Forging Worlds: Everquest Next – Landmark

By Adam Smith on August 2nd, 2013 at 8:00 pm.

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

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Second Round: 7 Day FPS 2013

By Ben Barrett on August 2nd, 2013 at 7:00 pm.

Alec rather impressively covered all the incredibly complicated concepts that went into the 7 Day FPS gamejam last year, but by way of recalibrating your imaginations let me lay down the basics: Developers from all around the world will digitally gather to create original first-person shooters in seven days. That’s it. Of course, you only have to look at what happened with those guidelines last time to see what we might be in for this time.

Info on the new 7 Hour (blimey) FPS mini-challenge and general details once you’ve blown through the barricade.

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Riot, Girl: Gone Home To Launch On 15th August

By Cara Ellison on August 2nd, 2013 at 6:00 pm.


The Fullbright Company’s Gone Home is one of the most atmospheric, interesting narrative-led games I’ve ever played, and I only got to play the first hour of an IGF build earlier this year. The Riot Grrrl soundtracked-game was enough to have me begging for One More Hour, but Steve Gaynor and his team were cruel and went radio silent. Thankfully they’ve popped back up to announce that Gone Home is coming out on the 15th of August on Steam and DRM free on the Fullbright site.

I’d advise you to set aside $19.99 to purchase it on that date immediately. It’s that good. It’s all anyone will talk about for the rest of the year. Read the rest of this entry »

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How Does It Feel: Wolfenstein: The New Order Delayed

By Cara Ellison on August 2nd, 2013 at 5:00 pm.

NAZIBOT
It was confirmed yesterday that (so far devoid of wolves and alternative rock) metal-Nazi-shooter Wolfenstein: The New Order has been delayed from a late 2013 launch date, to a new date in 2014. This is according to an interview with Bethesda Softworks given to Polygon. Perhaps this delay came about because they are spending time putting more wolves and also New Order in it, but one suspects it is because they need time to polish Nazibots, make the stealth work like it should, and stoke the fires of not-a-shit-story at all.

Tell me, how do you feel? Read the rest of this entry »

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Take On Mars Lands On Steam Early Access

By Jim Rossignol on August 2nd, 2013 at 4:00 pm.


Bohemia’s Mars-exploration sim, Take On Mars, has appeared on Steam’s ‘Early Access’ service – where early-version releases can be purchased and updated as development goes along – for the handsomely Martian sum of £8.99. Bohemia are hoping that a stint on early access will let them iron out bugs via exposure to the unblinking gaze of the internet’s infinite vigilance.

See the trailer below to figure out if you want to explore Mars in a simulation.
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No Memes Allowed: Ridge Racer Beta

By Ben Barrett on August 2nd, 2013 at 3:00 pm.

and never forget to shoot the gun.

Vroom-vroom! Vrrrrrr, rrrrrr, squeeeeeeeeeeech! Kkkkkkrrrrrrrraaaaaaaaannnnng, kablooom! That’s the sound of me racing along the motorway of news, using videogame physics to slow myself by scraping along the scenery, and finally sceeching to a halt in the park space marked “Ridge Racer: Drifttopia and the closed beta now live on Steam”. Yes, that’s a thing which you can strap yourself in for here. The eventual full release will be free to play, though details are scarce on precisely what that will entail. That’s the question for 2013, isn’t it? What kind of free are we talking about?

Regardless, there’s a very pretty light show of a trailer just down past 42nd street, through the roundabout’s third exit and under the cut.

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Papers, Please Arrives August 8th, Pre-Orders

By Jim Rossignol on August 2nd, 2013 at 2:00 pm.


Our faster, stronger, taller readers will recollect a distinct air of excitement that that accompanied the ‘document thriller’, Papers, Please: “Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.” Nathan wrote about it, and said: “Stamping is so damn satisfying. I want to stamp everything. Sometimes I do. Think you can slip a faulty document past me? WRONG.” You can try out that early beta version over here. The game itself can be pre-ordered for $10.

There’s a trailer, too.
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The Flare Path: In Pavlov’s House, Feeding His Dog

By Tim Stone on August 2nd, 2013 at 1:00 pm.

Flare Path knows Eastern Europe like the Baku of his hand. In 2011 he hiked the length of the old Iron Curtain. In 2012 he unicycled the entire Bordurian coastal path. This year he’s planning to fly to Moscow, hire a C-65, and do a tour of all of the grads – Leningrad, Kaliningrad, Svetlograd, Retrograd, Upgrad, Downgrad, Biodegrad etc. He’s particularly looking forward to Volgograd/Stalingrad having spent the last few days contemplating and consuming games set in that famously blood-steeped city. Read the rest of this entry »

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Disney Infinity Reveals “Toy Box Mode Combat”

By Jim Rossignol on August 2nd, 2013 at 12:00 pm.


Disney’s frankly bizarre attempt to make a game that encompasses a large chunk of their major CG franchises (and Pirates Of The Caribbean) in a single package arrives later this month and actually, well, this trailer makes it look pretty fun. Disney Infinity is essentially two games, the Play Set Mode, in which you can play games from specific franchises, and Toy Box Mode, which is a sandbox in which the game becomes less coherent, and markedly more interesting, as the trailer showing the Monsters Inc cast fighting in the same space as The Incredibles aptly demonstrates. Below. I mean.
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Impressions: Megabyte Punch

By Ben Barrett on August 2nd, 2013 at 11:00 am.

... and smell the ashes? HALF-LIFE 3 CONFIRMED

This article would be decidedly shorter if I could assume you, dearest reader, had played (and loved) Super Smash Brothers. If so: Megabyte Punch is the indie game that will resonate profoundly with your deep core of videogame memories. It combines the control system of that ancient, favoured title with more character customisation and level exploration than you could shake a Rogue Legacy at. You’ll love it to death and you’re doing yourself an absolute disservice if you don’t pick it up.

For the rest of you, read on to discover what makes your next purchase tick.

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Bethesda Talks Prey 2, Denies Arkane Involvement

By Nathan Grayson on August 2nd, 2013 at 10:00 am.

Nope. No Corvos here.

Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.

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He Comes: Rome II Hannibal Trailer

By Ben Barrett on August 2nd, 2013 at 9:00 am.

It’s all been a little historical on RPS of late, what with bringing you not only Adam’s ginormahuge and historically important hands-on feature for Creative Assembly’s Rome II, but also the latest trailer from the depths of… wherever makes Rome II trailers.

Lo, it introduces the legendary Hannibal Barca by way of debate in a Roman council on his next move in the on-going war. Take a look beneath, like an archaeologist of fun times.

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Hackneyed & Slash: Castlevania: Lords Of Shadow Demo

By John Walker on August 2nd, 2013 at 8:00 am.

I remain mystified as to why third-person action games called Castlevania exist. Why take one of the most inventive and interesting side-scrolling RPG platforming series, and reduce it down to the same combo-driven button mashing combat-fest that dominates so much of the console market? If this demo of the 2010 console game, Castlevania: Lords Of Shadow, finally ported to PC on the 27th August, is supposed to convince me otherwise, it’s failed.

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