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  1. #1

    Legend of Grimrock 2 - official thread

    I just got the email today and pre-ordered it in like 2 minutes. I'm quite chuffed about this game! The out of doors looks marvelous and it appears that the great control and UI have been retained. Hopefully the puzzles are as challenging, or even moreso, compared to the first Grimrock.

    http://www.grimrock.net/
    Last edited by Zaboomafoozarg; 18-10-2014 at 05:44 AM. Reason: Added linkie

  2. #2
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Why did that read like a drug addict posting a review for some 'slightly used' syringes on Amazon?

    It's probably my bias, carry on.
    I'm failing to writing a blog, specifically about playing games the wrong way
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    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by Zaboomafoozarg View Post
    Hopefully the puzzles are as challenging, or even moreso, compared to the first Grimrock.
    But maybe less reflex-based. My dad couldn't get past a certain point, I had to drive 300 miles just to play through that mandatory puzzle for him. You know the one.

  4. #4
    Quote Originally Posted by Drake Sigar View Post
    But maybe less reflex-based. My dad couldn't get past a certain point, I had to drive 300 miles just to play through that mandatory puzzle for him. You know the one.
    Yeahhhhhh that one part was pretty tricky.

  5. #5
    Quote Originally Posted by Heliocentric View Post
    Why did that read like a drug addict posting a review for some 'slightly used' syringes on Amazon?

    It's probably my bias, carry on.
    Maybe it's my intense love of Grimrock combined with the 80mg of caffeine I recently consumed, and topped off with my charming use of the word "chuffed".

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    Lesser Hivemind Node TheDreamlord's Avatar
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    I gave up on the first one about a third through. I liked the game (though it certainly has flaws), but some of the teleporter puzzles just got on my nerves and life is too short to try to figure out these things. Plus, the constant search for buttons on the walls was not cool. Still, the second one looks gorgeous and much less monotonous than the first, so we shall see.

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    Quote Originally Posted by TheDreamlord View Post
    I gave up on the first one about a third through. I liked the game (though it certainly has flaws), but some of the teleporter puzzles just got on my nerves and life is too short to try to figure out these things. Plus, the constant search for buttons on the walls was not cool. Still, the second one looks gorgeous and much less monotonous than the first, so we shall see.
    I dont understand this. If you've got no time for games, dont play games. Life is not "too short" for puzzles. You just wanted to to play the game and get it over with, rather than immerse yourself in it and enjoy it. Not to mention that Grimrock is fairly short, and i completed it in about 14 hours my first time.

    if you don't like puzzles and exploration, dont play these kinds of games.

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    Quote Originally Posted by TheDreamlord View Post
    I gave up on the first one about a third through. I liked the game (though it certainly has flaws), but some of the teleporter puzzles just got on my nerves and life is too short to try to figure out these things. Plus, the constant search for buttons on the walls was not cool. Still, the second one looks gorgeous and much less monotonous than the first, so we shall see.
    My LoG experience was exactly this. We may have quit at the same place.

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    "I dont understand this. If you've got no time for games, dont play games. Life is not "too short" for puzzles. You just wanted to to play the game and get it over with, rather than immerse yourself in it and enjoy it. Not to mention that Grimrock is fairly short, and i completed it in about 14 hours my first time.

    if you don't like puzzles and exploration, dont play these kinds of games."

    That sounds lovely. How much free time do you have for gaming a week? I get about 30 minutes.

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    No pre-orders!

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    Quote Originally Posted by BillButNotBen View Post
    "I dont understand this. If you've got no time for games, dont play games. Life is not "too short" for puzzles. You just wanted to to play the game and get it over with, rather than immerse yourself in it and enjoy it. Not to mention that Grimrock is fairly short, and i completed it in about 14 hours my first time.

    if you don't like puzzles and exploration, dont play these kinds of games."

    That sounds lovely. How much free time do you have for gaming a week? I get about 30 minutes.
    Then this isnt the game's fault. 30 minutes a week you're better off playing mobile games or something.

