Quote Originally Posted by archonsod View Post
Trying to assess whether something has improved or not is impossible without considering what it set out to do in the first place.
Exactly. Half Life changed the way FPS told a story and succeeded. Thief and Deus Ex tried to take the FPS approach and couple it with complex systems. Games like Morrowind aimed for a huger open world. Doing that back then shows ambition because it hadn't been done before. Doing it now - just with better graphics and refined gameplay - is a lack of ambition. It's just what makes sense from a buissness point of view. What did Farcry 3, Half Life 2, Deus Ex HR, Dishonored risk? They used established ideas. And focused on surface values. (They are great games but there's nothing astonishing about them)