Freeware Garden: Paint The Town Red

By Konstantinos Dimopoulos on November 28th, 2014 at 11:00 am.

Following last year’s Probably Archery, Matthew and Shane Carr of South East Games have returned to the latest 7DFPS Jam with Paint The Town Red. A first person brawler in which the blood goes fsssssh.

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Solve Puzzles, Learn A Language: Missing Translation

By Alice O'Connor on November 28th, 2014 at 10:00 am.

Puzzles!

I’m polishing up my heavily-tarnished French lately as I plan to move to Paris, and I’m really enjoying rediscovering how the language works. All the little rules and exceptions are fiddly and frustrating, but I enjoy fitting these sounds and ideas together like tiny watch parts to create sentences that are sorta kinda functional oh gosh what if no one can understand me?

Missing Translation plans to teach its own language that’s far simpler, a visual language based on drawing lines across a nine-node grid. That’s not the main focus of the game – it’s a puzzler at heart – but if we want to, hey, we’ll get to converse with the locals in our strange new home.

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Not That Congo: Co-op Survival Shooter In Early Access

By Alice O'Connor on November 28th, 2014 at 9:00 am.

ALICE. WANT. GREEN DROP DRINK.

Could it be that someone saw Congo twenty years ago and has carried a dream for a game like that ever since? It’s surely a coincidence, it must be. Yes, Congo does have you deep in the jungle, fortifying a camp to fend off strange, grey lumbering beasts that look a bit like gorillas and shy away from lights, but no, it’s not an adaptation of Michael Crichton’s novel or movie. It’s a top-down co-op survival shooter where up to four players, y’know, kinda recreate that camp scene from Congo. And it’s out now on, of course, Steam Early Access.

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Not An Adventure Game: Witcher Adventure Game On PC

By Alice O'Connor on November 28th, 2014 at 8:00 am.

Adventures!

To recap: CD Projekt RED’s RPG series The Witcher is based on Andrzej Sapkowski’s short stories and novels. The Witcher Adventure Game is a monster-hunting board game adaptation made by CDPR with Fantasy Flight Games, which was also being made into a virtual board game by Can Explode. Both cardboard and cyberspace versions launched yesterday, so you can see how a video game interprets how a board game interprets how a video game interprets the adventures of a mutant monster-hunter and pals romping across a fantasy world getting into scrapes.

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Week in Tech: Desktop Vs Laptop, Kinda

By Jeremy Laird on November 27th, 2014 at 9:00 pm.

Sometimes, the numbers aren’t enough. When you compare what the new Nvidia GeForce GTX 980M looks like on paper with what it will actually do stuffed into a laptop PC, grudgingly you concede this is one of those times. Nvidia’s latest graphics chip for laptops looked good at launch, but a few weeks later I’ve now had a play and it’s burst right through my cynical, dessicated, world-weary attitude to the technology refresh cycle. This thing takes laptop gaming to a new level. Great. But here’s the real question. Is it good enough to finally put that desktop vs laptop debate to bed? Time to find out… Read the rest of this entry »

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Cube-ism: Tate Artworks Get Minecraft Makeover

By Philippa Warr on November 27th, 2014 at 8:00 pm.

The original was a Fauvist view of the Thames from London Bridge - it was a trade-heavy section of the river featuring a lot of cargo ships and activity

Tate gallery group has announced Tate Worlds; a project wherein artworks are being transformed into explorable Minecraft maps.

According to Tate, “The maps allow players of Minecraft to explore a range of paintings and sculpture, undertaking various activities and challenges that relate to the themes of the artworks, or exploring how they were made. Tate has teamed up with some of Minecraft’s best known mapmakers to create these virtual artworks, offering a unique combination of art, history and adventure.” I’m not so sure.

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Diary: Seven Days Of Dying In 7 Days To Die

By Brendan Caldwell on November 27th, 2014 at 7:00 pm.

I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. Behind me, in the distance, I can still hear the groans. When I started playing 7 Days To Die, I was sceptical. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.”

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Vomculus: NoLimits 2 Roller Coaster Sim Adds Rift

By Alice O'Connor on November 27th, 2014 at 6:00 pm.

How are your guts doing?

As someone with eyes too shrewd to fall for the smoke and mirrors of Oculus Rift (the images don’t merge), I seek alternative entertainment from cybergoggles. I want to stand by and titter as people with gullible eyes experience horrible and terrifying things, wailing and flailing as they sit in comfy chairs with black boxes strapped for their foreheads. I am very keen to watch people playing NoLimits 2 Roller Coaster Simulation with its newly-added Rift support. I might shake their chair gently then leap back away from the torrent of vomit. You and your foolish eyes.

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Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014 at 5:00 pm.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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Free Add-Ons Out For Endless’s Legend And Space

By Graham Smith on November 27th, 2014 at 4:00 pm.

Adam reported on Endless Legend‘s free add-on Visions of the Unseen last week, but now it’s out, we know the details of what it contains, and it comes alongside a smaller but similarly free add-on for Amplitudes previous 4X strategy game, Endless Space. Visions of the Unseen? More like posts of the seen, right?

Right.

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Have You Played… Proun?

By Alec Meer on November 27th, 2014 at 3:30 pm.

It was long ago and it was far away, and it was so much better than it was today. That’s not true, actually, it’s been an amazing year for games. But Proun still feels like it came from another era, one of surprise and subversion. Just a matter of abundance, I suppose – throw a rock in the air and you’ll hit three-hundred-and-eighty-two indie games trying something interesting today. The PC had long been home to formalist racing games when Proun arrived, and with clarity and panache (and a ball) it threw the doors open to everyone.
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Waaagh! Warhammer 40,000: Armageddon Released

By Alice O'Connor on November 27th, 2014 at 3:00 pm.

SPOICE MURINES?

Games Workshop have been a bit weird with their licensing since the fall of THQ and the end of Relic’s glorious Warhammer 40,000 games, greenlighting an unexpected variety of games. Sure, this has lead to humdrum oddities like WH40K: Storm of Vengeance, but I can’t imagine they’d have given 40K: Armageddon the go-ahead before either.

It’s a serious-looking turn-based strategy game by the folks behind Panzer Corps, recreating the Second War of Armageddon across a big campaign with hundreds of different units and variants. And it’s out now. Come watch some orks get squished in an hour of livestreamed action.

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DayZ’s 2015 Dev Road Map Begins With A Price Increase

By Graham Smith on November 27th, 2014 at 2:00 pm.

Let’s play a game of good news, bad news.

Good news! DayZ‘s developers have laid out their development roadmap for 2015 and it includes long desired features, and should finally bring parity with and improvements over the original mod. These additions include basic vehicles and better zombie AI in early 2015, and eventually will stretch to construction and base building in late 2015. The game also has a projected final release date sometime in the first half of 2016.

Bad news! The game’s price is going to increase gradually over the remaining development period and to begin with has increased from $30 to $35 and then immediately been discounted by 15% back down to $30 as part of the current Steam sale. Depending on your point of view this is either a nice way to soften the blow of an understandable and inevitable price increase or, in the UK at least, a breach of consumer protection guidelines.

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