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Thread: Most CINEMATIC Games On Pc*

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    Secondary Hivemind Nexus DaftPunk's Avatar
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    Most CINEMATIC Games On Pc*

    La Noire,Fahrenheit..


    Your turn.
    ... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.

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    Obscure Node Chongx3's Avatar
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    Max Payne 3.

    Next.

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    Secondary Hivemind Nexus Voon's Avatar
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    Ass Effect- I mean, MASS. Mass Effect.

    And possibly XCOM: EU with Action Cam enabled
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    Lesser Hivemind Node
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    Arkham Asylum, Metro 2033, Mass Effect & Dragon Age 2.

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    Network Hub JohnD's Avatar
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    The Witcher friggin' 2!

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    Secondary Hivemind Nexus Unaco's Avatar
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    Mass Effect, yeah. When I started playing it I wasn't really expecting much, but that cinematic feel to it was terrific.

    Call of Duty 4: Modern Warfare.

    The WestWood BladeRunner game.
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    Obscure Node Blackice's Avatar
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    Hitman : Absolution

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    Secondary Hivemind Nexus Berzee's Avatar
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    >_>
    http://en.wikipedia.org/wiki/The_Movies

    okforrealz -- BG&E (not on the whole, but that rooftop chase scene was the best rooftop chase scene!)
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    Secondary Hivemind Nexus mashakos's Avatar
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    Devil May Cry 4 :P
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    Network Hub Velko's Avatar
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    Just Cause 2!

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    Network Hub L_No's Avatar
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    Condemned.

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    Network Hub Faldrath's Avatar
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    Wing Commander 3 and 4.

    ...

    I liked them :(

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    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by Faldrath View Post
    Wing Commander 3 and 4.
    Surely the Wing Commander franchise is one of the earliest and highly regarded examples of incorporating an epic cinematic presentation. Especially from the 2nd one onwards.

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    Lesser Hivemind Node LTK's Avatar
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    Botanicula. It's the indie animation kind of cinematic, but that totally counts!

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    Network Hub elephant god's Avatar
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    Hotline Miami. The Movie happens in your head as you play it, and if you play well it's a meticulously planned and perfectly executed choreography. Hell, Nicolas Winding Refn is being thanked in the credits...

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    Secondary Hivemind Nexus QuantaCat's Avatar
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    what. the. fuck. no outcast?
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    Secondary Hivemind Nexus DaftPunk's Avatar
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    what. the. fuck. no Alone In Dark (The latest one,really underrated)?!
    ... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.

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    Network Hub Protoman's Avatar
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    To the Moon felt pretty cinematic at times, which is pretty impressive coming from a 16-bit RPG Maker game.

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    Lesser Hivemind Node somini's Avatar
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    Quote Originally Posted by Berzee View Post
    >_>
    http://en.wikipedia.org/wiki/The_Movies

    okforrealz -- BG&E (not on the whole, but that rooftop chase scene was the best rooftop chase scene!)
    Ninja'd, WHYYYYYY.

    I'll say Sniper Elite 2 AKA "The Nutcracker"
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    Secondary Hivemind Nexus gwathdring's Avatar
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    Metro 2033 is probably the most cinematic game I've played. Gameplay happens in beats and vignettes--it's decidedly linear. It's also filled with set-pieces and slow moments and pauses, and camera effects and it has such a flair for drama and timing.

    For a similar reason, I'd give Half Life a nod. It we line it up from Half-Life to Portal 2 (skipping Portal 1, though) we see a definite borrowing from cinema that increases over time. Valve's interest in cinema techniques is also quite apparent around TF2, though not very much IN TF2. And then there's the recent stuff with Abrams.

    Human Revolution was felt like it drew a lot from cinema. I'd put it up there right below Metro 2033. From the use of a specific color palette (rather than just a specific visual style or a set of colors that comes naturally from the setting being used), to the sensation created by the camera switching perspectives to the way conversations were handled to aesthetic closeness of the gameplay segments and what cut-scenes we had. I'd even implicate the plot dynamics a little bit here were it not from the gameplay structure and side-quests that greatly diminish the cinematic nature of the game.

    I would say Mass Effect 2 (and probably 3 even more so) would follow behind Human Revolution with slightly different reasons but very similar caveats about the gameplay style. It even had all the lens flare!
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