http://www.kickstarter.com/projects/...s-console-ever
Well this looks interesting... Too bad that I don't have a screen with HDMI...
What do you guys think?
http://www.kickstarter.com/projects/...s-console-ever
Well this looks interesting... Too bad that I don't have a screen with HDMI...
What do you guys think?
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Just buy a HDMI to DVI converter with an audio splitter.
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From a quick glance: it is an android minipc designed for gaming
Concerns:
Same as Ouya: since when was Android good for gaming? Even moreso, since when was android good for gaming that isn't touch-screen based?
DIfferent form Ouya: Why not just make a Linux minipc with a half-decent embedded graphics card?
On the controller: Damn that thing looks uncomfortable. And do the "analog sticks" do that same wonky thing the PSP does? because the PSP analog stick annoys the piss out of me :p
In other words: Ouya with even more risks, (probably) crappier hardware, and even greater cost/space constraints. The Ouya has to fit all its crap in a small box for ~100 bucks. This has to fit everything in a flash drive for around ~80 bucks.
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Heh, I actually have one of those (won it in a raffle). If I didn't have a PS3 I would totally use it for watching media on my TV.
The main issue is the amount of resources available. As a media relay (so streaming stuff from the interwebs or a network file server), it is a wonderful solution. For gaming, it falls short.
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Android is fine for gaming - mainly because it has, oh, about a million games which work on it!
I'd say less than 25% of Android games are designed around touch - Android has always had poor (hardware) support for multitouch which means only a tiny handful of games rely on it and most other games are just replacing a pad with some sort of onscreen controls.
A bigger issue is that TVs are resolutely landscape and quite a few mobile games are resolutely portrait - but there are so many games that we can ignore those...
It's all going to come down to the cost - a £80-100 device which plugs into your TV and offers games, streaming movies/music and other connected content is a great idea. A device north of £100 is going to die on it's arse because that's 'proper' console country (and Android Mini-PCs are £40!!) - so the cost of controllers etc. will probably be more important than anything else.
What this market needs to success is SUPPORT - putting all those devices into people's homes requires that you maintain the system software/keep the supply of Apps/Games going and run the whole thing in a sustainable and profitable way. Gillette economics are required - you need the device in there cheap and you score on the 'blades' (Apps/Games/Movies/Music) - problem will be doing that with behemoths like Amazon and Google already controlling those markets already!?
Also - you bring up Linux so I have to say it - Linux is dead as a client-side platform, it will NEVER succeed in that market and no-one with any sense would even try. People have been whining about it for as long as I can remember and yet what exists for people is SHIT - pointless/quirky/clanky SHIT - I think we should let it die (as a client platform) gracefully, it's ONLY advantage over anything else is that it's free - that's it, everything else it does (as a client platform) is crap.
Last edited by trjp; 02-01-2013 at 05:14 PM.
Creator of Steam Greenlight LITE
Crap/"casual" games, but yeah :p
Don't get me wrong, there are some real gems. But even those are the casual games you play while sitting on a bus/pretending you give a crap about the people who invited you to a wedding in person (seriously, who does that?).
So the games will have to either be reworked (there goes the catalog you said good things about) or you'll be moving a cursor with an analog stick. Trust me, that is not fun and will make anything other than a turn-based game a nightmare. You know all those stupid things the PC Master Race says about how you can't play an FPS with a gamepad? In this case, they would actually be right :pI'd say less than 25% of Android games are designed around touch - Android has always had poor (hardware) support for multitouch which means only a tiny handful of games rely on it and most other games are just replacing a pad with some sort of onscreen controls.
Except that Valve disagrees with you with respect to its viability as a (potential) gaming platform. And Valve may have half-assed greenlight, but they still are pretty god damned good at marketing games to their target demographic. So maybe they know something you don't :pAlso - you bring up Linux so I have to say it - Linux is dead as a client-side platform, it will NEVER succeed in that market and no-one with any sense would even try. People have been whining about it for as long as I can remember and yet what exists for people is SHIT - pointless/quirky/clanky SHIT - I think we should let it die (as a client platform) gracefully...
There are also all the indie devs (and the "real" devs/publishers who are cashing in) who push for Linux. But them, I am not sure if I would say they "have any sense". But Valve does :p
Also, I use Linux every single day for work (and goofing off on my laptop). The only thing I don't really use it for is gaming (for obvious reasons) and MS Word/Powerpoint (and even then, I am increasingly using Google Docs for the former and Latex for the latter). Your argument held a lot of merit a few years back (and I made the same one). These days? Not so much. Everyone is copying off of MS/Apple in terms of GUI, so we really are reaching the point where "For most users", using Linux is actually smart. We aren't there yet, but we are damned close. At the very least, it is not "dead as a client-side platform". You just have to swallow your pride and use a user-friendly distro. Hell, the latest Linux Mint is more "Windows" than Windows 8 :p
But fine, if Linux makes you angry, go with a Windows-based mini-pc. Just expect costs to increase dramatically.
