Casting Level 8 Resurrection: Shadowgate

By Ben Barrett on July 25th, 2014 at 8:00 am.

I am dragon deprived. This is almost an insta-buy on this alone. Help me.

You can’t keep an old game down, not in this day and age. Kickstarter is our miracle cure, magically reanimating long-dead but fondly-remembered past games and genres. They skip towards us as we squeal in delight, trapped in a group hug between wave upon wave of adventure games and the vast hulks of space-sims. Hark! Another rises, this one gone since before my birth: the ancient golem of Shadowgate, last seen upon these lands in 1987. A bit too old to have had final judgement brought upon it by the juggernauts of RPS, though the slumbering Walker did offer this insight: “Gosh, I must have played it, but don’t remember.” Sound wisdom indeed. See it in its glorious new form below.

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Week in Tech: Nvidia’s Gaming Tablet, No More Moore

By Jeremy Laird on July 24th, 2014 at 9:00 pm.

Nvidia has wheeled out its second effort at the obviously-not-actually-a-PC-but-does-interesting-things-with-PCs Shield gaming device. And this time it’s a tablet. Which is what it should have been in the first place. But doesn’t actually mean it’s automatically good idea. Still, it’s hard to imagine Shield the Second doing much worse than Shield the First, which ended up being given away in boxes of Cheerios (ish) and even then only escaped landfills on account of being handed out by the sackful to shameless media types addicted to freebies. Meanwhile, there’s more confirmation that Moore’s Law is really no, er, more, some interesting screens get priced up, another interesting screen turns out to be an epic dud…it was ever thus.
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Gratuitous Announcements: Gratuitous Space Battles 2

By Alice O'Connor on July 24th, 2014 at 8:00 pm.

Zap zap!

Gratuitous Space Battles was not a game of masterful tactics. It didn’t allow damn fool gambits. GSB was won or lost long before then. GSB is played in the planning, the design and customisation of a huge space fleet and the careful behaviours you order them to follow. Once your ships are ready to launch, it could run the numbers and say if you won or lost, but that would be somewhat against the name. The eponymous space battles are gratuitous, with cruisers and fighters and lasers and missiles and drones and so many explosions for you to simply watch.

Expect more explosions, as sequel Gratuitous Space Battles 2 is now officially announced.

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Pathologic Remake Stuff Is Coming Soon! Eek! EEK!

By John Walker on July 24th, 2014 at 7:00 pm.

This isn’t the informationiest of news stories, I’ll concede, but see, when it’s Pathologic, it gets a pass. It’s Pathologic news. As Alec reported back in November of last year, Ice-Pick Lodge are planning to remake the 2006 lunatic masterpiece. We’ve just heard today that this will be kicking off in August, beginning with a mysterious, yet-to-be-released ARG, building up to the inevitable Kickstarter campaign in September. And, well, that means it’s time to start being interested in that right about now. And shitting heck, look, that top image – that’s… new Pathologic! Click on it for a full-sized version.

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Wot I Think: Gods Will Be Watching

By John Walker on July 24th, 2014 at 6:00 pm.

Deconstructeam’s Ludum Dare entry Gods Will Be Watching is now a fully-realised game, released by oh-so-impish publishers Devolver Digital. Described as a “point and click thriller”, it’s, well, not that. It’s something else. Something… well, here’s wot I think:

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Freedom And Fantasy: Pillars Of Eternity Interview

By Adam Smith on July 24th, 2014 at 5:00 pm.

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

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Survive The Bites, More Like: Survive The Nights

By Ben Barrett on July 24th, 2014 at 4:00 pm.

Because it’s a zombie survival game, get it? Ahahaha! Don’t call it a come back, this genre’s still got some life in its dead, dissected, flogged and eaten corpse yet. In fact, for a Kickstarter game Survive The Nights is remarkably fully-featured. There’s all your usual crafting, hiding, zombie blasting and inevitable pointless death to worry about but they’ve also managed to cram in building repairs and keeping yourself sane. The latter is meant as a deterrent to the madness that seems to overwhelm everyone who plays DayZ.

