Firefall Devs Speak And Act Against SOPA

By Adam Smith on January 13th, 2012 at 4:26 pm.

Firefall developers Red 5 are going further than simply expressing their denunciation of the Stop Online Piracy Act (SOPA) in words. On January 18th, the studio will close the Firefall beta and website for 24 hours in a show of protest. More drastically, the developers are also refusing to show the extremely promising free-to-play multiplayer shooter at E3 this year because of the organiser’s support of SOPA. Commendable. More below.

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IGF Factor 2012: Frozen Synapse

By Alec Meer on January 13th, 2012 at 3:32 pm.

The crayon house is this year's Gary Barlow

In 2010, we ran a series of cheerful chats with (almost) all of the lovely indie developers whose PC games had been nominated as finalists in that year’s Independent Games Festival. In 2011, we forgot. In 2012, we haven’t forgotten. We’re the best! So, here’s the first: Ian Hardingham and Paul Taylor from Mode 7 Games, whose high-speed turn-based strategy game Frozen Synapse is in the running for both Excellence In Design and the Seamus McNally Grand Prize. Read on for what went right and wrong with their game, how they feel about their IGF rivals, what comes next and their answer to the most important question of all.

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Minecraft 1.1 And Much More For Mojang

By Adam Smith on January 13th, 2012 at 2:49 pm.

If numbers were always written in lava, mathematics would be more popular with youths.

This could be the year that Mojang stops meaning Minecraft and nothing but Minecraft. In an interview with Edge, CEO Carl Manneh says that there are two games in development that will be announced and possibly even be released as early as the first half of 2012. Minecraft creator Notch is working on one of these titles, having stepped back from lead development of his blocky baby. By my calculations – and keep in mind I haven’t checked in some time – it’s the first half of 2012 right now so that’s very exciting indeed. There is mention of a third title in the works, although that seems to be a more distant promise. Despite being released last year, Minecraft isn’t done either, far from it in fact. Update 1.1 landed yesterday and while I could tell you what it adds,there’s a funny video to do that for me.

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It’s: The Quite Important RPS Survey 2012!

By Jim Rossignol on January 13th, 2012 at 1:57 pm.

Surveyors! Do you see?
UPDATE: That’s enough responses, thanks! Survey finished.

Hello there. Once a year (although not last year, for some reason) we must ask you to help us with knowing stuff about who reads RPS. Hence, the quite important survey. This vital data is fed into the vast computer which controls the internet and the monster is thus soothed, stopping it from rising up in a frenzy of electronic tentacles and destroying the Earth for another year. Also, it helps with our hard-working gentleman being able to secure advertising and therefore keep operating the site! For both these incredible reasons it is quite important that you fill out the survey here, please. It’s so important that I am asking you do it immediately, no matter how important whatever else you might be doing on the internet actually is. Doing so will also secure our love. And that’s what’s really important about PC gaming, isn’t it?

I thought so.

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The Flare Path: Is Semi Literate

By Tim Stone on January 13th, 2012 at 12:57 pm.

From this day forth The Flare Path Foxer will be at the end rather than the beginning.

It’s dawn and it’s raining cats and dogs. You are barrelling down the M3 in your uninsured Vauxhall Inquisitor when you see a huddled figure, arm outstretched, standing by the roadside. The figure is holding a scrap of cardboard scrawled with the words EURO TRUCK SIMULATOR 2, RIGS OF RODS, and BATTLE OF BRITAIN 2. You can stop and pick-up this drenched wayfarer (Click where it says ‘Read the rest of this entry’) knowing that his conversation might turn out to be as soggy as his sign, or you can speed past, purposely averting your gaze from those pleading puppy-dog eyes. Which is it to be? Read the rest of this entry »

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Elaborate Candy Delivery: Cut The Rope

By Adam Smith on January 13th, 2012 at 12:33 pm.

The title should really be cut SOME ropes in a specific sequence

iOS physics puzzler Cut The Rope is a game about feeding candy to a little monster called Om Nom that people kept describing to me as ‘cute’ and ‘charming’. Naturally, this caused me to sneer and make a noise that sounded very much like ‘pfneurr’ while wafting their words away as if they were a lingering odour. When I actually played it during a long train journey I was, just as naturally, charmed and delighted, so it’s only right that I now tell other people how lovely it is, especially since it has been ported from iOS and a cut-down version can be played via a web browser. More info below.

