The Flare Path: Is Worn To A Frazzle

By Tim Stone on September 19th, 2014 at 1:00 pm.

…having spent the last seven days touring Scotland in an SA Scamp* on behalf of the ‘Better Together’ campaign. If you live in Dumfries, Stranraer, Ayr, Kilmarnock, Glasgow, Falkirk, Edinburgh, Perth, Dundee, Aberdeen, Inverness, Ullapool, Stornoway, Portree, Fort William or Balamory, you may, at some point during the past week, have seen/heckled/pelted a corduroy-suited Sassenach while he teetered on a soapbox and rambled about the Battle of Waterloo, HMS Hood, Eric ‘Winkle’ Brown, and the Collected Works of D.C. Thomson. That Sassenach was me. Apologies if the following Naval Action, X-Plane, Train Simulator, and Volo Airsport news snippets contain more typos and tripe than usual.

*And a BMW R75 (the Scamp expired on the outskirts of Prestwick) Read the rest of this entry »

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Harryhausen’s Hexen: Hellraid

By Adam Smith on September 19th, 2014 at 12:00 pm.

If your skeletons remind me of Harryhausen, we’re halfway to a happy place. Hellraid has seen some ch-ch-ch-changes over the last few months, as detailed in our interview with producer Marcin Kruczkiewicz. Whatever else might have been rejigged, I’m convinced that the handsomeness of the skellingtons has increased tenfold. The whole world looks attractive in fact, despite being full of claw-like trees, creaking windmills and ruined hovels. To be fair, windmills are usually attractive, although perhaps moreso when they’re on the cover of Ico than when they’re harassing Don Quixote or providing renewable energy from a location just outside your front door. The twenty minute video below shows combat, levelling and wandering, with developer commentary.

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Freeware Garden: RocketJumpification

By Konstantinos Dimopoulos on September 19th, 2014 at 11:00 am.

Live by the point, die by the point.

Subaltern Games, the radical game dev studio responsible for jolly world-destructing, money-making sim Neocolonialism, have apparently gone text mad and released the wordy, seriously bonkers and freeware RocketJumpIfication.

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Wotta Clanger: Neal Stephenson’s CLANG Is Dead

By Alec Meer on September 19th, 2014 at 10:00 am.

While not quite the most-funded failed Kickstarter – that dubious honour belongs to the disastrous Yogventures and the $568,000 that didn’t result in a videogame – sword-fighting title CLANG isn’t far behind at $526K. Of course, we already knew that the steel-clashing brainchild of author Neal Stephenson was in trouble, having been put “on pause” this time last year when his studio ran out of funds. He had, however, maintained that the motion-controlled game of blades would continue in some form, at some point. Today brings the not entirely unexpected announcement that this will not be the case. CLANG is dead.
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You Can Make It So: Flagship On Kickstarter

By Ben Barrett on September 19th, 2014 at 9:00 am.

Closer, we'll be fine. Closer. Cloooooooooooo

Both! Both is good. Lime IN the coconut. Peanut butter AND chocolate spread. First-person and RTS, only in space rather than on the lame-o ground. That’s the concept of Flagship, which Graham rightly dubbed an Admiral Ackbar simulator back in May. It’s a brilliant idea, though the implementation has a lot of challenges–most notably making it significantly different from a standard RTS. Urban Logic Games have detailed some of their plans in the newly released Kickstarter pitch, looking for £95,000 to blast off with.

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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014 at 8:00 am.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Week in Tech: Don’t Buy A New Video Card

By Jeremy Laird on September 18th, 2014 at 9:00 pm.

Actually, do. But possibly don’t. Or probably do. The problem here is partly ye olde NDA or non-disclosure agreement and the threat of legal immolation at the hands of sharp-suited lawyers and their homicidal liability clauses. I’m not actually under NDA, but I’ve seen things that are and there’s little value in getting people into trouble for the sake of 24 hours. And apparently Nvidia doesn’t fancy shifting its global PR campaign to suit RPS’s Thursday hardware slot. Short sighted as that may be, we must make do.

Nvidia is outing some new GPUs tomorrow and they’re definitely going to shake things up. In fact, they already have in terms of the pricing of existing graphics cards with some conspicuous bargains popping up – on this side of the pond at least. Meanwhile, there’s some interesting LCD screen news, including high refresh IPS on the horizon, and the Beast of Redmond officially brings the Xbone’s controller to the PC. Yay! But there’s no wireless support. Boo! Read the rest of this entry »

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Overly Social Vrooms: The Crew

By Ben Barrett on September 18th, 2014 at 8:00 pm.

I’ve been quietly excited about The Crew for a while. I’ve never been much into racers, preferring the arcade to the realistic and most other genres to either. Split/Second is the only one to truly capture my heart, and that love did not endure. Here, though, the combination of open world and the titular friend-clans making it easier to race with people I know are tempting. The latest trailer focuses on that aspect, going through what’s pitched as an average day in the game.

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Iron Fisticle: Wot I Think

By John Walker on September 18th, 2014 at 7:00 pm.

I am not very good at Iron Fisticle. I am having a lot of fun playing Iron Fisticle.

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LoL World Championships Kicks Off, Has Ridiculous Trailer

By Ben Barrett on September 18th, 2014 at 6:00 pm.

E-sports continues, wonderfully, to become its own parody. The League of Legends World Championships kicked off today with the sixteen best teams, having qualified throughout the year, competing over the next month to decide who’s best. Chances are you can watch it right now, either live or on rebroadcast as they seem to be aiming for a 24/7 schedule. In celebration, Riot have put together an animated trailer showcasing the most common attributes of League players – hoodies and superpowers. It’s likely sillier than you’re imagining.

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Procedural Generation Jam Is Worth Watching On Nov 8th

By Graham Smith on September 18th, 2014 at 5:00 pm.

You could make this in a weekend, probably.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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Apply Directly To Hard Drive: Desync

By Ben Barrett on September 18th, 2014 at 4:00 pm.

Trailer emotions are a complex web. Indifference, joy, anger, all have been elicited by a series of images meant to sell me a video game over the course of my life. My favourite and the most unique of them is “put it into my body immediately.” I’ll explain: this is when something appears specifically designed with what I want in mind, without knowing anything outside of those two minutes of flashy, cut together footage.

Relatedly, Desync is an in-development high-score-based action FPS which tracks your every movement and shot to customise waves of enemies to defeat you. To counter you have a series of “attack sequences”–combinations of guns and movement options that have special effects and do increased damage. It’s utterly beautiful, very demanding and oh boy do I ever need it.

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Metal Gear Solid 5: The Phantom Pain Videos Go Quiet-ly

By Graham Smith on September 18th, 2014 at 3:00 pm.

I’m excited enough at this point for Metal Gear Solid V: The Phantom Pain that I’m willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos – a three minute trailer and a twenty-one minute playthrough – both come from the Tokyo Game Show, and not being in English means I don’t have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.

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