Freeware Garden: Powerglove

By Konstantinos Dimopoulos on September 17th, 2014 at 11:00 am.

I told him I'd crush him and he just sat there; staring.

Though a freeware release for Windows, Mac and Linux, the equally fresh Commodore 64 version of Powerglove is a commercial offering that even comes complete in its very own, very homebrew cartridge. That’s delightfully different, isn’t it? No need to answer, I know it is, and what makes things even more intriguing is that the non 8-bit version of the game isn’t just an emulated one.

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Iron Fisticle Drops

By John Walker on September 17th, 2014 at 10:00 am.

Iron Fisticlejust out on Steam – is simultaneously the best and worst game name I’ve seen in a long while. It makes me wince and grin at the same time. The game itself describes itself as somewhere between Gauntlet and Robotron, which sounds like a very arcadey place to be. It looks like it too, as you can see in the launch trailer, below.

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Praxis Makes Perfect: Civcraft Getting Standalone Game

By Graham Smith on September 17th, 2014 at 9:00 am.

Update: I muddled up two mods with similar names, so have now updated this story accordingly. Thanks to hayshed in the comments for pointing out my mistake!

The creators of Minecraft server Civcraft have announced Praxis, a standalone game that plays with the same concepts as its forebear. Civcraft is an anarchy-server that runs a set of server-side mods designed as an “experiment for communities, political ideologies, debate and discussion,” meant to foster an experience “not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players.” Which sounds pretty fascinating.

The standalone game will offer all of the same experiences, but on a purpose-built engine, as explained in an announcement post on the Civcraft subreddit.

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Steam’s Adding Eleven More Local Currencies

By John Walker on September 17th, 2014 at 8:01 am.

Valve now want even more money for Steam! Types of money, I mean. Types. Their online store is planning to add a further eleven currencies, with five already popped in overnight. You can now pay for your Steam games with local currencies from Malaysia, Philippines, Singapore, Indonesia and Thailand. With more to come. Including, rather surprisingly, Canada.

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Cardboard Children – Golem Arcana

By Robert Florence on September 16th, 2014 at 9:00 pm.

Hello youse.

Golem Arcana is a weird one. It’s certainly cool. There will come a point, during the game, where you will go: “Haha! Cool!” You will have moved one of your wee men on the board, and moved him on your tablet, and you’ll see him fight and all the stats stuff will just happen. And you’ll go: “Cool!”

And then you’ll scratch your head and say: “Um.”

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Worlds Of Magic On Early Access Of Steam

By Ben Barrett on September 16th, 2014 at 8:00 pm.

Worlds of Magic isn’t the first game to return to Kickstarter for a second round of funding and the effort can be worthwhile. Often, after a failed attempt, devs who’ve had six months more to read up on crowdfunding strategy and secure private funding return to the dream machine for another crack at the prize after a failed first attempt. Such was not the case for Wastelands Interactive and their Master of Magic spiritual successor. They reached their goal at the first visit and decided they wanted seconds, using another campaign as a stretch goal funder. Now the fantasy 4X is in a playable state, though an Early Access one, eight months after the originally planned release date. Naturally, there’s a heavy metal trailer to go alongside.

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Ultraworld Is Ultrapretty Wandering Inside A Computer

By Ben Barrett on September 16th, 2014 at 7:00 pm.

Dammit. Ultraworld was going to be the name of my stunningly beautiful neon landscape filled with mystery and wonder. Ex-Crytek James Beech pipped me to the post with his first-person explorer (a term he prefers to use over ‘walking simulator’, or my personal invention ‘Feels ‘Em Up’) about helping a video game character come to terms with existence. Sort of. In the style of the genre it’s a story to be explored and to say much more would spoil the experience. Having played the first twenty minutes, I do have some mechanical thoughts though and there’s a supremely pretty trailer below.

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The Connected Worlds Of Ludum Dare: Superdimensional

By Adam Smith on September 16th, 2014 at 6:00 pm.

The latest Ludum Dare passed me by but the helpful tweets of a little bird in the guise of Tom Francis directed me toward the highest rated submission, Superdimensional. He described Superdimensional as being “like the most stylish possible Flappy Bird”, specifying that the tweet was meant as a compliment. I expected some delicious visual contortions or a thematic twist on the pipe-dodging one button game, but found something else entirely. The comparison holds but Superdimensional is far from a clone – for one thing, there isn’t even a single button to click. Hold onto your mouse and prepare for a challenging journey through overlapping worlds.

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Platforming Inside The Walls: The Sun And Moon

By Ben Barrett on September 16th, 2014 at 5:00 pm.

The Sun and Moon is the latest game to go from Ludum Dare entry to fully released title. It was the overall winner of the 29th iteration of the 48 hour game jam, developer Daniel Linssen impressing with his platforming interpretation of the theme “beneath the surface.” In it you control a ball of light with the ability to phase through walls, reversing gravity while inside. Momentum is retained when transitioning and can be used for acceleration into large jumps. It’s the sort of one-mechanic puzzle platforming I love and an updated version is coming to Steam on October 31st. You can still play the Ludum Dare prototype for free, if you like.

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Far Cry 4: Elephant Trailer, As Viewed By An Elephant

By Timothy Walker on September 16th, 2014 at 4:00 pm.

In a much anticipated sequel to my kitten’s world exclusive review of Shelter, comes my toy elephant Timothy commentating on the latest Far Cry 4 trailer. Ladies and gentleman, Timothy.

I dunno what a vid e o game is but I like elephants!

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The Masterplan Early Access Impressions

By Alec Meer on September 16th, 2014 at 3:00 pm.

The Masterplan is a real-time, top-down, strategyesque game about casing the joint then robbing it, using a small handful of silent, surly crooks to smash, grab and take hostages. It’s out on Steam Early Access & Humble now. Clowns to the left of it, jokers to the right, here I am, stuck in the middle with it.
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SteamWorld Heist: A Turn-Based Space Robot Roguelite

By John Walker on September 16th, 2014 at 2:00 pm.

One of the most overlooked games of 2013 was Image & Form’s SteamWorld Dig. A total overhaul of the splendid 3DS original, it combined puzzling, exploration, a dash of Spelunky, and the all important mining, to create a Metroidvania that I merrily completed a second time over for its PC version. So it’s with a keen ear that I hear news of their next game: SteamWorld Heist. However, despite the shared title, this is a whole other game – a space-themed, turn-based, survival game, scavenging a dead world with a team of rusty robots. Many more details, and a brief teaser trailer below.

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Extreme Loveliness In Space: Gravity Ghost

By Ben Barrett on September 16th, 2014 at 1:00 pm.

Oh you, giant space deer

Chill out, RPS. Get mellow. Mellower than that. Mellower. There you go. Now you’re ready for Gravity Ghost, a 2D game about floating around in space, using orbits to solve puzzles and progress. As you manoeuvre around planets you grab various powerups, which affect your motion and abilities. Small indie studio Ivy Games have made a game that has no possibility of death or failure, “just hours of blissing out.” It’s absolutely gorgeous and has a brill soundtrack from FTL’s composer. The team recently announced that the game will be coming to Steam on January 26th.

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