Death Inc Brings Us A Paid Alpha Thing!

By Jim Rossignol on April 12th, 2013 at 3:00 pm.


Impossibly handsome plague-as-strategy game Death Inc might have missed its Kickstarter target, but it is far from dead, as is proven by their new in-house paid alpha thing, which is here. They’ve gone for a similar reward model to the Kickstarter, allowing you to get the game right away for a mere $10, right up to to an eye-watering $5000 contribution which includes everything from previous tiers, including t-shirts, artbooks, and your own in-game pub, as well as the right to call yourself “King (or Queen) Of The World”.

There’s a sumptuous trailer below, too. Very deathy.
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The Flare Path: Longing For The Short Form

By Tim Stone on April 12th, 2013 at 2:00 pm.

This week’s hunk of ‘huh?’ was going to be devoted to four ZX Spectrum wargames inextricably linked with the late Margaret Thatcher. Unfortunately, having checked my files, I now realise Operation SolsticeBattleground Orgreave, and Where There Is Discord were just taproom fantasies dreamt up by me and my mate Lee some time in the early Nineties. We never actually got round to making them. The Crash cover, the sedition charges, the infamous Wogan interview where I ended-up head-butting Barbara Cartland… none of that actually happened. Read the rest of this entry »

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Impressions: Civ V – Brave New World

By Adam Smith on April 12th, 2013 at 1:00 pm.

I’ve started more games of Civilization V than a hundred men could ever finish and that’s not only because I enjoy discovering new worlds more than I enjoy conquering them. Civilization doesn’t have a compelling end-game, lacking the peaks and troughs of grand strategy, and instead taking a predictable course once the pieces are in place. Brave New World attempts to fix that by overhauling culture, diplomacy and trade.

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Hyperspace Pinball Is Free On Desura For A While

By Jim Rossignol on April 12th, 2013 at 12:30 pm.


So I heard that Hyperspace Pinball Is Free On Desura until the 22nd of April. It’s a sort of pinball shoot ‘em up, where those shiny steel balls are not just for pinging bells and making things light up, and explosions ensue. Might just be worth a quick download, eh? Video of it in action below.
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2 Fast 2 Freerious: Ridge Racer Going F2P With Driftopia

By Nathan Grayson on April 12th, 2013 at 12:00 pm.

I was really hoping Driftopia would turn out to be a town full of drifters, their transient lives laid bare in a fleeting moment before pressing on, resuming their weary trip to nowhere. Er, I mean, vroooooooooooom.

Ridge Racer, arcadey automotive classic and proof that dumb Internet jokes will outlive us all, is still alive and kicking, even in a racing landscape where cars have finally learned to fly. Last year’s hyper-destructive Ridge Racer: Unbounded was a messy good time, and former FlatOut developer Bugbear is once again behind the wheel for Ridge Racer: Driftopia. Two things, however, distinguish this one from the rest of the powersliding pack: 1) it’s free-to-play and 2) whiirrrrrr rubber screeeeeech driiiiiiiiiiift thoooom [sound of a tire wobbling around on pavement before falling over]. There is, in other words, a focus on drifting. But goodness, this otherwise looks like a low-rent Burnout, and I am physically incapable of complaining about that. Here, watch me try. Whoops, now I’m bleeding everywhere. While I mop all of this up, might I suggest a metal-mangling scream of a trailer after the break?

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Thanks, Purple Planetside People!

By Jim Rossignol on April 12th, 2013 at 11:00 am.


Thanks to everyone who showed up to play in our Call To Arms last night, and particular thanks to PC Gamer and the other TR and NC Outfits who showed up to batter us with tanks and rockets. It was a resounding success, with hundreds of RPS readers working together in multiple platoons. I had a great time running one of the squads, and I’d like to say thanks to reader CMaster for attempting to co-ordinate such an enormous number of players. I think the twelve-galaxy hot-drop might have been the highlight for me. Amazing scenes, and we’ll be doing that again soon. If you want to catch up with the folks you played with, or want to get involved on our PS2 community, head over to the forum.

