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30-09-2013, 11:52 PM #1
Tactics, techniques and procedures: ArmA 3!
So, five happy giraffes finally tried their hands (hooves?) at semi-hardcore military shooter ArmA 3 tonight. After some initial troubles connecting to each other's servers, we finally got a game going, cool nighttime assault on a couple of enemy positions, stealing an armoured car with a HMG on it, driving through the dark with NV goggles, all that jazz. Then I lost my internet connection, and a since I hosted that game, that was that.
next we ran a couple of missions with varying success. Especially fun was the Greek insurgent mission: capture the enemy mortars and use them to destroy therir ammunition stockpile. In the middle of the night. Without night vision equipment. In the middle of the night. Did I mention how dark the night is in ArmA 3?
so, that failed, but then we ran a couple of really nice missions, the last of which was a smashing success, apart from some junky scripting, and a heli that came for an extraction at the toss of a green smoke grenade, but didn't pick us up where we tossed the grenade, but rather at the designated extraction zone, half a kilometer away. All in good fun, probably.
Either way many funs we're had and we agreed to do it again soon, and here's the reason for this post: if y want to join in next time, let us know here or otherwhere, and we'll get you sorted.
I've kept this here rather than in the big ArmA sub forum just to keep it a bit more private until we get our feet under us a bit more...
01-10-2013, 08:19 AM #2
Yes, lots of fun and all welcome to the relaxed atmosphere of [RPS] in sunny, simulated, Greece.
Last night was useful for giving me some thoughts on mission making. I'm going to make an effort to have a basic mission sorted by the time we next play. Last night showed me that so long as you put some bad guys on the map and don't make it impossibly hard then even simple missions can work.
01-10-2013, 08:38 AM #3
I'd be up for a bit of this! I stopped playing MP because of the terrible frame rate. I hear it's better now.
01-10-2013, 08:43 AM #4
played 20 mins of the beta, hated it, sorry.. couldn't see a thing, someone's shooting at you? really where? dead..
01-10-2013, 10:34 AM #5
A thought I had on that pitch black insurgent mission; did any of us carry a flashlight, by any chance? I never thought to check my inventory (I key)! Otherwise, that seemed like a really interesting setup. Quite challenging.
01-10-2013, 10:39 AM #6
01-10-2013, 10:44 AM #7
The framerate right now is great. The framerate in large multiplayer scenarios is absolute shit for basically everyone though. Did you perhaps play that Cephas?
I love the slow, methodical style of play in ARMA. I would love for this to be a regular thing. Really enjoy these smaller co-op missions and stuff.
I will probably try making a mission or so in the future as well.. Don't know how hard it is. Would like to see a mission where you have a heli or jet that supports an infantry squad.
01-10-2013, 11:14 AM #8
- Join Date
- Feb 2013
- Stockholm, Sweden
This sounds like fun. I'll try to join you guys if I find ARMA III on sale sometime.
01-10-2013, 11:18 AM #9
01-10-2013, 12:19 PM #10
I've dabbled a little with the editor already. The basics are pretty intuitive though they still haven't sorted tooltips which makes things a bit awkward to start. I think to get beyond the basics though you really need to do some scripts and that's going to slow my progress because I've not done any programming since primary school so will have to learn as I go. The good news on scripting at least is that there are a bunch of stock scripts written by members of the Arma community that you can download and add into your mission thus reducing the technical knowledge required so that you only need to be able to add in a script. I haven't got into that yet but Wolfenswann (who plays with the NC I believe) is something of an Arma 3 mission making legend. His function library on FolkARPS looks really useful. Plus there is a whole development framework called F3 that FolkARPS seem to be major contributors to. I've found this website useful for getting started as has videos on some really elementary stuff like placing troops and making them playable.
All in all the mission making tools for Arma 3 look really powerful and not that hard to use but there's so much going on that it could take a while to get familiar with. Just like the game itself!
The first mission I'm working on would have people split into different areas so that we'd have a diver team, a recon team and a sniper team. That idea is going to work better with 12 or so people so if anyone's thinking about getting involved just go for it, Arma is almost completely different to PS2 but can be really satisfying. Last night's highlight for me was standing around a building in an enemy base whilst Eso shot out the windows so that Ridebird could pop a grenade in to kill the VIP inside. Tactical sophistication that isn't available in PS2 (though assination by grenade is hardly 'sophisticated'!).
01-10-2013, 12:20 PM #11
01-10-2013, 01:11 PM #12
That's Wasteland and it rarely works on any servers as it's scripting is apparently the worst. There is supposedly a branch of the mod that works well. Personally I am more interested in smaller coop-scenarios, had a lot of fun yesterday.
01-10-2013, 03:35 PM #13
01-10-2013, 06:02 PM #14
- Join Date
- Jun 2011
I'd definitely be up for this...
I have Arma3 but haven't played it since beta, and then only 30 mins... should fire it up for a bit of control learning as the last game of this ilk I played lots of was the original Operation Flashpoint. Love the genre and the idea of squad sized coop multiplayer is really appealing, as is excercising the methodical patience parts of the brain that don't ever get used in PS2.
04-10-2013, 11:58 AM #15
If you want to get into mission making, learn the basics and catch some nice tips and tricks, I can thoroughly recommend the videos by Jester814. Here's a list of his editor tutorial videos which allow you to make missions without having to worry about scripts. Only some very mild in-game coding here and there is necessary.
04-10-2013, 12:08 PM #16
Carrying on from the other thread...
This weekend I'm going to make a playable mission. It will probably be very simple but it will be playable and it will be done. I've also downloaded a bunch more missions including some co-2 missions so we should have a good supply of missions for the next few weeks (in which time the community will make missions faster than we can play them!).
Eso, LaKroy - do you fancy collaborating on some mission making?
04-10-2013, 12:29 PM #17
04-10-2013, 12:35 PM #18
04-10-2013, 01:40 PM #19
Making patrols is quite simple using waypoints in the editor. One of Jester814's videos explains how to do it. It is possible to create quite complex chains of events just using the in-game editing tools, such as waypoints and triggers. I suppose scripts will be useful once you want to create really complicated things, but you can get pretty far without them it seems.
04-10-2013, 04:40 PM #20
- Join Date
- May 2013
Thanks for the info on editing. I'll definitely try that after I get back into the game.
I played a few SP missions back in Beta, but I never played co-op, and I've slightly forgotten how to play. Once I've relearned the basics, is there room for another ArmA Giraffe?