Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014 at 9:00 am.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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Fenix Rage Has Action, Lacks Need For Platforms

By Ben Barrett on July 28th, 2014 at 8:00 am.

What to call a action platformer with platforms that go mostly unused? That is the question of the hour. Fenix Rage makes absolutely no bones about being a demon-hard 2D jump-around-and-get-frustrated ‘em up. The blurred fellow above is main character and hedgehog lookalike Fenix, out for revenge after his village is destroyed leaving only two survivors – him and a stranger. He seems quite capable of flight, double jumps and air-dashes, hence my quandry. The small brown square he’s heading towards is a collectible cookie, apparently. I have no idea why he wants them, but I’m sympathetic towards it as a cause.

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The Sunday Papers

By Graham Smith on July 27th, 2014 at 1:00 pm.

Sundays are for returning from an extended absence to find that you’ve read little of the best games writing from the past week. Can we scrape it together anyway? Yes, with teamwork we can.

  • I haven’t had a chance to read this lengthy Brendan Vance article yet, but reader A Person On The Internet (and many others) assure me its excellent. Person writes: “It explores a myriad of topics including Steam, Spelunky, Social Media, the meaning of ‘content’ and much more besides.” Works for me. Especially since it appears the article argues that Spelunky is better than the bible.
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The RPS Bargain Bucket: Cat Dog World

By Cassandra Khaw on July 26th, 2014 at 12:00 pm.

It’s Comic-Con International 2014, and you know what that means. It’s time for grand announcements about new intellectual properties, gossip about beloved cult TV series, and a truckload of thematically appropriate bargains. (And anecdotes about questionable behaviour, but those appear to be inexorably tied to the convention experience. Sigh.)

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RPS Is Recruiting: Application Extension

By RPS on July 26th, 2014 at 9:54 am.

Due to an internal mix-up, there was external confusion about the deadline for applications for the RPS junior writer position. To make sure everyone gets a chance to get their applications in, we’re extending the deadline to 23.59 UK time on Monday 28th July. You’ve got until midnight Monday night. If you already sent your application in after 3pm Friday, don’t worry, we’ve got it (and of course the very many that arrived before!). The original instructions for the job position are repeated below.

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Dote Night: 2014 – The Year Of The Noob

By Philippa Warr on July 25th, 2014 at 9:00 pm.

[I'll try to think of witty captions for Pip's pictures -ed]

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Dota, League of Legends, Smite – these are complex games to get your head around and thus a good first impression is key.

Until this point the introductions tended to come via excited friends. People who popped up online or at the pub to announce, “Hey, I’ve found this awesome game which I think you’ll love and which we can play together. Won’t that be great?”

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Back From The Depths: Risen 3 Tries To Raise My Hopes

By Alec Meer on July 25th, 2014 at 8:00 pm.

Risen 1 was 50% dark, strange brilliance and 50% a frustrating descent into grindy nothingness. Diarising that first, fascinating, cruel, strange half was one of my favourite experiences on RPS. Conversely, playing Risen 2 was one of the most deflating, despite it being about pirates and featuring a pet monkey. If you’ve got pirates and monkeys in your game and you still mess it up, you really have gone wrong.

Now Risen 3 looms, and returning devs Piranha Bytes (they of the original Gothic games) are trying ever so hard to convince us that fans of brutal, gritty, wide-ranging fantasy RPGs are getting what they want this time around. Their 11 minute sermon about how Risen 3: Titan Lords will Do It Right even kicks off with an F. Scott Fitzgerald bon mot: “don’t forget who you are and where you came from”. I.e. “look, honestly, we’re basically making a Gothic game again.”
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The Wicked And The Weird: Darkwood Impressions

By Adam Smith on July 25th, 2014 at 7:00 pm.

I’ve been looking forward to Darkwood for a long time. It’s a top-down survival horror game with crafting elements, but early videos contained a hint of surrealism that helped the game to stand out from the crowd. Now that it has launched in Early Access, I’ve spent an hour exploring the early stages. It’s a slow-paced Teleglitch, a survival horror game by way of Ice-Pick Lodge and Stalker. A few interface issues aside, it lives up to expectations in grand style. There are some spoilers for the prologue section below and I reckon it’s worth going in completely cold, but fear not – I’ll provide a second spoiler warning before going into detail.

