Double Fine Releasing Broken Age Act 2 On April 28th

By Alice O'Connor on March 26th, 2015 at 12:00 pm.

Imagine the comedic potential of the second half of something called Broken Age [official site] coming out. Something about how it’s fixed. Jokes about superglue. Jibes about Double Fine being ‘butterfingers’ warning them not to drop it again. You could reference Atomic Kitten’s Whole Again or Coldplay’s Fix You [no links, not now, not ever -ed.]. Endlessly entertaining.

At the end of the day, all you’d be trying to do is drag out news that Double Fine have announced plans to release the second half of their crowdfunded adventure game on April 28th.

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Freeware Garden: Fork Parker’s Holiday Profit Hike

By Konstantinos Dimopoulos on March 26th, 2015 at 11:00 am.

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

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Pretty 17 – Half-Life 2: Update Comes To Steam

By Alec Meer on March 26th, 2015 at 10:00 am.

a 620 wide image probably not the best way to demonstrate this stuff, eh?

Oho, ‘Half-Life 2: Update‘ is an extremely cheeky name for a mod. Write it on the internet and a few thousand ears will immediately prick up. “Is more Half-Life? Means Half-Life 3? Check file structure! One file will have a 3 in its name! Is Half-Life 3! Rabble rabble rabble!” So no, this is not an official Half-Life 2 update, but it has got the nod for a free standalone Steam release tomorrow.

Designed to take fuller advantage of what more recent updates to the Source engine can do, this apparently final version of the community-made mod includes graphical updates and ‘countless’ bug fixes, plus a new fan commentary mode. You’re probably going to want it.
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Mutant Dreams: Reactive Mutations In Shrooms

By Alice O'Connor on March 26th, 2015 at 9:00 am.

Had I chosen my own mutations, I probably wouldn’t have gone with astigmatism, Raynaud’s phenomenon, and a leaning towards alcoholism. Them’s the breaks, though. Roll with it. I wish more games took this tack, giving you attributes you didn’t ask for, builds that can’t be honed and optimised, only dealt with. Roll with the punches and see where the journey takes you, man.

Shrooms [official site] talks big talk of mutations and evolution driven by infections, morphing your body to suit what happens to you rather than following your whims. I, obviously, dig that idea.

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Dote Night: LCS Is Like Holby City (And That’s Good)

By Philippa Warr on March 25th, 2015 at 10:00 pm.

PASS ME MY TEEMO HAT.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be telling you why she’s preferring pro League to pro Dota and what any of that has to do with medical soap operas:

I’ve been away from my own PC for big chunks of the last couple of weeks. It’s mainly been for work reasons so in addition to not being able to play any Dota or League I’ve also been able to watch very little. The semi-absence has been irritating, in that I’ve missed gaming but it’s allowed some nebulous inklings and ideas to form into actual thoughts and opinions.

The most interesting was that while I prefer playing Dota to League, I prefer watching League to Dota.

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Heroes of the Storm Adds Spiders And Sylvanas

By Philippa Warr on March 25th, 2015 at 9:00 pm.

Not going to be a problem for arachnophobes at all, no sir

The most recent Heroes of the Storm patch has arrived, bringing with it a new hero (Sylvanas) and new map, Tomb of the Spider Queen. Let’s take a gander at the patch notes, shall we?

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Fishy Horror And Noir Mysteries: 7 Day Roguelikes

By Adam Smith on March 25th, 2015 at 8:00 pm.

this is the primordial creek-soup in which all of my fears coalesce into the form of a thundering great carp

The Seven Day Roguelike Challenge has been a reliable source of weird and wonderful experiments for years. This year’s event has now come to an end and while entries often receive extra polish or fixes after the deadline has elapsed, you can read about and download the games right now. I’ve only played a handful but will check back when the voting results are in. For now, I’ve picked out two games that represent the breadth of entries well. Creek Hero is a survival horror game that plays out like a handsome roguelike adaptation of Spore’s first stage, and NoirRL is a semi-scripted ascii detective adventure.

