The RPS Verdict: The Wolf Among Us

By Alec Meer on October 15th, 2013 at 9:00 pm.

Two Smiths and one Meer gather to discuss the latest episodic adventure game from Telltale (they of the recent Walking Dead series). The Wolf Among Us is based on the comic series Fables, and concerns folk from fairytales carving out a noirish life in the big city. It also concerns MURDER MOST HORRID. You should perhaps read Adam’s thoughts yesterday for a more fulsome summary, but moreso you should have played the game, for this here article is awash in the dreaded SPOILERS.

Are you sitting comfortably, or at least in a way that won’t cause you back problems in later life? Then we’ll begin.
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Talisman Gets Multiplayer At Last, But Not Quite

By Alec Meer on October 15th, 2013 at 8:00 pm.

wizard!

If I had one complaint about last year’s PC adaptation of wonderfully unbalanced boardgame knees-up Talisman, it was a complaint I made at length and repeatedly, like a boring old man whingeing about the escalating price of Fisherman’s Friends. An inherently multiplayer game was released as a purely a singleplayer one, and framed as an extended tutorial at that. Rab was less put out about this than I, which I at least partially attribute to the fact he played it on mobile rather than PC, but also perhaps because he has more time and freedom to play boardgames in real life so wasn’t quite as desperate for a from-home replacement as I was. In any case, the good news is that the more full-fat Talisman Digital Edition has arrived on Steam Early Access.
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Avadon 2 Will Be Released 366 Days Before Halloween 2014

By Alec Meer on October 15th, 2013 at 7:00 pm.

It’s my first day back after three months off and – oh you don’t care in the slightest, naturally. STRAIGHT TO BUSINESS, eh? I like that in a semi-anonymous website reader who I shall likely never meet. Here is some business: release date and stuff for Avadon 2, which sharper observers may glean is the sequel to Avadon, the old schoolish RPG from Spiderweb Software. Not to be confused with Avernum, Spiderweb’s other old schoolish RPG series, although you probably will confuse them given they look remarkably similar. I’ve played a few here and there and I can attest to them being a good time, achieving scope and scale while also a clear focus and roleplaying mechanics.*
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Bad Timing: Watch_Dogs Delayed Until Spring 2014

By John Walker on October 15th, 2013 at 6:19 pm.

Strangely enough I only badgered the poor, beleaguered PRs at Ubisoft this afternoon to see if there were any surprises in store for the release date of Watch_Dogs. I’d spotted that South Park: The Stick Of Truth doesn’t actually have a PC release date right now, despite the consoles being set for the 13th December in the UK, and wondered about their biggest Autumn title. Turns out I’m a proper, bona fide psychic. Very sadly, one of the most exciting-looking games of the year is no longer of the year.

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Reveal: Double Fine’s Sci-Fi Dwarf Fortress, Spacebase DF-9

By Nathan Grayson on October 15th, 2013 at 6:00 pm.

Double Fine does not, cannot, will not stop. Not for me, not for you, not for Death (which is why we’ll probably never see another Grim Fandango). Recently, we’ve seen the international house of chuckles both branch out from and return to its roots in Massive Chalice and Broken Age, respectively, but let’s not forget about Amnesia Fortnight. Last year, Tim Schafer and co teamed up with Humble Bundle to let players vote on prototypes, essentially deciding which games would win a golden ticket into full-scale development. Spacebase DF-9 is set to be the first fruit of those labors, and what a delectable thing it’s looking to be. Think Dwarf Fortress, but (for now) a bit simpler, far easier to parse, and in space. Oh, and it should be on Steam Early Access riiiight abouuuut… now. Video walkthrough with project lead JP LeBreton, interview, and more below. 

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Space Glee! Galactic Civilizations III Announced!

By Alec Meer on October 15th, 2013 at 5:00 pm.

