The question for me is SMG or shotgun? Guess I'll have to trial them.
The question for me is SMG or shotgun? Guess I'll have to trial them.
Smg is for more classes. Smg probably. Especially for covert ops.
Hear from the spirit-world this mystery:
Creation is summed up, O man, in thee;
Angel and demon, man and beast art thou,
Yea, thou art all thou dost appear to be!
Lots of nice changes there, let's hope they work out.
Last edited by Yargh; 02-02-2013 at 02:33 PM.
Real numbers left out of patch notes are on www.ps2calc.com for the applicable weapons.
There is a bug and Deploy is 200% instead of +20% velocity.
http://www.reddit.com/r/Planetside/c...op_thing_ever/
Killing galaxies in 7 seconds from 1.2km away working as intended.
smg is awesome so far, though.
- Tom De Roeck.
monochrom & verse publications
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
I expected the SMGs to be really blatently OP. They don't seem TOO bad. Plus they buffed shotguns even though it seemed the best players all used them and wrecked with them, so SMGs shouldn't be a problem for those.
SMGs are blatantly OP, at least the vanu one.
Maybe that's because I compare it to VX post-patch though (which seems very nerfed now).
Shotguns just got buffed with accuracy/slightly better range. The core experience of running two feet behind people and blowing their heads off remains the same.