La Noire,Fahrenheit..
Your turn.
La Noire,Fahrenheit..
Your turn.
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Ass Effect- I mean, MASS. Mass Effect.
And possibly XCOM: EU with Action Cam enabled
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!
Arkham Asylum, Metro 2033, Mass Effect & Dragon Age 2.
Mass Effect, yeah. When I started playing it I wasn't really expecting much, but that cinematic feel to it was terrific.
Call of Duty 4: Modern Warfare.
The WestWood BladeRunner game.
>_>
http://en.wikipedia.org/wiki/The_Movies
okforrealz -- BG&E (not on the whole, but that rooftop chase scene was the best rooftop chase scene!)
Wot I Think: The Game : an ongoing collaborative game-design experiment / comedic disaster here on the RPS Forums!
Kata vs. Kata : a game of simultaneous round-based predictive martial arts (like frozen synapse, but with punches)
My Games on Kongregate : "computainments" for your world wide web experience
Devil May Cry 4 :P
Steam profile
PC Specs: I have a big e-peen
Botanicula. It's the indie animation kind of cinematic, but that totally counts!
Hotline Miami. The Movie happens in your head as you play it, and if you play well it's a meticulously planned and perfectly executed choreography. Hell, Nicolas Winding Refn is being thanked in the credits...
what. the. fuck. no outcast?
- Tom De Roeck.
monochrom & verse publications
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
what. the. fuck. no Alone In Dark (The latest one,really underrated)?!
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
To the Moon felt pretty cinematic at times, which is pretty impressive coming from a 16-bit RPG Maker game.
Metro 2033 is probably the most cinematic game I've played. Gameplay happens in beats and vignettes--it's decidedly linear. It's also filled with set-pieces and slow moments and pauses, and camera effects and it has such a flair for drama and timing.
For a similar reason, I'd give Half Life a nod. It we line it up from Half-Life to Portal 2 (skipping Portal 1, though) we see a definite borrowing from cinema that increases over time. Valve's interest in cinema techniques is also quite apparent around TF2, though not very much IN TF2. And then there's the recent stuff with Abrams.
Human Revolution was felt like it drew a lot from cinema. I'd put it up there right below Metro 2033. From the use of a specific color palette (rather than just a specific visual style or a set of colors that comes naturally from the setting being used), to the sensation created by the camera switching perspectives to the way conversations were handled to aesthetic closeness of the gameplay segments and what cut-scenes we had. I'd even implicate the plot dynamics a little bit here were it not from the gameplay structure and side-quests that greatly diminish the cinematic nature of the game.
I would say Mass Effect 2 (and probably 3 even more so) would follow behind Human Revolution with slightly different reasons but very similar caveats about the gameplay style. It even had all the lens flare!
I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardust’s Music Sounds Better With You. There’s lots of fog. --tomeoftom