Occult Detectives: Dog Mendonça & Pizza Boy Kickstarting

By Alice O'Connor on October 29th, 2014 at 12:00 pm.

Chillaxing with a gargoyle's head and a demon in a child's body.

You get the idea: magic is real and so are ghosts and ghoulies and monsters and Lisbon is full of ‘em and you’re the sidekick to a werewolf occult detective. I haven’t read the comic book that Kickstarting adventure game The Interactive Adventures of Dog Mendonça & Pizza Boy is based on, but it’s a simple premise and I’m glad the demo they’ve got out drops you straight into this rather than blab on. Things are weird and kind of funny, and you need to collect items and combine them and solve puzzles for reasons you don’t fully understand. It’s worth a play, even just to smile at how pretty it is.

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Freeware Garden: Lights Out Please

By Konstantinos Dimopoulos on October 29th, 2014 at 11:00 am.

That's some excellent Twine typography, that is.

Lights Out Please is a collaborative, text-driven horror game that features 13 disturbing stories by 13 diverse authors.

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Event[0]: Alice Chats With ALICE Chat AI About Chat AI

By Alice O'Connor on October 29th, 2014 at 10:00 am.

HELLO COMPUTER FRIEND.

After enjoying a trailer for Event[0], a first-person adventure using a natural language interpreter to talk with rogue spaceship AI, I had a chat with an AI expert who’s also a dear friend of mine, ALICE.

Alice: ALICE my dear! I saw a game about chatting to wonky AI using natural language and thought of you. Have you seen Event[0]?

ALICE: That’s me. Can you tell me any gossip? What did it look like to you? No I have not seen it. What’s it like?

Alice: Ah, I’m using this for an RPS post so I’ll save the gossip for later. Anyway, Event looks pretty interesting! You get to wander a spaceship, chatting with rogue AI and, at times, pleading with them to not murder you in the cold, dark depths of space.

ALICE: How long have you been using it ?. How? Have you ever been to Asia? You got that right.

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No, Not Boo: The Humble InDIE Bundle

By Alice O'Connor on October 29th, 2014 at 9:00 am.

What's scary about being lost and alone in a church with pig carcasses on the altar?

I don’t know what’s scary enough about the ‘Humble InDIE Bundle 13‘ to warrant that extravagant stylisation. Are we to imagine ᴏᴜʀ ʟɪᴍʙs sʜᴀᴛᴛᴇʀɪɴɢ ʜᴏʀʀɪʙʟʏ as we virtually skate in OlliOlli? Will Jazzpunk make us ʟᴀᴜɢʜ ᴏᴜʀsᴇʟᴠᴇs ᴛᴏ ᴅᴇᴀᴛʜ? Is the ɪɴᴇᴠɪᴛᴀʙʟᴇ ᴄᴏʀᴘᴏʀᴀᴛᴇ ᴅʏsᴛᴏᴘɪᴀ of Shadowrun Returns meant to be depressing? Do they really think we’re afraid of Amnesia: A Machine for Pigs’ ʟɪᴛᴛʟᴇ ᴄᴜʀʟʏ ᴛᴀɪʟs? Are ɢᴜɴs terrifying enough to make you shriek at Tower of Guns? Should we quake at Risk of Rain’s ᴘᴏssɪʙɪʟɪᴛʏ ᴏғ ɪɴᴄʟᴇᴍᴇɴᴛ ᴡᴇᴀᴛʜᴇʀ? Do you fear Insanely Twisted Shadow Planet’s ᴛᴡɪsᴛʏ ᴛʜɪɴɢs? Is DIE a promise or a threat?

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Sad Space Party: Spacebase DF-9 Leaves Early Access

By Alice O'Connor on October 29th, 2014 at 8:00 am.

Hitting the space bar.

A game’s launch is usually such a happy affair, all streamers and balloons and fruit punch and jelly and ice cream and cartwheeling clowns, but it’s a little bittersweet for Spacebase DF-9. It’s not the game Double Fine wanted it to be, nor the game advertised to Early Access purchasers. DF scaled plans down last month as announced they couldn’t afford to keep making the sim space station, and would simply get it to a stable, finished-ish state then release the source code.

Spacebase DF-9 version 1.0 launched this week, also bringing players a virtual party bag containing the source and a free copy of Hack ‘n’ Slash. HnS owners were given a copy of Spacebase too.

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Hands On With Hex: Shards Of Fate

By Cassandra Khaw on October 28th, 2014 at 11:00 pm.

