Red Augustra: Heroes Of Stalingrad Dated

By Alec Meer on June 22nd, 2011 at 9:51 am.

Wait, where's the cellist?

Red Orchestra 2: Heroes of Stalingrad – first it had a name, then it had some screenshots, then it had some videos and now it has a release date. And so the cosmic ballet continues. Tripwire’s next commercial take on the masterfully dour World War 2 mod-gone-pro has been in the offing for a good few years, but now? Now it’s only months away. To war, gentlemen. Well, nearly.
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Shake It, Maybe: Duke Nukem Foreveryone

By Jim Rossignol on June 22nd, 2011 at 9:43 am.

Boss boss, man. Bossman.
Well, the demo at least, which is now on Steam. Duke Nukem Forever, in case you’ve not heard of it, is the sequel to popular 1996-shooter, Duke Nukem 3D. The sequel was originally developed by 3D Realms, and then, later by another like-minded Dallas-based studio, Gearbox Software. The game charts the adventures of Duke Nukem (who is not actually a duke, as far as my research is able to determine) as he attempts to fight space-aliens, pig-men, and to rescue sexy ladies from certain unpleasantness. The demo is a sampler of Duke’s comedy-action delights, previously only available to people who previously pre-ordered the game, maybe, or bought Borderlands or something. I dunno. Whatever.

Good morning, by the way, Internet.

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City of Heroes: Freedom, Man

By Brendan Caldwell on June 21st, 2011 at 6:35 pm.

Freeeeeeeedommmmmm!
Well, looks like later in the year City of Heroes is going to be free-to-play-until-you-are-overcome-by-hat-greed, according to Paragon Studios and NCSoft. They’re calling it City of Heroes Freedom and it’s set to contain all the content garnered from the 20 expansions to the game thus far. The free account will let you biff and kerpow until level 50 and give you access to all Hero and Villain zones but as ever those willing to subscribe will get “exclusive VIP benefits, content and services.”
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Eyes On: BioShock – Infinite

By Dan Grill on June 21st, 2011 at 5:00 pm.

More colourful birds in games: NOW.

We sent Dan Griliopoulos to take a look at BioShock: Infinite. It might have broken him. That’s the explanation we have for the opening story. But read on for a super-detailed preview of the third BioShock game, and why Dan suspects it’s going to be rather good.

Read the rest of our BioShock Infinite preview…

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Update: Alleged LulzSec Suspect Arrested

By Alec Meer on June 21st, 2011 at 4:27 pm.


Update 3: Lulzsec, still very much active on Twitter, are denying that the arrested man is one of their members, though rumour is he did help run their IRC channel.

Update 2: Now the BBC are saying that the 19-year-old hacker arrested has been named by locals of Wickford as Ryan Cleary. The same Ryan Cleary who was embroiled in a spat with Anonymous over their “leadership”structure and operations against Sony. It was thought Cleary had created a splinter group from Anonymous but whether or not that group is Lulzsec isn’t known.
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Terraria To Give Gravity The Boot

By Brendan Caldwell on June 21st, 2011 at 4:15 pm.

You know what they say: 'Hit it with a stick.'
That’s what Terraria has been missing all this time – anti-gravity boots. Of course! How could we all be so blind? Walking around on the floor with a pair of regular shoes, like a pleb. So set in our small-minded ways. Well, you’d better get in on this. You know what they say: “Upright is uptight.” You don’t want to be uptight, do you? I didn’t think so. Best go below and watch the trailer for update 1.0.5, wherein you will see more delights, including Hellfire Arrows, the Dark Lance and some hints at some kind of alchemy business.
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Worth Exploring: Indie Adventure Kairo

By John Walker on June 21st, 2011 at 2:55 pm.

There really aren't enough games bold enough to be this interesting-looking.

Sometimes it’s just good to wander around, slightly confused. I should declare my interests here: I wander around confused most of the time. I’m in fact President of the Wandering Around Confused Organisation (WACO), a body of people who spend most of their days wondering how they got wherever they are, and how on Earth they’re going to get home. The only problem with my daily version of this endeavour is the lack of puzzles. Indie adventure Kairo puts this right. It’s worth a look.

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Nice Dwarf, But Is It Art?

By Brendan Caldwell on June 21st, 2011 at 2:19 pm.

This is how Frodo should've travelled.

