I'd have to second this, also. I enjoyed vanilla (with a few minor mods to fix things like the UI and pistols causing arms to fly off) for many hours and thought it vastly better than, say, oblivion, however before long I was one-shotting everything with a fairly basic wapon, carrying practically infinite health and ammo, and never even came remotely close to being killed. It became boring.
So I got round to installing FWE and MMM (mutant mod), and then spent the requisite afternoon installing a dozen other major (related) mods. And oh my, it is terrific fun. Everything is rare and expensive. Even useless crap like tin cans and detergent has a purpose, and I've even found myself scavenging piles of completely worthless crap because I'm so desperate for cash and combat is just too dangerous. Almost anything can kill you in seconds (and you them, making every fight quick, tense, and exciting - there's none of the tedious attrition of most RPGs), enemies take cover and work together, and even panic and run away, and getting injured is a serious problem.
I only wish I could mix it with Arwen's even more advanced hunger and medical needs mod without breaking the game, but it still turns Fallout into a magnificent survival and fighting game.
Religious wars, perhaps, though those tend at least to have an an underpinning of actual land grabs.
Here, there is no land worth grabbing (150 years of looting and salvaging means there's very little left in the urban areas, and the rural areas aren't fit for farming, being completely arid), slaves are a liability when it's hard to feed people, they already have all the technology worth having, and the macguffin is completely and totally useless.
While it goes a long way towards explaining why these people would be stupid enough to engage in thermonuclear armageddon, it doesn't explain why I shouldn't shoot them all for daring not to die the first time around.
I'd rather do away with levelling entirely. It's lazy and boring.
It's called auto-leveling. Enemies in Oblivion are (believe it or not) scaled to player level. So are their gear so you end up with bandits with stuff on them worth tens of thousands of gold once you're high level enough.
With all the mods for Oblivion, surely someone has gotten rid of scaling enemies by now?
In a wide variety of ways, yes. Wizardry's right, though, you don't want to get rid of it entirely, you just want it to be done right. Vanilla Oblivion managed to tarnish the whole idea by doing it spectacularly wrong, of course, but if you want an example of what happens when you go the other way (and what Bethesda was trying to cure with Obliv's ludicrous scaling) you need only look at high level play in Morrowind. If you sneezed on the final boss at level 30+ he dropped dead.
Buying games you aren't going to play is a waste of money (no matter how cheap they are). Forcing yourself to play games you wish you hadn't bought is a waste of time. Both are best avoided.
This is the point that I lost the will to continue with Oblivion too. Really enjoyed the game to begin with, did all the Thieves' Guild quests, started on Dark Brotherhood, went back and did another Oblivion gate...then it all began to seem so same-same-same and uninvolving. I certainly got my money's worth out of it but I have never felt the urge to complete it or go dip back in.
Yes this is easy to fix, I forget the mod but it's one of the commonly recommended ones...part of Francesco's mod? Only issue is you need to start a new game with it, using it with an old character save can break things.
I know it wasn't Bethesda intention but I actually liked that in Morrowind. You're something of a demigod by the end of the game, It was nice to feel overpowered like one, and it would be annoying to be troubled by most enemies (not the end boss, I agree with beating him too easily is a bad thing).
But your point still stands, auto-levelling done right could be a very nice touch.
There is when the phrase "auto-leveling" comes directly after "Oh, Bethesda games...that reminds me." -- at least provided that you know about how auto-leveling works in Oblivion.
And if you don't, then you might stop to wonder "why would someone want a moratorium on auto-leveling, what sort of auto-leveling can they be talking about?"
It's okay. He just wants to gig me for not being as "expert" on the RPG genre as him.
That he didn't get the reference is my reward.
That's just poor scaling.
Not that it matters. There were so many ways to break the game in Oblivion and beyond that no scaling could deal with the problem. I mean, 100% invisibility at all times.