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  1. #1
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Suggestion request: AvsB permadeath and progression

    Okay, I'll own up, it'll be obvious to some that bloodbowl started me on this line of thinking. But I adore progression in games, but the issue is you never really lose progress. Multiplayer with permadeath quickly desolves into politics and rage quits.

    Essentially I want a game that's team A vs team B (be that one person or many) and the consequences of each battle/match/etc have baring on the next.

    Not a ladder ranking, not a score, not only advantages. Consequences.
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  2. #2
    Secondary Hivemind Nexus Screwie's Avatar
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    I'm a Blood Bowl geek too and I can't think of another video game like it (of course there are the other 'specialist' GW games for tabletop that follow BB's style of permanence - Necromunda was always a fave of mine).

    I would love to see a multiplayer competitive Roguelike, some day.

  3. #3
    Secondary Hivemind Nexus pakoito's Avatar
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    I have my Moleskine(s) full of this kind of games made up during years. I do know videogame programming. Should I kickstart?

    Anyway, Fire Emblem, and soon Telepath Tactics. I dislike Blood Bowl for the stochasticity of the system.
    Last edited by pakoito; 14-02-2013 at 01:41 PM.

  4. #4
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by pakoito View Post
    stochasticity
    I'm failing to writing a blog, specifically about playing games the wrong way
    http://playingitwrong.wordpress.com/

  5. #5
    Secondary Hivemind Nexus pakoito's Avatar
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    Disclaimer: I had to ask on twitter because I wasn't sure of the word formation in English :P

  6. #6
    Secondary Hivemind Nexus
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    It's a board game, but you should look up Risk Legacy.

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