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Thread: maps you are fond of
29-07-2015, 08:17 AM #1
maps you are fond of
I guess I'll pick deck16. Except it's so varied it has dead moments in duel.
Aerowalk is the opposite and awful for deathmatch, in need to test more armor sets, otherwise it's where players want to duel.
Facing Worlds, I don't even know how many versions of this map are out there.
29-07-2015, 08:26 AM #2
Quake's Dm4 - The Bad Place will forever hold a place in my heart. I just watched some videos on YouTube and immediately recognized each and every corner.- If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -
29-07-2015, 08:43 AM #3
The most memorable levels I can recall are from Jedi Outcast and from a few of the Tony Hawk games. I've played those levels endlessly, so I can recall them in detail.
Honorable mention for the Blast Pit in Half-Life 1.Want to add me on Steam? Steam name: Mr. Gert
Guild Wars 2 characters: Norgothus (Norn Necromancer), Maggrivo (Charr Warrior)
29-07-2015, 09:56 AM #4
Berlin from BF2142. I still miss it. I don't really know why, just loved it despite its flaws. It provided enough space for both team action and lone wolf heroics. Didn't feel too claustrophobic (like Camp Gibraaltar did or bf3 city maps). Sure there were podsurfing snipers no rooftops but that actually even added some charm to it. I don't think it was the best 2142 map, some were better as maps. but I loved Berlin most.
Cs_mansion from CS. Mostly because everyone were playing it when I started out.
Some places in DayZ where stuff happened to me ( strictly speaking it's ARMA2 but I haven't played it). I remember most of my memorable encounters. Sure there weren't that many in 400 or so hours so troll me all you want.
29-07-2015, 10:33 AM #5
Singleplayer I have to pick Thief 3's Shalebridge Cradle. It's a masterpiece of level design. Also, the Engineering Deck from System Shock 2, for scaring the crap out of me. The haunted hotel from Vampire: Bloodlines is pretty good too - why do I like levels that scare me so much?
For multiplayer Quake 3's The Longest Yard sticks in my memory. Unreal Tournament's Morpheus (the one set on top of the three superskyscrapers). The original de_dust (NOT dust2) has fond memories for me as well.
ns_bast from Natural Selection 1 reminded me of Alien so much that it stuck in my memory. More recently I can't boot up Team Fortress 2 and not play pl_upward - it's just such a sunny, bright map that always puts me in good mood.
29-07-2015, 10:41 AM #6
- Join Date
- Nov 2012
My comment from article:
"Blighttown from Dark Souls. Itís hard, vertical, creepy, makes you watch every step and whoever designed and made it is a genius. It really captures the randomness of structure build from pillaged scraps of wood held together by ropes (and probably duct tape). Build in shadow of giant aqueduct (I think), the symbol of civilisation, by degenerated creatures. It looks like it could collapse in every moment. In the bottom thereís poison swamp and spiderís nest in the roots of old, destroyed Archtree."
And of course most of Dark Souls levels. How they are connected with each other. Shortcuts. Glimpses of another locations somwhere in background. That thrill when you're going to Catacombs and Tomb of Giants to get the miracles as low level character and sense of safety when you finally see exit. Ash Lake.
I went back to Dark Souls 2 for a while and it have none of this.
Whole worlds from Gothic 1 & 2 & Night of the Raven. They have much in common with Dark Souls. There's a lot of various path you can take to reach your destination, some safe, some very dangerous. The whole thing is beliveable and you can go everywhere, of course if your character is strong enough.
Without going into details - Stalker games and Dishonored are filled with plenty of great levels. It's shame that Stalker: SoC have also the worst level - nuclear power plant is just about shooting lots and lots stalkers in boring corridors.
29-07-2015, 11:34 AM #7
The first and second proper levels in Dishonored were amazing. So open, so many routes to take, so many opportunities for stealthy nonsense.
Other than that? Hm...
Seton's Clutch in Supreme Commander.
The "Pirate Alley" sectors in X3TC/AP. Some of them were quite pretty, and they were easily the most unstable and prone to random bullshit happening.
Whiterun and Falkreath Holds in Skyrim. Very open, colourful, contain some of my favourite dungeons, noticeably lacking in annoying random spawns, unlike the Rift, aka Sea of Bears.Guild Wars 2 - Failbaddon, Mars Baneblade, Vulkan Hellhammer
Elite: Dangerous - EpicTheTrumble
Steam - EPICTHEFAIL
29-07-2015, 12:29 PM #8
Last edited by Wenz; 29-07-2015 at 12:48 PM.
29-07-2015, 01:05 PM #9
- Join Date
- Dec 2013
Dota's map from patch 6.54 till patch 6.82.
Starcraft 2's Xel'Naga Caverns.
Trine's Tower of Sarek.
