 'mainstream'.
Farming: Primarily MFR with Pam's Harvestcraft crops. I'll have some Natura food as well plus I'm going to experiment to see what Agricraft offers. I've stuck on Hunger Overhaul and Spice of Life which makes growing and crafting a sufficient range quantity and quality of food a real ongoing gameplay issue rather than a temporary start-of-game annoyance. I might revert these decision if it annoys me too much (so far I am constantly starving/dying but hopefully I'll work out a strategy).
Bee Keeping: Forestry (plus GenDustry so I can cheese my way through getting new species etc, although I might remove this and try and do it 'properly'/naturally), Magic Bees,
Magic: The four usual 'big ones': Blood Magic & Thaumcraft (were in Agrarian Skies) + Botania & Witchery (haven't tried them yet). Will be using Simply Jetpacks for my flying duties unless/until I find alternatives.
Extra Dimensions: RFTools (instead of Mystcraft), The Twilight Forest.
Nature/Biomes: Natura, Big Trees, BiomesOPlenty, ExtraBiomesXL, Highlands, all pulled together using Climate Control
Mobs: Doomlike Dungeons, EnderZoo, Grimoire of Gaia 3, Headcrumbs, Primitive Mobs, Special Mobs - going to see if I like any of these, but may get swap some of these out if they are too hard or annoying or if the spawning is glitchy.
Building/Creative: Bibliowoods, Chisel, Decocraft etc.
...plus lots of other small utility or compatible add-on mods
I haven't been very original - I have either stuck with the new versions of the mods I had to learn for the Agrarian Skies quests or I have more-or-less copied FTB Infinity and Resonant Rise or otherwise followed the crowd towards the most-used mods. I am aiming to give all these a bit a of work-out to see what I enjoy or hate - for a start a lot of things have changed since the 1.6.4 versions in Agrarian Skies so I'll have to re-learn a bunch of stuff and try and track down the latest documentation/wikis for some of it.
Anyway... I'll try and report back when I have made a bit more progress and I'd love to hear what anyone else here is doing at the moment.
Last edited by TeeJay; 25-09-2015 at 12:04 AM.