Epic Team Deathmatch: New Unreal Tournament Video

By Graham Smith on July 30th, 2014 at 12:00 pm.

Oh good lens flare.

I know how game development works. I know you aim to have something playable as quickly as possible, and then test, iterate and repeat for potentially years. That doesn’t stop me being reflexively impressed that Epic are already playing team deathmatch in the new, community-driven Unreal Tournament. They’ve got all the weapons in, there’s a couple of new maps, and heck it already looks pretty fun in this three minute video of the devs playing and chatting about what they’re playing.

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Freeware Garden: Shogun Assassin

By Konstantinos Dimopoulos on July 30th, 2014 at 11:00 am.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Itto and Diagoro Ogami, a heavily pixelated father-son team, can’t handle grief particularly well and have set out to avenge Ms. Ogami’s unfair death in the most brutal way imaginable: by sticking their katanas in as many men as possible. Evidently, they simply cannot understand that indiscriminant violence solves nothing and only serves in providing us with games like Shogun Assassin.

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Love On Top: Mount Your Friends Out Now On Steam

By Graham Smith on July 30th, 2014 at 10:00 am.

Scenes from the Rock, Paper, Shotgun documentary.

If a certain mixture of screenshake and sound effects can make a game feel Vlambeerian, I think it’s time we cemented clumsy, barely-controllable floppy-physics as Foddyan. Stegersaurus Software’s Mount Your Friends would be Fig. 1 alongside the dictionary definition – and I mean this as a strong compliment. It takes the button-per-limb style of QWOP or GIRP and transports it into something directly competitive.

This is how it works: one player climbs atop a platform, reaches beyond a goal line, and hits a button to fix themselves in place. Player two then has sixty seconds to climb on top of them and reach further before it’s back to player one to climb higher still and so on. In each turn, players are both climber and climbing frame. It’s comic, tense and finally available through Steam as of today. There’s a trailer and some hands-on thoughts below.

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Sim Scribblenauts: Lexicopolis A-B-City

By Adam Smith on July 30th, 2014 at 9:00 am.

The screenshot shows the precise moment when I gave up for the night. You may be reading this on Wednesday morning but I wrote it late on Tuesday night. The first time I played Lexicopolis, which is free and browser-based, I abandoned my civic duties after a couple of turns but the picture above shows decent progress. Lexicopolis is Urban Scrabble, in that it’s a word game that’s also about building cities. The terrain has a grid of letters and bonus tiles scattered across it and placing a building captures the tiles beneath its foundations. Using the collected words, you must spell new buildings into existence, aiming for a high score. It’s simple but very well executed. But I’ve given up the majoral medallion for now.

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(On The) Fritz, A First World War RPG On Kickstarter

By Graham Smith on July 30th, 2014 at 8:00 am.

You can keep your Spec Ops: The Lines and Far Cry 2s. When I want ruminations on the futility of violence and war, I turn to Cannon Fodder. Sensible Software’s top-down tactics game was full of silly songs and cute sprites, but every time you returned to its menu screen you’d see white crosses representing your lost soldiers spreading across the hillside beyond your recruitment centre.

Are tiny sprite men the best way to explore the realities of war? Fritz, an RPG set during World War One, hopes so. It’s up on Kickstarter now, and the pitch video and more detail await below.

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Cardboard Children – Sidibaba

By Robert Florence on July 29th, 2014 at 9:00 pm.

Hello youse!

Sidibaba sidibaba. Sidibaba sidibaba sidibaba. Sidibaba. Sidibaba sidibaba sidibaba. Now, I know this looks like I’m just trying to flesh out my word count by repeating gibberish, the way a writer on Buzzfeed might do. But no, Sidibaba is actually the name of a board game. And it’s a really enjoyable word to say. Try it yourself!

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Molyneuxian Commandments: God Game Crest

By Alice O'Connor on July 29th, 2014 at 8:00 pm.

You and your chastity!

God game Crest sounds like a Peter Molyneux idea, and I say that with the greatest of affection. It’s the sort of thing he might idly muse about in an interview, not realising people might then expect that to appear in a game. Crest is a civilization-building strategy where players have no direct control over their followers, instead laying down commandments to influence their behaviour.

