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21-06-2015, 01:29 PM #1
Quest Heroes - A tactical dungeon crawler with board game elements
I'm very happy to present on RPS Quest Heroes, a cross-plateform (Win, Mac, iOS, Android) game I'm working on since almost one year and that has been in active development for 7 months. We call it a tactical-squad-based-dungeon-crawler-with-board-game-elements. If you ever played a game like HeroQuest, Descent, Mice & Mystics or even an old D&D with miniatures, you will immediately understand what it is about by looking the screenshots. For the others who have no idea of what these games are, you can imagine as a cross-over between Final Fantasy Tactics and Diablo. From the first one you keep the team management, the turn based and tactic mechanics. And from the second you keep the randomly generated dungeons, quests, loot and medieval fantasy background. With a slight difference about the universe though: Quest Heroes's one is comical and inherits more from Terry Pratchett than from Michael Moorcock (for instance, some mayors are exploiting zombies to clean out their sewers and are sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week)).
The rule set created for the game is completely compatible with real life board-gaming. We will release a free print-and-play version at some point of the development process.
In a lot of modern RPGs there are artificial restricting rules: classes per party, gears per class... but we don't enjoy this new trend at all. In Quest Heroes, nothing like that: if you'd rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It's totally up to you. Also, any character can equip and use any weapon or equipment as soon as he have the required stats, regardless of its class.
Group of monsters will be smart: depending on the situation and actors positions, they will act very differently.
The game is featuring — of course — heaps of magic, skills, monsters, missions, items, bosses, traps, secret passages, environments, victory conditions, special rooms with their special tricks and traps, etc.
Oh, and did I mentioned permadeath :D?
Enough words, let's have a look at the gameplay now. Here is a raw (soundless) prototype gameplay footage:
You can help us!
Right now we are looking for a publisher ready to fund the rest of the development (because even if we would love to dedicate our lives to Quest Heroes, we have families to feed and bills to pay). Until now we've managed to survive, but cash is running low. We need to find funds during the next few months else the project may end prematurely. And the best way to convince a publisher that Quest Heroes can succeed is to show them how many people can't wait to get their hands on it! So, if you like what you see here, please follow us on Twitter! If we get enough followers and feedback we are confident we're going to find an interested publisher. And if you don't have a Twitter account, please leave a message here instead, it's already much appreciated, or visit the website to know what else you can do!
~~~ www.quest-heroes.com ~~~
Last edited by dTb; 21-06-2015 at 03:58 PM.
14-11-2015, 12:19 PM #2
A small update to let you know that we now have an official trailer/teaser!
We've also updated our devlog:
In short, the development is moving forward, we are still looking for publishers/investors and we may hit a crowdfunding platform at some point, most likely Patreon. A second artist (Reno, a french comic drawer) is collaborating with us now, he took care of the cover illustration that you can see on the video's screenshot.
If you like the project and want the freshest news you can follow our Twitter @QuestHeroes.
And if you have any question/comment/reaction, go ahead right below! :-)