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Climbing off your high horse for 2 mins you'll agree they are games tho - games which are probably grossing more money than the entire PC 'indie' market is - e.g. "commercially successful" games which people clearly want to play.
I'm a massive advocate of mobile games which are easy to play in short bursts etc - however the market isn't asking for that, it's asking for complex games with HD graphics, loads of levels and allsorts of other gubbins - and so that's what's being developer and pushed and what's propping up the markets.
Ouya seems to have had few issues getting developers onboard - I suspect a lot of people who've been working with Android would love to get 'proper' controls for their games (it's frustrating-as-fuck trying to convert a game designed for a pad to a screen - about 2% of people who try, succeed).
So long as it's an easy plug-in API it would take most people an afternoon to do it - and there are some nice wireless 'touchpads' available too, which could, in theory, replace a 'touchscreen' for your TV.
I've said it before and I'll say it again - Steam on Linux is a distraction and a dead-end. There's this idea of a 'Steam PC' or 'Steam Console' but it would HAVE - HAVE - to be Windows based (or have a licensed/legal Windows emulator of some sort) to succeed. Valve working on a Linux version is King Cnut demanding the tide stop, he wasn't an idiot either, he was making a point that even the King cannot stop some things and so are Valve...
It's easier to say "we did this and it failed - sorry, here's a Windows version" than it is to make that argument having done nothing.
I don't think they do - Steam is decent enough but does nothing innovative - change to it is GLACIAL - they're reacting to things and not innovating (see their Community which is basically turning into Facebook).
The indie devs who, for the most part, make no money at all - those indie devs? That's a fantastic start for your industry :)
Linux is DEAD as a client/consumer platform - I've been saying this for 15+ years and it's never been more true than it is now. I load-up the latest releases from time to time and I genuinely hope I've been proved wrong and I'm never less than astonished at how SHIT they are - if anything, Linux 'desktop' is going backwards - I'd rather use a pen and paper...
I did, for a short time, hold a hope that we'd see a viable 'cloud' OS emerge (ala Jolicloud etc.) but everything I've seen is bloated/overworked/shabby/buggy/requires too much hardware to make it work. That said, Google have unlimited resources to develop CHrome and that doesn't work either so perhaps it was another blind alley.
The thing that Linux has been trying to do is 'replace' Windows for and for decades it's failed to do that (despite some considerable effort from MASSIVE backers like Oracle) - and then, relatively out of the blue, tablets arrived from Apple and Google which undercut Windows and will continue to do so to the point it might not even be the target anymore. Linux may pass Windows as it's on the way down - perhaps :)
I read somewhere that there's a plan to release a Linux-based mobile OS and I laughed like a drain too. That's a market where Apple and Google are supreme - Blackberry have been pushed-back to the brink and MS cannot compete despite their wealth - and someone things "I know - Linux" - it's like some sort of Tourettes tick isn't it?
Creator of Steam Greenlight LITE
I enjoy playing Draw Something with my friends. I would NEVER buy something like that as a "console" or "PC" game.
The Sims sells like hotcakes, but that has a comparatively small market (when compared with sports games or FPSes). They just buy every installment, expansion pack, and DLC.
Thus, the "casual" market is not necessarily the best thing to focus on when you are launching a console. The "casual" players actually tend to have these things called "lives" and either don't want to stay at home playing video games (phone), or want nothing but party games where the Wii is still king.
Good for you?I'm a massive advocate of mobile games which are easy to play in short bursts etc - however the market isn't asking for that, it's asking for complex games with HD graphics, loads of levels and allsorts of other gubbins - and so that's what's being developer and pushed and what's propping up the markets.
And yes, there are more complex games popping up. And maybe in a few years they will truly be at the level of the existing handhelds (I had fun with the Mass Effect android game for all of five minutes :p). But they'll still be touch-oriented for obvious reasons, which brings us to the original point: Since when was Android good for gaming that wasn't touch-based?
