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  1. #1
    Lesser Hivemind Node Shooop's Avatar
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    Where are they now? Game features/mechanics that mysteriously went MIA

    A thread about one of the newfangled Tom Clancy Ghost Recon games inevitably brought up comparisons to the older games in the franchises. And reminded me of a feature that made an otherwise needlessly frustrating shooter something interesting - the go codes. Used to be you could order your teammates to move around the maps and switch combat roles as they reached way points or on the fly which worked OK. But they did their best when you used a command to make them stop and wait for your order to do something. This made flanking and clearing dangerous areas a game of chess with bullets. It was great.

    But somewhere, sometime, this mechanic just vanished. Perhaps no coincidence that the overall quality of the games plummeted at the same time since Ubisoft's AI coders could be replaced with high schoolers starting out in computer programing classes and no one would be able to tell the difference.

    What other game features/mechanics have suddenly just vanished for no good reason?
    Virtual Pilot 3Dô NEVER NOT SCAM!

  2. #2
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Its just to much for these day gamers,to demanding and that shit..Devs logic i guess.


    I hope cover system will vanish any time soon.

  3. #3
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Crysis 1 and warhead had vertical chicken throwing suicide.

    Maximum strength, throw it the air vertically and await death.

    Rope arrows, thief 3,coop Bioshock (system shock had it), coop with bots swat 4 (3 had it), incendiary pigs(last seen in Rome: Total War),not needing to unlock 95% of equipment (last seen battlefield 2), the awesome music from trackmania sunrise (United had rubbish music).
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  4. #4
    Lesser Hivemind Node Shooop's Avatar
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    Rope arrows! Those should come standard in any game that features a protagonist with a bow.
    Virtual Pilot 3Dô NEVER NOT SCAM!

  5. #5
    Secondary Hivemind Nexus Nalano's Avatar
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    Mechanic that went MIA that I do not miss: Leaning
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  6. #6
    Lesser Hivemind Node Shooop's Avatar
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    Quote Originally Posted by Nalano View Post
    Mechanic that went MIA that I do not miss: Leaning
    Why's that? It's useless in MP, but really useful otherwise.
    Virtual Pilot 3Dô NEVER NOT SCAM!

  7. #7
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Shooop View Post
    Why's that? It's useless in MP, but really useful otherwise.
    Actually, it's extraordinarily useful in MP. Frustratingly so.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  8. #8
    Network Hub Squirly's Avatar
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    Quote Originally Posted by Shooop View Post
    A thread about one of the newfangled Tom Clancy Ghost Recon games inevitably brought up comparisons to the older games in the franchises. And reminded me of a feature that made an otherwise needlessly frustrating shooter something interesting - the go codes. Used to be you could order your teammates to move around the maps and switch combat roles as they reached way points or on the fly which worked OK. But they did their best when you used a command to make them stop and wait for your order to do something.
    Same with Rainbox Six: Rogue Spear. Me and a friend would spend afternoons planning entire maps. No personal interaction whatsoever, just the go codes with sometimes one whole hour spent just on the pre-game planning stages. Start up the map, and all you do is watch like a commander and push a button occasionally when all the teams are in place. Stack up here, flashbang room, clear, stack up there, and so on. The aim would usually be to get as far as possible on our first try, because that obviously meant one seriously excellent plan. Sometimes we'd have to resort to 3 or 4 tries with trial and error being the crutch in really shitty situations.

    Still, we spent days just planning maps and then watching them play out with the occasional button push for alpha, bravo, delta etc.
    Last edited by Squirly; 18-01-2013 at 04:45 PM.

  9. #9
    Lesser Hivemind Node Shooop's Avatar
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    Quote Originally Posted by Nalano View Post
    Actually, it's extraordinarily useful in MP. Frustratingly so.
    I found in CoD4 it was the best way to consistently get your head shot off.
    Virtual Pilot 3Dô NEVER NOT SCAM!