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Radian Games Launch Four Games At Once

By Jim Rossignol on January 13th, 2012 at 12:03 pm.


Radian Games are doing a bit of showing off in converting their games to PC and Mac, I think, because they’re release four of them at once on January 24th, basically setting up their own bundle in the process. The $10 bundle includes Inferno+, Ballistic, Slydris, Fireball, and a tech demo. AND he’s giving a slice of the money to charity. AND the games are all fairly entertaining. AND there’s a slightly more expensive version that includes Super Crossfire. AND it’s Friday! Hooray!

“Quadtastic” and Super Crossfire trailer below. (Cheers, Lewie.)
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EA Demos To Unlock Items In Other Games

By Jim Rossignol on January 13th, 2012 at 11:31 am.


You know, I didn’t bat an eyelid at the Mass Effect/Dragon Age pre-order crossover stuff, because it seemed like a random lark within Bioware games. Not so! And not limited to the preemptory pounds, either. EA look like they’re going to try the cross-pollinatory approach across a bunch of their other games, too, starting with Mass Effect and Kingdoms Of Amalur demos. We mentioned this briefly yesterday, but there’s now a video (below) detailing precisely what you’d be getting for playing either game’s demo in the other game. This could be some clever meta-commentary on how trad sci-fi and fantasy settings are basically two sides of the same coin, of it could be a mad marketing ploy dreamt up to shift more units: YOU DECIDE!
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Hot As Hell: Wargame European Escalation

By Adam Smith on January 13th, 2012 at 11:01 am.

the cold war is now the most action-packed war ever

If the cold war had turned into a European land war it would have been an impressive kerfuffle, at least according to Wargame: European Escalation from R.U.S.E. creators Eugen Systems. It’s probably acceptable to sit back and enjoy the spectacle since none of this is actually happening, and what a spectacle it is. Hundreds of infantrymen rushing down hills, tanks smashing their way through obstacles, and all kinds of long range and air-based support raining down fire from above. I’m officially Very Excited Indeed about playing this. Perhaps you will be too when you see the latest trailer, which resides below.

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Muse Games Explain Guns Of Icarus Online

By Jim Rossignol on January 13th, 2012 at 10:42 am.


One of the more esoteric projects on the horizon is an MMO by Muse games called Guns Of Icarus Online. It’s an MMO about Steampunk airship combat in a ruined world. Yes, that’s a popular theme around these parts so I thought I’d have a chat with Muse about what they were up to. Howard Tsao answered my questions.
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The Skies Clear for STALKER 2

By Alec Meer on January 13th, 2012 at 10:14 am.

The screenshot-based 'light in the darkness' metaphors will continue unabated

The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.” That makes me extremely happy too. That’s the official line from GSC, although it’s not quite as simple as that. Speaking to Edge, the studio’s Oleg Yavorsky reveals that “We are still in the process of seeking funding to back up the project. We are hopeful things turn out well eventually.” Which still sounds pretty precarious, but given the situation last month was that the studio and the game were flat-out closing down, it’s still a good day for Stalker fans.

Let’s hope they find a funder in time. Anyone got a few million bucks to spare? Notch, are you reading this? Alternatively, have I got any long-lost billionaire uncles who’ve been waiting for an excuse to get in touch with me?

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Jagged Alliance Releases Feb, With Fog?

By Adam Smith on January 13th, 2012 at 9:29 am.

Thanks to the pestering of the community, this will all be covered in fog soon. Hurrah!

Edit: the fog of war info is conflicting and murky. Clarity is being sought.

If you read my earlier impressions of Jagged Alliance: Back In Action, you may have noticed that there was no release date listed. February 9th is the day the game will unlock on Steam and today, news comes that February 14th will see a US retail launch, with information on boxed versions in other territories to follow. Games in boxes! How quaint. Don’t leave though, because release dates are as nothing next to the news that fog of war may be present in the game.

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Operation Raccoon City Gameplay Footage

By Adam Smith on January 12th, 2012 at 8:19 pm.

Head like a head with a hole in it

This feels like an inundation of Resident Evil footage but the trailer that is but two days old didn’t contain any actual gameplay, and Capcom have decided to release a video today that is entirely made up of just such action, making it infinitely more interesting. Hectic monster-shooting, defending and escorting is on the cards. In fact, it looks far more hectic than just about anything else I’ve seen today, although, as always, I’ve been playing turn-based strategy games since I woke up so may not be the best gauge for hecticosity. Judge with your own eyes and mind.

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