Developers Eat Create Sleep are trying to ride that old bucking crowdfunding bronco, and have released a prototype so you can give it a bash. Come have a look.

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Expert Speech Skill: Pillars Of Eternity Interview Part 2

By Adam Smith on July 29th, 2014 at 7:00 pm.

In the second and final part of a conversation with Josh Sawyer of Obsidian (part one), we discuss how the design of Pillars of Eternity differs from Fallout: New Vegas. That involves a discussion of New Vegas’ post-release support, official and otherwise, and the pros and cons of traditional RPG systems. Of particular note – why Pillars of Eternity does not have a Speech skill, or any other skill of that sort.

With contributions from executive producer Brandon Adler, we also discuss the role of Paradox as publisher and the benefits of digital distribution, and end with a tribute to nineties RPG, Darklands.

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Tanked Up: Bionites And Battlezones

By Adam Smith on July 29th, 2014 at 6:00 pm.

In the first of what certainly won’t be a regular innuendo-strewn column entitled Dan’s Hot Tip, I bring news directly from the Twitter feed of handsomely bearded journo Dan Griliopoulos. Jason Kingsley of Rebellion, the home of Sniper Elite and 2000 AD, discusses the UK developer’s plans for Battlezone. [We] “bought the IP at auction from Atari last year. Have some exciting plans for it and lots of ideas”. The purchase was made last summer and Rebellion picked up Moonbase Commander rights at the same time. The real news though – the part that you can actually touch – is the release of Bionite’s alpha.

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Stikbold And Noble: ’70′s Dodgeball Hits Greenlight

By Graham Smith on July 29th, 2014 at 5:00 pm.

Looks about right.

When I first discovered Stikbold! it was via a GIF of an as yet unreleased trailer. When I then posted about the local multiplayer dodgeball game, I figured that was it: I wouldn’t return to post the new trailer when it finally did come out. I was wrong, because here we are. I can’t resist its ’70s style, its expressively blocky eyebrows, or its co-op campaign which seems to see you lobbing your balls at buses, whales and, it seems, satan.

Trailer below, which it turns out marks its launch on Steam Greenlight.

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Breach & Clear: Deadline (That’s DEADline–DEADline!)

By Alice O'Connor on July 29th, 2014 at 4:00 pm.

Whatever could those enemies in DEADline be?

A pleasingly self-descriptive name, Breach & Clear. It’s a turn-based tactical game about squads breaching and clearing. Can you guess what’s new in sequel Breach & Clear: Deadline? Tricky, I know. As a hint, I’ll tell you that it’s officially stylised DEADline. Can you guess what it is yet?

Zombies! Because they’re DEAD, do you see? Hold your frothing for one moment: is the top-down tactical genre overrun with zombies? Might this be the one place not yet swarming with lively corpses? Could zombies be good targets for tacticising?

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Undying: The Walking Dead Season Three Announced

By Alice O'Connor on July 29th, 2014 at 3:00 pm.

Z-z-z-zombiiieee!

Take game developers to a comic convention and they’ll get all giddy. They drink fizzy drinks, eat free candy, get their photo taken with seven Iron Mans, grab every promo t-shirt in sight, then, just before they break down in tears and beg to go home, they tell everyone what they’re making.

We may not yet have seen how Season Two of Telltale’s The Walking Dead game ends, but thanks to San Diego Comic-Con we do know that a third season will follow it.

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Cyberpunk Cityscapes For You, Cyberpunk: Epanalepsis

By Adam Smith on July 29th, 2014 at 2:00 pm.

Hello, Cameron Kunzelman. Nice to see you, to see you nice. Epanalepsis is a figure of speech as well as the name of an upcoming game by Kunzelman, who last featured on RPS with the release of Catachresis. The new game, already funded on Kickstarter, is a ‘spiritual successor’ to last year’s short horror adventure, with a similar focus on exploration and narrative rather than puzzles and interaction. Like its predecessor, it won’t appeal to the majority but it might well make a specific minority group very happy indeed. That group will contain Philip K Dick, Gibson and John Dos Passos readers.

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