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  1. #1
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    Game gripes... the little things that game developers do that grind your gears..

    So I just bought Special Forces: Team X.. probably a bad move however I'm in an adventurous mood.

    Launch game. Starts in 1024*768 resolution..


    WHAT!?!


    Is it really that F&*%ing hard to detect my native windows resolution?!?!?

    Of course, this game is not the only culprit....

    Over to you.

  2. #2
    Secondary Hivemind Nexus Berzee's Avatar
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    I know moddability varies immensely based on what engine you use and stuff,
    but when a PC developer releases a PC game without making even a cursory effort to include mod support (i.e. basic stuff like exposing the monster/weapon statistics for modification, putting the text and art assets in an editable format, etc) I feel like they're missing out on one of the best things about Computery Games.

    (This is a little bigger than a "little thing", but it's still my most frequent gripe =P).
    Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.

  3. #3
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    Checkpoint only saves. Especially checkpoints in stealth games. The whole design reeks of "I know better than you." It is moderately more acceptable in platformers and completely unacceptable in open world games.

    Also, terrible key-binding that was clearly not play-tested. I'm looking at you Shank.

  4. #4
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    Quote Originally Posted by Internet View Post
    Checkpoint only saves. Especially checkpoints in stealth games. The whole design reeks of "I know better than you." It is moderately more acceptable in platformers and completely unacceptable in open world games.
    w
    Uncharted 3 pissed me off with this. There is a level where you sneak through an airfield with a silenced pistol. At some point I messed up and got spotted. The game had already saved itself after my screw up, and there was no option to restart the level, so I was stuck going guns-blazing for the rest of the mission.

    Another thing I hate is that it seems like developers today care more about targeting and bringing in non-gamers than they do about pleasing the fans they already have. Take the last Zelda, for example. I've already beaten over a dozen Zelda games, so why are you stopping me to explain how bombs work, or what my heart meter means? Why not make a game expecting the person playing to be a gamer, and not a casual or non-gamer who probably won't even finish it? You shouldn't have to tell the player to use the mouse to look around, or use the left stick to move. If they do not fucking know that already, then they have no business being here.
    "What were we talking about? Pegasuses, pegasii, that's horses with wings. This motherf*cker got a sword that talks to him. Motherf*cker live in places that don't exist, it comes with a map. My God."

  5. #5
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    Quote Originally Posted by db1331 View Post
    Uncharted 3 pissed me off with this. There is a level where you sneak through an airfield with a silenced pistol. At some point I messed up and got spotted. The game had already saved itself after my screw up, and there was no option to restart the level, so I was stuck going guns-blazing for the rest of the mission.

    Another thing I hate is that it seems like developers today care more about targeting and bringing in non-gamers than they do about pleasing the fans they already have. Take the last Zelda, for example. I've already beaten over a dozen Zelda games, so why are you stopping me to explain how bombs work, or what my heart meter means? Why not make a game expecting the person playing to be a gamer, and not a casual or non-gamer who probably won't even finish it? You shouldn't have to tell the player to use the mouse to look around, or use the left stick to move. If they do not fucking know that already, then they have no business being here.
    I don't think there's anything wrong with accessibility, and some games, like Fallout 3, do tutorials well. I personally prefer skippable tutorials or tutorials outside the main game. I do think it's a bit unfair that we expect games which were welcoming to us when we were new gamers to change with us instead of letting them continue to welcome new gamers, and moving on to different games if we find it bothersome.

  6. #6
    Secondary Hivemind Nexus gwathdring's Avatar
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    Quote Originally Posted by Internet View Post
    I don't think there's anything wrong with accessibility, and some games, like Fallout 3, do tutorials well. I personally prefer skippable tutorials or tutorials outside the main game. I do think it's a bit unfair that we expect games which were welcoming to us when we were new gamers to change with us instead of letting them continue to welcome new gamers, and moving on to different games if we find it bothersome.
    This. You get bonus characters for that. :D
    I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom

    You ruined his point by putting it in context thatís cheating -bull0

  7. #7
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    Quote Originally Posted by db1331 View Post
    Another thing I hate is that it seems like developers today care more about targeting and bringing in non-gamers than they do about pleasing the fans they already have. Take the last Zelda, for example. I've already beaten over a dozen Zelda games, so why are you stopping me to explain how bombs work, or what my heart meter means? Why not make a game expecting the person playing to be a gamer, and not a casual or non-gamer who probably won't even finish it? You shouldn't have to tell the player to use the mouse to look around, or use the left stick to move. If they do not fucking know that already, then they have no business being here.
    The Zelda example is a good one, because the constant, unskippable messages are obnoxious in the extreme - I don't need an explanatory pop-up appearing up every. single. fucking. time I pick up a high-value rupee or similar. As much as I love the Zelda games, this aspect of them has frustrated me for years.