29-07-2015, 03:39 PM #10
- Join Date
- Dec 2011
While I eventually settled on Quake's Ziggurat Vertigo in the thread, I think that I was unconsciously thinking too much of FPS-style maps at the time.
Consciously considering other genres, I think I might have to go for Cannon Fodder's Mission 10, Phase 4 ("If It Moves, Kill It"), because it includes a lot of the classic Cannon Fodder tricks (including having to get an enemy Tank to kill itself by firing at you behind cover).
30-07-2015, 09:25 AM #11
Ugh the nostalgia
Last edited by Wenz; 30-07-2015 at 09:45 AM.
30-07-2015, 10:40 AM #12
Morpheus was my go-to map in the demo. Load up the low gravity mutator and float gracefully through the air in pursuit of an opponent until you get blind-sided by another then respawn and get revenge by hounding them until the mess up and fall over the side of one of the towers.
Convoy was my go-to when I got around to the 2004 demo. I think it's going to get re-installed tonight so I can pretend that I'm in Fury Road.
Dead Simple is like comfort food.
I think it's impossible for me to hate Hexen's Darkmere despite my aversion to ambush monsters.
Death Wish is full of levels that leave a huge impression, too many to list, but top picks are the one that's basically The Thing, the Saw inspired level that's really clever, the convoy that's actually knocked the express level from the vanilla game out of the top spot on my favourite's list and the totally not-Silent Hill one because it's spooky as fuck.
Check out how flippin' cool this looks:
30-07-2015, 12:21 PM #13
Yeah, I played the demo version of morpheus for two years with the mutators at disposal as well.
Having two movement styles (high/low grav) is still awesome but it demands a different map imho. You can't really move in the open and the consistent fights happen in crammed spaces. It's a cyclical map (3skyscrapers- each one of them stuffing pick ups higher and higher), might as well be planet/ring shaped body to zomp around (there's a 2d tps arena like that) to avoid hitscan things to mess with movement and never die by falling into the void. Actually this symmetry fits ctf maps...deathmatch would need more smaller bodies just to move around, it's silly and I'd probably keep my acid pools.
Btw there are gravity volumes under the base of the Pyramid map, you can float into space and watch ugly purple clouds moving around.
Last edited by Wenz; 30-07-2015 at 12:43 PM.
30-07-2015, 02:31 PM #14
UT99 original maps for sure. Facing Worlds / Morpheus / Phobos Moon .. and so on
And of course Chernarus.. still playing it in Arma 3 and getting flashbacks of glorious battles all over the place. Even far north hills have something to remind of.
30-07-2015, 02:34 PM #15
30-07-2015, 03:03 PM #16
- Join Date
- Jun 2011
UT99's Morpheus was wonderful. 16 man instagib deathmatch versus godlike bots, when I was young and quick I could actually win that. Honourable mentions for Facing Worlds and Deck 16 too.
The whole pre-Anor Londo map of Dark Souls, the wonderful interconnected design of the whole thing makes it one of my all time faves.
30-07-2015, 03:35 PM #17
It's weird but the whole ut series is a mixed bag on maps side. There are these few good -legendary- ones and then a whole bunch of small cramped maps. These last ones are wasted time, they are good at one thing and maybe favour a particular gun but you can't have duel/dm/tdm in the same map because of whatever the issue is and players spam like hell.
Last edited by Wenz; 30-07-2015 at 03:50 PM.
30-07-2015, 03:46 PM #18
I'm going retro and say that one of my favourite maps / levels ever is from the original Wolfenstein 3D, Episode 2 Floor 8. This is the one that contains the almost endless series of pushwalls. Suffice to say, I never forgot the time I spent navigating those small rooms wall-after-wall after just one play-through. A peek at the map is below.
30-07-2015, 09:18 PM #19
Hong Kong in Deus Ex, Tsukuba in GT4, the Helipad in MGS, the first hub area in Borderlands (it's where I found the most memorable gun I've ever had in a Borderlands game, a red chrome semi-auto sniper rifle with a small zoom scope called Crimson Lance - I thought it was weird that it shared its name with the main bad guys - I traded it away assuming I'd find another but I never did) and the first level in Star Wars: Dark Forces. I played the shareware demo a lot when I was young.
30-07-2015, 09:38 PM #20
I like the way you've re-posited the question.
On the site I replied GTA V. I wasn't being facetious..things have moved on. I like the Elite 'map' for instance.
However, as a nostalgia session it's a great question for mouseketeers of a certain age.
Ziggurat vertigo's been mentioned but I remember the thrill of it. Great times.
I always like to graft through the Favela map in COD MW2. I know it's a corridor but it's done with aplomb and you've got to watch your back man.
If I was pushed though.....the tight little spaces in Paradroid. Couldn't remember which level but did I love the little think-a-bump arenas? I did indeed.