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  1. #1
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    Exile Online - Dystopian Cyberpunk Sandbox MMO

    Game Overview


    Name: Exile Online
    Genre: Cyberpunk Dystopian MMO
    Estimated Launch: TBA
    Website: http://exile-online.com/
    Facebook: http://www.facebook.com/ExileOnline
    Twitter: https://twitter.com/Exile_Online
    Engine: Hero Engine
    Platform: Windows


    Exile Online is an in-development sandbox cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.


    Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.


    Main Features


    Guilds/clans:
    Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.


    Player Controlled towns/bases/outposts:
    There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.


    Dynamic Avatar Creation:
    Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.


    Fully Player driven economy:
    All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.


    Player Housing:
    Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.


    Innovative skill system:
    Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.


    About Us


    Exile Gaming Studio is an independently owned company run and operated by founders Dan Anderson and Ben Ellis. We are currently developing on the HeroEngine platform using the HeroCloud and officially started work on the project 1st July 2012. The team has recently been expanding dramatically.


    We now have a solid team that is committed to creating great content and features for the game. We believe in listening to our players. We have played games where the developers pretty much shun the community and turn a blind eye to every problem that their product has. We will listen, we will discuss and we will take a proactive approach to creating systems that people want to see in our game.

  2. #2
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    Concept Art

    AresTech HQ




    Argonautica HQ



    Biotech HQ



    Gigacore HQ



  3. #3
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    Concept Art Part 2

    Revenant Concepts


    Cybernet Facility


    Storage Bay


    Security Lockup
    Last edited by Prometheus; 09-03-2013 at 09:55 PM.

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    Our tech demo and pre alpha videos will be ready for late June July 2013. Stay tuned for updates.

    You will see systems in action as and when they are put into the game. This is a very new production and as such we are still very much so in the design and planning phase of the process.

    Without revealing too much at this early juncture, our mission system will be fully dynamic. Rather than go to a quest hub and running up to every npc with a yellow exclamation mark above its head to collect a mission to "kill 5 bandits because they robbed me", very strong emphasis will be on the ever evolving story and non standardised mission content that is made so available to us because of this amazing genre.​

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    Hovercar Concept Model.


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    Welcome to Julien. He has joined the team as a concept artist. He is soon to work on creating a few testing pieces to get into the swing of things with our game world and artstyle.

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    Another hovercar concept model.


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    Aerostation concept. Created by Julien.


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    Concept art - Cityscapes

    Attached Images Attached Images

  10. #10
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    Sounds fantastic. Hero Engine is SWTOR's engine, right?

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    Quote Originally Posted by sir fairfax View Post
    Sounds fantastic. Hero Engine is SWTOR's engine, right?
    Thanks for the feedback. SWToR was indeed based on Hero Engine. Bioware used the original alpha version of the engine, whereas we are using a version from 2012 that is far updated compared to their version. It has a lot of great new features built right into it that the original lacked.

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    Test subject V-103. Don't piss him off!


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    Commando Shocktrooper.


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    Our website is currently in a state of total reconstruction. Some graphics are placeholders until we get everything sorted out. The forum and account creation has also been taken offline for an overhaul. Stay tuned for further updates.

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    Quote Originally Posted by sir fairfax View Post
    Sounds fantastic. Hero Engine is SWTOR's engine, right?
    To be specific, the Hero Engine does not belong to SWTOR or Bioware. Bioware bought a license to use the engine from its creator, Simutronics.

    And to be even more accurate, Bioware chopped up the code of the hero engine a lot when they made SWTOR which is why the game has so many issues and limitations. Many gamers unfortunately make false assumptions about the Hero Engine based solely on that it was used for SWTORs development.

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    Quote Originally Posted by McGamer View Post
    To be specific, the Hero Engine does not belong to SWTOR or Bioware. Bioware bought a license to use the engine from its creator, Simutronics.

    And to be even more accurate, Bioware chopped up the code of the hero engine a lot when they made SWTOR which is why the game has so many issues and limitations. Many gamers unfortunately make false assumptions about the Hero Engine based solely on that it was used for SWTORs development.
    Indeed Bioware was using an alpha 2007 variant of Hero Engine that looks nothing like its current iteration.

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    Here are a couple of additional character concepts.




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    A character concept for "The Voice" character.


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    Central transit hub concept.


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    Storyboard concept - Exodus departs.


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