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  1. #421
    Network Hub KwisatzHaderach's Avatar
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    Quote Originally Posted by hamster View Post
    Hey, thanks for the tips. Would love to, but i think i'm in a different time zone. It's 10:30 pm right now where i am.
    Most welcome! Sorry to be so self-absorbed, I didn't think about time-zones.

  2. #422
    Secondary Hivemind Nexus Sketch's Avatar
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    That's a paddlin', Kwis.
    steam: sketch

  3. #423
    Network Hub KwisatzHaderach's Avatar
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    I didn't do it

  4. #424
    Activated Node pilot13's Avatar
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    As a skulk aim for the head or main body. Biting limbs does less damage. Jumping can throw their aim off as you are biting their face. One possible tactic is to evade until over half their clip is gone then get closer. They will run into a reload before they get enough if any hits on you. Use walls, ceilings to ambush. Same if you really have to get across a open room to get to a marine, use walls and ceiling.
    I didn't think there were 'weakspots' on marines. Same as I'm pretty sure there arent on aliens.
    Steam ID - Rammrool

  5. #425
    Secondary Hivemind Nexus Sketch's Avatar
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    As far as I'm aware there is no locational damage, but how accurate your bite is changes things, like so:





    steam: sketch

  6. #426
    Activated Node Alaeus's Avatar
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    That's very helpful, Sketch. So basically the more of the marine I have in my sights (mouthview?), the more damage I do?

    Makes sense, I guess. More teeth chewing!
    Steam: Alaeus

  7. #427
    Network Hub Felisc's Avatar
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    Quote Originally Posted by KwisatzHaderach View Post
    You go down REALLY fast as a vanilla Skulk
    All I can picture now is a skulk shaped vanilla ice cream. cute !

    Thanks for the screenshots Sketch, interesting.

  8. #428
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    Someone should make a mod that changes the models so the aliens' eyes are in their mouth!

  9. #429
    Secondary Hivemind Nexus
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    I was planning on coming by tonight, but a FH2(Battlefield 2 mod) Tournament where I have created a few addons has a problem with the server I worked with last, it appears they are crapping on themselves but run fine locally for me. So I might need to troubleshoot the problem tonight when there are admins around to assist.

  10. #430
    Secondary Hivemind Nexus Sketch's Avatar
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    Quote Originally Posted by njursten View Post
    Someone should make a mod that changes the models so the aliens' eyes are in their mouth!

    steam: sketch

  11. #431
    Network Hub Felisc's Avatar
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    Eeeewww. Gross.

  12. #432
    Activated Node pilot13's Avatar
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    Quote Originally Posted by Sketch View Post
    I think I can taste vomit.
    Steam ID - Rammrool

  13. #433
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    Delicious!

    Don't know if I'm showing up tonight, still on the fence.

  14. #434
    Secondary Hivemind Nexus Sketch's Avatar
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    That's just Felisc, sorry about that.

    I'll be there tonight, a bit later than usual though.
    steam: sketch

  15. #435
    Activated Node pilot13's Avatar
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    Oh yeah btw will be there tonight as usual, but probably not until about 8 gmt.
    Steam ID - Rammrool

  16. #436
    Activated Node Alaeus's Avatar
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    I'll have to waddle off to bed at around 9 CET, so I might not be able to play much if anything. The dedicated server is online though, if you want to try it out. Complete with NS2Stats including mapvote. You'll have no trouble finding it in the server list, if you enable passworded servers.
    Steam: Alaeus

  17. #437
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    What about remote access, if we want to fiddle with some stuff?

  18. #438
    Activated Node Alaeus's Avatar
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    I can add server admins if I get your Steam ID codes. Don't really know how to show your ID though, unless you join the server where I can see it in the log.
    Steam: Alaeus

  19. #439
    Network Hub KwisatzHaderach's Avatar
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    Evening twerps,

    was good fun yesterday, especially that one game on Mineshaft but also getting to know new revilements
    The sometimes insurmountable quest to find a decent server can get a little tiring though...

    Have you heard of UWE's mod-jam? They developed three mods (Tekken-style mod, Last stand mod and a Heist mod), all of which look very promising. Last stand might prove to be a good option for an evening with lower turnout, like yesterday.
    Anyway, I would really like to try them out in case they are released until Sunday.

  20. #440
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    Wow, that looks very interesting!

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