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    Lesser Hivemind Node TheDreamlord's Avatar
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    Bathing in vomit is also an "experience", but hardly one i want to "immerse" myself into. LoG is in my opinion a rather pleasant surprise (that the company obviously was smart enough to build upon in LoG2), but it certainly has flaws.
    Personally i find these types of spacial puzzles difficult and tax my patience, but i work ten hour days in a high pressure job that i have to use my brain, so my gaming has to also offer me some escape from these types of brain teasers.
    Also, teleporting puzzles have been around in this type of games since Bards Tale and Dungeon Master and one of the reason for their existence was technical boundaries. I'd like to see something fresh in my dungeon crawling. The tech is definitely here now to innovate.

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    Lesser Hivemind Node L_No's Avatar
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    Quote Originally Posted by TheDreamlord View Post
    I gave up on the first one about a third through. I liked the game (though it certainly has flaws), but some of the teleporter puzzles just got on my nerves and life is too short to try to figure out these things. Plus, the constant search for buttons on the walls was not cool. Still, the second one looks gorgeous and much less monotonous than the first, so we shall see.
    The moment those endless streams of Ice Lizards came into play, I gave up. I liked the game until that point, but that was just too much to bear.
    Want to add me on Steam? Steam name: Mr. Gert

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    Quote Originally Posted by TheDreamlord View Post
    Bathing in vomit is also an "experience", but hardly one i want to "immerse" myself into. LoG is in my opinion a rather pleasant surprise (that the company obviously was smart enough to build upon in LoG2), but it certainly has flaws.
    Personally i find these types of spacial puzzles difficult and tax my patience, but i work ten hour days in a high pressure job that i have to use my brain, so my gaming has to also offer me some escape from these types of brain teasers.
    Also, teleporting puzzles have been around in this type of games since Bards Tale and Dungeon Master and one of the reason for their existence was technical boundaries. I'd like to see something fresh in my dungeon crawling. The tech is definitely here now to innovate.
    That's great bro. So it is your own personal issues and not the game's.

    I and many others DO have time to properly play the game, and puzzles are one of the best things about it.

    And tech or no tech, LoG is like that on purpose.

    So if your job is stressful and you've not time for games, why the heck are you spending it on RPGs of all things?

    Play some FIFA or something.

  15. #15
    Quote Originally Posted by L_No View Post
    The moment those endless streams of Ice Lizards came into play, I gave up. I liked the game until that point, but that was just too much to bear.
    I think this is where i quit as well. Don't remember if they were ice lizards or something like that, but there were a ton of things coming towards me and i died every time so i didn't feel like doing it 100 times just to barely pass and then die at the next enemy.
    Too bad, it felt rather good until that part imo, i didn't really mind the teleporting puzzle either though it could have been better.
    Last edited by UnderwaterCacty; 19-09-2014 at 11:28 PM.

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    Lesser Hivemind Node TheDreamlord's Avatar
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    Quote Originally Posted by smullyoz View Post
    That's great bro. So it is your own personal issues and not the game's.

    I and many others DO have time to properly play the game, and puzzles are one of the best things about it.

    And tech or no tech, LoG is like that on purpose.

    So if your job is stressful and you've not time for games, why the heck are you spending it on RPGs of all things?

    Play some FIFA or something.
    Cut it out, because you are being rude. I posted my opinion about the game, and you rebutted with nonsense about my character. My choices and views are mine, and i don't remember asking you your opinion about how i spend my time. Feel free to talk about the game, but if you talk about me again in this manner, I'll simply add you in my ignore list.

