Lo-Fi Let’s Play: Mystery House

By Leigh Alexander on August 27th, 2014 at 1:00 pm.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

In honor of Activision’s revival of the Sierra label, I decided to revisit the 1980 classic Mystery House, Ken and Roberta Williams’ first “Hi-Res Adventure,” and the first official game by the company that would become Sierra On-Line.

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The Mass Effect Effect: Dragon Age Inquisition’s Multiplayer

By Alice O'Connor on August 27th, 2014 at 12:00 pm.

Not found in multiplayer: any of this lot.

After being a big grumpbag about Mass Effect 3‘s multiplayer when BioWare announced it, thinking it a cynical cash-grab, I was pleased to discover it was actually pretty fun for a box-ticking feature. So, if you don’t mind, I’d like to skip that rigmarole for Dragon Age: Inquisition. The fantasy RPG will also have a four-player co-op multiplayer mode, BioWare announced yesterday. It sounds like it’ll try the same sort of stuff ME3 was up to, only better.

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Freeware Garden: Mouse Corp

By Konstantinos Dimopoulos on August 27th, 2014 at 11:00 am.

Nothing like a solid, cheery title pic to lure the masses in.

If you know and thus love what thecatamites have (has) been doing these past few years, chances are you have already downloaded Mouse Corp and are already defacing the graves of an impossibly colourful 3D world. A world filled with sentient vegetation and a wild menagerie of oddities you’ll have to traverse, quasi-RTS style, as three mice.

Now, I could go on all about the wild mechanics of Mouse Corp or its wondrously grotesque take on the Sonic universe, but I won’t. I will instead provide you with an interview featuring the wonderful Mr. Stephen Murphy — a.k.a. thecatamites:

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Valve Time Force: Super Time Force Now On PC

By Alice O'Connor on August 27th, 2014 at 10:00 am.

That guy!

Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.

The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2′s Pyro and Saxton Hale.

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StarCrawlers Trailer Has Turn-Based Spaceship Crawling

By Graham Smith on August 27th, 2014 at 9:00 am.

StarCrawlers is Legend of Grimrock in a spaceship: a first-person, grid-based, procedurally generated party-RPG with turn-based combat against robotic enemies onboard derelict spaceships, interspersed with choose-your-own-adventure plot progression and environment puzzles. *gaaaaasp* Sorry, that was a lot of adjectives.

When I last wrote about it, it was halfway towards a Kickstarter goal it would eventually almost double. Now there’s a new trailer below, released ahead of the game’s showing at PAX, and it beats through all the adjectives I just listed above only with pictures. Moving pictures.

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Aww: Musical Planetary Puzzler Awe

By Alice O'Connor on August 27th, 2014 at 8:00 am.

It's no mountain. Yet.

I’m no certified freeware gardener. I couldn’t advise you on freeware landscaping, freeware for south-facing computers, or the best freeware for dog owners. However, even the most amateur freeware appreciator can grab a little freeware wrapped with elastic bands from by the Tesco checkout, plonk it into a vase on the desk, and write a little card pretending it’s a gift.

This morning I’ve been gazing at Awe, a brower-based musical little puzzler about discovering patterns to plant a planet. Gosh, freeware? For me? But who could it be from?

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Cardboard Children – Heroes of Normandie

By Robert Florence on August 26th, 2014 at 9:00 pm.

Hello youse.

War, eh? It’s no laughing matter, really. It seems like every single time a war happens, somebody ends up getting hurt. Since the beginning of recorded history, wars have caused a catalogue of injuries from a little finger boo-boo all the way to a blasted into dust by a mad big bomb. Say what you want about wars – you have to agree that they come with their fair share of inconveniences.

If you want to have a wee war on your table, you’ve come to the right place. Let Grand Side-General of the Ambassador Florence (I don’t know anything about military ranks) tell you all about HEROES OF NORMANDIE.

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Mix Drinks For Cyberpunk Dogs: Valhalla

By Alice O'Connor on August 26th, 2014 at 8:00 pm.

YOU'RE DRUNK, SIR WAFFLES.

Who cares about future-dogs? Call of Duty: Ghosts mind-controls its dog, Westwood’s Blade Runner game blew its up, and Dog of Dracula, well, just look how he turned out. Is life so grim for all future-dogs? Not if you’re any good at cyberpunk bartending game VA-11 HALL-A (or Valhalla, because that’s just awful). Sukeban Games have released a prologue chapter of their tend ‘em up for pre-orderers, which has you mixing drinks for a load of adorable talking corgis. They run their own dog toy company and have hired your bar for a private party, see.

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Hands On: Renowned Explorers

By Adam Smith on August 26th, 2014 at 7:00 pm.

Renowned Explorers was like an oasis of calm and colour in the cavernous halls of Gamescom. It’s a game about travelling the world in search of impressive artifacts to show off at the World Expo, but rather than making the journey into a nightmare of scurvy and resource management, developers Abbey Games have opted for a sort of turn-based tactics adventure that combines Tintin, Indiana Jones and Jules Verne. It’s a game in which scientists wield Tesla guns and the Mexican contingent of the expedition is a lady Luchador who can pin pirates to the ground while her buddies charm the peglegs off them.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014 at 6:00 pm.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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Impressions: Gabriel Knight 20th Anniversary

By Richard Cobbett on August 26th, 2014 at 5:00 pm.

Turns out the Sins of the Fathers was having a whole lineage devoted to burning witches and still never inventing smores. Luckily Gabriel is more prepared. If only there was some lava or something around to add that extra sulphur kick. Also, more witches at around 3AM when the munchies really strike.

Reluctant shadow hunter Gabriel Knight returns to the scene of his first case soon, and we’ve played through the first few days (though for this one, we’ll be talking just about a recent build offering a polished up version of Days 1 and 2). Will history repeat itself both inside and out of the game and turn a 90s adventure classic into a modern one too? Here’s some impressions.

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Mont-Martyred: Assassin’s Creed – Unity

By Adam Smith on August 26th, 2014 at 4:00 pm.

Today, I give thanks that there is yet another trailer for Assassin’s Creed: Unity crouching in a corner of my inbox, hidden hype-blades snarling somewhere within. I’m genuinely grateful for this one because it manages to contain all of the reasons I’m excited about a new Assassin’s Creed alongside most of the reasons that I’ll probably stop playing after an hour or two. The good stuff first – Ubisoft’s gargantuan CreedCrafting studios make big budget pop culture history that I’m always delighted to explore. The bad is the cloaked figure leaping from a rooftop, doing the same old things in another city, in another time. Following, jumping, stabbing, killing. Where’s the mystery?

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Shadow Of Shadow Of The Colossus: Titan Souls Trailer

By Graham Smith on August 26th, 2014 at 3:00 pm.

Titan Souls began life as a Ludum Dare entry created in just a couple of days, but the allure of epic, 2D boss fights is strong. The game which Nathan called “Shadow of the Colossus meets Dark Souls” has now expanded into a full game, and there’s a new trailer below.

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