
Originally Posted by
Jockie
My vote goes for Dishonored, the design document is like a checklist of things that should make an awesome game - steampunk, Deus Ex/Thief style action, with Bioshock's power/weapon combinations taken further. But I forget whether there was even a narrative in there, something about some magic dude and killing some guys. I struggle to actually pinpoint why I didn't particularly like the game and when I read the loving essays of others about it, it makes me want to go back and play it again. But I kind of just found myself not particularly caring as I milled about, killing lots of people, using traps and various combinations that brought a brief chuckle.