Gunscape Is A Quake-Style FPS Construction Kit

Now *this* is a game.

Eventually everything you loved will be reborn, not as an expensive and confused studio reboot, but as a block-building or procedurally generated indie game. It’s a future in which communities and computers will be re-building your memories in perpetuity. In Gunscape, it’s the late-’90s FPS which is getting the block treatment, as it offers a construction kit for building Quake 1-3 style singleplayer and deathmatch levels, with texture and prop packs intended to allow you to theme those maps as you please.

There’s a Kickstarter campaign ongoing, which currently has $4,237 AUD of its $27,500 goal, though there’s plenty of footage of the game and editor already in action in the pitch video. There’s even a pre-alpha demo. I’ve had a quick play of it, but here’s the elevator sales pitch: “You could for example take the blocks and props from the Halo-inspired set, and the enemies from the Turok-inspired set, and build yourself a deathmatch map in space where you can hit a button and release velociraptors on the other players.”
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It Does Mata: Football Manager Updates Database, Tweaks AI

The dots are better at making runs now.

One of the world’s most popular RPGs just added Gibraltar for free! Wow, a whole new landmass to explore. I wonder if it’ll be set during the War of Spanish Succession, allowing keen commanders to invade and cede the territory to the British Empire in perpetuity.

Oh wait it’s the Gibraltarian football league added as part of Football Manager‘s mid-season update… Even better! The patch also contains a “potential fix for odd throw ins”, and a hundred other small tweaks, improvements, and thousands of database updates.
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Life Finds A Way – Cube & Star: An Arbitrary Love

I don’t entirely know what Cube & Star is about, but that’s OK because a) it looks relaxing and b) it’s a game which is actually out, which puts it head and shoulders above 97.4% of the other games in the RPS inbox today.

It appears to involve transforming a monochrome world into one of colour and life, like a clown visiting a local government office.
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Vlambeer’s Luftrausers Finally (Crash) Landing In March

THOOM is the noise that gun would make. I just know it is.

In case you weren’t aware, Vlambeer makes games. Other developers make games, but they don’t make games. This is an important distinction, because it involves letters being slanted and slanted letters are sacred. For real, though, the two-headed fire bear of a developer churns out chunkily satisfying experiences at an almost alarming rate, so it’s kind of surprising that arcade-y airplaner Luftrausers isn’t already dive-bombing our machines. The bigger, better, even more a-rauser-ing edition was announced nearly two years ago, for goodness’ sake. That’s, like, three or three-and-a-half years in Vlambeer time (see: Nuclear Throne, Ridiculous Fishing, multiple free games, etc)! But now, finally, mercifully, Luftrausers is on the horizon.

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It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

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Citybound Aims To Be What We Wanted From SimCity

Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis’ latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from the pieces ever since. Enter Citybound. Its goal? To construct a city sim from the ground-up with a focus on single-player, out-of-the-not-a-box moddability, and simulating a truly sizable geographical region – not an itsy bitsy ant hill town. Also curved roads. Always curved roads.

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Wot I Think – South Park: The Stick Of Truth

Almost two years late, and following a publisher change and multiple slips, Obsidian’s South Park: The Stick Of Truth is finally out this week. (Today in the States, Australia tomorrow, and Europe on Friday, because, sigh.) But has it been worth the wait? As ever, it’s complicated. Here’s wot I think:

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Interceptor ‘Not Too Worried’ About Gearbox/Duke Lawsuit

Oh gaming industry, even during the early year release doldrums, you never pull punches on good old fashioned drama. In the red corner, we have Rise of the Triad developer Interceptor, whose burgeoning brand roster now includes the smoldering remains of original Duke Nukem creator 3D Realms, and in the blue corner we have Borderlands developer and current Duke owner Gearbox. Gearbox, of course, is suing Interceptor because of Duke Nukem: Mass Destruction, a gum-assing, kick-chewing ARPG it doesn’t believe Interceptor has the rights to develop. But, in the wake of its 3D Realms purchase, Interceptor has told RPS that it thinks it’s completely in the right.

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The Lighthouse Customer: Under the Ocean

Let this be a warning to all you OTHER trees.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, island survival in Under the Ocean.

Where tropical trees once stood, only stumps remain. Beaches are covered with the corpses of crabs, caves littered with the shattered remnants of boulders. An accidental fire burns, warming no one, near a crate stuffed with forgotten items. This island was once beautiful, serene, a paradise. Then I arrived, bringing the apocalypse with me. The apocalypse called crafting. And it all began because I wanted to eat a chicken.
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Time To Dive Into: Sea Of Stars

My excuse for not spotting the latest video of Infinite Space 3: Sea of Stars is a worthy one. I’ve been too busy playing Out There on my Android CleverPhone. Like the Infinite Space series, it’s a mysterious RPG that drops the player in space, surrounded by the unknown. You should try it and I shall try to find out if it’s still coming to PC, as was originally planned. Enough of that for now though because the new video for Sea Of Stars contains plenty of information to drool over, including diplomacy, alien life and homeworld shipyards. The beta release is planned for the end of March.

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Wot I Think: Strike Vector


Strike Vector‘s eye-catching trailers meant that it was destined for my hard-drive. I have a long, over-documented fondness for that genre of game that straddles all types of non-simulatory flight combat, and although it’s taken me a while to catch up with Strike Vector, I’m glad I did. Back in the times of Forsaken and Descent, I would sink lifetimes into these kinds of games, and Strike Vector – a multiplayer take on the idea – feels very much like a cry from that distant and beautifully three-dimensional past.

But does that invocation of the classics lead to greatness? Here’s Wot I Think.

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Monster Pockets: Toby’s Island

Toby’s Island is currently seeking $20,000 CAD on Kickstarter and has managed to raise a tenth of that total in a couple of days. It’s easy to see why early pledges have been forthcoming because the pitch suggests that this is a game that includes fishing and farming. Toby is a boy who collects monsters so that those monsters can fight other monsters. That sounds a little bit like a game by Uncle Nintendo. But there’s more. Toby also grows food and assists in the construction and expansion of a small settlement. That sounds like another one of Uncle Nintendo’s favourite riffs those there console series that I incorrectly assumed was Nintendo owned. The two-person development team hope to build on the concepts that have inspired them, with random events, minigames and a ‘multi evolution path’.

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