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It’s No Blood Dragon, But: BLOPS 2 Adds Mobster Zombies

By Nathan Grayson on April 12th, 2013 at 10:00 am.

Sound card: 'Kabangboom.'

I can’t confess to having played much Call of Duty: Black Ops 2 (I’m all Call-of-Duty-ed out, although I actually enjoyed BLOPS 1 well enough), but I have to applaud it for occasionally going a bit off the script. Case in point: while the main story was, of course, mostly a near-future/past military techno-stravasplosion, upcoming DLC Mob of the Dead is, well, exactly what it sounds like. The co-op campaign stars four old-timey mobsters attempting to break out of Alcatraz and also there are zombies for some reason. And naturally, there’s heaps of Hollywood voice talent involved because Call of Duty. Sure, Far Cry 3: Blood Dragon (and maybe even Assassin’s Creed III: WASHINGFACE) probably has it beat for sheer zaniness, but I certainly can’t knock Treyarch for reining in its horse-based warcrimes for a bit of the good old-fashioned organized kind. Hilariously elaborate trailer after the break.

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Ballpoint Universe Is Mad, Gorgeous, Entirely Hand-Drawn

By Nathan Grayson on April 12th, 2013 at 9:00 am.

I think the word you're looking for is *completely speechless*

Hey, remember pens? Once upon a time, humanity used them for chewing into gnarled oblivion (and also writing) before we evolved the ability to channel our psychic whims through keyboards, touch screens, and the like. Depressingly, there will probably soon be a generation that actually needs that explained to them. They’ll then nod astonishment through their VR displays before adding, “Wait, what’s a keyboard?” At which point I will fall down. I will fall down and burst into outraged (and very real) flames.  But until then, can we all come together and appreciate just how completely incredible Ballpoint Universe‘s entirely ballpoint-drawn universe looks? I mean, goodness. The exploration platformer/shmup (yes, that is a thing) looks brilliant in motion too, and you can experience it via either a trailer after the break or a free demo.

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What Could Have Been: Paragon Nearly Bought Itself

By Nathan Grayson on April 12th, 2013 at 8:00 am.

Sigh.

City of Heroes is no more. Paragon perished, and with it, so did a home away from home for many colorful victims of radiation overdose. It was a sad day at RPS’ nuclear-powered space base, and not just because it meant the Justice League became our closest orbital neighbors. You’ll remember, though, that fans certainly didn’t go down without a THOOMKAPOWBIFFZOTT-ing fight. But, until now, we didn’t really know the other side of the story. Unsurprisingly, Paragon was waging a war of its own, and it was trying every last trick in the book to stay afloat. The part we never heard about, however, is how close the house that City of Heroes built came to pulling it off.

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Wot I Think – StarCraft II: Heart Of The Swarm Singleplayer

By Alec Meer on April 11th, 2013 at 9:00 pm.

It probably won’t come as any shock to learn that none of the current RPS team have gone the distance in StarCraft II’s incomparable multiplayer, but I can at least tell you what I made of the expansive singleplayer campaign in its first expansion, Heart of the Swarm. No throwaway side-dish, this is a vast, bubbling, consciously epic, setpiece-filled cauldron of scifi RTS-RPG. This time around, the stars are hiveminded alien nasties the Zerg and their sometime ruler Sarah Kerrigan, seeking a comeback and revenge after the events of StarCraft II: Wings of Liberty. Scuttle this way and I’ll tell you more.
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Kerbal Space Program & Cubeman 2 DLC Now Free

By John Walker on April 11th, 2013 at 8:00 pm.

You wait thirty years for a indie game project to be barraged by fans after saying they were going to charge for DLC and then changing their minds as a consequence, and then you forget how this sentence even began. In the case of Squad, who make the ship-building-and-flying space sim Kerbal Space Program, this occurred after fan misinterpretation of the promise that all “updates” would be free. For 3 Sprockets’ Cubeman 2, it was the use of in-game purchases in promotional material for the main game that caught players’ ire. Both have had diplomatic changes of heart.

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