"And in that day you will cry out because of your king, whom you have chosen for yourselves." ~ 1 Samuel 8:18
Alpha Protocol wasn't rooting for the underdog in my mind. It genuinely was one of the games I enjoyed most in recent years. I don't tend to replay those sorts of games very often (indeed I don't tend to replay many games at all at leas not until nostalgia kicks in) so it's definitely deserving of a place.
Though saying that by the same rational Dragon Age: Origins should have been in my top 10 rather than my unmentioned honourable mentions. However the shithole that was The Deep Roads stopped me putting it in there. Though the fact that I was willing to put up with it for a second time does say something for the game, I guess.
Then there's the second Witcher game which was competing too, but again, something told me it's just outside the top 10. Despite it being a great game I can't say I found it, well, memorable, really. People were talking about certain scenes in the violence threads recently and I genuinely couldn't remember them (although to be fair I may not have come across them), The first game took too long to get going to consider.
AP's definitely on the edge of the list and there's certainly some big games I haven't played that could displace it. But for now I really think it deserves its position. If I'd being doing the list on the best experimentation rather than personal enjoyment then the first thing in there would have been Minecraft, which didn't make my ten because, much as I appreciate what it does I just ended up getting bored of it. Worth playing, but not quite my thing.
Man the Deep Roads truly were abysmal. Moments like that and the Sloth Demon quest really made me question the level designers in the game.
As for the final list, I'm kind of shocked that Dark Souls made it so high after the reaming out that it got for the bad port job. I guess that the gameplay itself it good enough to overlook the technical flaws. I'm kind of upset that Portal 2 wasn't in the number one spot over Portal, but I recognize that I'm one of the few that found it far better, so I guess its fine.
YO internet,you should edit original post with results.
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Oh it is. When I played it on the XBox it was the best thing I'd played in years, and the PC version was just as good provided you played it with a gamepad. The guy who made the graphical patch certainly deserves big thanks though for making the experience even better on PC.
I think you're heavily underappreciating just what Alpha Protocol brought to the table. It was a successful attempt to go a step beyond in terms of choice and consequence for the player, only let down by the flaws of the rest of the game. As it stands that one mechanic places it quite easily among the best games of the past 6 years, if the rest of the game were up to scratch it could potentially have been the best game.
The thing with the porting issues of Dark Souls is that I doubt most people's experience was actually hampered by them. The two really criminal issues were easily fixed; the graphics and the controls. The graphics fix was available pretty much from day 1 and gamepad use with a PC is pretty normal now. With gamepad and graphical fix in hand, the game really isn't a bad port anymore.
I bought Alpha Protocol in a sale a couple of years ago but never got round to playing it. I think after these results and the Eurogamer retrospective the other week I'll have to finally give it a go.
Also nice to see ME2 so high considering it normally gets a bit of a kicking from so called hardcore fans (especially when it was released)
sure. the timed dialogue, the impact your choices had on the story, that's all good and well. the problem is the actual /game/ part was a bit shit, wasn't it? all the interesting choices and consequences mechanics don't matter to me if i'm bored to tears by what the choices and consequences are, uh, choicing and consequencing.
if the first choose your own adventure book i read was about party planning, child me would've probably skipped the series.
i don't hate ea, i just thought the second game was the weakest of the three. odd to see it get so much support.
I like it better then ME1 because it's a lot more fun to play than ME1. People complained about RPG elements being dropped and whatnot, which is why ME3 got some back (and ditched the planet scanning minigame for one with a little more flair), but I think it was a step up in playability and as such let me focus more on the story and not the game mechanics.
I am more of a racing guy so every new race games, I get a copy for myself. I'm waiting for Need For Speed: Most Wanted for Wii U.
i hated the planet scanning an infinite amount more than i hated the inventory from me1. i enjoy item drops. i like loot. i am a lootwhore. my preference would've been a re-design of the inventory system to remove a lot of the tedium and minutia, removing it felt lazy (and harmed the game, for my purposes).
the retconning into ammo clips (trading inventory management for ammo management? nty) and the shift to a full blown press ___ to enter cover shooter were negatives for me, as well.
(also, me2 is the classic bridge story. the collectors were lame and ended up being completely inconsequential. the saren storyline remains, to me, one of my all-time favorites.)
Ammo clips were a smooth transition - and a reasonable explanation - as the original guns lacks gun-related oomph (and really, you're replacing trigger-control mechanics for ammo management mechanics). I do not at all miss having to hunt for "Gun You're Using +1" where you can tell it's 4% better because it has a red matte finish because I find that to be the most tedious aspect of RPGs. If I wanted a game based on looting, I have Diablo, Borderlands and Torchlight as looting simulators.
As for ME2 being the classic bridge problem, I think the Empire Strikes Back is the best middle child ever (and the strongest movie of the whole series). I agree that Saren was nicely done, but he was also very straight-forward. Yeah, Collectors aren't Giant Mecha Squids From Beyond the Galaxy, but I was introduced to Aria T'Loak and Mordin Solus, and Joker got his own Crowning Moment of Awesome, so nyah!
The shooting was generic as hell with nothing distinguishing it. And the controls always felt a bit "wonky" to me. And don't get me started on the horrifyingly crappy firecone approach.
The stealth also felt pretty limited, and I vaguely recall someone pointing out that many of the levels actually WERE unstealthable (at least, without exploits). I know I lost all interest in bothering to stealth pretty fast though, to the point that I only did it if an objective said to.
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