Spacewalk: My First Quantum Translocator

By Quintin Smith on September 21st, 2010 at 12:00 pm.

This is a screenshot of me, the one in white, running for my life. I hate screenshots.

What is the job of a games journalist? For me, right now, the job is to be driven crazy mental-potatoes by excellent browser game My First Quantum Translocator, and I urge you to do the same. Made by the same team behind the (in my head) BAFTA award winning Don’t Shit Your Pants, My First Quantum Translocator is a Portal/VVVVVV-style platformer that tasks you with mastering a single, tricky mechanic- in this case, the ability to drop a shadow of yourself, then teleport there with a flick of the spacebar, with any momentum you had prior to the teleport carrying through.

If you’re a member of that weird caste of weirdoes that would rather watch a video of a game than play it, I’ve embedded a walkthrough video of MFQT after the jump. Thanks to Indie Games Blog for the tipoff.
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Rather Quick Chat: Bloody Good Time

By Jim Rossignol on September 21st, 2010 at 11:05 am.

The next game from the team that made superb Half-Life mod The Ship, Outerlight, is called Bloody Good Time. It’s another “murder party” Source-engined game, too. This time it’s a game about ambitious teen actors bumping each other off for roles in an upcoming movie, a process which takes place in a comedic first-person battle. Ubisoft have elected to publish the game, and so we put a few questions about to Nouredine Abboud, Ubisoft’s Senior Producer on the project. Read our quick chat below.
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Rumour: BioWare EA To Make Military FPS

By John Walker on September 21st, 2010 at 11:04 am.


Update: There’s now no mention of “BioWare” on the ads, instead just “Montreal”. Which could well be EA Montreal, of course. Who, the story now becomes, look likely to be making a military FPS.

The best kinds of PC rumours are the ones based on job adverts. Which is why VG247′s ears pricked up at the sound of BioWare posting for a concept artist to work on a “Military-genre Franchise”. Another ad asks for a Lead “Designer for Military-genre FPS”. So what could BioWare be creating?

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Gunther & Anna In ‘Hotel Hi-Jinx’

By Alec Meer on September 21st, 2010 at 7:45 am.

Harvey Smith flags up Trouble At The ‘Ton, a cell-shaded Deus Ex fan film released back in July, on Twitter. It’s a prequellete of sorts, starring two of DX’s most beloved bitplayers. Seems like a decent start to the day.
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Crykey: The Real-Life Nanosuit

By Alec Meer on September 20th, 2010 at 11:18 pm.

Given my height, I'd need a Nano-nanosuit

He calls himself Master Le Cosplay. Going on this, he’s probably right. This gentleman has built himself a frighteningly detailed Crysis Nanosuit, complete with weapons. Super-strength, speed and invisibility TBC. Though frankly invisibility’s going to be nigh-on impossible looking like that.
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Magic Numbers: Downloads > Retail

By Alec Meer on September 20th, 2010 at 10:05 pm.

So says US market research group the NPD, who currently rule the roost in terms of game sales figures by dint of no-one else doing it properly. Today, they give with one hand and take with the other.

Give! US PC game download sales for the first six months of the year popularly known as Twenty Ten finally outweigh old-fashioned high street retail – by 11.2 million to 8.2 million units, to be precise. Well, I say precise… we’ll get to that in a minute. Read the rest of this entry »

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Poke Me: Facebook Robot Unicorn Attack

By Kieron Gillen on September 20th, 2010 at 7:59 pm.


I’ve talked about my love for Robot Unicorn Attack before. That said, that short paragraph isn’t nearly enough. Frankly, this Canabalt-elaboration is one of my favourite games of the year. I’m terrible at it though, thus going onto the adult swim leaderboards is a bit of a waste of time. Now, however, it’s on Facebook, meaning you can challenge your friends and create a more even playing field with your equally useless friends. Hurrah! Of course, if you’re not on Facebook, and you haven’t played it, you can still play it here.

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MineCraft: Mine The Gap, Day 5

By Quintin Smith on September 20th, 2010 at 3:59 pm.

We call this one “Kicking It With Caverns”.

I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?

It was a good question. But what happened next in my game was a kind of perfect rebuttal.
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Plants Vs. Zombies Quest In WoW: Cataclysm

By Quintin Smith on September 20th, 2010 at 2:19 pm.

Bless. As we know, World of Warcraft: Cataclysm is bringing all kinds of apocalyptic change to Azeroth, and what could be more apocalyptic than a quest recreating PopCap’s Plants vs. Zombies? The new Peacebloom vs Ghouls quest can be found in the Hillsbrad Foothills, and is such an absurdly detailed recreation of PvZ (albeit with only 6 plants) that the whole thing must have been done with PopCap’s consent. Aww. A video of the level by RPS’s own eager commenter TotalBiscuit can be found beneath the jump.
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The RPS Verdict: R.U.S.E.

By RPS on September 20th, 2010 at 12:37 pm.

Following on from Jim’s individual discussion of RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…

Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.
Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.
Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.
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Pirates Of The Burning Sea Goes Free Chat

By Kieron Gillen on September 20th, 2010 at 9:46 am.

When news broke on Thursday about Pirates of the Burning sea going Free-to-play, we got in contact with Flying Lab Software and DEMANDED TIME FOR INTERVIEW-CHAT. They submitted, fearing our mighty wrath. WE THANK THEM FOR THEIR TIME. Er… anyway, here’s CEO Russell Williams and Head Of The Design Department Declan O’Connell talking about this move to go free-to-play before the end of the year, what’s been happening on the Burning Seas and why people who launch subs-only MMOs from now “haven’t gotten the memo”…
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New Grave: Graveyard Graveyard Revolution

By Kieron Gillen on September 20th, 2010 at 9:04 am.

I'll tramp the dirt down.

It’s Monday morning. VVVVVV‘s Terry Cavanagh has been busy, probably making another forty micro-games of the weekend. Here’s one of the latest which mashes together Dance Dance Revolution with – unless I’m mistaken – Tale of Tales’ The Graveyard , with inevitable consequences. You can play Graveyard Graveyard Revolution here.

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An Unofficial Half-Life Movie Trailer

By Jim Rossignol on September 20th, 2010 at 8:35 am.

With Valve talking about making the Half-Life movie themselves, you have to wonder whether they might be well advised to hire this chap for the process. His trailer for short film I’m The Freeman looks about as good as we could hope a Half-Life movie to be. Assuming it was to CG, in the spirit of the TF2 shorts, of course. Go take a look, if you’ve not seen it already. Hell, go watch it again. I can’t wait for the full thing. (And the other movies on the guy’s site are quite something, too.)
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