Free Shells: Wargaming.net Scrap Pay To Win

By Adam Smith on June 4th, 2013 at 8:00 am.

Wargaming.net believe that war should take place on a level playing field. Money may make the world go round but it won’t buy you any extra-powerful rounds for your weaponry, whether those weapons be attached to tanks, planes or automobiles ships. In an interview with Gamasutra, Andrei Yarantsau, VP of publishing at the Belarusian behemoth, stated that the World of Tanks and other forthcoming titles, including World of Warplanes and World of Warships, would operate on a ‘free to win’ basis. This seems like good news.

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Hard Choices: Intel’s ‘Orrible New Haswell Chips

By Jeremy Laird on June 3rd, 2013 at 9:00 pm.


Move along. There’s absolutely nothing to see.

Still here? Fine. Intel’s new Haswell CPUs are a non-event for the desktop PC. In fact, with Haswell Intel’s indifference to the desktop might just have been upgraded to spite. If you really must have an explanation, here it is. Read the rest of this entry »

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Burned By The Midnight Oil: One Late Night

By Adam Smith on June 3rd, 2013 at 8:00 pm.

I love horror and partake of it in all its forms – games, films, books, the news, my bank balance – but I usually find myself disappointed by what’s on offer. I’m very particular about how I want to be scared and precisely how much sadistic unpleasantness I’ll tolerate. I’m always more interested in spooky stuff that is happening in place that are at least slightly familiar and, having worked in an office, I immediately felt at home in One Late Night’s environs, haunted by the whirr of a photocopier and marked by a furrow ploughed between my desk and the coffee machine. Of course, this office is also haunted by a ghost. I hid under a table and pulled a sad face until it went away. You can do the same by downloading the game. It’s free!

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Is This Crazy Exoskeleton Really As Real As It Gets?

By Jim Rossignol on June 3rd, 2013 at 7:00 pm.


As Real As It Gets is a Kickstarter to create “a new immersive wearable technology, a suit.” Yes, it’s a force feedback exoskeleton, but with extra layers of body-stimulating tech that move us into a sort of Living In The Future moment. It’s not the first time something like this has been tried (I died of embarrassment at GDC a few years ago when I tried on a feedback hat and vest that poked me in the forehead each time I was shot) but it does look like the first time it has been tried with this much finesse, or this much terrifying technology: “STIMS can create everything from a tingling sensation as if something is crawling across the skin to a full out contraction of the muscle to move your body.”

Yikes! Big pitch video below.
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Word Games: Failbetter’s Black Crown

By Adam Smith on June 3rd, 2013 at 6:00 pm.

Failbetter’s collection of ‘immersive fiction’ continues to grow via its Storynexus platform but I haven’t found anything in the collection quite as gripping as the bizarre demon-Dickensian sprawl of Fallen London. Until now! Black Crown, the first published work from author Rob Sherman, has found life as a Storynexus experiment thanks to a collaboration between Random House and Failbetter. It’s free to play, although some (presumably) optional branches require the purchase of Nex, the currency shared across the Storynexus platform. I’ve only spent an hour in the word labyrinth so far, but I’m hooked. As well as being adept at squeamish body horror, Sherman shows the mark of a supreme builder of strange worlds.

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Win: Rezzed Tickets!

By RPS on June 3rd, 2013 at 5:00 pm.


We’ve got half a dozen pairs of Rezzed tickets to give away! Rezzed 2013, as you will likely know by now, is our PC and Indie gaming event taking place at glamorous Birmingham NEC on the weekend of 22nd and 23rd of this month. The tickets cover both days of the event. To win email us with the reason why you should get the tickets. The most imaginative and least creepy answers will win. Editor’s decision final, etc. Usual rules apply. Closing date is a week from the moment this post appears on the internet.

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In The Driving Seat: GRID 2 Cockpit Mods

By Adam Smith on June 3rd, 2013 at 4:00 pm.

