@Internet: Funding is falling off so fast I doubt they'll hit 4m even with the spurt at the end. A big sum to be sure, but basically, they need that kick in the middle of their campaign. I wonder what it can be, though. Avellone has clearly stated he's too busy, and they don't have any assets. They don't even have the engine sorted out yet--they were set on 3D isometric like Wasteland 2, but there's a large cry from backers to do 2D painted backgrounds instead (presumably because it ages more gracefully) and they're now reconsidering.
This game is going to stand or collapse on the strength of its writing alone, but I don't want them to use the extra funds to hire more writers, or even to tack on additional story mechanics like the "labyrinth of the mind" they're adding. A singular vision matters. Too many cooks are what ruined Mass Effect, for instance.
They're focusing enough on reactivity. I'd actually like them to spend the money on sprucing up the visuals. The Numenera concept art is all kinds of weird, and the higher the fidelity with which they craft their world, the more the game is going to stand out.
Of course, Fargo looks like he's really happy with what they already have.


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