The great tragedy about Galactic Civilizations III being announced today is knowing how unlikely it is that Tom Francis will write a book-length diary about it, as he so marvellously did for GalCiv2, what with him off being a highly talented indie developer now. At least we get the game, at long last. It is, as the name might suggest, a sweeping, interstellar strategy colossus rife with potential for epic victories and epic disasters. And it is announced, as a somewhat Mass Effecty trailer reveals. Interestingly, it’s going to be “exclusive to 64-bit PCs.” So if you’ve only got a 63-bit one, I’m afraid it’s time to upgrade.
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Pull The Lever: Democracy 3 Is Out Now

By Graham Smith on October 15th, 2013 at 4:00 pm.

It'll almost make you sympathise with other human beings. Almost.

If you live in the UK, you already know democracy is a roguelike: a meatgrinder for the human soul where flawed characters venture into the dark in pursuit of great treasure, subsisting only on potions before eventually being paralysed and eaten by a newspaper. Luckily, I love roguelikes, and that’s part of the reason why I’ve enjoyed the three hours or so I’ve spent with Positech’s Democracy 3, which is out now.
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Always Bet On Spelunky Death Roulette

By Graham Smith on October 15th, 2013 at 3:00 pm.

In Spelunky we trust.

First there was Salty Bet, the 24/7 Twitch stream where AI-controlled fighting game characters do battle with one another in front of an audience who can bet on the winner with fake money. Now there is Spelunky Death Roulette, a similar wrapper for a group of Twitch streams where viewers can use fake money to bet on how they think the player will die.
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Patients, Now: Project Rakuen

By John Walker on October 15th, 2013 at 2:00 pm.

After a stint working with PopCap, Plants Vs Zombies/To The Moon songwriter Laura Shigihara is indie once again. And for the last year she’s been working on Project Rakuen, a game she describes as “like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting).” Set in a mysterious hospital, it’s a story of how a young boy uses his imagination to understand the world, and indeed other patients, around him.

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Wot I Think: Guacamelee

By John Walker on October 15th, 2013 at 1:00 pm.

Guacamelee: Gold Edition has been out since before the stars were born, so it’s really about time we let you know Wot One Of Us Thinks. The 2D, side-scrolling Metroidvania is a cut above the rest, a shining example of the form. And also a damned good example of how boss fights can really spoil things. Here’s wot I think:

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Edge Of Space Dev On Major Fixes, Terraria Clones

By Nathan Grayson on October 15th, 2013 at 12:00 pm.

Edge of Space is yet another one of those reminders that game development has gone completely bonkers in recent years. Like direct inspiration Terraria before it, Edge of Space offers massive, bit-and-bob-and-secret-and-jetpack-laser-shark-packed worlds, despite being developed by an itsy bitsy team of two. It’s also run the full gamut of crowd-powered developmental aids – from Kickstarter to Steam Greenlight to Steam Early Access. Lead developer Jake Crane has, in other words, been around the block. But in an ever-expanding genre with a single game’s influence looming heavy, how do you avoid being more than just a clone? And is the trend of Early Access actually a danger in disguise – both for gamers and developers? Also, what’s on the horizon for Edge of Space, a game that’s still very much unfinished? I spoke with Crane about all that and more.

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Explore And Colonise In Spice Road

By Jim Rossignol on October 15th, 2013 at 11:00 am.


Peculiarly-named Aartform Games have released a demo of their trade route ‘em up, Spice Road. It’s a management type affair with hints of exploration, allowing you to build up and control distant trade towns, while you caravans of explorers eke out new lands in the wilderness between civilisations. It’s looking rather amiable.
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Space Face: Star Citizen Passes $22m, Gets Car Commercial

By Nathan Grayson on October 15th, 2013 at 10:00 am.

Like many people, space ships also often dream of being Super Man when they grow up.

By the time Star Citizen finally launches, I fully expect that Roberts Space Industries will have crossed its last, $100,000,000,000,000 stretch goal: drop the facade, become a real intergalactic government, and colonize space. Crowdfunding has been absurdly kind to Chris Roberts’ massively ambitious endeavor, and the black hole that gobbles up all money doesn’t seem destined to smack its lips and say, “Oh, that’s quite enough for me, thanks” any time soon. In the span of just two weeks, it’s slurped up another $2 million, pushing it well past the $22 million mark. That means neat facial capture tech for in-game characters, new stretch goals, and an outer space car commercial thing for some reason.

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