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Thread: The SimCity Thread
18-03-2013, 11:27 PM #1161
My decision to leave EA is really all about my accountability for the shortcomings in our financial results this year. It currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued to the Street, and we have fallen short of the internal operating plan we set one year ago. And for that, I am 100 percent accountable.
But I know what narrative you are shooting for (and will likely still shoehorn in :p) and Sim City 5 has absolutely nothing to do with it. Read up: It actually sold fairly well. No, if anything, this is the fault of the Medal of Honor flops and Dead Space 3. And while I don't know the guy or many details, the fact that he favored Mirror's Edge makes him an "okay" guy in my book and makes me tend to lean more toward Patrick Swayze's thoughts on the subject.
19-03-2013, 12:34 AM #1162
Believe me when I saw we thought of this shit a while ago. :P
Plus, you also get neat effects like Manhattanhenge:
19-03-2013, 12:37 AM #1163
I find it hilarious that people can be so skeptical to the point of paranoid over articles reporting on positive aspects of SimCity or really anything else, and yet can draw silly conclusions to fit their own biased world view when something like this comes along. It just goes to show that the "bias" in reporting is part publisher and part reader.Nalano's Law - As an online gaming discussion regarding restrictions grows longer, the probability of a post likening the topic to the Democratic People's Republic of Korea approaches one.
Soldant's Law - A person will happily suspend their moral values if they can express moral outrage by doing so.
19-03-2013, 01:02 AM #1164
- Join Date
- Feb 2012
Look he quit because of the merger of uplay and origin. Ubisoft to buy out EA in the next month, you heard it here first folks!!
19-03-2013, 01:16 AM #1165
One of Rigatoni's smart moves was selling the 15% stake in Ubisoft they owned back in 2010. Their price never reached that high point again.
19-03-2013, 01:35 AM #1166
19-03-2013, 08:49 AM #1167
- Join Date
- Mar 2013
Yes, star architects suck, doing pointless BS just for the sake of circus like extravaganza. Tourist traps. Gucci. Bat mobiles instead of WV Golf or Veyrons.
What Nalano forgets is that mayors and city councils require and pay (from the city budget, of course) for those pointless show-offs (yes, with the help of intermediaries, the urban planners who designate the locations, yes). They are the Gucci and Luis Vuittons of city built space. No one contradicts that but the crowds of turists herding to see them, as if they meant anything more than "a building slightly different, gratuitously". :)
Can you say that? Really? I dare you to say "EA failed" :)
Last edited by tadada; 19-03-2013 at 11:51 AM.
19-03-2013, 03:11 PM #1168
We all know the real reason he's left, and it ain't SimCity.
Remember that Star Wars MMO? Galaxy of the Old Rebellion Kingdom or whatever?
I have trouble believing that 'investment' paid off.
19-03-2013, 03:13 PM #1169
That doesn't fit in with Tadada's ongoing argument of hating EA and accusing Gundato of being some kind of EA shill though.
19-03-2013, 03:16 PM #1170
Oh that. Sorry to interrupt. Carry on.
19-03-2013, 03:20 PM #1171
Does the horrible failure that was The Old Republic count as this fiscal year (I already forgot when it came out)? Because yeah, that was a pretty hard blow as well.
And I am inclined to agree with a lot of the big names coming out who are calling the media (especially kotaku) a bunch of asshole vultures for the way they are mocking him.
Like it or not, Riccitiello apparently WAS a gamer and tried his best to balance gameplay with profits. I think we can all agree he didn't do a good enough job, but at least the guy was trying. And EA DID seem to emphasize a lot of the titles/franchises gamers liked, which is at least something (rather than just focusing on the guaranteed moneymakers like the sports games). And he left EA a better place than when he received it, he just didn't do a good enough job and got screwed by a year where gamers finally said "We want something new".
19-03-2013, 03:28 PM #1172
EA and the like spend fortunes on advertising. The least we can do (if we don't like them) is counter with our own pathetic little campaign. I don't want to communicate anything sensible about all of this, I want to pile on! Although we are small and weak let's try to out PR EA!
I don't give a shit what happened, the EA CEO stepped down not only because I didn't buy SimCity, but also because I shouted so loudly at him.