Crikey. This man is travelling 2000 miles in a box at the beginning of next month and the only thing he says he will do while inside is play Lord of the Rings Online. Jordan Wayne Long is a performance and video artist who, from July 7, plans to travel from a town called Bald Knob (hehe) in Arkansas to Portland, Oregon in a specially designed crate. That’s across seven states. In a box. Playing LOTRO.

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Batman’s Pet Boy In Arkham 2

By Alec Meer on June 21st, 2011 at 1:30 pm.

His nipples seem far too close together. Or maybe... mine are too far apart? Oh god, now I'm all self-concious

And here was I thinking that all the non-comics Batman spin-offs were doing their damndest to pretend that the dark knight detective wasn’t in the habit of dragging a boy along to his late-night soirees with angry street thugs. Robin has been resolutely absent from Christopher Nolan’s Batman movies and went without mention in the solid, tight Arkham Asylum. But the Boy Wonder has found his way into upcoming sequel Batman: Arkham City after all. How’re they going to reconcile the wee lad’s bright costume and cheery demeanour with something so grim? Let’s take a look…
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First Look: Serious Sam Double D

By John Walker on June 21st, 2011 at 1:05 pm.

That's quite a big monkey.

There’s a lovely promotional initiative taking place for Serious Sam 3. Quintin brought news of it back in March. A few indie developers, whose games Devolver and Croteam enjoy, have been asked to make a game in their own style set in the Serious Sam universe. I’ve had a chance to see one of them running – Serious Sam Double D from Mommy’s Best Games. Vuvuzelators, chimp amputees and gun stacking within.

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First Look – Aliens: Colonial Marines

By Dan Grill on June 21st, 2011 at 12:00 pm.


When I was over at Heatwave earlier in the year, checking out Gods & Heroes, a huge bug cropped up during Scrum. The team stopped gabbing. The silence of clever people racking their brains filled the room. From the back came a lone grunt, followed by “nuke the site from orbit. It’s the only way to be sure.” That’s how pervasive Aliens is, especially in games. The movie was fundamentally different from its subtle, stealthy predecessor Alien, owing more to Robert Heinlein’s book “Starship Troopers” or Night of the Living Dead, than Giger’s disturbingly sexual xenomorph. “It’s the game I’ve been ripping off my whole career” says the effusive and ubiquitous Randy Pitchford of Gearbox, demoing Aliens: Colonial Marines, “we put facehuggers in Duke Nukem 3D and working on the Half-Life series with its head-crabs and when we helped Microsoft bring Halo to PC, there’s the dropships and the sergeant is basically Apone. Yet we’ve never had a sincere, true sequel to it in videogame form”.

Apart from Rebellion’s amazing first attempt at Aliens versus Predator, I have to add.
Read the rest of our Aliens Colonial Marines preview…

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Duke Nukem’s Awkward PR Fallout

By Alec Meer on June 21st, 2011 at 11:30 am.

No kissing and making up here, eh? Oh god, hang on - those are sisters. EW

Come the first breaking of news that the Redner Group, a US PR firm representing 2K Games, had publicly announced that “Too many went too far with their [Duke Nukem Forever] reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom”, the glacial RPS hivemind elected not to post about it. An unfortunate spat involving a PR firm and sites from another country: no need to seek drama from such a thing. But now it’s rolling on – despite a public apology, 2K dropped Redner and announced as such on Twitter, adding that “We maintain a mutually respectful relationship with the press and will continue to do so. We don’t condone The Redner Group’s actions at all.” This then led to Eurogamer revealing that they’d been “blacklisted” by 2K themselves (EG chose not to say why), something that “seems to be standard practice.” Blimey.

Then, after a few days of silence, Redner boss Jim Redner last night cropped up on Wired defending and clarifying his outburst – plus claiming that a journalist who went ‘too far’ should “have to pay for his actions.”
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Ocarina of Mine: Zelda Adventure

By Brendan Caldwell on June 21st, 2011 at 10:53 am.

How I Learned to Stop Worrying and Love the Bone
Legend of Zelda Minecraft! GameInformer gameinforms us that Minecraft modders Gary520 and Spirale have been working on a Zelda mod that is as close to a proper game as anything yet made in Notch’s blocky world. The trailer after the jump promises familiar locations, eight dungeons, over 10 hours of play and 20 weapons. There’s even a shield for batting away baddies.

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