Victory Achieved: Petroglyph’s Army Arena Battler Reborn

By Alice O'Connor on January 28th, 2015 at 3:00 pm.

I hope it's... great. Aye? Right? Yeah? Great? Great victory? Remember the Internet yeh?

Cast your mind back to the distant year of 2013, when developers Petroglyph failed to Kickstarter multiplayer arena-o-RTT-ish game Victory. The Grey Goo gang dreamed of 5-on-5 multiplayer online arena battles between combined arms armies composed and customised by players, but didn’t get anywhere near their $700,000 goal. They did, however, say several publishers had shown interest so they might get to make it after all. And so they have!

The free-to-play game now named Victory Command [official site], and now co-developed by South Korean F2P folks Neoact, has been re-revealed and opened beta signups.

Read the rest of this entry »

, , , , .

9 Comments »

Ubisoft: Cancelled Keys Bought Fraudulently From Origin

By Alice O'Connor on January 28th, 2015 at 2:00 pm.

Satire, yeah? The mission area represents... a thing and the bow is... another thing?

Ubisoft last week deactivated copies of games including Far Cry 4 and Watch Underscore Dogs for a number of folks who had bought them from game key resellers, later briefly explaining the keys had been “fraudulently obtained”. Now they’ve said a bit more. The keys in question were bought from EA’s digital store Origin with fraudulent credit card details then sold on by resellers, Ubi have explained. EA confirmed this, and have also removed Ubi’s games from Origin to somehow “protect against further fraudulent purchases”, which seems a bit weird. Ubi are directing folks to their resellers to get refunds, and at least one plans compensation.

Read the rest of this entry »

, .

91 Comments »

Impressions: Out There Ω Edition

By Alec Meer on January 28th, 2015 at 1:00 pm.

Out There is a pacifistic take on FTL, yet arguably even more brutal. As a lone, lost starpilot, jump from system to system, simply trying to stay alive and trying to gather replacement resources as the journey steadily eats away your fuel, oxygen and hull integrity. Don’t worry about weapons, don’t worry about crew members: just don’t die. Out There Cleaves a little closer to Choose Your Own Adventure than FTL did, in that it is almost entirely based on chance rather than requiring any particular strategic nous from the player. In other words, it’s completely unfair. But hey, surely being cast adrift in endless, unknown space with no idea what awaits you on the other end of your next lightspeed jump would be pretty unfair, right?
Read the rest of this entry »

, , , .

17 Comments »

Shock: Levine’s New Game Is Open Worldish Sci-Fiish RPG

By Alec Meer on January 28th, 2015 at 12:00 pm.

Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.

Read the rest of this entry »

, , , .

60 Comments »

Freeware Garden: Mango Blue

By Konstantinos Dimopoulos on January 28th, 2015 at 11:00 am.

Not an isometric monkey.

I know there are hundreds of brand new, great and absolutely wild games to be found over at the latest Global Game Jam, yet, having played through more than a hundred, I couldn’t help but urge you to take a look at just one for now. The short but excellent Mango Blue is well worth your time.

Read the rest of this entry »

, , , , , , .

11 Comments »

Co-op Ikea Furniture Assembly: Höme Improvisåtion

By Alice O'Connor on January 28th, 2015 at 10:00 am.

It's a... chairtablelamp? All the rage in Sweden nowadays.

As someone who has committed to assembling an awful lot of Ikea furniture in the near future, I am delighted by Höme Improvisåtion [official site]. It’s a free game about putting together flat-pack furniture, and even has local co-op so you can tackle the task with chums, but is delightfully free-form. While I’ll be stuck puzzling over slots, tabs, and washers, Höme Improvisåtion has easy snap-together parts and doesn’t really care what your furniture looks like as long as you use every part. It’s quite satisfying, with solid clicks and controller rumbles as your Frankenfurniture takes form.

Read the rest of this entry »

, , , .

27 Comments »

Papercraft Adventuring: Papetura Demo

By Alice O'Connor on January 28th, 2015 at 9:00 am.

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

Read the rest of this entry »

, , , , , .

5 Comments »

Aliens Come A-Spooking In The Hum: Abductions

By Alice O'Connor on January 28th, 2015 at 8:00 am.

Avon calling! You'll just love our new line of foundation, it's positively radiant!

SpoOoOoOky aliens gave Nathan a bit of a fright with The Hum last year, but while we’re still waiting on that abduct-o-rama, developers Thotwise Games have only gone and announced a prequel. The Hum: Abductions [official site] looks to be a spook ‘em up that’s smaller, more intimate, and – perhaps importantly for a small studio – a lot less ambitious. It’s still going for xenoscares aplenty, telling the story of a mother whose husband mysteriously vanished and who now seems to be losing her son to glowing lights. Come see in the announcement trailer.

