Results 1 to 6 of 6
Thread: Satellite Reign
09-09-2015, 03:20 AM #1
- Join Date
- Dec 2012
...is pretty good!
Quite fascinating title. In many ways it is Syndicate, in many ways it isn't, arguably for the better. It brilliantly recreates the neon-lit hopeless cyberpunk corporate dystopia. On the other hand, gameplay is different. Syndicate games were essentially mass murder simulators, where your team of four nigh-invincible amped-up cyborgs blanketed the hapless city with minigun fire. It wasn't terribly ambitious or even very interesting, but it was fun and it had style. Syndicate Wars further expanded on that formula with all kinds of cool shit.
Satellite Reign is something entirely different. Your agents, while being disposable clones, are specialized, with each having a different class with distinct skills. They gain xp and progress as the game goes. There is a robust cover system (!) and you can sneak around, hack things, crawl vents and stealth kill. The end effect is usually a mix of X-Com and Commandos, with a support skill that slows time and provides a kind of "active pause".
As many here probably know, our own RPS did a Wot I Think on this title. Now, the cool part is, some of the things Adam didn't like very much were the disposable nature of agents and sponginess of everyone concerned (both of which, incidentally, are true to original games). Whatddayaknow, they just released a patch where they introduced an Iron Man mode in which your agents lose all skills on death, and Ultra Damage mode, where all damage (received and taken) is tripled and thus all encounters are more deadly. Pretty great stuff.
09-09-2015, 06:15 AM #2
Personally I think that clone system as not a very good idea, not only because the lack of attachments to the soldiers and all the people in the world are just disposable flesh bags without any personality, but also because finding new clones is a very boring process - scan the world and click on people until you find a suitable victim for gaming needs.
I also feel that the only way to complete missions is through stealth and if you try shooting your way to success, you'll be swarmed by guards within seconds and die. There is no way of winning a fight, since reinforcements seems to be endless. It also means that getting caught is an instant fail and you can only get away by dying and re-spawning, which is not fun to do.
Maybe I suck at this game and I should give it more time, but I find it difficult to get into (and exposition through walls of mediocre text did not help either) after 10 hours or so.
09-09-2015, 12:16 PM #3
- Join Date
- Dec 2012
09-09-2015, 02:28 PM #4
- Join Date
- Jul 2013
any thoughs on combat? didn't buy the game yet, just watched a few let's play on YT to get a general idea... and they seem really boring to me :|
10-09-2015, 07:25 PM #5
11-09-2015, 07:58 PM #6
It's really fun, granted I haven't played a lot of real-time tactics games, so YMMV.
Good: balance, flexibility & variety
The game gives you a lot of control over how you want to play i.e. how you equip your agents; how you approach the missions; how powerful, risky, stealthy or tactical you want to be; how challenging you want the game to be; and so forth.
I like how all of your equipment adds to your agent's respawn time/cost. You can build terminators like in Syndicate, but it's much riskier if your agents get killed and certain trade-offs still need to be made.
Bad: pathfinding & enemy AI
Getting your agents to move reliably, take cover, perform stealth kills or interrupt an enemy that's calling for backup can be a pain.
It would be nice if the game would rate the quality of your agents against the difficulty of a mission. Also, I would've liked to have seen a freeplay mode that let you to skip past all of the preamble and busywork.
Last edited by Ravey; 15-09-2015 at 01:53 PM.