Eternal Sonata: The Music Of Pillars Of Eternity

By Nathan Grayson on April 16th, 2014 at 5:00 pm.

Writing music for an RPG must be such a tricky thing. Especially when you’re working with a project as potentially massive as Obsidian Kickstarter darling Pillars of Eternity, you’ve got to breathe life into lilting melodies that rise and crash at the perfect moments, but drift and meander gently throughout. I mean, these songs are going to be on loop for upwards of 50-60 hours. If one is too loud or too fast or too insistent on taking center stage in an area where the player’s just doing their thing, it can easily break the whole illusion. Fortunately, Obsidian’s got plenty of experience with this conundrum, and it’s debuted a region’s entire song as a proof-of-concept.

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Wake Into Dreams: Grave’s Surrealist Horror

By Adam Smith on April 16th, 2014 at 4:00 pm.

I’ve watched three videos of Grave. The first convinced me that the psychological horror game was precisely my cup of tea, with its shifting scenery and creepy sculptures. That’s the first video I’ve placed below and if you’re anything like me, you’ll probably see some promise in the potential trickery of the narrative voice. I’m reminded of Silent Hill: Shattered Memories, one of the great relatively unsung horror games. All three videos are below.

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Cardboard Receives Grim Reminder: Attack of the Artifacts

By Ben Barrett on April 16th, 2014 at 3:00 pm.

This might be the first anime reference in RPS title-joke history

See the little guy in the bottom left of the header image there, excitedly throwing his arms in the air about bits of (digital) cardboard? That is exactly how good new cards being introduced to your favourite game feels. While my personal crack Magic goes through yet another spoiler season for its next release, extraordinarily generous free-to-play RPG/CCG hybrid Card Hunter is conquering new shores as well. For the unfamiliar, it combines a D&D style board game with a paper cut-out aesthetic and collectible elements to create an experience both Adam and Alec have sung the praises of. This first addition promises to bring “tough new campaign battles, bizarre new monsters and powerful new cards” along with some other sweet deets you can find below.

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Aha: Take On Mars Adds Manned Mission

By Adam Smith on April 16th, 2014 at 2:00 pm.

Bohemia have accomplished what real life scientists and government funding bodies cannot – exploration and colonisation sim Take On Mars now features a manned mission. I hadn’t realised that the previous build of the Early Access version only allowed players to send a probe to the puce planet, but that’s no longer the case.

Today’s update lands the first human marsonauts to Take On Mars. With access to a manned science buggy, featuring an interactive 3D GUI, one of their first objectives will be to explore the huge new Cydonia Mensae location, which spans 8×8 kilometer of Martian terrain. A 3D printer enables marsonauts to construct various parts, which can be put together via the Habitat Construction System to form buildings and installations.

The term ‘marsonauts’ dropped in among the other words makes me instinctively shudder, as if I were looking at a sea of human faces and suddenly spotted a Brundlefly.

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R2-Detailed: X-Wing Alliance Resurrected

By Alec Meer on April 16th, 2014 at 1:00 pm.

Now that I’ve got a massive and over-complicated joystick, the only games I’m interested in playing are games which are best-suited to a massive and over-complicated joystick. Yes, yes, I’ll get to Freespace and its total conversions, but first I had some unfinished business to take care of. TIE Fighter was my last substantial experience with Totally Games and Lucasarts’ revered series of Star Wars-themed space combat sims, and I had only a dim sense of how the flighty-fighty games had progressed afterwards. I elected to skip X-Wing vs TIE Fighter and go straight to the end, 1999′s full 3D X-Wing Alliance.
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The Most Charming Space Elevator: Lumo Looks Magnificent

By Nathan Grayson on April 16th, 2014 at 12:00 pm.

“Being lost isn’t scary,” claims the developer description of isometric puzzle adventure Lumo. “It’s an adventure.” I know this from personal experience, given that I have all the directional sense of a windblown band-aid. I’ve been lost in parks, parking garages, parking lots, and places without the word “park” in them (though I suppose you could do parkour on some of the buildings I’ve gotten lost in). I’ve never had the good fortune of losing my way in a mysterious castle, however, nor am I a young wizard. Hmmm. But then, I suppose that’s what videogames are for. That, and fantastic elevator scenes. In psychedelic dream outer space. See it all below.

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Lotta Bots: All Titanfall Updates Except Maps To Be Free

By Nathan Grayson on April 16th, 2014 at 11:00 am.

Are the best things in life free? Are they really? I don’t know, but I do know that giant-robot-related things are pretty darn cool, and those are going to be free from now until the end of time. Well, Titanfall time. Respawn’s laid out its update roadmap, promising more information, regular tweaks and additions, new modes, and free everything – except for map packs. That’s a shame because it fragments the community, which in turn fragments my heart. OK not really, but it is kind of a pain.

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Hut, Hut, Vike: War Of The Vikings Out Now

By Nathan Grayson on April 16th, 2014 at 10:00 am.

If only there were a mode where they removed the pointy tips and just hit each other with sticks until one side was like, 'OK yeah, I've got too many bruises. War is dumb. Let's go home.' Huh, what game? I'm talking about real life.

If history has taught me anything, it’s that Vikings were a complex, multifaceted people splintered into an incredible number of micro-cultures spread far and wide across Europe thanks to extremely versatile wooden longboats. If videogames have taught me anything, it’s that Vikings loved WAAAAAAAAAAAR. War of the Vikings, then, represents the culmination of all my scholarly studies, what with its “historically inspired” Viking Age setting and also maybe an ever-so-slight thumb-and-pinky pinch of WAAAAAAAAAAAAR. It’s already taken its share of licks on Steam Early Access, and now it’s “done,” whatever that actually means anymore.

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Worst Thing Or Best Thing? – Call Of Duty Snoop Dogg DLC

By Nathan Grayson on April 16th, 2014 at 9:00 am.

This is not a joke. This is real.

But maybe it is also still a joke.

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Powering Up: New Defense Grid 2 Trailer

By Alice O'Connor on April 16th, 2014 at 8:00 am.

Zap

The late noughties were a time when we all wore baggy ‘boyfriend’ jeans, ate frozen yoghurt, longed for a Zune, and discovered the exciting new sound of bearded men playing guitars, a quick Google search tells me. It all sounds about right, though I also remember an awful lot of tower defence games. Perhaps the most polished of these, and certainly my favourite, was Defense Grid: The Awakening. “Just the right amount of mazing,” I’ll say, “and an AI companion voice that sounds like it came from behind a very respectable moustache.”

Development of Defense Grid 2 has been a bit bumpy, being saved by an investor after falling short with a Kickstarter, but the game seems to be coming along nicely. Following an iffy trailer from an early alpha build last August, lacking in the polish that made the first game stand out, Hidden Path has shared a new trailer that’s got more of ‘the stuff.’

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Cardboard Children: Rab’s Top 50 (50-41)

By Robert Florence on April 15th, 2014 at 9:00 pm.

Hey youse.

Please enjoy the first bit of my Top 50 Boardgames of All Time video. I tried to keep it as brief as possible. 50-41 this week. My 7 year old daughter directed it. Please enjoy.

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