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  1. #41
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    Quote Originally Posted by Nalano View Post
    According to Maxis, the size of a city in SimCity 2013 is 2km2. This is a quarter of the size of a large city in SimCity 4, which is 4km2, and roughly 1.5% of the size of SimCity 3000's 32km2.

    At this rate, the next SimCity and the next The Sims will be the same size.
    It they did merge the two as one game that would be great. Selling them as separate games while making them the same size would not. But I'd not turn down some Simcity tools in Sims or Sims tools in Simcity. Say making custom 3d buildings or adding specialist buildings and landscaping to Sims.

    Quote Originally Posted by NathanH View Post
    Fortunately for me, I have only just got bored with SimCity 2000 and have recently purchased SimCity 4. Therefore I suspect I will not need another SimCity game until about 2019.
    Get Rush hour. It adds just enough, even if you never use the driving features, to make it worth it. It can be grabbed for a couple of pounds too (or on Steam?). I'd sell on or even gift my copy if it was not one of those games I can still play easily today. Yey for high res pixel graphics! All my other games while fun and cool are rather low poly and a bit of a style change to get back into. I might fire up some old games though, instead of trying to ebay em. :P

    Thanks Nalano. I honestly thought they were the same size as small maps. Did they increase the size of minimum zones or something? Good to know it's at least "medium" size. But for some reason it still looks smaller than the Sim City 4 ones, and I've played pocket levels on that but it's the large ones that are the real game changers.
    Last edited by TechnicalBen; 21-01-2013 at 08:25 PM.

  2. #42
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by TechnicalBen View Post
    It they did merge the two as one game that would be great.
    Geeeet. Oouuuuut.
    Nalano H. Wildmoon
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  3. #43
    Forgive me, but could you guys describe what about the look makes it generic? The UI looks slick enough, but I'm guessing ya'll are talking about the block buildings? Or maybe the lack of elevation differences?

  4. #44
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    Quote Originally Posted by Nalano View Post
    Geeeet. Oouuuuut.
    Don't be so negative. Think about all the DLC you could get in SimCity if it was merged with Sims.
    "Monorail by Nicki Minaj"
    "Pets in the City"
    "Supernatural Seasonal Disasters"
    "Fashionable Power Plants"
    "Ke$ha International Airport"

  5. #45
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    Quote Originally Posted by RakeShark View Post
    Forgive me, but could you guys describe what about the look makes it generic? The UI looks slick enough, but I'm guessing ya'll are talking about the block buildings? Or maybe the lack of elevation differences?
    Yes and yes.
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  6. #46
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    Quote Originally Posted by Nalano View Post
    Geeeet. Oouuuuut.
    Why? I mean the building abilities, not the silly walking into walls AI. If I could rebuild a skyscraper to look like an arcology, or use the 3d views avaliable in Sims 2/3, I'd say that would be a massive improvement. Basically, give me 300 I7s and simulate a Simcity 4 large city + the detail in Sims 2. :D

  7. #47
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    Quote Originally Posted by victory View Post
    Don't be so negative. Think about all the DLC you could get in SimCity if it was merged with Sims.
    "Monorail by Nicki Minaj"
    "Pets in the City"
    "Supernatural Seasonal Disasters"
    "Fashionable Power Plants"
    "Ke$ha International Airport"
    In all honestly, I found totally buy all of those except Pets. In a heartbeat.

  8. #48
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    Good news, SimCity 5 cities are at most the size of a medium city in SimCity 4.

    http://www.pcgamer.com/2013/01/22/si...ion-explained/

  9. #49
    Secondary Hivemind Nexus jnx's Avatar
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    Well that's pretty much non-essential from my point of view. Size doesn't matter, depth does. Still interested.
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  10. #50
    Secondary Hivemind Nexus Voon's Avatar
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    Actually, it does. I mean, if you are building an expanding city, don't you want a bit more room to grow? Of course, if you're planning to make a small one from the start, even a small map would suffice.
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  11. #51
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by byteCrunch View Post
    Good news, SimCity 5 cities are at most the size of a medium city in SimCity 4.

    http://www.pcgamer.com/2013/01/22/si...ion-explained/
    I think I've already explained that twice in this thread, and no it isn't good news.

    Quote Originally Posted by jnx View Post
    Well that's pretty much non-essential from my point of view. Size doesn't matter, depth does. Still interested.
    Size doesn't matter, in a game called SimCity​?
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  12. #52
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Coming soon, SimHamlit

  13. #53
    Secondary Hivemind Nexus jnx's Avatar
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    Quote Originally Posted by Nalano View Post
    Size doesn't matter, in a game called SimCity​?
    Well the city I grew up in wasn't all that big but it was still officially a city.
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  14. #54
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by jnx View Post
    Well the city I grew up in wasn't all that big but it was still officially a city.
    In America anything with a council and 150 population is technically a city. So?
    Nalano H. Wildmoon
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  15. #55
    Secondary Hivemind Nexus jnx's Avatar
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    Quote Originally Posted by Nalano View Post
    In America anything with a council and 150 population is technically a city. So?
    Well here they wouldn't be. They'd have a town status. Guess that doesn't translate well into an argument. I win in my mind though.
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  16. #56
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by jnx View Post
    Well here they wouldn't be. They'd have a town status. Guess that doesn't translate well into an argument. I win in my mind though.
    There's no universally agreed definition of hamlet, village, town, or city, but we tend to assume cities are large.
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  17. #57
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    In the UK cities can be very small, sometimes with a population of under ten thousand. I believe the only requirement is that the city is home to a cathedral.

    But yeh it kind of sucks that the engine only supports relatively small maps. I'd rather have depth than size any day, but surely the size of a city is one of the key components of how difficult it is to manage? Either way, I'll certainly pick it up when it's on sale as it does look incredibly relaxing to play. Love the plop sounds when you place a building.

  18. #58
    Secondary Hivemind Nexus jnx's Avatar
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    Quote Originally Posted by Nalano View Post
    There's no universally agreed definition of hamlet, village, town, or city, but we tend to assume cities are large.
    I'm sure you New Yorkers do ;)
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  19. #59
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by jnx View Post
    I'm sure you New Yorkers do ;)
    Oh hells yes. To me a small city starts at maybe a quarter million. After all, who the fuck's heard of Yonkers?
    Nalano H. Wildmoon
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  20. #60
    Typically we classify a city as any place with two major league baseball teams.

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