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Thread: CitiesXL Platinum
07-02-2013, 12:31 PM #1
Just wanted to get an opinion by people that actually PLAYED it, if CitiesXL platinum actually changes/makes a difference to the old citiesXL formula?
07-02-2013, 01:05 PM #2
For £3 I just bought it. Even if it's duff, it's only the cost of a pint to find out.
My biggest bugbear with the old Cities XL games was that to widen a road network you had to rip up a road AND demolish buildings. Which would then reduce the need to get traffic along that road...Originally Posted by CROCONOUGHTKEY
07-02-2013, 03:57 PM #3
No real changes.
UI is still dire, no changes there.
It's basically Cities XL 2012 + 50 new buildings. That's all. More DLC than anything else. But, well, cheap DLC I guess.
My major Cities XL functionality bugbears are still there:
The 'filler' it adds around buidlings (grass & tress for residential, pavements for commercial etc.) still needs to be demolished before you can build metro stations or whatever on it, rather than just re-forming about added buildings. (Meaning you have to plan where you want all your metro stations, bulldoze the filler, add them and then re-lay the filler).
Roads still need to be destroyed to make them wider. New roads do not match the old ones which means you have to demolish buildings on both sides of the road to make it wider, rather than just one side and widening that way.
Last edited by Cooper; 07-02-2013 at 04:00 PM.Originally Posted by CROCONOUGHTKEY
07-02-2013, 04:09 PM #4
I wish the developers of CitiesXL thought to set up a "city store" where users could share or possibly sell their built cities.
Would glaly pay for something like this:
PC Specs: I have a big e-peen
07-02-2013, 05:12 PM #5
08-02-2013, 09:21 PM #6
- Join Date
- Feb 2013
I've only played for a few hours, but it seems to be unchanged formula wise. What I was hoping for was that they fixed the whole lagging issue because that's what makes the game unplayable after a certain point.
14-02-2013, 04:05 AM #7
I don't think they are actually capable of fixing the lag; they said it was an engine level issue and they aren't the ones responsible for the engine.
Granted, any game programmer worth their salt would at least get ahold of the engine source...
14-02-2013, 04:38 AM #8
So this would be a recommendation that SimCity 4 or 5 is the better choice over CitiesXL?
14-02-2013, 04:55 AM #9
Inb4 Nalano saying "4, with mods". Which I agree with. No idea what the good mods are, though.
14-02-2013, 05:19 AM #10
SC5, Yet another game with a $60 US price tag...and one that forces you to be strapped to the boat anchor of an online service. This time it's Origin. I don't like it when Steam pulls this shit, Origin isn't gonna get any pass on it either. City simulators are inherently a single player experience and shoehorning it into the online realm simply reeks of an excuse to slap on oppressive DRM. Which is exactly what we got with FO:NV, Civ5 and Skyrim.
14-02-2013, 05:41 AM #11
- Join Date
- Jan 2012
14-02-2013, 07:54 AM #12
4, with mods
Network Addon Mod
Fixes bugs, improves traffic heuristics, makes pedestrian-oriented development possible, adds a plethora of highway exchanges, adds trolleys, adds roundabouts, etc.
Roadtop Mass Transit
Allows you to build high density neighborhoods with mass transit as subway and bus stops no longer take up precious real estate that could better be spent on buildings.
Add buildings, roads, graphical overhauls, et cetera, from SC4Devotion and Simtropolis to taste. Some people also swear by the Colossus Addon Mod and the Industry Doubler as interesting rebalancing of the game, but such will fuck with games that are heavy on the building addons.
14-02-2013, 05:42 PM #13
The Real Highways mod (or Rural Highways mod) is pretty cool, too.
Also, there are tons of cool new lots on Simtropolis and Sc4devotion.