  10. #10
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Shooop View Post
    I found in CoD4 it was the best way to consistently get your head shot off.
    Then you were playing wrong.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  11. #11
    Lesser Hivemind Node Shooop's Avatar
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    Quote Originally Posted by Nalano View Post
    Then you were playing wrong.
    Wouldn't be the first time.

    Any other things on the list though?
    Virtual Pilot 3Dô NEVER NOT SCAM!

  12. #12
    Secondary Hivemind Nexus Smashbox's Avatar
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    Describing in words what you wanted your player character to do.

  13. #13
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Shooop View Post
    Any other things on the list though?
    Manually writing in topics for discussion a la Fallout or Morrowind.

    aka: easter egg/data dump hunts.

    But yeah, hanging out of a vestibule while sitting on the lean key is a one-way ticket to Headshot City, as that's the only part of you the enemy can shoot, but take half a step to the left and work a little more of an angle and both your head and the weapon you are aiming no longer protrude anywhere thanks to clipping, making your little spot a particularly onerous campsite.
    Last edited by Nalano; 18-01-2013 at 05:12 PM.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  14. #14
    Secondary Hivemind Nexus Tikey's Avatar
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    On the same line: Drawable maps.

  15. #15
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    Swear/shout button.

  16. #16
    Lesser Hivemind Node
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    Describing in words what you wanted your player character to do.
    Uhm, how you can say that when even Skyfall (yes, that James Bond movie) had text game as part of promotion, lol.

  17. #17
    Secondary Hivemind Nexus Smashbox's Avatar
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    I considered explaining here that one-off examples might be used to argue against most generalized statements, but that would be utterly boring.

  18. #18
    Secondary Hivemind Nexus
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    I miss weak stealth characters (although I haven't played mark of the ninja) without takedowns. Garrett was fucked when he was caught if he could not get away.
    Also a basic set of movement abilities vs. animated interactions. They both have their pros and cons; it looks cool in Arkham City, but it also will infrequently leave you gliding for three seconds next to the edge of a building, etc.
    I miss the Black Isle days when one or two good rtwp RPGs were coming out a year.
    I miss the ability to fly in elder scroll games.
    I miss paragraphs of text in games (I don't like VNs though).
    I miss shuffling through bargain bins for strange games; I miss dual-jewels.
    I miss being able to fight a boss in an action game without having to climb on his head.
    I miss good Star Wars games; Kyle Katarn and Desann were fun bosses, I would keep saves at the boss fight so I could do it again and again.
    I miss dialogue boxes and games without full VO.

    I was going to say old school super fast super unrealistic FPS arenas, but Tribes Ascend sounds exactly like that.

    Lest we be too overcome with nostalgia I do not miss Nintendo difficulty.
    I do not miss old graphics.
    I do not miss changing 4 CDs.
    I do not miss having to crack every game because no one offered a service like Steam.
    I do not miss playing hunt for the newest drivers at every game release.
    I do not miss physical toggles on mobos.
    I do not miss pin configuration on hard-drives.
    I do not miss being financially captive to a breakneck technology improvement race.
    I do not miss a time when the virtually all games were linear: they can be done well, but a stupid open world game is normally more fun (Just Cause 2) than a stupid FPS (C&C Renegade). I do not miss the time when AAA publishers were the only place for games.
    I do not miss Dos or windows 95 or XP.
    I do not miss pirating games to keep up with all the kids in school.
    I do not miss 18-year long loading screens (although Mass Effect tries its damnedest).
    I do not miss the old 3d where you would take a step and it would load a new picture and only turn in four directions.
    I do not miss textboxes where the correct phrasing was a guess.
    Last edited by Internet; 18-01-2013 at 06:12 PM.

  19. #19
    Moderator Anthile's Avatar
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    Lean is the thinking man's prone.
    to wound the autumnal city.

  20. #20
    Secondary Hivemind Nexus Berzee's Avatar
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    I'm trying to think of one that's actually mysterious to me (as opposed to something I liked but understand why it fell out of fashion). But the only one I can think of isn't really too mysterious because it was pretty annoying...but I will still say it:

    I miss being able to play dead in Team Fortress Classic.
    Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.

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