19-03-2013, 03:38 PM #1173
19-03-2013, 03:44 PM #1174
- Join Date
- Feb 2012
We are proud to report a strong quarter and a fiscal year highlighted with $1.2 billion of digital revenue," said Chief Executive Officer
John Riccitiello. "In the coming year, we break away from the pack, with a very different profile than the traditional game companies and capabilities that none of our new digital competitors can match.
So no it wasn't that big a blow I don't think. also they have this
"Record numbers of players have engaged in the online features and content downloads for FIFA 13, Madden NFL 13, and Battlefield," said EA President
Frank Gibeau. "On the strength of our digital extensions, FIFA and Battlefield are the two biggest revenue events in our company's history. Both are well on their way to becoming billion dollar annual franchises."
Billion dollar franchises! With online features and content downloads, very much multiplayer social games. Yes you can play Fifa on your own, but there is a large online social element available too.
They look to be coming in this year at about the same, if not lower revenue, which is much lower than EA is used to before the slump in 2008. The newer games have exploded like they hoped it seems, and he is stepping down, maybe he is out of ideas. They may have killed Medal of Honour: The Cashcow with the newer games aswell don't forget.
Last edited by Kiril; 19-03-2013 at 03:48 PM.
19-03-2013, 04:04 PM #1175
TOR is a failure in EA's eyes, they'll just spin it as well as they can, particularly when they're trying to please investors. They wanted it to be a subscription based MMO like WoW and rake them in all the money. Instead they at most got a million (maybe two?) players, most of who never set up subscriptions beyond their first free month and it went free2play. I remember reading how it was the fastest MMO ever to go from subs to free.
MoH was a bomb, DS3 hasn't worked out like they wanted and has put DS on hold. Dantes Inferno, bomb. Skate didn't work out like they'd hoped (which is a shame because that was a great series). WAR is the same story as TOR except they held out on going f2p a bit longer.
EA has three cash cows
-Battlefield (which doesn't do as well as they want either)
19-03-2013, 04:09 PM #1176
Hmm, TOR might have to do with them not meeting projections then. It probably sold well enough at launch, but the crap attachment rate definitely would have hurt.
Especially because their "F2P with Subscriptions" approach took far too long to launch and just went to show that the F2P gameplay is too hindered.
And Guild Wars 2 launching couldn't have helped since ArenaNet basically (once again) showed everyone that an F2P MMO can be as good as, if not better than, WoW and still turn a good profit on microtransactions that most of the users aren't annoyed by. And, you know, they did an actual MMO this time around instead of a Diablo game with a graphical chat room :p
And I would list Bioware as a cash cow. Even if DA2 kind of was "meh" and people bitched about the ending of ME3, the games still sold amazingly well and have a high attach rate on DLC.
19-03-2013, 04:13 PM #1177
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- Feb 2012
*Replace reddit with whichever community of shouty people you want
19-03-2013, 04:14 PM #1178
Bioware stuff has sold well because of a large amount of trust and goodwill built up over years.
That's a difficult, and extremely time-consuming asset to acquire. It's also a difficult asset to quantify, which is why you can see them spending it wantonly.
Same goes, to a lesser extent possibly, for Crytek and Maxis.
DICE still has a good reputation, I think. Miraculously, they've escaped the annualized ghetto thus far (but only just barely, I think).
19-03-2013, 04:17 PM #1179
DICE are still doing annualized games. They just generally do a game, then a DLC (or four), then another game. But they still release a game's worth of content (and moneys) every year.
19-03-2013, 04:26 PM #1180
Revenue going up $400M means nothing if they spent $420M on advertising (made up figure to point out that revenue doesn't mean profit).
Bioware could probably been seen as a cash cow, but I see Dragon Age 3 doing very well and the series might get put up on the top shelf along with Dead Space 3 and Mirrors Edge 2. If they keep pumping out Mass Effect games, they'll do alright. I know everyone thinks that after the ME3 ending nobody is going to buy another game from them because some shouty angry people said so on the internet, but it will. You might as well claim Star Wars 7 is going to flop because of the prequels. It just wont.