Side-On Slide-O-Cover Shooter Not A Hero Gets A Demo

The release of a demo for Not A Hero [official site] is wrapped up in a marketing campaign with a load of guff about UK politics and Nigel Farage and immigrants and fake hackings but look, let’s ignore all that. It’s a side-on shooter where you can duck into cover and slide and murder men in cool ways, made by OlliOlli folks Roll7, so let’s set that baffling angle aside and focus on the fact that it has a demo out now and is pretty fun.

The demo’s on Steam (look for the ‘Download Demo’ button on that jumble of a storefront) and Dropbox ahead of the game’s release on May 7th.

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Dote Night: The Bouncers Of Smite

No really, this is supposed to be hilarious

I write a lot about Riot’s approach to negative player behaviour in League of Legends but it occurred to me that I don’t really dig into how other MOBAs – Smite and Dota, particularly – approach the subject. I think that’s because Riot are very keen to talk about the work that they do and pick out interesting bits and bobs from their research for use in talks and so on. Well, following a number of professional player bans in Smite stemming from an account sharing incident I emailed Hi-Rez with questions about how they approach the subject and to find out more about this particular situation. eSports manager Adam Mierzejewski (also known as HiRezAPC) got back to me to tell me a bit more.

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Flowers And Entropy In Free Game Menagerie

The fine folks at Oleomingus have released another curious little free game, Menagerie [official site]. Based on a script and performance by Prayas Abhinav, Vidisha Saini, and Agat Sharma, it’s a gorgeous room filled with replicating men and deteriorating conversation. Pip and Alice had a look.

Pip: Alice, I feel like we’ve both drooled over Oleomingus screenshots and teasers and game snippets independently. What say we convene and discuss the leafy bathroom chat that is Menagerie TOGETHER? I’m launching it right now so I can tell you all about my favourite leaves, by the way.

Alice: Pip, a game about a chat which becomes increasingly incoherent sounds ideal for us. Also, it is the prettiest dang thing I’ve seen in a while.

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T-minus 22 Days: Galactic Civilizations 3 Gets Release Date

If I’m going to blast off into the far reaches of the galaxy, I’d probably rather the technology be perfected first. There’s a lot to be said for going up in a multi-billion dollar fireball and raining ashes over the Pacific, but perhaps that’s not for everyone. By the same token, you might not be willing to attempt galactic conquest while a game’s on Steam Early Access.

If so, good news: Galactic Civilizations III now has a launch date for blasting out of Early Access and becoming a proper fancy full video game, whatever that is. Start a countdown: t-minus 22 days. Or May 14th, if you find that easier to understand; you probably do.

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Building A Self-Sufficient City In Cities: Skylines – Part One

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.

Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.

Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.

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Classy Cards: Hand Of Fate DLC

Hand of Fate’s [official site] Wildcards DLC isn’t a major expansion but it could be reason enough to revisit one of 2015’s early surprises, or to shuffle the deck for the first time if you’ve never played. There are many ways to incorporate cards into a game – Hand of Fate deals ‘em out and constructs adventures with them. There are cards representing monsters and flipping one of those leads to a short hack and slash session. There are cards representing items that alter skills or add buffs. There are cards representing events that test your luck. It’s a beautifully crafted game with the year’s second best narrator (Darkest Dungeon takes top spot there) and the DLC should increase replayability.

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Grand Theft Auto V Update Brings More Fixes

Last time I wrote about a Grand Theft Auto V [official site] update I noticed that I’d started experiencing a new bug where the pause menu would appear without my pressing any button to prompt it. Well, today there’s another patch and another set of fixes, including: “Fixed an issue where the game would show the pause menu without player input.”

Is it possible that Rockstar North, one of the world’s most successful game developers, focuses their patches solely on the things I mention here on RPS? I think that’s definitely what is happening. Check the full list of fixes and a few new suggestions for future patches below.

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First Look At Total War: Warhammer Is Totally Warhammer

you're at the wrong audition, Tobias

This is a good trailer. It’s a good trailer even though it doesn’t contain even a picosecond of in-game footage. This first ‘cinematic’ trailer for the Creative Assembly’s RTS adaptation of Games Workshop’s Warhammer Fantasy Battles is a good trailer because it’s got a big old dust-up between the Orcs (on boars!) and the Empire (on Griffons!) with a side-helping of Zombie Dragons, dwarfs fighting Arachnarok spiders and what looks an awful lot like mother-lovin’ Tzeentch. I might be wrong in that, but lord I hope not, because Tzeentch has always been my Chaos god, and sadly he’s gotten a raw deal in videogames to date

Anyway, you’ll want to watch this.
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Don’t Starve Together Gets Free Reign Of Giants Features

Don’t Starve Together [official site] takes the elements of 2D survival game Don’t Starve and rebuilds them for co-operative purposes. The game has been in Early Access since late last year, and its most recent free update has just added all the extra monsters, items and features from the game’s original expansion, Reign of Giants.

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Zut Alors! Killing Floor 2 Hits Steam Early Access

I’m reporting to you from Paris (that part is true) and can tell you that, as Killing Floor 2 [official site] predicts, civilization as I knew it is over. You may think that fighting monsters in the virtual streets of Paris in Tripwire’s co-op wave survival FPS may help you prepare for this, now that it’s out on Steam Early Access, but no, no it’s worse than that. We may be beyond hope.

A bar here served me a Bloody Mary garnished with a glowstick. What fresh hell is this? What have we become? A pink glowstick in a Bloody Mary. Not even a good glowstick: one of the bracelet ones but without even the connector to wear it. I beg you: unleash the mutants to kill us all.

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Circular Logic: Demon Dodger Circa Infinity

I got 99 problems and they're all demons. Every single one of them. Jay Z has failed to addequately prepare me for this situation.Yesterday I got sent a build of puzzle jumper Circa Infinity [official site] by developer Kenny Sun. This morning I made it to the second zone after punching a boss demon in the chin and giggled when I saw how the challenge had changed so I thought I’d share some info with you.

Circa Infinity has you running and jumping inside and outside the edge of a series of circles as you try to avoid gargoyles and demons. The idea is to jump to a ball orbitting the centre of the circle which then expands to become the next circle. It’s probably easier to grasp if you watch a video:

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Praise The Sun! Dark Souls II Fixing Weapon Durability Bug

Once an obvious bug has been in a game long enough, one comes to accept it’ll always be there. You learn to play around the bug, knowing when it’ll strike and what you can do to avoid it. It’s one of those quirks that makes a game more personal, a little more human. “Oh sweet little Jimmy Buggletons,” I imagine you sigh when you find a weapon cracking in Dark Souls II [official site] thanks to the durability bug, “we meet again!” You insufferably twee git.

Well, dear reader, I’m afraid Jimmy is going away to a farm where he’ll be very happy playing with the other glitches. The durability bug’s finally being, ah, sent to a better place.

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Tywinning Streak: Charles Dance In The Witcher 3

'the mecha-cock was this long'

Oh sure, Charles Dance is a Highly Respected Act-Or again thanks to his icily charismatic role as Tywin Lannister in Game of Thrones, but I remember when he was making ends meet with roles in bottom-of-the-barrel drek such as 1996’s Space Truckers. He played a man with a cybernetic schlong, whose utterances included the deathless line “If I had an anus I’d probably soil myself.” It’s a far cry from “A lion doesn’t concern himself with the opinions of a sheep.”

Let’s see if his role as Emperor Emhyr var Emreis in The Witcher 3 [official site] continues his latter-day Tywinning streak, or if he’s being dragged back to the mecha-willy Z-list all over again.
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