  17. #17
    Secondary Hivemind Nexus Heliocentric's Avatar
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    @TheDreamLord I don't think smullyoz was being rude, not intentionally anyway. I could reword what he said as:

    "I really appreciate the game how it is, and it's not going to be for everyone, and it's not a game for blowing off steam with your lizard brain, games like that do exist and maybe you should try one of them if stress from work is turning stress from games into a cognitive hazard"

    I love Miasmata, it's a game where you are lost on an island dying of a plague while a big cat occasionally hunts you. You need to hydrate, rest and take medication regularly.. As well as make your own medicine from flowers, but if I was really ill this game would feel like a redundant reflection of the rest of my week with additional big cats.
    I'm failing to writing a blog, specifically about playing games the wrong way
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    Quote Originally Posted by TheDreamlord View Post
    Cut it out, because you are being rude. I posted my opinion about the game, and you rebutted with nonsense about my character. My choices and views are mine, and i don't remember asking you your opinion about how i spend my time. Feel free to talk about the game, but if you talk about me again in this manner, I'll simply add you in my ignore list.
    Im not being rude. You conclude that the game is flawed because it has puzzles because you lack the time to properly play through them. Why would i trust a review from a guy who thinks playing through LoG is a waste of his time as soon as it gets a wee bit difficult?

    And if you think LoG2 will be different you're mistaken. It will have lots of well done puzzles (one of the strengths of LoG), AND it will be bigger and larger. So if you've got no time for LoG, you surely won't have for the sequel.

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    Quote Originally Posted by smullyoz View Post
    Im not being rude. You conclude that the game is flawed because it has puzzles because you lack the time to properly play through them. Why would i trust a review from a guy who thinks playing through LoG is a waste of his time as soon as it gets a wee bit difficult?

    And if you think LoG2 will be different you're mistaken. It will have lots of well done puzzles (one of the strengths of LoG), AND it will be bigger and larger. So if you've got no time for LoG, you surely won't have for the sequel.
    You are being rude to be so dismissive and high-handed about this, actually.

    The problem with LoG isn't that it "gets a wee bit difficult", the problem, as several people have mentioned, is that there are some poorly-designed "puzzles" (I use the term advisedly), which are actually just either:

    A) Frustrating reaction-time-tests which are actually quite akin to quick-time events in terms of the gameplay, only often even more annoying because "failing" them typically leads to you have to walk a long way back, rather than simply starting again.

    or

    B) Button-hunts which don't require any real thinking, just a lot of time or luck.

    Neither of these is particularly intellectually or emotionally engaging for most people, nor are the ones found in LoG actually particularly representative of the better puzzles and the like in the genre. LoG has some good puzzles, to be sure, but it also has quite a number of rather lame and dull ones, especially compared to the greats like Dungeon Master. So when you claim "well done puzzles" were one of the strengths of LoG, on one level, that's true, but only if one concedes that poorly-done and frustrating/uninteresting "puzzles" were also one of LoG's weaknesses.

    On top of all that "Life's too short" is about more than just time. This particular guy may have not much time to play, but frankly, even if you have eight hours/day to play, some of LoG's "puzzles" definitely fall into the "Life's too short" category, because they aren't very thoughtful or engaging, and instead are merely frustrating. Overall LoG's gameplay design falls rather short of it's visual design and general polish - it's far too reliant on cheap tactics like hit-and-run (which is more effective here than is typical in the genre). Hopefully LoG2 improves in this area and provides more think-y and less reflex-y puzzles.

    EDIT - Actually the biggest problem with LoG, for me, was the dull and poorly-conceived character development, which basically asked you to specialize without know whether you would be able to obtain the tools to benefit from your specialism. That's not good game design, and not representative of the better entries in the genre, historically, which tended towards either allowing indefinite progression, or offering abilities which were useful independently of whether certain tools appeared. Really hoping they've re-thought that one.

    I'll definitely be waiting for reviews on LoG2. "More of the same" isn't good enough for me, as LoG wasn't really up to the top tier for this genre, and suggesting that people who dislike LoG automatically dislike the genre is downright wrong.
    Last edited by LexW; 22-09-2014 at 01:07 PM.

  20. #20
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    I think they implemented the puzzles pretty well by having them as an option leading to loot rewards (aside from one or two annoying mandatory ones).

    Quote Originally Posted by L_No View Post
    The moment those endless streams of Ice Lizards came into play, I gave up. I liked the game until that point, but that was just too much to bear.
    Things balance out after that, but man, what a difficulty curveball that was. Combat-wise perhaps the hardest part of the game.

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