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Citybuilder++ – Our Fave Cities Skylines Mods

By Alec Meer on March 25th, 2015 at 7:00 pm.

Mirror's Edge mod = best mod

It’s crazy how big publishers seem so fearful of mods, given how they’ve a proven track record for keeping a game popular. Skyrim still generates regular news stories due to its thriving mod community, and I’m pretty sure Paradox’s rapturously-received townbuilder Cities: Skylines is going to do similar. To take a look at its Steam Workshop library of community creations is to disappear down a rabbit hole of tinkering, as hundreds of players seek to finetune the cities of their dreams. Compare this to be walled garden of SimCity and it’s clear to see why citybuilder fans have taken Skylines to heart.

Any claim to have made a definitive Best Of compilation is an insane one, given the speed at which new creations arrive, and due to the high subjectivity involved. An authetically-shaped Australian football pitch is probably a Godsend to someone, for instance, whereas something that automatically bulldozes abandoned or burned-out buildings was what made me rub my lazy hands with glee. But, for now, here are just a few selected highlights to be getting on with. Please do suggest more below.
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The Talking Dead: Dyscourse Is Out

By Alec Meer on March 25th, 2015 at 6:00 pm.

needs 'Imma eat you all right now' option pls

The Hivemind’s assorted ReviewNodes have been subject to a cruel overload this past week, so our optimistic plans to Wot I Think all over conversation-based survival adventure Dyscourse [official site] in time for launch sadly came to naught. Soon, though: John will be turning his attention to it as soon as he’s finished his nine hundred thousand million and twelve hours in Pillars of Eternity. In the meantime, consider this a comparatively timely hey-o, Dyscourse is out nod.
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Twin-Stick Murderpals: Friendship Club On Early Access

By Alice O'Connor on March 25th, 2015 at 5:00 pm.

Friendship, my dear chum Pip will explain with groaning resignation, can be trying. (I don’t think ‘trying’ is the word she’d select.) Take Friendship Club official site too – not a game about chums chatting, dancing, Doting, and dining, but rather a competitive local multiplayer twin-stick shooter.

Up to four players blast away at each other with bouncy bullets which ricochet around procedurally-generated arenas, making for a lot of bullet-dodging sillymurder. It’s fine, it’s fine – you’re all playing the imaginary friends of a child named Timmy Bibble. Following a low-key alpha access run by makers Force of Habit, Friendship Club is now on Steam Early Access.

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Space Wars Are Go: Sci-Fi RTS Etherium Out Today

By Alice O'Connor on March 25th, 2015 at 4:00 pm.

While some folks clamour for real-time strategy games, I’d quite fancy a spot of real time strategy, divorced from the laughable human ‘linear’ time. Show me everything, all of it, all at once, forever unfolding and forking down infinite paths. Show me how even one single move – or no moves! – will end in countless tragedies, let me become paralysed with indecision, realise only one moral move exists, and so let me stop the entire universe from even starting.

If you’re one of those real-time strategy lot, though, hey, look: Etherium [official site] is out today.

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Top-Down Terror: Noct, Teleglitch And Darkwood

By Adam Smith on March 25th, 2015 at 3:00 pm.

Noct [official site] is a top-down horror game in the tradition of Teleglitch and Alien Breed. It’s grainy, thermal-imaged satellite-view is the antithesis of a sedate bird’s-eye-view, stripping away tactical oversight and contemplation. Noct is one of several recent games to create a tense and claustrophobic experience by twisting a typically expansive, liberating and distancing viewpoint. We covered it when it arrived on Kickstarter and since then it’s been picked up by Devolver and is preparing to enter Early Access. It looks splendid, as you can see for yourself in the embedded footage and teaser trailer below.

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Wot I Think: Worlds Of Magic

By Alec Meer on March 25th, 2015 at 2:00 pm.

I do like the big beetles, though

Given how spoilt for choice we are for fantasy strategy/roleplaying games, opting for Worlds of Magic [official site] over an Age of Wonders III or Endless Legend feels a bit like choosing to take home the one-eyed, geriatric dog with bladder problems instead of one of the cute puppies at the pound.

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