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10-05-2013, 11:55 AM #1281
It looks very nice to look at but tactically it's a bit crap.
10-05-2013, 11:58 AM #1282
You can base, they have connection from to place they're atacking, then you take back the points and you're safe. Bigger facilities with undefended satelites can be just denied by a squad or two versus platoons in smart play.
10-05-2013, 12:00 PM #1283
I think I'd just like to see it with a hex grid over it.
10-05-2013, 12:05 PM #1284
- Join Date
- Jan 2013
Hexes don't really have any place once the new connections go in. That screenshot looks like a much better way of representing the new system (plus the grid overlay finally becomes usable, perhaps even useful?).
10-05-2013, 12:25 PM #1285
As a non-PS1-player I suppose this is an alternative to the Hex-System with the connections of the Testserver Indar map? Connections within the empire boarders are in empire colour, every other is yellow?
What does the intensity of the colours mean?
And HOW DID THIS GUY GET 89195 CERTS????
10-05-2013, 12:47 PM #1286
10-05-2013, 12:58 PM #1287
Azure Twilight have it divided in such a way that they can pinpoint objects within a margin of 10 meters.
Last edited by MrEclectic; 10-05-2013 at 01:05 PM.
10-05-2013, 01:19 PM #1288
10-05-2013, 01:43 PM #1289
- Join Date
- Apr 2012
I can see how it would be useful, but I have enough trouble with East and West, or is it West and East?
10-05-2013, 01:58 PM #1290
I actually find that figuring out the frontline seems pretty straightforward. Just look for the smaller dashed yellowish lines. I suppose they're also animated somehow to further distinguish them from each other. But being used to the hex system now, it is probably going to take a while to get used to. If this is indeed what we will get in the end, who knows?
10-05-2013, 03:01 PM #1291
Of course I am not suggesting it for us, just pointing out what some established and successful outfits are doing.
Last edited by MrEclectic; 10-05-2013 at 03:05 PM.
10-05-2013, 03:02 PM #1292
If you were playing with the same 39 other people night in night out, it'd be easy.
Since we're so open, it'd be next to impossible for us.
10-05-2013, 03:16 PM #1293
10-05-2013, 03:48 PM #1294
10-05-2013, 04:02 PM #1295
As for the command interface, I maintain that SOE has a secret trolling conspiracy going on within its ranks. The interface just doesn't make sense. I mean, take for example the grid system we are talking about. Why is it there, why at all, if the quadrants are roughly the same size as the hexes? And let's not speak about squad and platoon management, PLs not having access to leader chat, coloured smoke, objectives etc, the rest of the outfit appearing as if they are PUGs, and so on.
10-05-2013, 04:16 PM #1296
- Join Date
- Jun 2011
Or the fact that as great as a grid can be, a simple ping system (as used in every RTS/RTS alike ever) could let soldiers point things out to others in their squad with ease.
10-05-2013, 04:23 PM #1297
- a slot of their own, outside of any squads
- the ability to set smoke/targets and use /leader chat
- the ability to set, or at least suggest, squad waypoints
- preferrably draw on the map, so that at least SLs can see
Getting to see your outfit mates in a different colour would be really awesome.
10-05-2013, 04:59 PM #1298
yes pinging and drawing on the map is essential. see perpetuum online if you want to know how to do it right
10-05-2013, 05:38 PM #1299
Well it works rather well for its intended purpose, which is public or casual platoons. The PL is supposed to be SL too, hence the mind-boggling lack of /leader access when you're only PL. I mean, that's still stupid, but you can see where it comes from.
But since we're daydreaming, I'd like to see a strategic interface akin to the command interface in Natural Selection or Empires mod for PLs, or even a new rank above (the equivalent of our supreme giraffe).
10-05-2013, 08:51 PM #1300