For anyone who didn't played MechCommander or MechCommander 2 back in the day,or would love to replay them,you can get first one free from this site.
The MadCat’s iconic frame emerges from the fog of war, its egg-shaped cockpit perched atop raptor legs, shouldering twin blocks of long-range missile racks. I’ve got to make a call: do I sprint to the extraction point and attempt to complete the mission without a fight? Do I use the nuclear option and zap the rows of gas tanks near the MadCat for a sure kill—but with no chance of salvaging it? Or do I fight it head-on, and maybe—if I range correctly, kite it away from my damaged scout mech, and find enough finesse—knock the beast down without killing it, adding it to my squad and taking it into mission four as a playable prize?