Reaping The Benefits: Darksiders 2 Preview

By Quintin Smith on July 26th, 2011 at 3:06 pm.

Their big front teeth are each the size of a human
Death, the second horseman (and hoarse man) of the Apocalypse is locked in battle with an enormous beetle. Deftly rolling out of the way of its charge attack with an agility never showcased by War in the first game, Death promptly delivers a series of all-business, blink-and-you’ll-miss-’em slashes with his scythe. And what should come tumbling out from the beetle? Viscous, nightshade-coloured ichor? No. Numbers. For Darksiders 2, Vigil are taking the first game’s paltry handful of RPG elements and pushing them as hard as they can.
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Edge Of Our Seats: The Return Of Dr Langdell

By John Walker on July 26th, 2011 at 1:57 pm.

The circus is back in town.

A good morning is a morning that begins with an email from Tim Langdell. The lone gunman behind EDGE Games, and all the various EDGE-based products and games he has or has not released, has got in touch with RPS to put the record straight, to claim that everything he did was Future Publishing’s fault, and to call the judge who recently ruled against him “gullible”.

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Czech Veterans Form New Studio, Warhorse

By Jim Rossignol on July 26th, 2011 at 1:41 pm.


There are occasions when a studio forms and you just know that we’re going to be writing more about them in the near future. This is one such happening: veterans of 2K Czech and Bohemia have come together to form Warhorse Studios. Games under the collective belt of this team include Mafia, Mafia II, Arma, Arma II, UFO: Aftermath, and Hidden & Dangerous. The team is apparently working on an RPG project which they describe as follows: “There is a common thread running through our previous games: open worlds, strong storyline and, last but not least, realistic design. We can proudly say that the games Mafia and Operation Flashpoint were the vanguard of this approach and millions of players worldwide clearly share our view. Even if our new project is different in many respects, it is a game that is not going to disappoint fans of open realistic worlds and quality stories. We are positive we are not making this game for ourselves only but for you as well.” And given the name, and art, I think we can expect a medieval setting.

Needless to say, we’ve got in touch to find out more. Watch this space.

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Super Meat Boy’s Cryptic Follow-Up

By Alec Meer on July 26th, 2011 at 1:03 pm.

What will the next game from Super Meat Boy creators Team Meat be? Well, it probably won’t be a Super Meat Boy sequel, going on their earlier comments. But it does, apparently, have something to do with one, some or all of these things: stabbing, cardboard, cats, trolls, teabagging, ninja sais, Benny Hill.
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Mining 101: Learn To Play Dwarf Fortress

By Alec Meer on July 26th, 2011 at 12:18 pm.

He's happy. You can be happy too!

Dwarf Fortress is, in so many ways, the very apex of PC gaming. It is its alpha and omega, the first and the last, the beginning and the end. It’s almost impossible to imagine another game ever approaching its scope, complexity and cold brutality. We should worship at its all-knowing feet. Of course, 99% of us will never be able to play the bloody thing, thanks to it having history’s most obtuse control-set. Help is at hand, in the form of a free online class.
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Fresh SW:TOR Video Contains Pith, Sith

By Jim Rossignol on July 26th, 2011 at 11:21 am.


You think you have had enough of The Old Republic news? WE ARE JUST GETTING STARTED. By the end of the year you’ll actually have had your childhood memories replaced by SW:TOR marketing materials, and the world will seem a better place for it. The latest cocktail of sparkling hype-juice to be pumped energetically from the info-nozzle of Lucas/EA/Bioware is the Join The Fight trailer (below), which shows the various character classes strutting their talent trees. Each class has a pithy line and a bit of fighty to illustrate their unique appeal. Off-screen, however, it’s my suspicion that the Sith Warrior looks at the Imperial Agent and says “Lol, nerd.”

Go take a look.
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Analyst Breaks Satire Barrier, Become Parody

By Jim Rossignol on July 26th, 2011 at 10:59 am.

Team Bondi, yesterday
Excitable Wedbush Securities analyst Michael Pachter – who is allowed to comment on the games industry for some reason – has been talking about crunch time at development studios. Here’s what he said (via Industry Gamers): “The cool thing about this industry is, if you’re good, you’ll make a ton of money. I just don’t have a whole lot of sympathy for people who say ‘I worked for such-and-such, and I didn’t get paid, and that’s not fair’. If you want to be an hourly employee, go build automobiles, and what will happen is they’ll close down your autoplant some day and you’ll be out of work.”

Uh-huh.
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It’s Alive: Dead Cyborg

By Jim Rossignol on July 26th, 2011 at 8:59 am.


Indie first-person adventure game Dead Cyborg has seen creator Endre Barath release its first episode on a pay-what-you-want basis, and you can get it here. The game is apparently a mixture of FPS exploration and text adventure, and Barath thinks this first episode should last you 2-3 hours. It’s looking like a remarkably accomplished labour of love for the developer, so it’s worth taking a look.

I’ve posted the trailer below, so you can get a taste of what it’s like.
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Earthshattering Shock: From Dust PC Delayed

By John Walker on July 25th, 2011 at 8:09 pm.

TA-DA!

Get ready to fall off your chair, and probably through the floor itself, with shock. From Dust, the new game from Eric “Another World” Chahi, was due out from Ubisoft on Wednesday this week. But would you just flipping believe it – Green Man Gaming are reporting that at the very last moment it seems the PC version only has being delayed!

Climb back up, calm yourself down. I know. It’s too much. Of all people, who would have thought Ubi could be the ones to suddenly delay the PC version of a game at the eleventh hour, like they did with Call Of Juarez: The Cartel last week. And others of their games in the last couple of years.

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BioWare: SW:TOR Will Still Be Going In 2025

By John Walker on July 25th, 2011 at 4:15 pm.

He'll be so old by then.

Every MMO developer likes to think that their game will last longer than the norm. That norm, for AAA Western MMOs, is growing increasingly brief. Which makes BioWare’s ambitions for Star Wars: The Old Republic, impressively bold. Discussing what their game will be doing in 2025 requires the sort of cajones that can only impress us into believing them. That’s what Eurogamer reported that Darth Hater reported.

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Interview: Carmageddon’s Comeback

By Alec Meer on July 25th, 2011 at 3:25 pm.

I was a typically world-hating, violence-lovin’ teenager during the early 1990s, and that means I’m as pleased as the next man-child that ultra-sadistic racing/pedestrian-splatting game Carmageddon is finally, finally due for a comeback next year, with a new game called Carmgeddon: Reincarnation. Having rescued the rights from the ashes of publisher SCI, original developers Stainless Games are back at the helm. Here, I chat to Stainless co-founder Neil Barnden about what took ‘em so long, whether or not they’ll be changing the aesthetic and the humour for more modern times, how they nearly sued Los Angeles, whether they want to court controversy again and why they’re not bothered about the original games being on warez sites.
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FAO Volition/THQ, Re. Saints Row Marketing

By John Walker on July 25th, 2011 at 2:44 pm.

Look at all the naked women oh no wait.

Dear Volition/THQ,

I’m really looking forward to Saints Row: The Third. While I didn’t much enjoy the original Saints Row, Saints Row 2 was one of the most entertaining open city games I’ve played, and by the looks of the trailers for the third game, it’s heading even further in the direction of anarchic fun that so delighted me. So I really want to ask you to reconsider your current marketing strategies.

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The Cursed Crusade Is A Game

By John Walker on July 25th, 2011 at 12:08 pm.

What I don't but no.

Sometimes people make games. And then during the bit where they’re making them, but before they’re finished making them, they release bits of the game in videos for you to look at. The Cursed Crusade is being made and will be done in October. Below there is a bit of it to look at.

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