Results 41 to 60 of 65
10-02-2013, 06:19 PM #41
- Join Date
- Jun 2011
Then again, I'm not really sure why everyone is quite so excited about this. Is it not just sticking a screen right in front of your eyes? Why not just shove your face about against your monitor?
I just don't see this changing the way we play games or the types of games we are going to be able to play. To be honest, I find it very disappointing that this is getting so much attention from devs, when something like the Hydra or the PS Move are treated as very gimmicky and get zero support from anyone, even though they could be used to create games that are actually unique.
10-02-2013, 06:31 PM #42
Tribes, just to see how I cope with walking after playing a 3 hour session.
10-02-2013, 07:08 PM #43
Cheating a bit I know, but what the hell. Games that are already out:
NFS: Underground 2 or Most Wanted (2005)
Yeah, fat chance of Quake happening, but I'd love to have a deathmatch on DM4 with this thing, just to see how crazy it is. Also, rocket jumping!
Games on the way:
Saint's Row 4
10-02-2013, 09:44 PM #44
In no particular order:
Elite Dangerous (can be substituted with Star Citizen, anything by Starwraith, X3 series and X rebirth)
Left 4 Dead (2)
Battlefield 3/4 or Planetside 2
Those are the ones I can think of off the top of my head.
26-02-2013, 03:08 PM #45
Trying to revive the thread...
So for me it's Mirror's edge, Arma2 and basically every game where you sit in a cockpit ;)
I'm also curious whether this would be allowed in competitive multiplayer games. It's unfair when you can peak around a corner while others without the Occulus can't...
26-02-2013, 03:30 PM #46
The games I most want are already likely going to be supported, by either the Vireo Perception driver, or the devs themselves, so I can't wait to try them out:
26-02-2013, 03:51 PM #47
I think it could work great for multiplayer shooters, but it would have to be games (or at least servers) that allow only that control method. If the playing field is even (input-wise) then it wouldn't be a disadvantage.
I think I could enjoy a game with head tracking for vision, but pointer aiming with a mouse within the current displayed view.
I'm really excited about what Oculus Rift could bring to gaming, but I think if it is properly advanced technology we should get some new games designed specifically for it, not just have some of it's functions wedged into games that were designed for monitors and mice/controllers.
I fear it may be like the Kinect. Some impressive tech we've never had before, but just used to play casual gimmicky games that show off the device's features but do nothing else.
26-02-2013, 03:56 PM #48
- Join Date
- Jun 2012
Sub rosa and A New Zero would be a pretty swish with Rift support.
26-02-2013, 04:09 PM #49
26-02-2013, 04:12 PM #50
27-02-2013, 12:16 PM #51
edit: What game you would not play?
For me, no Dead Space. It's plenty immersive and scary already, thank you very much.
Last edited by apa; 27-02-2013 at 12:18 PM.
27-02-2013, 10:36 PM #52
- Join Date
- Sep 2012
I can't think of a better game than Stalker. Metro 2033 might be good but it takes control away from the player pretty frequently.
I would probably be the most wary of third person brawlers on the Oculus rift. The way you focus on characters and the screen is so different than an FPS.
AAAAAAAH for Awesome would be terrifying.
20-04-2013, 12:40 PM #53
- Join Date
- May 2012
20-04-2013, 03:37 PM #54
- Join Date
- Feb 2012
1. Rise of Flight
2. IL-2 Sturmovik: Battle of Stalingrad (the new upcoming one)
3. DCS World
4. Arma 3
5. Anything with a cockpit
20-04-2013, 04:28 PM #55
I just thought of another one (more of an emerging genre, though): Space Engine, Outerra and all those other procedural world generating things that seem to be all about exploring. That would be awesome.
There have been many failed attempts to make VR gaming a thing but they've always failed for various reasons. If the Rift is affordable and enough big devs get behind it and the basic features are implemented in the big engines (iD Tech, Unreal, Unity and CryEngine) we might see some really interesting stuff... Problem is, the best use I've seen for the Rift is when it's combined with other motion tracking peripherals like Sixense, WiiMotes and Kinect, like the Garry's Mod Kinect sensors and that guy who attached a Sixense controller to the back of the Rift so that it could track the position of your head in a 3D space, thereby allowing you to lean forwards to look out of a window and such. So I agree on your second point, but the Rift is just as important as the other motion controllers for them all to reach their full potential.
Now all we need is someone to come up with some sort of resistive glove so you can feel your in-game avatar picking up objects and touching stuff and a reasonably priced 2D treadmill...
21-04-2013, 09:15 PM #56
1. Mount and Blade: Warband
If it could be made so that when I get knocked off my horse unconscious and twist before falling I see what my character sees, the world spinning and then sky (or ground) . . . . awesome
2. Stalker (any)
Uh . . . but I'd have to stay in the light at all times. I don't think I'd be brave enough to enter any darkened areas where there might be things . . . lurking.
My favorite arcade racer. I'd love to have an FPS view of the ragdoll high-jump and other oddball events, in addition to the racing http://www.youtube.com/watch?v=zs_0AlspITE
21-04-2013, 10:08 PM #57
In addition to the already mentioned Skyrim and Mirror's Edge, I'd have to say Live for Speed.
19-08-2013, 02:59 PM #58
Since my last post mentioned a racing game, I figured this was as good a place as any to post this: a video published couple of days ago, made by Racing Line Australia, of the Oculus Rift used in iRacing.
It seems quite impressive, and it certainly beats having to awkwardly position three or more monitors with big gaps in the vision due to the edges of the screen. But the lack of news about competing products makes me wonder if people inside the industry are seeing problems with the concept that we, or at least I, haven't. Even the 'racing cockpits', usually consisting of a seat and a bunch of tubes to which one can attach a pedal set and the wheel, are a market with half a dozen big players. Perhaps others are waiting to see how the Oculus Rift turns out, as it'll be easier to copy and easier to gauge the actual interest, but it still surprises me that we're not hearing much if anything from other companies.
Last edited by Tritagonist; 19-08-2013 at 03:08 PM.
19-08-2013, 03:08 PM #59
You don't usually hear a lot about this type of still-in-prototype designs from large companies until it's about to be released, right? I think the difference might be how the Oculus Rift was funded and all. I'm reassured that Carmack has joined them, not because I'm confident of his abilities, but because there must be something truly interesting about the Oculus Rift to convince him to join them.
19-08-2013, 03:21 PM #60