
Originally Posted by
neema_t
I was a huge fan of Ghost Recon, I've not played much of the Advanced Warfighters but I've almost finished the GRFS campaign and so far I'm quite enjoying it because I can appreciate that they're totally different games.
Ghost Recon featured almost instant death. Anything that didn't kill you immediately made you weaker; a wounded arm would ruin your aim, wounded legs would mean you move very slowly and a wounded chest did both (if I remember correctly). Normal soldiers only had a choice of one weapon plus a secondary piece of kit which could be a pistol, grenade launcher, ammo, sensor, breaching charge, claymore, grenade... Quite a few options. You could pick your squads with a maximum of six people, so two three man teams, three two man teams, 3-2-1 or fewer. Winning a campaign mission with the optional objective would earn you a 'hero' character who has better stats and gear, also any surviving soldiers get one extra point to spend on their skills.
In a mission you can send the AI-controlled teammates to wherever you want, set waypoints for them to follow, tell them to assault (shoot on sight), recon (fire if fired upon with a silenced weapon only) or, er, be normal (return fire with any weapon). You can also tell them to advance (move when given a waypoint until fired upon), hold or push through regardless (i.e. Don't revert to hold when fired upon). Once a character dies you get given a fresh recruit with default stats.
GRFS on the other hand gives you three AI controlled teammates who you can't order around, it's more like the Ghosts each act like the team leader (even if one of them is codenamed Ghost Lead). It's all quite Hollywood, if you get shot on anything but Elite mode a teammate will come and pick you up and as long as you don't get put down twice quickly you're basically invincible, but on Elite you only get one life... But checkpointed saving means you won't lose much progress. There's a billion weapons, you get to have a primary and secondary as well as loads of gear, it's quite scripted and cutscene heavy... But it's much faster and a lot of fun. Most of the time. Imagine R6 Vegas' light tactical action (except even lighter as you can't get a teammate to throw a smoke for you or ask them to stack up unless the game wants you to) and Conviction's stealthy bits and Mark and Execute applied to an outdoor military unit rather than indoors counter-terror SWAT/spy type stuff.
Ghost Recon and GRFS are incomparable in my opinion, same name but totally different games. Then again if I remember correctly Ghost Recon is 13 years old now so that's to be expected. Also Ghost Recon is totally fine to play now, in my opinion it has aged very well.