Die Bard: Haiku Hero

By Kieron Gillen on September 15th, 2010 at 1:57 pm.

I'm next for the Laureate, me

I’m sure that everyone will agree, what we were hoping the man behind the blistering Boss Rush would do next would be a game about making haikus. Our hopes are answered. Haiku Hero basically challenges you to make haikus (Three-line poems in a 5, 7, 5 sylables structure – English Teacher Ed) against a time limit. To make it trickier, as you turn up the difficulty level, it sets limits – like having it rhyme, include set words or only have words with a certain number of syllables. Here’s Chris Cornell’s designers notes. “Since it has already lead to one of my playtesters filling my inbox with Cthulhu-themed haikus for a week, I consider it a win,” he informs me, “I’ve decided that this subgenre should be officially called “Haiku-hlus”. Inform the authorities!” Consider the authorities informed. Go get poetositing, gaming sorts!

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Talker: Call Of PripChat

By RPS on September 15th, 2010 at 12:03 pm.


Having grabbed some mods and restarted Call Of Pripyat, it turned out that both Jim and Alec were playing through this most recent Stalker title at the same time. It seemed logical, therefore, to have a bit of a chat about the game. Earlier this year Jim had called it “one of the most interesting shooters we’re going to see in 2010”, but does that still hold up? And what about those mods? Let’s see what the chaps said, below.
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Mod News: V2.1

By Lewis Denby on September 15th, 2010 at 11:18 am.


It’s been a particularly updatey week in mods over the last seven days. There’s a grand and spectacular total of four great mods pushed forwards into new versions, as well as splendid news from around the scene, all waiting below the jump.
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Foot-to-ball: Pro Evolution Soccer 2011 Demo

By Kieron Gillen on September 15th, 2010 at 10:00 am.

The men gathered in the enormous stadium to stare at the tiny pig.

Fans of demos of football games are in for a treat today. The rapture is happening, and it seems that the whole 10 commandments things was just some stuff Moses made up for a bet and the real thing that gets you eternal life in the kingdom of Heaven is playing foot-to-ball demos. Until you ascend into the sky, you can pass the time playing the new demo for Pro Evolution Soccer 2011, which allows to play AI or local multiplayer, with four teams, arranged into two pairs. Barcelona vs Bayern Munich and Copa Libertadores vs Chivas Guadalajara. At least, I think that’s what they mean. They say “Chivas Guadalajara and Internacional” and that confuses me. Why can’t all games be about orcs? Non-foot-to-ball players may think download and playing would be a good way to get into Heaven, but – no – it’s too late for us now. Still, as we wait to die, we can sit and watch some footage…
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A Quick Question: LAN Gaming

By Jim Rossignol on September 15th, 2010 at 9:49 am.


Are any of you lot LAN attendees? You know, when you use shorter tubes than the ones the internet is made of to link your PCs? That’s a question we would rather like an answer to. Please formalise your response to this excellent query via the polling system below.
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Neatly Trimmed: The Undergarden

By Jim Rossignol on September 15th, 2010 at 8:52 am.

Probably not a euphemism.
Vitamin G and Atari have announced their intriguing puzzle-platformer, The Undergarden. Here’s what they say about it: “The UnderGarden is a casual zen-like game that challenges players to explore beautiful underground caverns filled with strange life forms, physics based puzzles and plenty of hidden secrets. The world comes alive and music evolves as players get deeper into the world of The UnderGarden.” There’s shades of Aquaria here, and even Blueberry Garden, but it looks to be very much its own game. The Undergarden will appear “this winter” at the handsome price of $9.99. Lovely trailer below. Ah.

Wasn’t that a gentle way to start the day?
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Sequential First Part: The Sacrifice Comic

By Kieron Gillen on September 15th, 2010 at 8:47 am.

Thank you, Zoe, for not having an umlaut. That's very annoying.

The first part of the previously announced Left 4 Dead comic is out. It’s coming out in four weekly parts, leading up to the release of the actual The Sacrifice pack. It’s also a hefty creature. The first part is over forty-pages, so the whole thing should be getting on for 160 and actually includes details to the background of the plague itself. It’s also drawn my Michael Avon Oeming, who’s a fantastic visual storyteller and worth looking at generally. I especially like the BLAM! apocalypse. If you want to investigate further, I’ll suggest the first Powers trade. Anyway, you can read the first part of The Sacrifice here. Go! do so!

