Results 1 to 20 of 62
01-01-2013, 08:40 PM #1
Economy vs Assault (has this been done before?)
Idea came up while playing Tropico 3 back to back with Just Cause 2. It dawned on me I was playing 2 orphaned halves of an awesome game.
One player is building a town/base/dungeon the other is desperately seeking their death.
Dungeon Keeper 2 had elements of this, but can anyone suggest any others?
01-01-2013, 11:13 PM #2
Sorry to bump but... 75 views and not one reply... That's gotta be a record of some kind.
^_^ Okay, I'll let the thread die now.
01-01-2013, 11:56 PM #3
01-01-2013, 11:16 PM #4
It's an intriguing idea, I wish I was aware of something that fits the bill.
02-01-2013, 12:11 AM #5
02-01-2013, 12:20 AM #6
- Join Date
- Feb 2012
There is that upcoming Ubi title about building a base and raid others. Its a dungeon crawler free to play game called "The Might Quest For Epic Loot" https://www.themightyquest.com/en
Other than that, can't think of any, but it sounds a great idea on paper
02-01-2013, 12:36 AM #7
Well, as an example. In dungeon Keeper the possession spell turned the game first person. You became one of your creatures and had all of their capacities but better, add to that the freedom to command other creatures to follow you.
You could possess and imp, get a few brawlers and drill a surprise tunnel to their flank.
Or, (when it was open source prefixed "Free") Alliegence,Natural Selection(1&2) or Battlefield 2: Project Reality but those three are many vs many so they don't really count.
Also sacrifice and Battlezone 2, but they are third/first person strategy/action games.
Also Sword of the Stars when a invasion fleet hits a planet without a defensive fleet, but does have satalites. And LAPD Future Cop's Precinct Assault.
YEAH... I've given this thought.
02-01-2013, 12:38 AM #8
Total War Shogun 2 to a degree, as well. you can man the cannons as well as build improvements.
02-01-2013, 12:54 AM #9
Hmm. Not simultaneous, but Gratuitous Tank Battles lets you defend or attack, and you can save at least one of those :p
And that NS-ripoff from a few years back ("Iron" something, I think. I still get spam from them so I can check if anyone really cares) where one side was FPS attackers and the other side was one guy doing defense and the like. I think it started as a 2k4 mod that went Source and then Retail? And lost even more players with each shift :p
02-01-2013, 01:17 AM #10
Not just battles though, I want some offset between making money and holding the line.
It wouldn't need to be simultaneous.
02-01-2013, 01:19 AM #11
Hmm. Might be worth asking this on the Positech forums. Not sure if GTB already got campaign add-ons (I haven't really sat down to play it yet. It is on my to-do list) but, if so, this should be comparatively easy to implement. Just need an interface to allocate resoruces (even something as simple as building factories and the like). At the very least, probably worth seeing if the fanbase is interested enough to pester the devs en masse.
02-01-2013, 08:06 AM #12
- Join Date
- Jan 2012
I'm not quite sure it's exactly what you are describing, but Hinterland (it's on Steam) has town building while trying to pacify the local npc/monster groups. It's pretty basic, kinda ugly, and not terribly well executed, but there is some fun to be found in it.
02-01-2013, 08:15 AM #13
- Join Date
- Jul 2012
02-01-2013, 08:31 AM #14
- Join Date
- Jul 2011
I love games like that allow for multiple different genres, but it's really hard to pull off. It seems like most developers avoid trying.
Hostile Waters allows you to play a strategic/tactical level and as individual units. Carrier Command does as well, I believe.
02-01-2013, 09:37 AM #15
Do you mean something like Assassin's Creed Brotherhood with a more fleshed out investment system and the ability to play MP characters in single player? Because that would be AWESOME.
02-01-2013, 09:59 AM #16
For some reason I am just reminded of 2 non PC but excellent examples.
ZombieU player plays sp, while another plays at directing hordes with a cross between a rts and a card game (ala mtg or pokemon, I'll save this exploding zombie for an alleyway)
And the DS zelda games had a guardian vs link game mode where you literally drew lines your units would follow to the limits of their interest behaviour.
How come the asymmetric game play finds a home on Nintendo systems?
02-01-2013, 10:20 AM #17
In TA:Kingdoms you ended up destroying your "own" base after switching sides sometimes. I don't think it went too well with the players, though.- If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -
02-01-2013, 02:27 PM #18
Eve Online and Dust 514 would feature a kind of economy vs. assault theme, though in a slightly different way.
02-01-2013, 04:44 PM #19
02-01-2013, 05:14 PM #20
Rock of Ages is this, sans trad RTS controls.