Serious Sam 3 In Not So Serious Delay

By Alec Meer on September 30th, 2011 at 2:40 pm.

It's that spider-thing's fault. Get it!

Betrayal! Oh, the wound! Why, why, why? The eve of shamelessly excessive manshooting with a retro flavour but a hypermodern look was almost upon us, and then they only go and move the release date of Serious Sam 3: BFE back by a month. You’re not going to be playing this on October 18 after all. I BET THEY DON’T EVEN LOVE US AT ALL. I bet they don’t even like us. Wonder what crappy reason they’re going to fob us off with? So they can add more DRM? Because some suit at Microsoft told them to? Because they’re in a dark alliance with an evil retail chain? Or just because they’re cold, mean-hearted bastards?
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The Flare Path: Routine Supply Drop

By Tim Stone on September 30th, 2011 at 2:03 pm.

There's 7 gold and 1 platinum FP point up for grabs this week. Just ID the airlines.

Though the port engine of the Flare Path C-47 is sheathed in flame, and most of the starboard aileron is shot away, I reckon I should be able to keep the old bird in the air long enough to reach the DZ and jettison this week’s cannisters of simulation and wargame news. In the sim cannister you’ll find some choice machinima, analysis of a beastly armour sim, and the frank confessions of a bruised speedwayist. In the wargame one there’s three-dozen red berets, a… Hang on. That’s not good. That’s definitely not good. Mayday! Mayday! This is B for Beswick. We are going down. I repeat, we are going down! Read the rest of this entry »

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In Stone: King Arthur: Fallen Champions

By Jim Rossignol on September 30th, 2011 at 1:55 pm.

Lovely champions. Don't fall!
Ah, I had become a bit lost on the King Arthur release timeline. I thought Fallen Champions was King Arthur II, but not so. It’s actually a standalone expansion for the first game which bridges the storyline between Arthur I and Arthur II, and it came out earlier this month! Sorry, I missed that entirely. It has its own timeline, map, quests, heroes and so on. You can see all that in action in the gameplay trailer below.

I have to say that I rather like the King Arthur games. They are a sort of Total War-lite with more RPG stuff for your heroes and a good dose of fantasy nonsense. Honestly, I don’t know how Neocore are churning out all these games.
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Demonstrably Unhelpful: Sims 3 Demo

By Adam Smith on September 30th, 2011 at 1:36 pm.

There is absolutely nothing sleazy about that image and none of you have dirty minds

Today we are faced with a series of questions. How is it possible to convince even more people to buy The Sims 3? Who would be targeted in such a drive? People who are still clinging to the arguably more complete and less buggy Sims 2, where they can already own pets? What about the cynics and naysayers, can they be convinced? What is the hook that will snare a new audience? EA have decided to offer a teaser, which is kind of like a demo but not. The teaser can be downloaded or played online through the Gaikai cloud service. That’s a new one on me so I decided to see how it worked and what it offered. The first and most difficult step was making my way inside.

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Now Spawning: Team Fortress Arcade

By Alec Meer on September 30th, 2011 at 12:47 pm.

No, you don't have to pay for the hats

Adam wrote about visually delightful side-scrolling TF2 demake Team Fortress Arcade just the other week. It’s true, he did! I have proof. The problem was the game wasn’t actually out then, which looked like we were teasing you with a cool thing you couldn’t actually play. That’s because we are rotters, and want you to experience only suffering. But now it is out, which means you can play it right now.

Don’t think that gets you off the hook, though. We’ll find some new way to make you suffer any minute now. Maybe it’ll be my forthcoming Xenonauts hands-on preview. Maybe it’ll be Jim’s review of the Deus Ex: Human Revolution DLC. Maybe it’ll be that dead stoat I hid under your bed. Or maybe we’ll say something you disagree with about a game you’re fond of. Truly, our cruelty knows no bounds.

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Mind Full Of Mac: Psychonauts OSX Release

By Adam Smith on September 30th, 2011 at 11:07 am.

In my personal mindscape, I'm writing a post telling you all there's a sequel on the way. It's lovely in here.
Psychonauts unexpectedly updated itself on Steam today, adding achievements and cloud saves. For our Macintosh brethren, there’s super-exciting news in that the game is now available on OSX, so you too can neglect to buy it. To ensure that your portable iDevices won’t be jealous when they see the mindscapes you’re traversing, Doublefine have also released a Memory Vault Viewer app, which has all the memory slides with new commentary by Tim Schafer and Scott Campbell. Along with the other Steamy updates, there’s also a difficulty tweak to one area of the game. Guess which one? I’ll tell you, but only if you click for more.

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Highrising Fear: Tower22

By Alec Meer on September 30th, 2011 at 11:06 am.

SPOOKY DESK

Zombies, girls with long, dark haircuts, things that vanish when you try to approach them, flickering lights, mutants: horror games seem less and less interested in doing anything else. The tropes of the genre are wearing desperately thin – which is why Amnesia was so warmly-received. Despite indulging itself in a fair few horror staples, it worked hard on the overall unsettling feel, and less on fairground ride jumps. Another indie project, Tower22, appears to exploring similarly ways of roundly convincing us that everything is terribly, terribly wrong – take a look at the 10 month old but extremely impressive and increasingly terrifying trailer below, and then cross your gnarled fingers that its creator will finish and release this tale of dread and monstrosity inside a Russian towerblock (as designed by a German dev). But what starts looking a lot like City 17 ends up as something else entirely…
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Bloomin’ Elves: Dawn Of Fantasy

By Jim Rossignol on September 30th, 2011 at 10:45 am.


