Man Down: COD Elite PC Delayed

By Alec Meer on November 4th, 2011 at 5:14 pm.

 No sir, wearing a wetsuit does not classify you as 'elite.'

Elite, the social network/video-making/DLC-flogging wrapper for Call of Duty due to launch with Contemporary Fighting Techniques 3 next week, won’t be turning up on PC at the same time as the game itself. Why? It’s because you’re so insecure. And so you should be, with that nose. Oh, sorry, I’ve got it wrong – it’s because the devs think the PC’s insecure. That’s not an insult, calm down. They’re just worried about cheaters hacking the system: the precious statistics must be protected!
Read the rest of this entry »

, , .

61 Comments »

Wot I Think: InMomentum

By Alec Meer on November 4th, 2011 at 4:47 pm.

Doooooooooooooooooooooom

Digital Arrow’s free-running racing/jumping game arrived on Steam earlier this week. We sent our least suitable candidate to try and master its high-speed abstract world – and he failed. But he can at least tell you what he made of it.

Haha, I am really bad at this.Really bad. I’m the kind of guy who, when making a model aeroplane as a child, pretty much just mashed everything into one ball of plastic and glue then optimistically stuck a wing on either side, so I am so very poorly suited to a game as exacting of control as Digital Arrow’s first-person racer/platformer InMomentum. I can feel improvement and tell how I would attain more of it, but it would take me years of training to break this game’s back. On the other hand, my cack-handedness means those momentd where I do get it right, where my hands somehow tap out the right actions and the right time and my addled takes note of what’s approaching then forms plans on how to tackle it, are all the more glorious. InMomentum is built to reward getting it right, and not in the torrent of numbers and messages about unlocks that have come to characterise so many contemporary games, but in flinging you sky-high at rapid speed as a world of cuboid colours floods the screen beneath you. You have done well, and you know it.
Read the rest of this entry »

, , , .

44 Comments »

Bang To Bytes: Explodemon!

By Adam Smith on November 4th, 2011 at 1:57 pm.

My eyes are failing. For a moment, I thought he was flipping the bird at the dark Satanic mills

Deliberate spontaneous combustion would be an incredibly useful tool, provided one could survive the ensuing explosion and that it caused significant propulsion in a direction of choice. Jolly good news for the star of Explodemon! who has such powers and is therefore able to navigate the obstacle-laden levels in which he finds himself. The game is available now, after a prolonged vacation in PSN country, and looks like a cross between Megaman and Splosion Man. There’s an interesting piece on the latter similarity here, and a bright and boomy trailer below.

Read the rest of this entry »

, , , .

16 Comments »

Will Wright Is A “BAFTA Guru”

By Jim Rossignol on November 4th, 2011 at 1:24 pm.

Be inspired, or else.
The British Academy of Film and Television Arts doesn’t just hand out awards these days, it’s also about trying to inspire people to be excellent in the first place. (It is very much the austere British charity version of Bill & Ted’s philosophy.) To help do this they’ve created BAFTA Guru, which gets successful arts types to talk about their work. Most recently the focus on videogames has been turned up, and BAFTA now send word that their games-focused mini-site now hosts videos from Will Wright, David Braben, Peter Molyneux, and others, all talking about things that interest and inspire them in their work. BAFTA says all this is set to expand, and report that “in the New Year users will be able to upload their own content to the site to discuss with others.”

To celebrate this BAFTA have released a (very) brief clip of Will Wright talking about videogame addiction, which you can see below.
Read the rest of this entry »

, , .

18 Comments »

Impressions: Afterfall: InSanity

By Adam Smith on November 4th, 2011 at 11:59 am.

Is that the most awesomely right angled kick in history or do my eyes deceive me?

Afterfall: InSanity is an independently developed, Unreal powered third person action-horror game. It’s available to preorder for a mere $1 at the moment, but unless 9,980,000 more copies are sold before release on November 25th you’ll rather dubiously end up paying the full amount of $33.90. I’m not making that massive figure up by the way, though I am rounding it to the nearest 10,000. The $1 will go to charity at least. So, fancy donating some money? Good on you. There’s loads of charities out there. But I’m here to tell you about the game.

Read the rest of this entry »

, , , , .

52 Comments »

Review Score Controversies: A Guide

By Alec Meer on November 4th, 2011 at 11:00 am.

.

