Results 21 to 31 of 31
22-01-2013, 01:18 AM #21
- Join Date
- Jun 2011
GPG is dead, sure the corpse is still twitching, but don't mistake that for life. Even if they get the Kickstarter funding for Wildman, the chances of the game seeing the light of day look increasingly slim.
22-01-2013, 01:49 AM #22
- Join Date
- Jul 2011
Their only good game was SupCom, everything else has been shit and they ruined SupCom 2 turning it into some dumbed down shit...
GOOD RIDDANCE GPG.
22-01-2013, 01:59 AM #23
It's horrible for the employees and it sucks that they will lose their jobs and have to find other places of work (regardless of the Kickstarter, just watch, GPG is finished) but it's better to let them go to work at other companies or perhaps try to make it on their own.
22-01-2013, 02:43 AM #24
- Join Date
- Oct 2011
There is also overhead in addition to salary. If they are running lean % wise it will not be to much of an percentage.
I am surprise they did not get on developing tablet RTS. Room in that market for a good quality one.
They seem to be able to produce a game every 1-2 years which is pretty good. But it seems they did not get much return from AoE Online and SupCom2. They probably should have let employees go ages ago as they reorganized for their future titles.
22-01-2013, 02:49 AM #25
I'm backing them myself. The situation isn't ideal, that's for sure - but for me, it's all about the game. Theme wise, it's similar to something I've wanted for a while and I enjoy me some hack'n'slash, so that's a bonus.
While their recent efforts haven't been great, the last game of theirs I enjoyed being Dungeon Siege (although I have SC2 that I've not got around to yet), I can spare the cash on a gamble, possibly help keep some people in work they enjoy and the remaining staff seem passionate and involved, which is good to see.
There are many many questions to be answered though, and I completely understand peoples reluctance for so many reasons to back this project, even I've had my doubts. Maybe this is the kick up the backside they need to pull something great out the bag? We'll see how it ends up!
22-01-2013, 11:41 AM #26
Read through GPG's forums as well yesterday, and it some of GPG's employees returned monday to continue working (for free) because they would like to keep their company and workplace alive.
22-01-2013, 11:53 AM #27
I actually thought Demigod was quite good - the problem with Demigod, was that GPG were not in control of the serverside, which resulted in an experience of mixed stability and latency.
The signs of improvement, in my eyes, is the kickstarter. For the first time they get a shot at creating a game without interference or restrictions from a publisher - a scenario they have not been in since TA, DS1, DS2, SC and SC FA.
One of the GPG Dev's on GPG's forum went beyound the normal call of duty and wrote on the forum, that the games GPG have been involved with, where GPG had free reigns, are the games we/most gamers think are awesome.
So the sign of improvement, is frankly staring us in the face, the chrisis GPG is going through, will - if they survive - enable them to engage with their customers instead of the "the suits, at the publisher house".
22-01-2013, 05:27 PM #28
22-01-2013, 06:43 PM #29
22-01-2013, 06:53 PM #30
And DS3 was okay, but it wasn't really an action-rpg in the Diablo/DS style. Was more Amalur'y if anything.
AH. He is credited as a "designer", but that might just be a legacy credit thing. Either way, I'll still give him some of the blame since people tend to forget the teams in most cases anyway.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
23-01-2013, 09:14 PM #31
The game in and of it self is not bad, it's just ala SupCom 2 - not very much like it's predecessors..