505 Games and Reverie World Studios are rather pleased with themselves for launching their fantasy MMORTS, Dawn Of Fantasy. A bit of a shame that no-one thought of a decent name for it, but at least it’s looking extremely bloomy pretty. I’m not really precisely clear how it works – I’m going to have to play it to find out! – but it apparently offers both a story-driven quests-based RTS type stuff, and also co-op and PvP modes. Yes, it could hardly be more generic in its setting – “elves, orcs, and men” – but since MMORTS games are so rare I think it might be worth investigating.

Launch trailer belooooow. I’m going to make some tea.
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Fallen Earth: Fate Of The World Tipping Point

By Adam Smith on September 30th, 2011 at 9:59 am.

If only someone had prevented this. I mean you. It's your fault. All of it.

Edited to correct pricing details – thanks for pointing it out, folks!

It’s been a while since I’ve played Fate of the World, the game that tasks you with saving the world from mankind and itself in a terrifyingly realistic fashion. Quinns wrote a fine summation of it here, summed up by the phrase “You find out you’re an idiot”, which is precisely what I found out when playing as well. And for a while I played it far too much, so that every news report of a real life catastrophe I read would make me roll my eyes at the futility of all possible solutions. It might be time to go back and give it another go with the release of Fate of the World: Tipping Point, which adds new scenarios, cards, features and UI enhancements. It’s available at a 20% discount at present and can be purchased either through Steam, GamersGate or direct from Red Redemption. Both Steam and GamersGate are currently offering large discounts to owners of the original. There’s even a trailer!

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Match 3 Elves: Might & Magic Clash Of Heroes

By Alec Meer on September 30th, 2011 at 9:48 am.

Nodes! Why did it have to be nodes?

The confusingly title-inverted Might and Magic Heroes VI will be with us very soon – I have review code right here, in fact – but also and already added to the endless and deathless M&M ranks is Might & Magic: Clash of Heroes, a resolution-embiggened port of the turn-based strategy/RPG/match 3 oddity that first showed up on Nintendo’s DS pocket-toy. It’s on sale now, and there’s also a demo. I took some crazed/amazed/irritated/bemused notes as I played through the demo (not the full game, which I can’t speak for), which I’ve now removed all (or most, anyway) of the grammatical abuse and typos from for you below.
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Mechin’ Good: Mechwarrior Details Approach

By Jim Rossignol on September 30th, 2011 at 8:28 am.

LASER LASER!
Blue has noticed that there have been some rumblings from Pirhana Games about their new Mechwarrior game. An announcement announcement! There’s already a bit of information on their site, including this: “Gamers will pilot a deadly BattleMech and use information warfare to dominate a dynamic-destructive urban battlefield. The game features include classic and new mechs from the BattleTech universe with persistent character development and plans for a single player campaign, as well as, co-op, and multiplayer gameplay.” You apparently play “a wayward nobleman” who ends up with a motive for revenge when his family are killed during a planetary invasion.

Worringly the site also runs with the headline “Not Your Father’s MechWarrior” which makes me sad because I am my own father. That said, the CG teaser which we first posted a couple of years ago (below) does look promising, and seems to get the plodding weapon-blastiness that is Mechwarrior.
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Kcalypso’d: Dungeons: The Dark Lord Demo

By Jim Rossignol on September 30th, 2011 at 8:12 am.


Dungeon-managing game Dungeons (which is definitely not a remake of Dungeon Keeper) has just received an new instalment. It’s called The Dark Lord, and there’s a demo of it here. Publisher Kalypso explain that for some reason the character is called Calypso: “Hone your evil skills as you play Calypso, the Dungeons Lord’s despicable ex-girlfriend, in three extensive tutorial levels before jumping into a single-player map from the game’s ‘Soul Survival’ mode. In Soul Survival, you play as the Dungeon Lord himself, as you race against the clock to steal soul energy from the hapless heroes who enter your cleverly crafted dungeons.”

We’ll try to take a look at the full game soon.

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Hands On With L.A. Noire On PC

By Andrew Smee on September 29th, 2011 at 9:30 pm.


We sent Agent Smee to study the case of the L.A. Noire port to PC. This is the detailed report he sent back. Having studied its contents, we have no reason to suspect foul play.

The notebook I carry around everywhere is an unreadable mess. Written in handwriting so poor I can barely sometimes decipher my own words, it’s a collection of incomprehensible interview notes, indecipherable idle thoughts, scrawled doodles, contact details inevitably copied down incorrectly and shopping lists written over one another in different coloured ink before being scribbled out. It’s a nightmare, is what I’m saying, so playing LA Noire in the presence of the hard-nosed Detective Cole Phelps turns out to be some kind of lurid personal fantasy. His notebook, you see, is beautiful. Meticulous, organised, copperplate writing, lifelike portraits and intricate still life pencil compositions, the perfect tool of organised life. It’s not exactly often I find myself jealous of fictional videogame characters, but boy howdy do I want to be able to organise a notebook as well as Phelps.

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