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Thread: Rock, Paper, Dirty Bomb
09-01-2015, 10:31 AM #1
Rock, Paper, Dirty Bomb
Oh. Fucking. My.
I'm quite enjoying this game. I. Am. Loving. This. Game.
Sure it has flaws, some spawn camping needs to be fixed in the newer maps, it seems a bit more casual than ET, QW and Brink before it, but oh. my. It's a tactical and engaging shooter in casual clothing. Perfect for teamplay and eSports.
09-01-2015, 10:37 AM #2
Did they change something significantly since Alpha? I loved ET and Brink but somehow DB wasn't able to grab my attention for long. Especially the mentioned spawn camping and map design was a big problem for me which pretty much killed all the fun.(Firefall: bug shot) // (PS2: bobby is going home)
09-01-2015, 11:26 AM #3
09-01-2015, 09:48 PM #4
Mh, only played it for an hour so far but I am not impressed. It feels better, but not good enough.
There is still the issue of way too much AoE, paired with way too many choke-points (better on the new maps, but still an issue), the matchmaking still seem to simply not work (admittedly it's a work ion progress) and there still is the issue of "big" characters not being viable with a pocket medic, which nobody plays on pubs because medics can also be played as offensive classes.
Then there is still the instant revive, which I am not a big fan of. But at least there are no longer AoE revives. But I am almost certain they will bring those back at some point (when they run out of ideas what to do). Then there is (again) the issue with players being unable to identify and prioritize targets (medics e.g.). It's better than in Brink, but due to the character design still almost impossible. Then there is still the issue of firefights mostly coming down to ADAD-dancing...
I don't know... it feels to me like the haven't learned anything from what Brink did wrong and instead scrapped almost everything of the movement system which was one of the cool things about it. It feels to me like a "Brink-light", just better working from a technical standpoint, without all too many improvements gameplay-wise.
I'll give it another shot for an hour or two. Could be fun in a more competitive environment but so far I don't see myself playing this as a pub game.
Played another 1,5h... at times even with devs. Which is nice to see. It can be fun when you get balanced teams, but most of the time you don't. So you either steamroll the enemy (which makes people ragequit and you team steamroll even more) or you get steamrolled. Which completely kills any attempt at teamplay as everybody just tries to save their K/D. Loosing usually ends in like -3.0 K/D and for pubbies it's all about the KD. It's like Brink didn't exist. Or at least the good parts didn't.
And that choke-point/objective AOE spam is just outright bullshit. It feels like CoD kill-streak nonsense, just without the need to kill anyone.
PS: Are the crate drops even in? Didn't get a single one in 2,5h playtime.
Last edited by bonkers; 09-01-2015 at 11:24 PM.(Firefall: bug shot) // (PS2: bobby is going home)
09-01-2015, 11:21 PM #5
Made a whoopsie.(Firefall: bug shot) // (PS2: bobby is going home)
20-01-2015, 03:50 PM #6
Well I'm with you quanta, very fun from the few hours I've put into it so far.
To me it feels a lot like ET:RTCW with some elements of brink.
Not really felt the same problems as bonkers, probably due to a lot of ET playing in the past where this stuff was normal. I find most aspects do encourage teamplay which really helps raise it above most other multiplayer fps out there in my eyes.
20-01-2015, 04:00 PM #7
20-01-2015, 04:04 PM #8
Well, the closed beta is closing for a while, then into another closed beta but yeah. Shame I only managed to get a key on friday, but still had some fun.
Though I hope they do something more interesting with the loadout system, really not convinced on it so far. Especially as out of my first 8 crates, 5 of the loadouts were for fletcher.
20-01-2015, 04:11 PM #9
20-01-2015, 04:16 PM #10
Oh I think they're all fine by default, but the option to try out a triple wall jumping, sprint reloading, smg main weapon proxy sounds like a fun addition to the standard shotty version. But I never received any extra proxy loadouts so no options there.
They've said they'll put in a way of letting players sort through and get the ones they want, but I'm guessing at this stage it'll probably be the steam marketplace and meh, I just dislike the random system over being able to customise like brink.
20-01-2015, 04:23 PM #11
Brink was brilliant, wasnt it.
20-01-2015, 06:02 PM #12
How many crates did/do you guys even get and in what time? As said I played for 2.5 hours and didn't get a single one...(Firefall: bug shot) // (PS2: bobby is going home)
20-01-2015, 06:34 PM #13
I got 2 for playing on two different days. Didnt recognise a system to it.
21-01-2015, 11:31 AM #14
Steam says 9 hours, probably about 10 crates over that time.