I haven't played much of the first Witcher so I can't commentate on it. But the sequel really suffered from giving the player next to no information to go on and expecting them to make a choice. How would you know that confirming an object at the beginning of the game is magical would lead to a NPC being killed because he thought he didn't need armor when carrying it? You have no idea that's what he's even planning to do until you've already made the choice. A consequence like that looses all meaning to players because they had no idea what the AI was programed to decide.



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