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  1. #21
    Network Hub buemba's Avatar
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    Been a while since I played this type of game (Last time was God of War 3, which I thought was crap) so I think I'll get it. So far the reviews have been very positive and I actually like the idea of giving a new studio a chance to reboot an old franchise.
    Add me: Steam

  2. #22
    Secondary Hivemind Nexus Ravelle's Avatar
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    Played the PS3 demo to check it out and it seemd to have some framerate drops in in-game engine cutscenes, the combat was perfectly fine. I'll end up buying the PC version anyways to put my new rig to good use.
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  3. #23
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    Quote Originally Posted by Mohorovicic View Post
    I couldn't even get past the intro of DMC4. And I finished Chaos Legion.
    You really should go back. In terms of raw combat mechanics it's arguably the best.

  4. #24
    Activated Node venn177's Avatar
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    Quote Originally Posted by The JG Man View Post
    This reaches its peak on the final difficulty which gave Dante 1hp and forced you to be perfect. That difficulty setting was designed to be the true challenge - very few people actually did this. To get SSS, you had to engage and never leave combat. Now, imagine getting SSS in that mode.
    Welp, the nightmares will be back tonight.

  5. #25
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by venn177 View Post
    Welp, the nightmares will be back tonight.
    Yeah the last two difficulties are insane, second to last one is that enemies die in one hit but so do you and the last one is just normal enemies but you die in one hit.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  6. #26
    Secondary Hivemind Nexus DaftPunk's Avatar
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    So RPS WiT conclusion is: Fun game,but easier then previous ones. Plus it runs very well.


    Who is getting this,i wanna see some pc screenshots :D

  7. #27
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    NT make games which look great but the gameplay is often a formula of hinted button pushes and lazy one-trick-pony moves.

    The demo of DMC felt EXACTLY like that, it's visually nice (tho the demo ran a bit lumpily on the 360) but the game didn't feel like a DMC game at all.

    I think I'm done with games which spend all their time showing me cool stuff which I'm not controlling or which only require me to "PRESS BUTTON X NOW" - I'd like to be wrong, but that's exactly what the DMC demo felt like - that's exactly what NT's previous games have been

  8. #28
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    Quote Originally Posted by khaz View Post
    You really should go back. In terms of raw combat mechanics it's arguably the best.
    Combat mechanics mean little when I puke all over the screen because the story and presentation is so pathetic.

    (because then I can't even see what's going on because of all the sick)

  9. #29
    Just skip the cutscenes.

  10. #30
    Secondary Hivemind Nexus DaftPunk's Avatar
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    I also quite dislike deisng in DMC games,would rather have Ninja Gaiden on pc,ryo looks badass,enemies are cool designed,also great gameplay coupled with what the fuck story haha.

  11. #31
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    I don't get all the hate to the new look for Dante. Can someone explain it without attempting to make claim that the old design was "badass" looking? Because it wasn't. He was as badass looking as the cast of Final Fantasy 8.

    I might pick up the newest one. It's been a long time since I played a game like it and after the recent heavy story games i've been playing the aspect of mash a to do attack sounds appealing to me.

  12. #32
    Secondary Hivemind Nexus The JG Man's Avatar
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    I'll give it a shot.

    The new protagonist just screams of angsty, 'edgy', maybe a bit Poochie. It didn't fit in with the feel of the series, although obviously that's slightly different now we know the direction of this version. I don't want to say bland and generic, but snarky white-dude with dark hair? Yawn. The dark hair is of particular focus because white hair denotes demon. You could argue this new one was something of a prequel, but either way it didn't hold up.

    Now if we delve into the comparison, the original isn't designed to necessarily be 'badass', the design is supposed to appeal to his narcissism and his arrogance and it does this to a tee. Dante is a bit of a prick, but it does help him stand out from your generic character-traits as mentioned above. The white, slightly longer hair means he further stood out. This was someone who was their own person and you could tell immediately (hell, if I remember the opening of DMC1, he's just sitting there in his shop with his feet up). There wasn't any sort of angst or edginess to be visible. Come to DMC4 and it starts bordering, if not out-right crossing, on invoked hamminess.

    Honestly, I think the new design works well with the new game, but I also think, as a vague fan of the others, that this isn't a design I want with a game I also doesn't want. Most of the complaints will follow that similar line of thinking.
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  13. #33
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    I bet he gets white hair by the end of the game.

  14. #34
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by DaftPunk View Post
    So RPS WiT conclusion is: Fun game,but easier then previous ones. Plus it runs very well.


    Who is getting this,i wanna see some pc screenshots :D
    There are 7 difficulties, people have no right to complain it's easier and crying it's too easy to get triple S scores. Also, who the hell cares about those damn scores, just enjoy the game already.
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  15. #35
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Yeah from what I've heard/read you get 4 difficulties at the start and upon completion you get harder ones. The game also adapts to how well you're doing and will get more difficult if you're breezing along, which is a very cool feature if it works. Too many times you end up feeling like a demi-god in the late game because of your upgrades or leveling (looking at you Skyrim).

  16. #36
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Quote Originally Posted by Ravelle View Post
    There are 7 difficulties, people have no right to complain it's easier and crying it's too easy to get triple S scores. Also, who the hell cares about those damn scores, just enjoy the game already.

    I just wrote that RPS said in their review.

  17. #37
    Secondary Hivemind Nexus The JG Man's Avatar
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    Quote Originally Posted by Jesus_Phish View Post
    Yeah from what I've heard/read you get 4 difficulties at the start and upon completion you get harder ones. The game also adapts to how well you're doing and will get more difficult if you're breezing along, which is a very cool feature if it works. Too many times you end up feeling like a demi-god in the late game because of your upgrades or leveling (looking at you Skyrim).
    I'm confident that that was the same in the previous iterations. Also, being a demi-god would feel somewhat appropriate here!

    Quote Originally Posted by Ravelle View Post
    There are 7 difficulties, people have no right to complain it's easier and crying it's too easy to get triple S scores. Also, who the hell cares about those damn scores, just enjoy the game already.
    Well...they sort of do. If the base game is easier, the base game is easier. That seems to be objectively noted across the board. They were never ultra-hard to complete on a standard difficulty, but they were certainly challenging in the right ways. I've explained previously the importance and point of having the SSS rank (and score, unless you were referring to reviews scores). Giant Bomb did a quick look, with the person playing (Brad, who also reviewed it) stating "It's not too easy to get S ranks" only to be littered with S ranks on level complete. He didn't play badly, but it didn't really look like he put much effort into it.

    Again, I don't think anyone is denying this is a good game, or at least was successful at everything it set out to do, but just looking at videos and reading around it seems like it captures the shell of the series, but doesn't really get the spirit. DMC is a series where the style is the substance. If you limit or make that style easier to obtain, you immediately reduce the substance.
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  18. #38
    Lesser Hivemind Node Shooop's Avatar
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    Quote Originally Posted by Jesus_Phish View Post
    I don't get all the hate to the new look for Dante. Can someone explain it without attempting to make claim that the old design was "badass" looking?
    Sure can.

    It's a very blatant copy/paste of today's image of vampires: from the failed abortion called Twilight.
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  19. #39
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by DaftPunk View Post
    I just wrote that RPS said in their review.
    I know, dude. It wasn't aimed at you but at the general public of people who're too obsessed with their own problems to enjoy a game. :)
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