Read the rest of this entry »

, , .

5 Comments »

Cardboard Children – The State Of Gaming 2015

By Robert Florence on January 27th, 2015 at 9:00 pm.

Hello youse!

Board gaming is booming. Sales are up, and climbing. Kickstarters are launching every week. Board game coverage is blossoming, and people are earning a living talking about these things. Wil Wheaton is rolling in all that Tabletop cash. The Dice Tower (the best board game coverage on the internet) is expanding and being supported by its viewers. The big publishers are launching big games based on big intellectual properties and making big, big money. It is a golden, perfect time for board gaming. We are in the sunshine. But where do we go from here? Let’s talk about the state of board gaming, now, in 2015.

Read the rest of this entry »

, , .

44 Comments »

Mecha Trigger: Control Your Mech By Typing Commands

By Alice O'Connor on January 27th, 2015 at 8:00 pm.

Where's the manual? >HELP >MAN >PLEASE SHOOT GUN BETTER COMPUTER

In the far-flung future when we’re all stomping around in mechs, I’m sure some folks will still stubbornly refuse to touch a joystick, control pad, pedal, eye-tracker, muscle sensor, or tactical neural implant, insisting that they’re perfectly fine with just a keyboard. All right, Chuckles, you play Mecha Trigger [official site] and tell me how that works out. It’s a free mech ‘em up where all your movement, aiming, jumpjetting, and laserblasting is controlled by typing commands into a terminal. It’s hilariously clunky and overwhelming at first, but that’s sort of rewarding. Have a go!

Read the rest of this entry »

, , , .

20 Comments »

How Did They Do… Satellite Reign’s Rain?

By Marsh Davies on January 27th, 2015 at 7:00 pm.

Puddle Lane 2015 reboot.

In this irregular column, Marsh Davies stumbles across an impressive effect or neat bit of trickery and asks, “How did they do that?” his eyes brimming with tears of admiration and wonder. Then one of the developers tells him, hopefully using terms that don’t cause the soft mass of his brain to boil out of his ears.

Something about cityscapes at night triggers a very particular kind of excitement in me. I’m not sure exactly what it is – do the streets’ relative desertion imbue a sense of ownership over them which is not possible during the day? Do they feel forbidden or transgressive in some way? Is it about the contrast of light and dark; the possibility of both invisibility and of voyeurism? Whatever it is, some games evoke it with real potency – Deus Ex and Human Revolution, of course; Vampire: The Masquerade – Bloodlines is another; and the Splinter Cell games invariably offer some view of isolation and modernity from the blustery summit of a skyscraper. But perhaps the game which presses that button with the greatest insistence is a new one: Satellite Reign.

It’s an incredible aesthetic consummation: sound and vision conjuring a bustling cityscape of perpetual neon-studded night, simultaneously alive and lonely. And contributing to this in no small part is the rain. No game, I think, has done it this well – from the bleary streaks that flicker down in front of luminescent signs and sodium lights, to the shimmering, slick pavements with their pools and rivulets. I had to know how it was done.

Read the rest of this entry »

, , .

31 Comments »

WoW Patch 6.1: Selfies, Blood Elves And Twitter

By Philippa Warr on January 27th, 2015 at 6:00 pm.

Blood elf character model

World of Warcraft’s 6.1 patch adds a selfie camera to the MMO. Well. It adds a “S.E.L.F.I.E. Camera” which amounts to the same thing.

6.1 is live on the public test realm (PTR) at the moment and does a bunch of other things too. For example, the new character models for Blood Elves are part of 6.1, as is Twitter integration so you can share content from Azeroth to your Twitter followers.

Read the rest of this entry »

, , .

17 Comments »

Blitzkrieg 3 Multiplayer Is All About That Base

By Philippa Warr on January 27th, 2015 at 5:00 pm.

Just a scratch

Four people watch as my last infantryman falls to lead producer Oleg Burenko’s stupid (read: expertly placed) base defence systems at the Blitzkrieg 3 preview event. Then four people watch the big screen as the game runs through a replay of my failure. Oleg is now my nemesis although I do not know enough Russian to actually tell him so.

Monday’s to-do list therefore reads:

  • Learn Russian
  • Obliterate all of Oleg’s creations forever

We have been playing with Blitzkrieg 3’s asynchronous real-time strategy multiplayer mode.

Read the rest of this entry »

, , , .

21 Comments »