Is there an up-to-date article on the progress on that? Last I read it was all "A few indie-ish devs and OnLive". And the Wiki-page suggests this to still be true http://en.wikipedia.org/wiki/List_of_Ouya_softwareOuya seems to have had few issues getting developers onboard - I suspect a lot of people who've been working with Android would love to get 'proper' controls for their games (it's frustrating-as-fuck trying to convert a game designed for a pad to a screen - about 2% of people who try, succeed).
Getting "developers onboard" still seems to be pretty weak. But time will tell on that
And OnLive works just as well (or can, at least) with Linux and Windows as it does with Android. If not better (maybe not the Linux, I haven't checked in a while :p).
"an afternoon"? Really? I thought you claimed to make games :pSo long as it's an easy plug-in API it would take most people an afternoon to do it - and there are some nice wireless 'touchpads' available too, which could, in theory, replace a 'touchscreen' for your TV.
Or do you just mean "an afternoon" to represent a mouse with a gamepad? So moving the cursor with your analog stick. With that, I agree. But I still think that would be awkward as crap, would be a horrible interface, and would just alienate people. There is a reason that you almost never (The only game I can think of that might have EVER done this is Starcraft64) see a console-port where they just use the analog stick to move the mouse cursor. Even when it would make sense (the PSN store) they make specialized interfaces so that you are moving from selection to selection. Why? VERY similar reasons to why we hate using arrow keys to select stuff in complicated menus (I actually prefer it, but whatever :p).
Got it, you know better than Valve.I've said it before and I'll say it again - Steam on Linux is a distraction and a dead-end. There's this idea of a 'Steam PC' or 'Steam Console' but it would HAVE - HAVE - to be Windows based (or have a licensed/legal Windows emulator of some sort) to succeed. Valve working on a Linux version is King Cnut demanding the tide stop, he wasn't an idiot either, he was making a point that even the King cannot stop some things and so are Valve...
I am not saying it is gonna be a huge success. But it is not "a dead-end" as you seem to insist on.
We both agree: the big hurdle is going to be a Windows emulator/whatever wine calls itself. And that is actually pretty reasonable. The people who develop WINE have already done a damned good job, and if Valve put their muscle to it, it is reasonable to assume it would become user-friendly-ish. Hell, as it stands, with a good interface, WINE is sufficient for many back catalogs. RPS actually had an article about that a few months back.
But even without that: A lot of major developers (and even some publishers) have expressed interest in Linux for various reasons. If Valve makes it feasible for them to distribute to that market, they'll be MUCH more likely to follow the golden boy than they are some random guys with a Kickstarter. So worst case scenario: Your entire back catalog of games stop working. So like almost any console these days :p
I never said Valve were innovative. In fact, I regularly say they are the opposite. They are just VERY good at seeing what the current trend is and cashing in on it (even Half-Life 1 was an example of this). They have been a bit slow on the social networking aspect thus far, but considering that much of the PC gaming community still throws a temper tantrum the moment facebook or "friends" are mentioned, it might be a smart move.I don't think they do - Steam is decent enough but does nothing innovative - change to it is GLACIAL - they're reacting to things and not innovating (see their Community which is basically turning into Facebook).
And as much as I dislike Facebook (Google+ yo!), it is still the best there is at what it does (and what it does isn't very nice).
But either way: If Valve thinks the current trend is pushing for a Linux-based alternative: Maybe they have a point. At the very least, they have yet to be wrong. Half-assed, maybe. Wrong? Not so much.
Oh, I never said they were intelligent or knew what they were doing (in fact, I was kind of mocking them :p). But it is the same logic behind "Is it wrong to be nice for the wrong reasons?". It doesn't matter. End result is Linux.The indie devs who, for the most part, make no money at all - those indie devs? That's a fantastic start for your industry :)
Those crazy bastards with their frothing fanaticism are showing that there IS a market for linux gaming. And publishers wanting good PR will follow along like they used to (just advertising it this time, since I didn't even know there WAS a Linux version of UT until a year or two ago :p). And Valve will be there to cash in on them. End result: foothold.
Good for you? Shame that doesn't really seem to be following the opinion of "most" people. And I would really suggest focusing only on the user-friendly distros (so mostly Ubuntu and Linux Mint). The stupid ones get stupider, but those two seem to be focusing on fixing almost all the mistakes of the past.Linux is DEAD as a client/consumer platform - I've been saying this for 15+ years and it's never been more true than it is now. I load-up the latest releases from time to time and I genuinely hope I've been proved wrong and I'm never less than astonished at how SHIT they are - if anything, Linux 'desktop' is going backwards - I'd rather use a pen and paper...
