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  1. #5641
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    So KOTV > DIG in terms of zerg size? I find that hard to even visualize.

  2. #5642
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    Quote Originally Posted by Gmaz View Post
    So KOTV > DIG in terms of zerg size? I find that hard to even visualize.
    KOTV have, apparently, over 3000 members.

  3. #5643
    Network Hub Grible's Avatar
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    Patch happened.

    https://forums.station.sony.com/ps2/...s-8-11.197036/

    Maxs are up, ejection from buses and Lockons not working right "fixed", various other little things

    oh and Alerts are made less %y

  4. #5644
    Lesser Hivemind Node sketchseven's Avatar
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    D'awwh I was finding the ejector seat amusing. But hooray at least for Max costs going up. Yes, game feels a little broken at the moment but once the stage 2 stuff comes in I think it'll be more interesting.

  5. #5645
    Network Hub Grible's Avatar
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    Also the log on server is screwy and I appear to have no characters....

  6. #5646
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    Quote Originally Posted by Grible View Post
    Also the log on server is screwy and I appear to have no characters....
    Means the servers aren't properly back up.

  7. #5647
    Network Hub Grible's Avatar
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    Dargnammit.

  8. #5648
    Secondary Hivemind Nexus Cephas's Avatar
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    Quote Originally Posted by Gmaz View Post
    So KOTV > DIG in terms of zerg size? I find that hard to even visualize.
    I'm sure I heard that they run like 3 or 4 platoons most nights...

  9. #5649
    Network Hub Avaa's Avatar
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    Haha, yeah, well its not really a closed community, you just need to ask.
    Its still a weird place with weird views and unwritten rules.
    Except on lock-ons, I think they hate those.

  10. #5650
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    Quote Originally Posted by gary View Post
    And all of a sudden KOTV shows up [...] When people said they were a zergfit I never thought they would be like this. They kept on showing up at smaller fights as well with the platoon+ worth of people. How can they actually enjoy just being a more mobile zerg? It really made me angry.
    They are indeed impressively zergy. Since we are the VS it kind of feels like it's up to us to engage them. Try to get more in-game leader stuff going with them, TVA or what have you.

    It is annoying when they turn up en masse and camp all over a reasonable fight though.

  11. #5651
    Network Hub Grible's Avatar
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    Couple of good fights this afternoon, marred by randoms being shit all over the place (ours and theirs) but more importantly by pings of >300 most of the time. Seriously I enjoy this game and I don;t overly mind being used as a guinea pig by the balancing team but if you are going to run a MMFFS you NEED pings of <= 100ms at the outside. Not bloody good enough.

    <Rage quits>

    See ya later on...

  12. #5652
    Quote Originally Posted by Grible View Post
    MMFFS
    What a well placed Freudian-Frustration slip.

  13. #5653
    Secondary Hivemind Nexus LaKroy's Avatar
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    Quote Originally Posted by sketchseven View Post
    Yes, game feels a little broken at the moment but once the stage 2 stuff comes in I think it'll be more interesting.
    Predicted implementation date: Mid 2016.

  14. #5654
    Secondary Hivemind Nexus Dominicus's Avatar
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    Quote Originally Posted by LaKroy View Post
    Predicted implementation date: Mid 2016.
    I see your a glass half-full kind of guy :P
    Steam: Dominicus

  15. #5655
    Secondary Hivemind Nexus LaKroy's Avatar
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    Quote Originally Posted by Dominicus View Post
    I see your a glass half-full kind of guy :P
    True that. :)

  16. #5656
    Network Hub moms's Avatar
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    So, we just now got locked off Miller so TPTB could fiddle with it or something.
    I had implemented a squad experience boost thingy about 10 minutes before. Can anyone tell me if it is it still ticking away, even though it was their call to shut down the server?
    "Bring me my purse."

    please visit
    the Game Orphanage

    Finding Good Homes For Unwanted Games Since January, 2014

  17. #5657
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    Quote Originally Posted by moms View Post
    So, we just now got locked off Miller so TPTB could fiddle with it or something.
    I had implemented a squad experience boost thingy about 10 minutes before. Can anyone tell me if it is it still ticking away, even though it was their call to shut down the server?
    I beleive it is indeed. Although they do sometimes go weird.

  18. #5658
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    New Max cost is good for the game, I feel it would have been correct even without the Naniteolypse.
    Cost of tanks too low because resources are still too abundant. Cost of consumables non existent.

    Sundy blobs though.
    Sundy Blobs for the blob god.
    Disclaimer:
    Sometimes I get a bit manic and then I talk too much and wall-of-text a lot.
    This rarely lasts for more than a week or so at a time. Feel free to ignore any and all walls of text at your leisure.

  19. #5659
    Network Hub gary's Avatar
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    I think the costs are all right, They just need to lower the tick rate and maximum amount of nanites, or have no nanite income until your vehicle/max inevitably blows up.
    Steam: gary the super elite hobo
    Planetside 2: Gorncaptain

    "Iím just giving of my body on the stage and putting my life at risk, literally. And I think about it. I think about my family and Iím like, wow, this is like being a police officer or something, in war or something." Kanye West

  20. #5660
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    Quote Originally Posted by Gmaz View Post
    Awesome job Ingles! The fact that these people have a private subreddit speaks volumes about them. And also the whole bushido code about the proper way to fight in a videogame, it's hilarious.
    In all fairness, Coyote gank swarms are annoying. Basically, if you take on 3+ pilots with noseguns, you have decent odds of killing one of them before the rest get a good bead on you (unless they saw you coming/are Red October). If they have Coyotes then the TTK basically scales upwards much faster than if they have noseguns. 6x6 Coyotes to kill you (assuming no Fire Sup) = death in about 5-6 seconds after the first guy gets his target on you. If they have noseguns, the theoretical TTK is faster, but in practice players who are surprised take longer to snap onto their target. Coyotes give you an emergency reaction weapon that you can panic-spam at an incoming ESF if you get jumped.

    EDIT: Also, iNGLE5, I need to fly with you more often. I'm also improving my piloting, but flying solo is rough on Miller, home of MLG air clusters. I need to be taught further in the art of skyknighting.
    Last edited by fish food carl; 12-08-2014 at 12:12 AM.

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