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Dead Rising 3 Goes Apocalyptic With DLC

By Ben Barrett on July 25th, 2014 at 6:00 pm.

Nick Ramos here, giving his reaction to the term 'pc master race'

Vvvwwwaaaarrrrmmm. That’s the Hans Zimmer style combo zombie warning/incoming news alarm! It also doubles as a word to describe how hot it currently is on the British Isles. It’s here to remind us that not only is Dead Rising 3 making the jump to PC, but has now been renamed to the hopefully exaggerating APOCALYPSE EDITION (emphasis writer’s own). And what do subtitles mean, kids? Additional content, that’s what, you little toerags. This version will be shipping with the four ‘Untold Stories of Los Perdidos’ episodes that were released as DLC on Xbox. Each puts you in control of a different character from the main game and shows how they ended up where Nick, the main character, met them.

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Co-op Village Management In The Wilderness: Northward

By Ben Barrett on July 25th, 2014 at 5:00 pm.

There's a glaswegian fella in this image. Nope, not the guy with the bow.

Northward would likely have you believe its tale of noxious fog spreading out from the mountains at the top of the world and corrupting all those it touches is a fantasy one. I believe different, it’s a far future sci-fi tale of what will come to pass should Scotland achieve independence. I’ve seen the machines, they’re plotting something.

Thank goodness Nemoria, who we last heard from with adventure game Oknytt, have discovered the plot and chosen to inform us through the medium of game. In it, you expand a village (uh) northwards to discover the source. The kicker’s that it’s all designed to be played in co-op, managing joint resources and planning next moves in tandem. Their Indiegogo campaign for €32,000 (£25k) just started, complete with a demo.

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Claymazing: ScummVM Now Supports The Neverhood

By Alice O'Connor on July 25th, 2014 at 4:00 pm.

He's not a real person.

While Doug TenNapel’s claymation adventure game Armikrog wriggles and writhes in its Kickstarted chrysalis, you might fancy another crack at The Neverhood, the game Armikrog is meant to be a “spiritual successor” to. “Oh but that’s from far back in 1996!” you cry. “Surely it’d be far too much of a bother to get working on a modern PC?” You talk kinda funny, you know. But it’s fine. ScummVM has you covered, as it can now run The Neverhood. If you can somehow find a copy of it somewhere.

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Hands-On With Bedlam, The FPS About FPSes

By Alec Meer on July 25th, 2014 at 3:00 pm.

I’m rocket-jumping over Helm’s Deep. I’m pinning Nazis to 1940s French churches with catapult bolts. I’m shooting Strogg-homages in metal corridors with a chunky, low-res shotgun, and frankly that much Quake IIiness is enjoyable enough in and of itself that it doesn’t need any era-mixing funny business anyway. I’m finding glitches that transport me – and whichever weapons I’ve accrued – across and through a brief history of first-person shooters, with occasional sidetrips to other eras and genres of gaming.

I’m a gun on legs, because Bedlam is a game all about shooting games that were comfortable with being just that, and about a time when the world accepted they were just that, before cutscenes and quick-time events were put in place to pretend there was something more going on in shooting games than just that.
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Totally Wizard, Mate: Trine Enchanted Edition Released

By Alice O'Connor on July 25th, 2014 at 2:00 pm.

Oooh! Aaah!

Each generation adds its own twist to old fairytales, reflecting the tone and fashions of the era, teasing out undertones as statements. Trine was not an adaptation of an old tale, but played with genre conventions to deliver a modern message: lusty wizards and thieves with grappling hooks are totally wicked cool. But what comes out when that itself is updated? Prettiness. So much prettiness.

Developers Frozenbyte yesterday launched Trine Enchanted Edition, a remake of sorts in the Trine 2 engine, adding online co-op and buckets of shininess. It’d been in public testing for a month.

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