Page 1 of 2 12 LastLast
Results 1 to 20 of 32
  1. #1
    Secondary Hivemind Nexus Wolfenswan's Avatar
    Join Date
    Jun 2011
    Posts
    1,567

    Wargame: Red Dragon

    As of yesterday evening the early access Beta for W:RD is live.

    Expected bugs and balancing aside, quite enjoying what I'm seeing so far. New deck mechanics encourage specialization and artillery has seen some work. Planes are a bit too powerful again, persumably because of the Naval inclusion.

    Map design however is fantastic, a lot better than the initial WALB maps were. Amusingly I couldn't process the existence of "hills" the first time I played it; it opens up a plethora of possibilites.

    Anyone else here stomping around east Asia?

  2. #2
    Secondary Hivemind Nexus Grizzly's Avatar
    Join Date
    Jun 2011
    Location
    The Bishopric of Utrecht
    Posts
    2,532
    I took a brief look at it this morning before going off to do important stuff, and I am impressed by the deck choices, which seem to enforce specialization a lot more too.
    I also like the new "coalition" decks.

    But I haven't played it yet, just looked at the stuff on display.

    edit: scissored out incorrect info
    Last edited by Grizzly; 19-03-2014 at 03:19 PM.

  3. #3
    Secondary Hivemind Nexus Wolfenswan's Avatar
    Join Date
    Jun 2011
    Posts
    1,567
    To get an idea of the units, you can check out the armory on imgur.

    The pictures were made in the closed beta however, so stats aren't accurate.

  4. #4
    Lesser Hivemind Node
    Join Date
    Dec 2012
    Posts
    910
    eh, still have to play the first game. Quite current with all the fun Cold War mess nowadays.

  5. #5
    Secondary Hivemind Nexus vinraith's Avatar
    Join Date
    Jun 2011
    Location
    the angry dome
    Posts
    3,944
    Is there a group move command this time? That is, a move command that causes everything selected to move at the speed of the slowest thing? This was conspicuously missing from Airland Battle.

  6. #6
    Network Hub
    Join Date
    Jan 2012
    Posts
    124
    Quote Originally Posted by vinraith View Post
    Is there a group move command this time? That is, a move command that causes everything selected to move at the speed of the slowest thing? This was conspicuously missing from Airland Battle.
    Unfortunately, no. You could try suggesting it in the forums, but I don't know if they'd be able to work it in by release this April.

  7. #7
    Activated Node
    Join Date
    Aug 2012
    Posts
    53
    Played a game of it last night.

    I'm not sure where people are getting the "planes are too powerful" thing from. Or those that complain that tanks are all but useless. Perhaps it was just the map I played on - Cliffhanger, I think? Lots of hilly terrain. I had an assortment of Tigers on the field, on top of my ground forces, while my team mate had various choppers carrying TOW-2s, which did, admittedly, tend to put a dampener on anyone trying to move much armour about, but they certainly weren't being shot up by planes. Artillery is very effective against soft targets, and from what little experience I had, borderline useless against hard targets (and my poor opponent wasted dozens of high calibre rounds trying, and failing, to kill AMX-30 Roland 3s.)

  8. #8
    Secondary Hivemind Nexus
    Join Date
    Jun 2011
    Posts
    1,237
    Tanks have always been a little tricky to use correctly in Wargame, right? We get too used to other RTSs where you just drag select a bunch and a-move. Are the complaints coming from experienced players?

  9. #9
    Secondary Hivemind Nexus Wolfenswan's Avatar
    Join Date
    Jun 2011
    Posts
    1,567
    Tanks are still great. With the current state of artillery (i.e. still in need of tweaking) most players just micro recon and try to snipe stuff, but a proper tank assault with proper support will still wreck havoc.

    The problems with planes atm is that they aren't too powerful (imho they are just right), but that AA is a bit too weak. A slight accuracy and/or range tweak across the board might make AA nets a lot more viable now.

  10. #10
    Secondary Hivemind Nexus vinraith's Avatar
    Join Date
    Jun 2011
    Location
    the angry dome
    Posts
    3,944
    Quote Originally Posted by Strazz View Post
    Unfortunately, no. You could try suggesting it in the forums, but I don't know if they'd be able to work it in by release this April.
    Thanks, that's a real shame though. I love Wargame, but the interface is just needlessly awkward. It's strange for such an otherwise lovingly-crafted title to be missing such basic control features.

