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17-01-2013, 02:38 PM #181
- Join Date
- Nov 2012
The render distance used to be fine since infantry couldn't really kill aircraft at long distances so it was basically "fair". But now when the lock-on missiles work infantry can lock on and kill many vehicles before the pilot/driver is even able to retaliate, as seen when we tried to push north from west highlands on indar.
17-01-2013, 02:45 PM #182
Short version is; I think this is going to be tricky to manage, other than in small increments over time, unless there's some fidelity filtering angle they haven't tried yet.
17-01-2013, 02:47 PM #183
17-01-2013, 02:53 PM #184
The thing is: I swear the render distance never used to be this bad during the beta.
I used to get infantry "pop up" in a scythe; but no where near as bad as it is now where it's under 100m that they appear.
I've started getting pop-in when I'm on foot now. The other day at Eisa tech I exited a building and ran towards an outcrop. It was no more than 25m away; sprinting distance. I even peeked out the door to check it was clear. Started legging it and at about 20m away a MAX and 5 NC infantry popped into existence.
I've been noticing occasions like this more and more often during busy fights. It really needs to be sorted."KING GEORGE IS A FROG
le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
NOT RUSHMORE MOUNTAIN
KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
17-01-2013, 03:02 PM #185
Well they need to fix it, fuck everything about flying in to a base and being burstered down in three seconds without seeing ANY of the people shooting at you.
17-01-2013, 03:49 PM #186
- Join Date
- Jan 2013
17-01-2013, 03:56 PM #187
17-01-2013, 06:08 PM #188
Three maxes killing a lib in one run? Scythe maybe, but not lib. I suspect, you need about 6 or 7 of maxes to down a lib with one full double burster clip.Hear from the spirit-world this mystery:
Creation is summed up, O man, in thee;
Angel and demon, man and beast art thou,
Yea, thou art all thou dost appear to be!
17-01-2013, 06:11 PM #189
I love the game, but I see air just getting constant nerfs. I think the AA sales and AA buffs really fixed the problem, this was unnecessary.
edit: Or well, Zephyr and Dalton nerfs were needed. It's the other nerfs that effect ESFs as well that I don't agree with. Rocket pods were nerfed, fine, flak was buffed, so was AA missiles and other stuff as well as there have been sales, so now it's really easy to set up a no fly zone for ESFs.
17-01-2013, 06:18 PM #190
17-01-2013, 06:22 PM #191
PS: does the zoom make the rendering further? Or does the max visibility not change if you zoom in?
17-01-2013, 07:06 PM #192
17-01-2013, 11:03 PM #193
18-01-2013, 12:25 AM #194
Also, squads and their leadership were excellent, thank you for playing and I hope you had fun!
My highlight was the lightning rush
18-01-2013, 02:10 AM #195
Delta did fine but you can't do anything over a well defended tech plant. We were never really useful during any of hour 30 minute long tech plant assaults.
IR for air is useless (DO NOT PUT ON LIB) now if you're not a very close flying Scythe with plenty of support. Saw that after 4 hours of flying tonight.
18-01-2013, 06:23 AM #196
- Join Date
- Jun 2011
18-01-2013, 08:26 AM #197
Well... if someone has some good ideas concerning the "metagame", there's your chance:
After (during the last few weeks) I came to the conclusion that players are the real problem with MMOs, I hope, they'll filter that stuff thoroughly But a bit of crowdsourcing might not be a bad idea after all.
Also, new facility walls:
18-01-2013, 08:49 AM #198
This is an excellent idea! There's hope for this game, if this is the attitude the devs are taking. Really like the ideas in the invitational video. Sounds like it would make a big difference t how the gameplay flows.
Also, Ridebird; good job yesterday, it was fun, although utterly frustrating at times, but that's mostly due to my own inaptitude at flying and the enemy's love of bursters and ESFs. (And tankbursters!)
18-01-2013, 09:53 AM #199
18-01-2013, 11:53 AM #200
Can not be emphasised enough. I've written about it and everything.
The developers do seem pretty clued in, though. I'm quite impressed with the effort they've been making to gather and consider feedback.
Wuh..? Is there a joke I'm missing here, or are those walls identical?
Edit: Oh wait, I see, there's a bit more cover up there. More splash targets for tanks, woo.
Last edited by sinister agent; 18-01-2013 at 11:57 AM.