Page 74 of 295 FirstFirst ... 2464727374757684124174 ... LastLast
Results 1,461 to 1,480 of 5883
  1. #1461
    Obscure Node
    Join Date
    May 2013
    Posts
    5
    Argh finally get a sunderer deployed in a decent spot and BANG disconnected from the server. God damn it!

  2. #1462
    Lesser Hivemind Node sketchseven's Avatar
    Join Date
    Apr 2012
    Location
    UK
    Posts
    756
    The random disconnects that seem to be happening to great swathes of people at a time are mildly annoying, it has to be said.

  3. #1463
    Network Hub RushTon's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Yeah the number of times I get disconnected just before the end of an alert argh!

  4. #1464
    Lesser Hivemind Node
    Join Date
    Nov 2012
    Posts
    690
    I wonder how biolab fights will work now, they feel like they can be a lot more fun since the fight should be spread out over all 3(4) points but pushing back defending platoons until 75% cap is probably gonna be impossible. They really really need that slower-respawn-when-you-die-lots thing.

  5. #1465
    Secondary Hivemind Nexus Bankrotas's Avatar
    Join Date
    Apr 2012
    Location
    Lithuania
    Posts
    1,642
    It seems Zoe might be making max walk faster than infantry... Looking into this.
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
    http://ps2guides.besaba.com/

  6. #1466
    Lesser Hivemind Node
    Join Date
    Nov 2012
    Posts
    690
    Not sure if its faster than normal infantry but you really get a substantial speed boost and i only have level 1

  7. #1467
    Secondary Hivemind Nexus Bankrotas's Avatar
    Join Date
    Apr 2012
    Location
    Lithuania
    Posts
    1,642
    I'll look into this, running might be the same, but walking is what matters.
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
    http://ps2guides.besaba.com/

  8. #1468
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,314
    It is faster than normal infantry, I think. You're really fast with ZOE on, actually.

    Edit: don't think cert levels affect the movement speed boost.

  9. #1469
    Secondary Hivemind Nexus Bankrotas's Avatar
    Join Date
    Apr 2012
    Location
    Lithuania
    Posts
    1,642
    AFAIK, damage only is for cert lvl. Which is better for AV/AA
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
    http://ps2guides.besaba.com/

  10. #1470
    Network Hub RushTon's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Just posting a few thoughts on the Lattice so far from a strategic view point. Allatum Biolab seems to be really crucial to defending the SW part of the map as its nice and dependable and as long as you hold it you can effectively prevent any incursion from the north, once the enemy take it however they can start spreading out all over your territory making it much harder to set up an effective defense.

  11. #1471
    Lesser Hivemind Node
    Join Date
    Jan 2013
    Posts
    890
    Quote Originally Posted by Bankrotas View Post
    AFAIK, damage only is for cert lvl. Which is better for AV/AA
    yeah, for ai roles the damage increase can pretty much be neglected. the speedboost is the only relevant thing, and that's been toned down considerably, compared to test.

  12. #1472
    Lesser Hivemind Node
    Join Date
    Nov 2012
    Posts
    690
    Quote Originally Posted by RushTon View Post
    Just posting a few thoughts on the Lattice so far from a strategic view point. Allatum Biolab seems to be really crucial to defending the SW part of the map as its nice and dependable and as long as you hold it you can effectively prevent any incursion from the north, once the enemy take it however they can start spreading out all over your territory making it much harder to set up an effective defense.

    Allatum has always been the key to taking/defending the south so nothing new there. Just hope the big base fights are gonna be better now with the satellites actually being fought over.

  13. #1473
    Secondary Hivemind Nexus Bankrotas's Avatar
    Join Date
    Apr 2012
    Location
    Lithuania
    Posts
    1,642
    Quote Originally Posted by qaz View Post
    yeah, for ai roles the damage increase can pretty much be neglected. the speedboost is the only relevant thing, and that's been toned down considerably, compared to test.
    Can you test out walking speed?
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
    http://ps2guides.besaba.com/

  14. #1474
    Obscure Node
    Join Date
    May 2013
    Posts
    5
    Reading a lot of whinging from TR/NC about the ZOE today!

  15. #1475
    Secondary Hivemind Nexus EsotericReverie's Avatar
    Join Date
    Dec 2012
    Location
    Sweden (Göteborg)
    Posts
    3,314
    It's good, that's for sure!

  16. #1476
    Network Hub
    Join Date
    Apr 2012
    Posts
    249
    Quote Originally Posted by Bankrotas View Post
    Can you test out walking speed?
    I was using it last night, it definitely feels more agile side stepping left and right while firing. Probably forward and back to, though I didn't notice it quite as much.

  17. #1477
    Secondary Hivemind Nexus Boris's Avatar
    Join Date
    Apr 2012
    Location
    Netherlands
    Posts
    1,449
    We were just in an Allatum Biolab fight and the TR there were complaining in /yell that our maxes are OP. Funny, that.

  18. #1478
    Lesser Hivemind Node sketchseven's Avatar
    Join Date
    Apr 2012
    Location
    UK
    Posts
    756
    It's funny how the wheel turns. TR MAXs have seemed OP in infantry fights ever since I started playing PS2 (like, a month and a half ago) and it's nice that we have something to fight back with.

    On another note, did someone mention there would be a sale on over the weekend? I have some SC burning a hole in my pocket...

  19. #1479
    Secondary Hivemind Nexus Bankrotas's Avatar
    Join Date
    Apr 2012
    Location
    Lithuania
    Posts
    1,642
    Quote Originally Posted by Surlywombat View Post
    I was using it last night, it definitely feels more agile side stepping left and right while firing. Probably forward and back to, though I didn't notice it quite as much.
    Tested, yes walking speed is higher than infantry one. So ADADAD macro warping is working on maxes
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
    http://ps2guides.besaba.com/

  20. #1480
    Network Hub
    Join Date
    Mar 2013
    Posts
    225
    State of the game: disconnected.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •