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  1. #1
    Secondary Hivemind Nexus Sketch's Avatar
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    Thief 4 possibly Gameinformers cover tomorrow.

    Andy McNamara's twitter:

    And since people asked, we announce the next cover tomorrow morning, and it's a next gen game I'm personally thrilled to get to reveal.
    A Thief forum moderator:

    *ahem* What's this??

    You guys are talking about Deus Ex in the Thief forums??

    This won't do. Not at all.

    I'm gonna have to do something about this.............. Something drastic.


    Lets reconvene tomorrow. Set your watches, taffers.

    :D
    Hooray?

    Apparently they've confirmed the game they are revealing has a bow too. Bit flimsy I suppose but exciting enough?
    steam: sketch

  2. #2
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    Quote Originally Posted by Sketch View Post
    Andy McNamara's twitter:



    A Thief forum moderator:



    Hooray?

    Apparently they've confirmed the game they are revealing has a bow too. Bit flimsy I suppose but exciting enough?
    Pssht, another game jumping on the bow shooting bandwagon.

  3. #3
    Quote Originally Posted by dsch View Post
    Pssht, another game jumping on the bow shooting bandwagon.
    As someone who actively trained classic archery I can only get behind this trend. Archery builds character and vocabulary.

  4. #4
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    Great, we needed something new to complain about since Tomb Raider is out. Thief 4 multiplayer, here we go!

  5. #5
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Is game being made by the people who had new Deus Ex ??

  6. #6
    Network Hub Maurish's Avatar
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    Quote Originally Posted by DaftPunk View Post
    Is game being made by the people who had new Deus Ex ??
    Yes, Deus Ex: Human Revolution was made by Eidos Montreal who also did the multiplayer component for the new Tomb Raider.

  7. #7
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    Quote Originally Posted by SirKicksalot View Post
    Great, we needed something new to complain about since Tomb Raider is out. Thief 4 multiplayer, here we go!
    I already have my grumpy hat on! (But seriously, fuck multiplayer)

  8. #8
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    Fuck yeah! Still haven't beaten 2 yet (beat 3)

  9. #9
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Quote Originally Posted by Maurish View Post
    Yes, Deus Ex: Human Revolution was made by Eidos Montreal who also did the multiplayer component for the new Tomb Raider.

    Then it can't be that bad right,only they need to watch not to include to many vents in to the game haha :P

  10. #10
    Network Hub Maurish's Avatar
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    Quote Originally Posted by DaftPunk View Post
    Then it can't be that bad right,only they need to watch not to include to many vents in to the game haha :P
    Well, we don't know anything yet. This is not the Looking Glass Studios that made Thief I & Thief 2. Ion Storm, which had some of the Looking Glass Studios employees, made the third Thief game and it was a great game in my opinion.
    Point being, Eidos Montreal is a new developer for the series and might change things drastically. I'm always a bit sceptical when a new developer takes an old franchise so we have to wait and see. I just hope they don't try to make Adam Jensen in the middle ages. If they take their inspiration mainly from the first two Thief games, it should turn out great.

  11. #11
    Secondary Hivemind Nexus Sparkasaurusmex's Avatar
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    I think revealing that you are going to release a new game in the near future is the same as saying there will be a bow in it.

  12. #12
    Secondary Hivemind Nexus Zephro's Avatar
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    Deus Ex Human Revolution was great, so I am keeping my hopes up for this one. Though the screenshots just released something looks a bit off about Garrett... I think he looks too much like a ninja.

  13. #13
    Secondary Hivemind Nexus Lambchops's Avatar
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    So disappointed I can no longer mock it for being called Thi4f any more!

  14. #14
    Network Hub Squirly's Avatar
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    Quote Originally Posted by Zephro View Post
    Deus Ex Human Revolution was great, so I am keeping my hopes up for this one. Though the screenshots just released something looks a bit off about Garrett... I think he looks too much like a ninja.
    I think that's Arkham Asylum making it's influence felt.

  15. #15
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    Some details through NeoGAF (I don't like the sound of the ones in bold, other points sound interesting though):

    Overview/opening sequence

    - Garrett has been away from his hometown for a long time
    - When he returns to City, he sees “a city of melting prosperity”
    - Iron-fisted Baron now rules the city
    - Baron crushes City’s citizens through militarized watch
    - Good fortune only for the elite
    - Garrett views the political chaos as a chance to get rich
    - Not concerned with being the hero
    - Garrett finds his way into the Stonemarket district in the back of a covered wagon
    - Watches the bodies of plague victims piling up on street corners
    - Guards quell small civil disputes with force
    - Wealthy men stroll by with bodyguards
    - “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
    - Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
    - Theodore Eastwick: principle architest, richest man
    - Baron commissioned Eastwick to build many of the City’s Gothic structures
    - Guards say that Eastwick is visiting a pleasure house on the other side of the size
    - Eastwick going to the House of Blossoms
    - This is an underground cathouse serving the elite
    - Gates close at midnight
    - Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
    - Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
    - Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
    - Eastwick passes through the secret entrance in the House of Blossoms
    - All of the above is not a cut-scene

    Next sequence

    - Garrett enters the House of Blossoms undetected
    - Area has rich patrons, scantily clad women who saunter by and flirt with men
    - Xiao Xiao, a transvestite, greets guests
    - Garrett loses Eastwick in a crowd
    - Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
    - Use Xiao Xiao’s logbook to determine where Eastwick has gone
    - Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
    - Logbook shows Garrett which bedroom Eastwick is in
    - Garrett then decides to lighten Xiao Xiao’s strongbox
    - This results in a lockpicking mini-game
    - Align the tumblers of a lock until it opens
    - Before Garrett can crack the lock, Xiao Xiao enters

    Another sequence

    - Xiao Xiao enters, but Garrett rolls into a darkened corner
    - Xiao Xiao doesn’t detect Garrett
    - Xiao Xiao leaves to deal with a situation with one of his girls
    - Garrett opens the chest and takes out a jewel-encrusted heirloom
    - Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
    - Secret button slides the wall to slide open and reveals a hidden passageway
    - Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
    - Garrett enters the room and takes a medallion
    - He then uses Focus to look at the wall Eastwick is examining
    - Focus shows a mysterious symbol written on the wall in blue energy
    - Symbol corresponds to one of the runes written on the medallion
    - Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
    - Four adjacent rooms show four more symbols to line up
    - After the last symbol is in place, the medallion whirls and spins
    - Soon after, Eastwick notices that he has been robbed and calls for help
    - Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

    Last sequence

    - Guards are scattered everywhere
    - Garrett heads to one of the House of Blossoms’ back rooms
    - He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
    - Garrett dumps the house’s stock of opium into vents and cracks open the flue
    - Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
    - Garrett has to hold his breath and move quick or he’ll see the same fate
    - Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
    - Statue falls and crushes two guards

    - Another guard pins Garrett against a wall
    - To buy time, Garrett enters Focus mode
    - Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor

    - Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers

    AI

    - Garrett isn’t a fighter
    - Fighting against four or more guards in combat won’t go well
    - Guards and other NPCs are aware of the level design, so they know where a person might try to hide
    - Guards understand the topography of the level and which areas could be useful for hiding
    - Different NPCs will look for Garrett in different ways

    Gameplay mechanics

    - Navigation beacon shows players where to go
    - Dev. team wants players to explore environments as they see fit
    - Multiple entrances and exists in each room
    - Multiple options available for stealth approach
    - “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
    - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
    - Can upgrade Focus
    - Doing so will give you a bigger radius of things to see
    - Fingerpints system: gives you hints on which drawers are best to look in

    - Every drawer is accessible
    - Can pickpocket
    - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
    - Can spend money to upgrade supplies and equipment at the end of each mission
    - Various artifacts are scattered throughout the game’s levels
    - Can use these to decorate Garrett’s hideout
    - Garrett is motivated by the thrill of stealing something that others can’t take
    - Focus will show a number of attack points on enemies
    - Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
    - Can also string together a number of points to perform a more debilitating attack

    - Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
    - Major mechanics are in place

    Tools

    - Blackjack: use when sneaking up behind guards to knock them unconscious
    - Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
    - Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
    - Claw: grapple attaches to certain points

    General

    - Garrett design made by game director Nicolas Cantin
    - Garrett’s scar represents that his past has left long-lasting effects on his life
    - Eidos being vague about how faithful the team is remaining to the original Thief lore
    - Many of the series’ magical elements will be toned down
    - “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
    - Team was kept small and “stayed within the concept phase of development for a longer period of time.”
    - The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
    - “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
    - Many experiments during first three years of development

  16. #16
    Network Hub rsherhod's Avatar
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    So why does Garrett have a compound bow? Is it me or does the whole thing look a lot less medieval? OK, it was always steampunk, but still.

  17. #17
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    The actual quote about combat is:
    We're trying to find a balance between making combat enjoyable and allowing you to enter combat if you want, but at the same time not letting you completely clear a room that way. We want you to play as a thief, but we don't want to force you to play as a thief. You can play the game aggressively if you want, but it won't be as easy.


    And somewhere else:
    Our job is really to make it so that when you are seen you have options to move through or stumble the guards and then jump back in the shadows.

  18. #18
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    I'm scared that it will turn to "Skyrim with shadows". :x

  19. #19
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    Looks pretty encouraging.

    I'd be in the worried-about-whether-it'll-be-a-proper-Thief-game camp, but it's not like there are loads of games about being a thief in a fantasy/medieval world. So I will happily play any high-quality game about being a thief in a medieval/fantasy world, without worrying too much about whether it is very close to Thief. And it doesn't really have to be very close to Thief to still be the closest thing to Thief.
    Irrelevant on further examination of the rest of the thread.

  20. #20
    Secondary Hivemind Nexus DaftPunk's Avatar
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    This one is funny,if i remember correctly you shouldn't even fight one guard in previous theif games because they can kick you arse but here its okey if you fight four of them,BUT more then four its no good lol


    " Fighting against four or more guards in combat won’t go well"

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