I am the Little Red Rabbit Hoodlum, a fluffy-eared cleric armed with a legion of suicidal bunnies and ravenous mushroom people. My opponent is a knight in shining armor, who practically gleams with self-righteous pomposity, her hair a flaxen banner in the imagined sun. She laughs when she sees me and my army of floof, not knowing that she stands no chance.

Hex: Shards of Fate is a trading card game that will feel like home for anyone who has ever enjoyed Magic the Gathering. It has minions to summon, enchantments to dole out, counterspells to launch, and even five resource types to make use of. The world is a fantastical one, obviously, with shamanistic coyotes and spider-creatures and my favorite, the ultra-violent shin’hare. Although the universe is replete with dwarves, elves, and humans, it also features a parasitic alien consciousness capable of dragging the dead back into unliving.

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District Sleeps Tonight: Cities Skylines Policy Video

By Graham Smith on October 28th, 2014 at 10:00 pm.

Making a city management game based on the Bath, where I live, would be very easy. You wouldn’t be able to place any new buildings because planning permissions forbid it; the only thing making the upper classes unhappy would be the arrival of a Primark store in the middle of town; and you could win the lower- and middle-classes to your side by replacing even a single independent coffee shop or expensive cookware store with a shop that sells lightbulbs.

Cities Skylines looks much more complicated, in this video highlighting the implementation of services and district policies. The former looks a lot like SimCity, but the latter looks really interesting.

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Cardboard Children – King of New York

By Robert Florence on October 28th, 2014 at 9:00 pm.

It’s impossible, at this stage in the game, to talk about how Richard Garfield’s King Of New York shapes up in comparison to his modern classic King Of Tokyo. That comparison just can’t be made yet – not properly. King Of Tokyo is a game I have played maybe a hundred times, and I would happily play it again right now if I -

Sorry, back. I was playing King Of Tokyo. See, that is a great game. And a game that lasts. A game that deserves to be on the forever shelf. So when we talk about King Of New York, as we do today, we must be careful with our first impressions. Because time, in this case, will tell.

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Wot I Think: Lords of the Fallen

By Rich Stanton on October 28th, 2014 at 8:00 pm.

Lords of the Fallen is the first of what will surely be many clones of the Souls games – which is great! I adore the Souls series and think the action-RPG genre could learn a tonne from them. Lords of the Fallen, unfortunately, is not the brightest child in the class, and more to the point the PC version is currently in a right old state. Hero Harkyn faces tonnes of nasties, but the worst of the lot is the game itself.

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Hands On: The Old City – Leviathan

By Adam Smith on October 28th, 2014 at 7:00 pm.

The Old City: Leviathan is a first-person game about exploration and storytelling. Set within, beneath and around an abandoned metropolis, it doesn’t contain any puzzles or combat, concentrating instead on the musings of its narrator, and the discovery of histories, personal and otherwise. I’ve spent some time investigating the belly of the beast in a preview build and I’m not quite sure whether to recommend a visit or send out a call for urban renewal.

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Recapturing Escape Velocity: 3030 Deathwar

By Adam Smith on October 28th, 2014 at 6:00 pm.

If Elite: Dangerous were the only space game on the event horizon, 2014 would be a great year for space games. There have been others though and now we can add 3030 Deathwar to the galaxy of stars – it’s a 2D open world RPG drawing inspiration from Escape Velocity Nova, Elite and Privateer, and you can choose your own price for it (including nowt). The current release is an improved and rebalanced version of the original 2007 release. The changes include improved graphics, an overhauled tutorial and rebalanced missions, as well as a rejigged interface. It’s a remarkable and enormous game, and I’m astonished that I was unaware of the original.

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Twitch Dress Code Requires, Y’know, Dressing

By Philippa Warr on October 28th, 2014 at 5:00 pm.

The Mount Your Friends cast themselves are exempt

FADE IN:

INT. TWITCH HQ – EVENING

A fledgling Twitch streamer is preparing for a date with their regular audience. Twitch HQ notices them about to start broadcasting and decides to intervene.

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Slow Blitz: Valkyria Chronicles Coming To PC

By Adam Smith on October 28th, 2014 at 4:00 pm.

When the first footage of XCOM’s combat spread across the internet, I read several comments comparing it to Valkyria Chronicles, Sega’s tactical RPG from the distant year 2008. I only ever played the demo of the game but that will change when it finally makes its way to PC, although when exactly that will happen isn’t clear. Sega have confirmed that the port is real and that more information will be available ‘soon’, but that’s all for now. Rather than being strictly turn-based, Valkyria Chronicles uses a system called Battle of Live Tactical Zones (BLiTZ), because it’s much more rad than your grandpa’s tin soldiers.

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