Results 21 to 40 of 68
04-02-2013, 10:20 AM #21
Witcher 2's tutorial is pretty horrible, with its here's-a-bunch-of-information-really-fast-hope-you-take-it-all-in-because-here's-a-big-fight-you-have-to-do-well-in-for-us-to-not-think-you're-bad-at-games-and-recommend-you-play-on-baby-difficulty databurst.
* with a 360 pad, because there's no way to adjust look sensitivity
Last edited by Jams O'Donnell; 04-02-2013 at 10:28 AM.
04-02-2013, 10:22 AM #22- Tom De Roeck.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
"It's frankly embarrassing. The mods on here are woeful."
"I wrinkled my nose at QC being a mod."
"At least he has some personality."
04-02-2013, 10:35 AM #23
It's a toss up between Assassins Creed games for taking too damn long, tutorials shouldn't feel like they're hours long and Planetside 2 for basically not having one at all.
04-02-2013, 10:42 AM #24
The worst tutorials are the one that never ends. That even after 20 Hrs of gameplay they keep telling you stuff like "press C to crouch" or "you can switch weapons using the mouse wheel".
Most modern shooters seems to suffer from this.
04-02-2013, 10:44 AM #25
04-02-2013, 11:12 AM #26
X2 Reunion's tutorial is pretty terrible. I tried it multiple times. It would reach a certain point and I couldn't tell if I'd failed to follow an instruction or if it had stopped working. In the end I resorted to a Get Started guide on youtube but as I reached part 5 of 15 I realised I didn't care enough to press on.Open-faced sandwiches are upon you whether you would risk it or not.
04-02-2013, 11:21 AM #27
Last edited by Drake Sigar; 04-02-2013 at 11:24 AM.
04-02-2013, 11:40 AM #28
The Witcher 2 one wasn't great, but wasn't terrible either. Combat is tough because that's how the combat in the game works and it takes some getting used to, ala Dark Souls.
CKII tutorials are bollocks
Last edited by sonson; 04-02-2013 at 11:45 AM.
04-02-2013, 11:47 AM #29
- Join Date
- Jun 2011
Any RTS game that insists it teaches me camera controls - yes, I already fscking know that the scroll wheel zooms, holding down right mouse pans, and there's arrow keys and screen-edge scrolling. Even if they have a separate tutorial, I almost don't dare skip it, because they'll sneak something in like "you need to ctrl-shift-alt click with the middle mouse button to actually move your troops in this game, because we're awkward" and I'll sit there confused afterwards.
Also, tutorials that have timed popups that take an age, rather than "click ok to continue", or take forever to notice you've done what it told you. Children of the Nile was a horrible, horrible offender in that regard. However, if you don't sit through it, half the game mechanics are rather obscure. I made several cups of tea whilst waiting for it to conclude I'd read five lines of text..."Swans are so big, they're like the Ostriches of the bird world"
04-02-2013, 11:57 AM #30
04-02-2013, 12:06 PM #31
Another vote for Paradox here, EU2's tutorial was amazingly bad - however, it did not make me plainly uninstall the game. That honor goes to X3 and Dead Space (the latter mostly because it bugged out in the tutorial. And then it changed my difficulty setting. And then it had a pathetic control scheme, and wouldn't let me rebind keys. God, what a mess Dead Space was).
The worst one in recent times was Chivalry, though. I wonder if the patch fixed it.
04-02-2013, 12:12 PM #32
Civ5 is another game which gets it right (or Civ4 if you prefer since it's the same concept) - tooltips expose the mechanics of what's going on so that you can play without a tutorial if you really want to stumble your way through (or you can listen to the advisors... I guess). It's combined with Civlopaedia, which explains everything, and it's in-game and searchable. That's a big advantage over a static paper manual.
Another point to consider (particularly with more complex games) is that patches can come along and change how the game plays quite dramatically, rendering the old printed manual inaccurate and sometimes useless. Back in the 90s when each game came with a brick for a manual it was less of an issue since patches weren't quite as common as they are today (well... they probably didn't achieve the same distribution as they do today). I do miss all the storyline fluff though!
04-02-2013, 12:18 PM #33
04-02-2013, 01:01 PM #34
04-02-2013, 03:11 PM #35
- Join Date
- Jun 2011
That said tho, for racing games it's all I need. They've become so standardised in driving that all I need to know are
1 - which button is the handbrake
2 - which button changes the view out of third-person FOREVER
04-02-2013, 03:22 PM #36
04-02-2013, 03:26 PM #37
Planetside 2, for explaining nothing and dropping you directly into a random fight where you'll almost certainly be shot to death within seconds. Then you're asked where, on an entirely alien and meaningless continent, you want to respawn, many of which will also be in the middle of a random firefight, or three kilometres from anything.
Black and White, for the opposite reason - an unskippable eternity of patronising repetition. Eventually patched to be skippable, but by then hundreds had died in apoplexic fits. Probably.
Burnout Paradise, for being a racing game that thinks it needs 10 minutes of unskippable blathering before you're even allowed to start a race. (necessary tutorialising for every racing game ever: "These are the buttons for Left, Right, Go, and Stop. Now have fun.")
Any game where it's unclear when the tutorial ends and where the game begins. Strategy and open-world games lose triple points for this. Far Cry 2 and 3 (not played the first), XCOM 2012, several GTA games.
My favourite tutorial: Outcast. The shooting tutorial is quick and easy, as is the swimming one. Then there's the stealth one, which is a frustrating and arbitrary pain in the arse. But if you fail it a couple of times, your trainer will get bored and just lie, pretending you passed with flying colours. This made me laugh lots.
Deus Ex wasn't spectacular, but it was a well-done and thoughtful tutorial with minimal bloat, and it had a secret room in the spirit of the game itself. And it was optional. Ahead of its time, really.
Just Cause 2: Start the game by freefalling from two miles up above an enormous snow-peaked mountain, into an enemy military base which you're then encouraged to obliterate with assault rifles, grenades, flak cannons, miniguns, and a grappling hook. It tells you the controls and a few tricks as you go, but you're free to ignore the instructions if you want, and just destroy everything you see. The end result is the same anyway. Explains what the game is about and how to do things while putting no cramp on your fun. Excellent.
Last edited by sinister agent; 04-02-2013 at 03:32 PM.
04-02-2013, 03:35 PM #38
Although having said that, I played as an infiltrator in Planetside 2 for weeks before I found out you could do that. Cough. Oh well, it honed my skills a lot, I suppose. BUT showing it once would have worked, y'know?
04-02-2013, 03:47 PM #39
04-02-2013, 03:51 PM #40
Can I submit one that fits both worst and best? Driver. Other than the final level, it's probably the hardest mission in the entire game. You're forced to complete a check-list of moves within 60 seconds otherwise you simply cannot proceed. The disadvantage is that it's bloody hard and not everything is super clear (although a lot is) and you can and most likely will get hung up on it for ages. The advantage is that on completing it, you pretty much know how to do everything in the game. It also fits the game really well and whilst is obviously a tutorial, makes a lot of sense in context.