189 Comments »

Impressions: LOTR War In The North

By Alec Meer on November 4th, 2011 at 10:25 am.

Snowblind’s orc-biffer was released in the US yesterday and is cruelly and pointlessly withheld from the UK until November 25th. Nonetheless, a couple of weeks ago I had a crack at a level from late in the game, in addition to more recently trying the demo on OnLive. So here’s a quick primer on what to expect from the hacky-slashy fantasy game. I’ll try not to spoil the climactic battle against Mecha-Tolkien for you.
Read the rest of this entry »

, , , , .

38 Comments »

Watered Down: Anno 2070 Gets A Demo

By Jim Rossignol on November 4th, 2011 at 10:11 am.

Something's up with that dam...
Hot on the heels of my Anno 2070 ramblings from last night comes a demo for the game, so you can produce ramblings of your own! You can get it in various languages here. It apparently contains the first two missions of the campaign, which should at least show you how it plays to some extent. Go take a look…

, , , , .

38 Comments »

DICE Claim Lag Fix And Promise More

By Jim Rossignol on November 4th, 2011 at 10:04 am.

They need to fix it so there are more explosions.
The Battlefield blog has some details on what DICE have fixed or are planning to fix. The quick match thing will be improved (ie made any use at all), squad functionality is to be addressed, and apparently the worst of the lag issues has already been issued a fix: “Some users are experiencing lag and rubber banding, mostly tied to Conquest mode on Tehran Highway and Caspian Border. This was due to a bug in the network code that has been identified and eliminated in today’s console server patch, resulting in a big improvement in these cases. For PC, this issue was improved in an earlier server patch.” I was still rubber-banding on Caspian Border at 10pm last night, so I am still a bit sceptical as to whether this has definitely been “fixed”.

, , .

60 Comments »

Talking And Stalking – Hitman: Absolution

By Adam Smith on November 4th, 2011 at 9:29 am.

This is some atmospheric stuff. Lightning.

When I witnessed a playthrough of Hitman: Absolution I expressed my concern that there was more murder than assassination and that the level shown looked rather linear. I was fully aware that what was on display may not be representative of the actual hits in the game, showing barcoded-billiard-bonce on the run rather than in his more usual mode of calmly calculated cash-for-cadaver commerce. Here then is another view of the same level, with commentary from game director Tore Blystad and gameplay director Christian Elverdam, as a counterpoint to some of my queries and doubts.

Read the rest of this entry »

, , .

46 Comments »

Fatshark Are Making Krater

By Jim Rossignol on November 4th, 2011 at 8:33 am.

Boozetown!
Swedish devs Fatshark have announced that they are making an action RPG called Krater. The game will arrive at some point in 2012 and is set in a post-apocalyptic world that features, well, a crater. Fatshark explain a little bit about the game, saying that “the base pillars are crafting, exploration and consequence.” Exploration, eh? We’ll see about that, I suppose. They also claim that “the innovative control setup allows you to effectively command a party of three characters simultaneously.”

There’s a video with Fatshark’s Martin Wahlund talking about the game in a bit more detail below. (Via Blue.)
Read the rest of this entry »

, .

52 Comments »

Eco Worrier: Hands On With Anno 2070

By Jim Rossignol on November 3rd, 2011 at 9:27 pm.

The fiction works! The world is all sea.
Blue Byte’s futuristic take on their competitive trading and town-building series, Anno 2070, is just a couple of weeks away, and I’ve had a chance to play with some of the sandbox elements of the game to get a taste of it. Head below for some thoughts on this near-future near-strategy! Or don’t. YOU DECIDE.
Read the rest of this entry »

, , , .

65 Comments »

Ridge Racer Unbounded Destroys Cities

By Jim Rossignol on November 3rd, 2011 at 5:30 pm.

Cars: famously territorial animals.
User-generated tracks and cars fighting or something: Ridge Racer Unbounded! I didn’t realise this about the new Ridge Racer game, but fortunately Namco’s press release guy was standing right here in the internet: “With the new sophisticated City Creator, fans can easily create an unlimited number of tracks and share them with their friends for limitless replay value,” he says. Thanks, Namco guy! Anything else? “Domination Race encourages players to destroy everything in sight including rival cars, the environment and other traffic on the road.” Cars destroying the environment, eh? A lesson there for us all. Mm.

Strange promotional video below!
Read the rest of this entry »

, .

28 Comments »