PC people really are clever and dedicated folks. If they’re not inventing new and grotesque ways to contort the G-Man’s face and limbs, they’re making mods for games that have only been out for a few hours. Codemasters didn’t include cockpit views in their enjoyably silly racing-game-with-a-plot, GRID 2. The reason given was that only 5% of people who played the original ever used the in-car cams and “they are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).” Intelligent sorts have already modded the game, adding cockpit views, and, lo, the interiors are indeed low resolution, but there are already folks working to sharpen the whole thing up. Video under the hood.

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Door Kickers Quietly Posts A Demo To Your Letterbox

By Jim Rossignol on June 3rd, 2013 at 3:00 pm.


Hey, are you interested a 2D real-time tactics game? I thought you might be, because you’ve got that tacticular look about you. You might therefore be interested to know that Killhouse’s top-down SWAT game, Door Kickers*, now has a free tier on their founders program. This basically amounts to a demo of the full game on Mac, Windows, and Linux. Fancy, eh?

Illustrative trailer embed below.
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The Grave Digger Has No Body To Play With

By Jim Rossignol on June 3rd, 2013 at 2:00 pm.


Home Groan Games (yes! I would post this on the strength of that pun alone) have released a trailer for their corpse-exhumation adventure, The Grave Digger. It looks a little crude, perhaps, but I am sure no-one can really resist a game about selling dead bits for profit. Where else are you going to “Take control of shovel-master Fagus in this third person PC action-adventure”?

What’s more is there’s a demo for you to unearth over here.
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Wot I Think: The Incredible Adventures Of Van Helsing

By John Walker on June 3rd, 2013 at 1:00 pm.

The Incredible Adventures Of Van Helsing wasn’t what I was expecting. And managed to continue to not be what I was expecting the further I progressed. Having somehow gained the impression (maybe imagined?) that it would be more of a straight RPG, I was surprised to find myself playing an action-RPG, very much in the mould of Titan Quest. I was further surprised when it started introducing tower defence themes. Here’s wot I think:

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Bags Of Fun: Wasteland 2 Takes Inventory

By Adam Smith on June 3rd, 2013 at 12:00 pm.

not a picture of a bag

As a man who has spent entire days asking myself if it’s healthy to spend so much time staring at ASCII representations of dungeons and dwarves, it’s something of a shock to find something in my inbox that makes me realise just how much of my personality was plucked from the containers marked ‘nerd’ and ‘dweeb’. In this instance, it’s a video for Wasteland 2 that provides the trigger, but it does at least prove that the developers and large parts of the fan community are at least as ridiculous as me. The footage lasts for two minutes and it’s all about inventory management. Grids are discussed earnestly and I’m happy with what’s shown. Happy. About arranging imaginary pants on a screen. Bloody hell.

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The Quick Brown Box: Cubetractor Demo

By Adam Smith on June 3rd, 2013 at 11:00 am.

Before crates became the favoured furniture and fortification of first-person army-men and space marines, they were referred to simply as ‘blocks’ or ‘cubes’ and hung around on puzzle game backlots, hoping to be hired as extras. Occasionally an evenly sided box with no distinguishing features would land a role in Tetris but mostly they made up the numbers in the likes of Chip’s Challenge or the word’s saddest game, Sokoban*. That brings me to Cubetractor. The demo threatened to chase me from its confines almost immediately – it’s a game about pulling blocks into new positions – but it quickly won me over, revealing that it is in fact a puzzle-action tower assault game, with turrets, explosions and disobedient robots. That demo is available on Steam.

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Eve Online’s Odyssey Is A Bit 2001

By Jim Rossignol on June 3rd, 2013 at 10:00 am.


Tomorrow sees the arrival of the latest Eve Online update, called Odyssey (still down due to DDoS at the time of writing). There are some big changes in the expansion, including changes to scanning, exploration, and storyline missions. It will also rebalance the availability of ice, which will cause miners some grief, and allows limited dual character training, which will make everyone happy.

They’ve taken an interesting approach with the features video, which you can see below.
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