Card Hunter: Irrational Co-Founder Goes Solo

By Alec Meer on July 20th, 2011 at 9:36 am.

The danger of a phrase like ‘Irrational Co-Founder’ is a bunch of people will probably presume you’re talking about Ken Levine. So let’s get that clear up-front: this is not a post about Ken Levine. This is a post about another founder member of System Shock 2/BioShock developers Irrational. Jon Chey has been with the studio since the very start, and prior to that did a stint at god-factory Looking Glass – so he’s someone you should take an interest in. Lately, he’s been heading up the former Aussie wing of Irrational, rebranded as 2K Australia and which did a bunch of the work on BioShock 2 and the upcoming XCOM (I know, I know) – but now he’s going it alone as an indie dev named Blu Manchu. The first project puts board games, card games, browser games, RPGs and strategy games into a blender, so he’s not exactly starting off small.
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Zeboyd PC Sales Leave XBLIG In The Dust

By John Walker on July 20th, 2011 at 9:26 am.

If you knew how tired I am, you'd understand why I can't be bothered working out a cheerleader joke.

You may remember that last week we suggested Zeboyd’s launch of their RPGs on Steam had gone a lot better than expected. It turns out that was something of an under-estimation.

In less than a week on Steam, Zeboyd’s Cthulhu Saves The World (see our review here) and Breath Of Death VII have already made more than they did in over a year on Xbox Live Indie Games. Let me repeat that: More in under a week on PC than in over a year on Xbox.

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Recall Concept Is Time-Controlling FPS

By Jim Rossignol on July 19th, 2011 at 7:52 pm.

Blocks have proven useful in the history of videogames. But will it always be so? I say no. The block must fall!
The shining miracle of content-unearthing that is Pixel Prospector forwarded us this earlier today, and it’s quite exciting. Recall, which you can see in action below, is a time-rewinding FPS concept. A neat idea that takes things a little further than Timeshift. Essentially it’s Braid in 3D, but it really gets going when the character stops time and uses time-frozen mid-air blocks that have stopped mid-fall as platforms to get somewhere. If famed concept-nappers Valve aren’t turning their talent-suction machine at this for inclusion in Portal 3 or similar, I’ll be surprised, sad, and a little bit indignant. Not unlike my cat.

Serendipitously, it’s also the exact concept I need to finish off a stalled piece about experimental videogame architecture for BLDGBLOG. So that’s hype for another blog I write for. Well done me.
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Auto Club Revolution Beta From 25th

By Jim Rossignol on July 19th, 2011 at 7:04 pm.

Car!
To my perception, “Auto Club Revolution” sounds like some kind of political movement whereby wrongdoers and malcontents are followed by implacable robots and automatically beaten about the head with a length of something heavy whenever they act for the worse. Back on the sober roads of reality, it is actually a game about shiny cars wot go fast. Auto Club Revolution, that’s the website. That is where you apparently have limited time to sign up to the closed beta which begins on the 25th of this month.

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Relic Detail Delicious Ulthwe DLC Pack

By Jim Rossignol on July 19th, 2011 at 6:45 pm.

Mmm, too good to miss.
Ooh, I missed this last week, but PCG posted a helpful link: there’s going to be an Ulthwe Eldar DLC for Dawn Of War 2, and Relic have been busy showing off some of the models for it. I am seldom a sucker for such things, but I must admit (and don’t tell anyone else about this) to having a huge Ulthwe army of actual miniatures. Yes, the spooky space elves are to me as skaven are to Gillen. I’m sorry, but it’s true. And that means I’m going to have to have this DLC, too. Collector impulse decides for me. And, well, a man has to have some dubious pleasures if life is going to be interesting. We can’t all smoke crack.

UPDATE: Crikey, I didn’t realise it was £5. Crack it is!

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Impressions: Wyv & Keep

By Alec Meer on July 19th, 2011 at 5:51 pm.

It's like the Goonies, but with real dwarves

Can you hear that? No, listen more closely. Tune out those noisy thoughts of yours. What do you hear?

Exactly. The sound and fury of big-name game releases is on its annual Summer holiday, and the resultant quiet means us shy and retiring PC types can settle down contentedly with a fine crop of indie games for a month or two. Let’s turn our fond attention next to Wyv & Keep: The Temple of the Lost Idol, a puzzle-sorta-platformer that looks like Spelunky and plays a little like olden Blizzard gem The Lost Vikings. Only more fiendish.
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Dots of War… Supreme Ruler: Cold War

By Richard Cobbett on July 19th, 2011 at 5:00 pm.

Hey, I can see my house from up here. And nuke yours. So watch it!

Giving me control over either the US or USSR in the middle of the Cold War would probably be a bad idea. Not only am I the worst RTS player in the history of the universe, I just don’t think I’d be able to resist the temptation of launching a few nukes to see if I could draw a big smiley face in the middle of Utah. If you’ve got the patience and tactical thinking required to take the job on though, Paradox’s Supreme Ruler: Cold War is out today. Very scary trailer follows.

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Write Graffiti For Serious Sam 3: BFE

By John Walker on July 19th, 2011 at 4:33 pm.

I'm going to be the winner.

A rather silly email appears alerting us to the shock news that Croteam’s Lead In-Game Wall Graffiti Artist, Davor Kovač, has quit the company midway through the development of Serious Sam 3: BFE, “to pursue his dream of being quoted in a rushed press release”. So now the team are asking players to come up with the nonsense that will appear on the game’s walls.

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Now Playing: Spotify Game Soundtracks

By Richard Cobbett on July 19th, 2011 at 4:00 pm.

We got your Lady Gaga and Justin Bieber right here...

Americans! Congratulations on joining the rest of the civilised world with your Spotify accounts. You now have instant access to almost every song ever written and worth listening to, and also country and western. (And if you don’t have an invite yet, don’t worry – you’ll get one soon.)

But what are you going to listen to? How about some gaming soundtracks… like these!

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Arma 2: The Player News Report

By Jim Rossignol on July 19th, 2011 at 3:30 pm.

It doesn't end well.
I don’t know why I am surprised to see Arma 2 players effectively role-playing in their game, but it was still a bit strange to watch this video (below). It’s a bunch of footage shot by a “cameraman” as he and a reporter accompany the chaps from UKTF clan in their patrols on the game. They get ambushed, obviously, and plenty of dodgy-voice acting and life-threatening excitement ensues. Get through the first couple of minutes and it actually becomes pretty tense and exciting. Good job, those men.

Relatedly, if you an Arma 2 fancier, why not join our Arma 2 community?
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Red Grockets Where? A New TF2 Mystery

By Alec Meer on July 19th, 2011 at 3:03 pm.

Calling it: Pyro is Marvin the Martian

Another mystery is why it just took me five tries to spell ‘mystery’ correctly. A better msytery is why some new and rather large new scenery objects have started showing up in selected Team Fortress 2 maps. They look like rocket ships, or possibly just rockets – but what do they mean? I put ‘mean’ in italics there, so it would sound like I was whining like a pitiful child who wants everything nownownow. Did it work?
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