Developers and ex Minecraft-video-makers a2z(Interactive) have blown past a meagre £12,000 target after starting slow and now seem well on their way to obliterating multiple stretch goals. Take a look below.

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Get A Life: The Sims 2 Ultimate Edition Is Free

By Alice O'Connor on July 24th, 2014 at 3:00 pm.

The Hennes Fashion Stuff, my nan calls it, yeah? Gags.

Free! It’s free! The Sims 2 is free! I don’t really know what more to say. The Sims 2 is free on Origin. You’ll get all its expansions and add-on packs too. For free. Because it’s free. It’s all free.

I mean, the technical explanation is that EA have retired support for The Sims 2 and as a parting gift gave everyone who owned it on Origin an upgrade to the all-inclusive Ultimate Edition, but didn’t have an easy way to give that to disc owners too, so they’ve just tossed a free code onto the Internet. But in short: The Sims 2 Ultimate Edition is free on Origin.

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Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

By Alec Meer on July 24th, 2014 at 2:00 pm.

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here’s part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all these people throwing shedloads of money at space games are.
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P-p-pick Up A SpaceChem: GOG Now Supports Linux

By Alice O'Connor on July 24th, 2014 at 1:00 pm.

Shut up about that pun. Look, these fine penguins are from here: http://en.wikipedia.org/wiki/File:Penguins_walking_-Moltke_Harbour,_South_Georgia,_British_overseas_territory,_UK-8.jpg

“The year of the Linux desktop” is a phrase people have tossed around with increasing irony since the nineties, but it was never going to arrive explosively. Linux has slowly grown and spread into homes through friendly distributions like Ubuntu and Mint, installed as easy and safer alternatives to Windows or to freshen up old duffers (my netbook is Minty fresh now). Games have followed.

Steam and Humble Bundles have helped urge devs to make Linux versions, and now GOG are in on it. The virtuous virtual vendor of vintage (and virgin) video games launched Linux support today, starting with 50-odd games new and old. It’s the first official Linux store release for some. And loads of them are on sale too.

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Top-Down Tracy: Third Eye Crime

By Adam Smith on July 24th, 2014 at 12:00 pm.

I’ve been playing Light, the top-down cyber-stealth game published by Team 17, and the art style has set me to thinking about the visuals of stealth. Light has a clean design, like a sedated and sanitised Monaco, which lends itself well to sneaky route-planning. I’ll most likely write more about that game when I’ve completed it, but I mention it here because of its similarities to the just-released Third Eye Crime. Both have the player avoiding guards’ cones of sight while infiltrating buildings but the aesthetic design is worlds apart. Light’s style and substance are in colour-coded harmony, while Third Eye Crime offers a new perspective on noirish comic books.

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Adventurezator: When Pigs Fly Early Accessinated

By Ben Barrett on July 24th, 2014 at 11:00 am.

Our last mention of the ridiculously-titled Adventurezator: When Pigs Fly was Craig giving it his definitive “hmm” and “yes alright” when they were on Kickstarter a year ago. The idea was in two parts: a drag ‘n’ drop tool for making adventure games, and an actual adventure game built with that tool. After punching through their $20k goal with a cool $4k extra, they’ve now ended up on Early Access with the bare bones of their project. They’re honest in that they need more money to get it finished and have a plan for the rest of development, up to a release this winter. Check that out, and a trailer, below.

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Sounds Familiar: Doom 2 In Name Only

By Alice O'Connor on July 24th, 2014 at 10:00 am.

What would you expect from a level named Courtyard?

“Imagine a world where Doom II was never released, and the levels never saw the light of day. The only bit of information that ever saw the light of day were the titles of the 32 maps, cryptic as can be. What kind of map would ‘The Crusher’ be, or ‘O of Destruction,’ who knows?”

That beautiful thought from Liz Ryerson (who Cara recently embedded with) sparked Doom 2 In Name Only, a community project where members of the Doomworld forums reimagined Doom II’s campaign based purely on its level names. D2INO was released in June, 666 days after starting. It’s worth waiting for a number like that to roll around when dabbling in Doom (‘cos Satans etc).

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