    Your last few sentences are elitist crap though. I have no objection to hand-holding tutorial text being available for those that might need it, I just wish they'd let me turn it off. Options (within reason) are good.

  8. #8
    Activated Node JiminyJickers's Avatar
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    Quote Originally Posted by Internet View Post
    Checkpoint only saves. Especially checkpoints in stealth games. The whole design reeks of "I know better than you." It is moderately more acceptable in platformers and completely unacceptable in open world games.

    Also, terrible key-binding that was clearly not play-tested. I'm looking at you Shank.
    Hell yeah, this is what really gets me annoyed too. There have been a few games that I didn't buy because of this.

  9. #9
    Lesser Hivemind Node Gorzan's Avatar
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    Quote Originally Posted by JimDigritz View Post
    Is it really that F&*%ing hard to detect my native windows resolution?!?!?
    Not only did just cause 2 do this to me, but it did it to me every single time I launched it.

  10. #10
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    I'm feeling some pent up hate here guys... let it go!

  11. #11
    Secondary Hivemind Nexus Berzee's Avatar
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    But I like games. :(
    Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.

  12. #12
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by Berzee View Post
    But I like games. :(
    Personally, I'd rather rag on the publishers. Like I really want the Trials Evloution box set coming out next month, but just know Ubisoft are gonna' slap UPlay or some other crap on it.

  13. #13
    Secondary Hivemind Nexus Nalano's Avatar
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    "Your game session has ended because your connection was interrupted."

    Ha ha just kidding, that doesn't happen because I don't play those games.
    Nalano H. Wildmoon
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  14. #14
    Moderator QuantaCat's Avatar
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    exposition. hate it.
    - Tom De Roeck.

    verse publications

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

    "It's frankly embarrassing. The mods on here are woeful."

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    "At least he has some personality."

  15. #15
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    Tutorials you cannot skip through - and which spend 20 mins teaching you how to move a mouse and click on things.

    Special mention to Paradox and that obsession they have with the guy doing the AWFUL Sean Connery impersonation over the top of this nonsense.

    "Tutorial", to me, is 'how to play the game' - not 'how to use a computer'. How is it possible to be so consistently SHIT at this.

  16. #16
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    Quote Originally Posted by trjp View Post
    Tutorials you cannot skip through - and which spend 20 mins teaching you how to move a mouse and click on things.
    They're bad, but not as awful as the "let's make the first half of the game tutorial". Black & White taking it to the extreme of having the tutorial end at the start of the final level.

    Oh, and RTS games which set up the campaign to give you one new unit / feature every level, because letting you play with all the toys at once would obviously be too overwhelming for your little monkey brain.

    Action games which switch to cutscenes without warning no matter what's happening, so you either inadvertently skip it because you're hammering the trigger when it comes in, or you get killed immediately afterwards because it dumps you straight back into the fight without warning.

    My personal pet peeve at the moment (thanks to Dungeonland) is locking away everything but the most basic options until the player has performed an arbitrary amount of grinding. Pro-tip developers - if you find yourself having to drip feed content to keep me interested your design has some serious flaws in the end game. Why not work on that instead?

  17. #17
    Secondary Hivemind Nexus DaftPunk's Avatar
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    You know when you got in game menu and there sign "Press start if you want to play game" then you press it then you get normal menu (Start,load,options,exit..).


    How annoying is that -.-

  18. #18
    Secondary Hivemind Nexus pakoito's Avatar
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    Quote Originally Posted by DaftPunk View Post
    You know when you got in game menu and there sign "Press start if you want to play game" then you press it then you get normal menu (Start,load,options,exit..).


    How annoying is that -.-
    It's a Microsoft requirement so you'll find it in all multiplatform games.

    Count me in for tutorials, I've left countless games after just finishing the last one, and wasn't willing to play anymore. Why? dunno. Heck, I even did the Dominions 3 tutorial that you had to read OFF THE MANUAL with a premade savegame and found it funnier than let's say Sword of the Stars. Besides, they teach UI elements instead of how to actually play, for what I have to look for a community guide.
    Last edited by pakoito; 06-02-2013 at 11:37 PM.

  19. #19
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    It's really annoying to think that there is still no solution to fix corrupted saved games. I always encounter this problem with NBA2K series whether i'm playing on Xbox or PC.
    i hate it when the saved game decides to quit on me after putting on hours and hours on it.
    it's a clear waste of time.

  20. #20
    Secondary Hivemind Nexus b0rsuk's Avatar
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    It pissess me off when another game with a classic title comes out. Sim City, X Com, Syndicate, Alien vs Predator, Tomb Raider. For me it's like crapping on a good old game and trying to rewrite history. It's the identical name that really gets me.
    pass

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