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Aieeeeeeeeee War: Arcen Games In Pain

By Alec Meer on September 14th, 2010 at 7:45 pm.

Tricky to know how best to approach this kind of thing, but quite frankly just getting on with it is only sensible. What’s happened is that Arcen Games, who make awesomely clever strategy games such as AI War – the source of the ‘Quinns doesn’t have enough iron meta-gag’ and a much-loved AAR that we hope to reboot in the not too distant – and the smart casual title Tidalis, are struggling to make ends meet.

Like, really properly actually horribly struggling. “To put it bluntly and briefly, at present we’re only bringing in about one half of the minimum money we need to survive as a company,” quoth bossguy Chris Park. Help them.
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Virtu-o-Purse: Valve’s Confusing Steam Wallet

By Alec Meer on September 14th, 2010 at 7:28 pm.

Don't pretend you don't wish you owned this purse, macho man

Do you like spending money? Yeah? Well, how about spending it without actually getting something in return? At least not right away. That’s the ethos behind Valve’s new Steam Wallet, which means you can lob cash into a virtualised account to use at a later date. Pay as you go gaming, essentially – put the money in now, spend it later. I’m a little lost as to the use of it (and the general inter-RPS response has been ‘guh?’), but possibly that’s because I’m a horrible middleclass pigdog who only buys games as and when he can afford them.
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Interview: Chris Taylor On Dungeon Siege 3

By Quintin Smith on September 14th, 2010 at 5:50 pm.

He's imagining you naked, you know.

This was a good one. When I met up with Chris Taylor (of Gas Powered Games and Supreme Commander fame) at GamesCom for my Dungeon Siege 3 interview, it was our respective last days of the convention. My body felt like a trashed and soon-to-be-demolished building, and Taylor was engaged in some kind of mental wrestling match with a hangover. To make matters more awesome, most of Dungeon Siege 3 was (and still is) under wraps, so we quickly moved on to talking about riches and success, and what that meant for game developers. Have a read after the jump.
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RPS Poll: The EG Expo — Are You Going?

By Kieron Gillen on September 14th, 2010 at 3:45 pm.

As we’ve been thinking about the Indie Arcade, the hivemind’s thoughts wandered to the whole issue of the Expo. We’ll probably be there for a bit. I suspect a load of you lot will be too. We should try and do something, or at least create an easy way for everyone to meet up. Or just select a suitable nearby pub as the RPS CON PUB for people to gather at. So, to try and get an idea about the possibility of this, there’s some polls below to try and get a sense of your interest in such things…

EDIT: Right! New polls! Which should work properly and allow everyone to re-vote. GO!
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Combat Mission: Afghanistan + Demo

By Kieron Gillen on September 14th, 2010 at 3:00 pm.

His friends loathed him for his pretentious hat-wearing. 'Oh, you think you're so different, with your hat. And RPG.'

These masters of military strategy appear to have snuck up on us and delivered a surprise attack. We’re onto them now. The new stand-alone Combat Mission game – Combat Mission: Afghanistan – is available to buy now. It’s Battlefront’s first collaboration with a third-party studio, and consists of a couple of campaigns, with another ten standalone maps and a mission creator. There’s a demo available now, which comes with demo-unique two missions, so is probably worth downloading even if you’re already buying. It also features the full level editor, meaning you can play around, but just not save. They’ve also entered a VIDEO FRENZY. Six (count ‘em!) videos follow…
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RPS, EG Expo, And The Indie Games Arcade

By Jim Rossignol on September 14th, 2010 at 1:50 pm.


The Eurogamer Expo is taking place at Earls Court in London from 1st-3rd October. One of the enticements there will be the Indie Games Arcade, organised by indie champions Pixel-Lab. They invited submissions for the expo, as we reported here. Those have now been boiled down to a shortlist, which I’ve posted below. Expo attendees will be able to play a demonstration version of each of those games at the show. Also, splendidly, Pixel-Lab’s David Hayward has invited the Rock, Paper, Shotgun team to be the judges of the best game at the arcade, which will win its own special award. So, indie games, we will be judging you. Even more than normal.
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