  11. #11
    Activated Node
    Join Date
    Aug 2012
    Posts
    53
    Did the hivemind forget that it was thinking about this?

  12. #12
    Network Hub Ernesto's Avatar
    Join Date
    Apr 2012
    Location
    South of Munich
    Posts
    287
    I think I want to play one of the Wargame titles. Problem is: I don't like the navy stuff in the most recent iteration. I know that not a whole carrier battle group is involved, but even then the scale just seems way off...

    I'd rather get Airland battle instead. The question then becomes: Is there still potential for multiplayer biffing in Airland battle or did most of the players 'upgrade' to Red Dragon?

  13. #13
    Secondary Hivemind Nexus Grizzly's Avatar
    Join Date
    Jun 2011
    Location
    The Bishopric of Utrecht
    Posts
    2,532
    Quote Originally Posted by Ernesto View Post
    I think I want to play one of the Wargame titles. Problem is: I don't like the navy stuff in the most recent iteration. I know that not a whole carrier battle group is involved, but even then the scale just seems way off...

    I'd rather get Airland battle instead. The question then becomes: Is there still potential for multiplayer biffing in Airland battle or did most of the players 'upgrade' to Red Dragon?
    I think most players upgraded, and Red Dragon is a lot better overal.
    If you don't like the naval stuff: There's quite a lot of content in there which does not feature naval battles (if not the majority).

  14. #14
    Network Hub Ernesto's Avatar
    Join Date
    Apr 2012
    Location
    South of Munich
    Posts
    287
    Thanks for the info!

  15. #15
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    693
    The naval stuff was really quite poor in Red Dragon. It just seemed to be a spam of ships until one side won. Fortunately, the rest of the game is really grand, so I wouldn't let that put you off.

    Still never touched the multiplayer and really should some time. Is the general chat on the menu screen indicative of the community though? Most of the chat seems to be filled with people spouting ignorant and extreme political views, whilst the rest are just flat out racists.

  16. #16
    Secondary Hivemind Nexus Grizzly's Avatar
    Join Date
    Jun 2011
    Location
    The Bishopric of Utrecht
    Posts
    2,532
    Quote Originally Posted by Vandelay View Post
    The naval stuff was really quite poor in Red Dragon. It just seemed to be a spam of ships until one side won. Fortunately, the rest of the game is really grand, so I wouldn't let that put you off.

    Still never touched the multiplayer and really should some time. Is the general chat on the menu screen indicative of the community though? Most of the chat seems to be filled with people spouting ignorant and extreme political views, whilst the rest are just flat out racists.
    You've got two kinds of people in Wargame: Those who talk in the main chat and those who actually play the game and turn that shite off.

  17. #17
    Network Hub Ernesto's Avatar
    Join Date
    Apr 2012
    Location
    South of Munich
    Posts
    287
    Good to know.
    It's 40% off on Steam right now. I'm very tempted...

  18. #18
    I highly recommend it. The naval stuff is just blob tactics but the vast majority of multiplayer matches are land-only. And honestly, multiplayer is the reason to play this game. It is not fun to fight the AI, they always know where your units are and just spam everything at the weakest point in your lines. But you do have the option to pick what units the AI uses, if you're not really looking for a challenge.

  19. #19
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Location
    Edinburgh
    Posts
    643
    I've been messing around with multiplayer ALB with a friend. It's a lot of fun. Just a shame there aren't any PvP orientated campaigns.

  20. #20
    Activated Node
    Join Date
    Aug 2012
    Posts
    53
    Just echoing the above sentiments really, but Red Dragon is a big step up from AirLand Battle where the core of the game is concerned. Ignore the naval stuff, because it's rubbish. Most people play maps without naval elements, so it's all good.

    Some people seem to enjoy the singleplayer on Wargame. I don't. The multiplayer is excellent, though I do recommend playing with people you know (at least on your own team - and ideally the other one, too, because a poor opponent is boring).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •