Vagante, That Spelunky-Style RPG, Is Now On Kickstarter

By Graham Smith on August 19th, 2014 at 2:00 pm.

When I last wrote about Vagante, I called it “Spelunky: The RPG”. Well done, past me! That’s a good way to describe the game – a procedurally-generated platformer with permadeath but also potions, item stats, hitpoints, etc. – and to do so in a way that will draw in the people who will like it. Are you one of those people? Then you might be interested to know that the previously free alpha build is now a demo for a just-launched Kickstarter project. The development team are looking to secure $50,000 to fund completion of the game.

Read the rest of this entry »

, .

11 Comments »

Zone Of The Defenders: Fortnite

By Adam Smith on August 19th, 2014 at 1:00 pm.

As I was watching the latest Fortnite video to emerge from the artist formerly known as Epic MegaGames, a voice at the back of my brainbox suggested that the developer talkthrough reminded me of something I read yesterday. Could it have been the fifth chapter of ill-advised The Shining sequel, Doctor Sleep? Nope. We could argue that psychic vampiric traveller clan the True Knot are a metaphor for gamers, with their need for ‘the good Steam’, but that’s a stretch. Maybe it was an article about Lego Architecture Studio? Nah. That’s a different kind of construction entirely.

Aha! It was John’s draconian and violently enforced rules for games. The video, you see, is like watching a tutorial for a game I’ve already played.

Read the rest of this entry »

, .

28 Comments »

Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014 at 12:00 pm.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

Read the rest of this entry »

, , , , .

21 Comments »

Freeware garden: Americano

By Konstantinos Dimopoulos on August 19th, 2014 at 11:00 am.

A typical text-adventure screenshot.

They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.

Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.

Read the rest of this entry »

, , , , , , .

3 Comments »

Enemy Starfighter Trailer Drums Space Battles Into You

By Graham Smith on August 19th, 2014 at 10:00 am.

Enemy Starfighter is a roguelike Starfox-like: roguelike, in the sense that each galaxy and its enemies are randomly generated and that there is permadeath; Starfox-like, in the sense that it skips some of the fidelity and simulation of Elite: Dangerous and Star Citizen in favour of a game more concerned with pure piloting and combat. As I wrote back in April, it at times feels more like you’re flying a gun than a spaceship.

Let the new trailer below explain.

Read the rest of this entry »

, , .

23 Comments »

Another Dawn: Mountain Now On Steam

By Alice O'Connor on August 19th, 2014 at 9:00 am.

I'm delighted by this blooming morning.

I think about my Mountain often, though I haven’t visited it since July. The time we spent with our virtual pet rocks was wonderful, but as my mountain entered what I think is old age, I grew concerned. Its musings had became awfully existential and it started babbling, gibbering. It’d fall silent for long periods. At times it seemed at peace but others… was my mountain dying? Not in the way that Graham murdered his either–something inevitable. I didn’t want to find out.

But as Mountain arrives on Steam (only £0.99!), I’m feeling curious. Hello, old friend.

Read the rest of this entry »

, , .

55 Comments »

New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014 at 8:00 am.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

Read the rest of this entry »

, , , .

36 Comments »

The Lighthouse Customer: Frozen State

By Christopher Livingston on August 18th, 2014 at 9:00 pm.

We're gonna need a bigger everything.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, fighting the cold and popping pills in Frozen State.

There are a lot of ways to die in Frozen State, a top-down survival action RPG that takes place in a snowy abandoned city in Siberia. You can die from hunger or thirst, you can die from the cold, and you can get monstered to death by monsters. You also need to sleep from time to time, and while doing so you can die in all the ways I just listed. What follows is a chronicle of my first nine lives in Frozen State, in which I find those ways to die, and others, and a couple more.

Read the rest of this entry »

, , , , , .

9 Comments »

Gamescom 2014 Verdict: Diversity, Doom And Automatons

By RPS on August 18th, 2014 at 8:00 pm.

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated – Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite: Dangerous, Pathologic, Warhammer and Dead Island, among many other delights and disappointments. Here are their thoughts on the show as a whole, along with a few highlights.

Read the rest of this entry »

, , , , , , , , , .

24 Comments »

Rules For Games: Do & Don’t #8

By John Walker on August 18th, 2014 at 7:00 pm.

The latest collection of court-mandated rules for games and games developers have been issued from the Authority. Who is me. And if you want things to go smoothly, you’ll follow my instructions. Call the police, and I start killing hostages. So nice and slowly, put down your weapons and obey me. And obey the first fifty rules too.

Read the rest of this entry »

, , .

169 Comments »

Space-Ninjas: Warframe Adding Zero-G Combat Mode

By Alice O'Connor on August 18th, 2014 at 6:00 pm.

I'M GOING NOW BYE

Sure, running around in power armour blowing things up is great and all, but don’t all mecha big and small truly long to be among the stars? Free-to-play power armour ‘em up Warframe is releasing its mecha from the bonds of the ground and setting them free to frolick in zero-gravity and blow each other to pieces. The free-to-play co-op shooter’s fifteenth big update, named Archwing, will bring a whole new mode dedicated to the joys of space.

Read the rest of this entry »

, .

20 Comments »

Eyes-On: Mordheim – City of the Damned

By Adam Smith on August 18th, 2014 at 5:00 pm.

A warlock with a wooden leg was the highlight of my first day at Gamescom. I didn’t know a huge amount about Mordheim: City of the Damned before I sat down to watch a live demonstration of a typical mission, but half an hour later I was telling anyone who would listen that it deserved far more attention. It’s Warhammer Fantasy with a hint of XCOM, procedural maps and the kind of persistent injuries that require false limbs. If it shapes up even half as good as it looks, it might be one of the best Games Workshop digital adaptations to date.

Read the rest of this entry »

, , , , , , , .

45 Comments »

Give Your Eyes, Teeth: Surgeon Simulator DLC

By Alice O'Connor on August 18th, 2014 at 4:00 pm.

Let's have a look.

I couldn’t tell you how many eyeballs I’ve gouged out and teeth I’ve kicked in while playing video games. Lots, certainly (and in the game), but never to help people. New Surgeon Simulator DLC will let us altruistically enjoy sounds of eyeballs squishing and teeth tinkling, adding new operations starring those bodyparts. It’s bringing them over from the PlayStation 4 version, really, along with new environments like a bed smashing through the doors of a hospital hallway. Curiously, a graphics overhaul is also packaged into this £1.99 DLC, not coming as an upgrade for everyone.

Read the rest of this entry »

, , .

5 Comments »