Plus, colleges seem to be going out of their way to indoctrinate kids in Linux. Hell, the HS I went to (I still keep in touch with a few of the teachers) is even shifting the computer lab over to a linux distro. It lets them stretch the lifespan of the systems for longer, gives them more curriculum they can teach that isn't "Here is how to type in MS Word", and makes it harder for kids to install video games (said teacher finds Valve's pushing to be hilarious, by the way :p).
So essentially, all those little kids who go to college thinking "I am gonna make a video game just like in that movie with the rotating cube that built a first person shooter!", take a semester of CISC, and then switch to art history? Those kids are actually gonna be exposed to Linux and might even get around many of the hurtles current users have to face.
Except that, as most people who have gotten tablets with keyboards have discovered: They kind of suck for anything other than checking your email and facebooking (which, admittedly, is what most people do).The thing that Linux has been trying to do is 'replace' Windows for and for decades it's failed to do that (despite some considerable effort from MASSIVE backers like Oracle) - and then, relatively out of the blue, tablets arrived from Apple and Google which undercut Windows and will continue to do so to the point it might not even be the target anymore. Linux may pass Windows as it's on the way down - perhaps :)
Windows, Linux, and Mac all fill the same niche right now (to varying degrees): A desktop computer. Many people are discovering that they don't need them for anything other than work (and gaming), but you still need to work :p. And as long as there are writers, "writers", coders, artists (the photoshop/maya/max/blender kind, not so much the drawy kind), office workers, and gamers out there, desktops will be a necessity.
Well, there we agree it is stupid as crap. Which is funny because you are the only one advocating Linux as a mobile OS in this thread.I read somewhere that there's a plan to release a Linux-based mobile OS and I laughed like a drain too. That's a market where Apple and Google are supreme - Blackberry have been pushed-back to the brink and MS cannot compete despite their wealth - and someone things "I know - Linux" - it's like some sort of Tourettes tick isn't it?
And now the Wii U is sending Nintendo down the crapper. Even Capcom refuses to do half-assed ports for it. CAPCOM!!! :p
Bingo. Which will cause even more of the problem that faces Android: Fracturing. Now developers have to consider at least three major versions of the OS in addition to at least two major control inputs. The former is libraries and testing, the latter is actual game design and thought.
Last edited by gundato; 02-01-2013 at 07:02 PM.
Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
Creator of Steam Greenlight LITE
Why play shitty ungames with a shitty controller when you can pick up a ps2 for 99 bucks and have a library 200 times better.
Creator of Steam Greenlight LITE
Nah. This would be more like saying "Why buy a crappy knockoff book about mechs when you can get the Blood of Kerensky ebooks for dirt cheap"
That being said, I do think that suggesting the PS2 as an alternative is pretty stupid. This and the Ouya are competing with the Wii (U?) to be a cheap alternative for people who prefer casual gaming and don't want to blow their loads on a PS3 or a PC (the only two correct choices when it comes to gaming platforms :p).
Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
Also - interesting you bring up the Wii. In game/hardware terms the biggest failure of the last gen of consoles, and yet probably the only one which made anyone any money :)
Creator of Steam Greenlight LITE
Isn't PC enough for you people,going from PC games to android is like switching from Ducati 999 to Tomos moped :|
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Creator of Steam Greenlight LITE
The problem I see is all those games are designed to be played using Touch.Android is fine for gaming - mainly because it has, oh, about a million games which work on it!
The games I have played of late is all the Humble Bundle Android. Anomaly Warzone took out the avatar to pick up powerups and what not. The game is available on consoles tho. Machinarium was fun to play on touch, tho without having the ability to hover over items you can interact with. Osmos, Eufloria be hard to work with a controller. ExZues could be made to use a controller I guess.
The problem I see is how do developers end up designing their game? They are trying to design for multiplatorms already. Now its breaking a touch platform into a controller one. Do you design for a controller based Android console and make it work with touch? Only allow controller? Its audience right now is so small, other than indies no one is going to invest into this right away. Even with a simple API to covert touch gestures to controller movement, you still need to invest in QA to make sure it actually works.
It would make you look less of a berk if you'd read what I posted.
I reckon 75% of games use a control system which could fairly easily be adapted to a controller (and most of those would be BETTER with one!!). When I said "done in an afternoon" I was exaggerating a bit - that said, I put a third-party mobile controller API into one of my games as an experiment and I'd completed it and was playing in about 2 hours.
It's not a big deal - most games operate on the 'up down left right and fire' concept and - as I said - you can get multitouch remotes which will act as a 'touchscreen' remotely anyway.
Last edited by trjp; 02-01-2013 at 09:20 PM.
Creator of Steam Greenlight LITE