Brian Fargo’s Eighties Disco: The Bard’s Tale IV

By Adam Smith on January 26th, 2015 at 2:00 pm.

Brian Fargo and the inXile team’s next project will be another revival of an Interplay oldie. Following the success of Wasteland 2, the studio is now turning its attention to The Bard’s Tale, the fantasy dungeon crawling series last seen in 1988 (inXile’s own exhaustingly unfunny parody is an official Bard’s Tale game so let’s ignore it). Fargo announced the game at PAX South, where he confirmed that Kickstarter will be used for funding as with Wasteland 2. He has since taken to Twitter to state that development will focus on a PC version and that InXile will be “dialling up” the atmosphere.

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Wot I Think: Song Of The Myrne – What Lies Beneath

By John Walker on January 26th, 2015 at 1:00 pm.

One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:

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Fahrenheit: Indigo Prophecy Remastered Offers HD Cage

By Graham Smith on January 26th, 2015 at 12:00 pm.

When David Cage’s polygonal form walked in front of the camera at the start of the original Fahrenheit demo, it seemed like an unusual, funny thing for a game designer to do. However, it’s a little known fact that David Cage has actually been trapped there, inside his strange adventure game these past ten years. That’s made it difficult to direct actors in his more recent works – explaining a lot – but it’s also given him the time to polish up the game which has become his prison.

Now according to a listing on Amazon.com, Fahrenheit: Indigo Prophecy Remastered is on its way.

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Freeware Garden: MonoDi

By Konstantinos Dimopoulos on January 26th, 2015 at 11:00 am.

A gun that only shoots in one direction might be physically improbable, but it can also turn any platformer that involves shooting into a puzzle game. That’s what’s happened to MonoDi, in which you puzzle, shoot and jump your way through 25 unexpectedly varied single-screen levels, each sporting functional if cute graphics, lots of alien eggs to destroy, and bits of badly spelled plot to read through.

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Guild Wars 2: Heart Of Thorns Expansion Announced

By Alice O'Connor on January 26th, 2015 at 10:00 am.

A quick jog through the vena cava.

Once I played Guild Wars till my hands were worn, soon GW2 will be expanded with Heart of Thorns. And out of respect for you, myself, ArenaNet, and everyone, I’ll stop that there, but will choose not to delete it so we are all aware of my shame. ArenaNet announced the first Guild Wars 2 expansion over the weekend, Heart of Thorns, sending players deep into the Maguuma Jungle on new adventures. Along with new zones, it’ll add a new profession, Guild Halls, hang-gliding, and oodles more. Come see in the first trailer.

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Homeworld Bound: Remastered Collection In February

By Alice O'Connor on January 26th, 2015 at 9:00 am.

Nyoooom!

February 25th. That’s it. That’s the day when Gearbox will release the Homeworld Remastered Collection with its two made-over, fancied-up re-releases of Relic’s wonderful spaceborne real-time strategy games. After a long but comfortable silence, Gearbox this weekend announced a release date and, gosh oh golly, a trailer with a look at its new look. It is pretty. I’d say it looks as good as I remember Homeworld looking in the first place, which means the Remasters impressively can equal the sludgy haze of nostalgia, memory, and imagination.

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Puny Heroes Locate Guild Of Dungeoneering Release Plans

By Shaun Green on January 26th, 2015 at 8:00 am.

The business of dungeon-delving isn’t the easiest. Oh, sure, you might triumphantly emerge with sacks of loot, taut triceps and a shiny new sword, but you might also be returning short a limb or two. Some don’t make it back at all. Not to mention that being underground all that time does terrible things to your skin.

What you need is a union. Or perhaps a guild: a Guild of Dungeoneering. Yes, some sort of bureaucratic organisation designed to support your professional endeavours. That’s what you need. They’ll take a cut, of course, but they have your best interests at heart… don’t they?

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Monstrum Gameplay Trailer Features Monsters; No Rum

By Shaun Green on January 25th, 2015 at 9:00 pm.

Cargo ships get a raw deal in the world of video games. Think about it: Cryostasis, horrible frozen ship haunted by aggressive spectres. Cold Fear: something something ghost ship zombies. Call of Duty: Modern Warfare: stabbed in the eye by a psychopath, everything explodes. Metal Gear Solid 2: first you’re Snake, then you’re Raiden. I could go on.

Monstrum doesn’t look like it’s going to reverse the trend of negative representations of cargo ships in video games, but at least it’s not doing so in style. That much is evident from this newly-released trailer showing off some Early Access gameplay footage.

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Devour Bacteria & Consume Science In Immune Defense

By Shaun Green on January 25th, 2015 at 8:00 pm.

Molecular Jig Games want to get right down deep into someone’s body (yours, maybe?) in Immune Defense, giving you control of a medical microbot helping white blood cells defeat infections. It’s currently in the final hours of a Kickstarter campaign and doesn’t look like it’ll make it, but does have a browser-based demo so you can at least enjoy that.

Cool concept as this is, there have been games before that have drawn on similar ideas. Where they differ is that Immune Defense is also setting out to provide a little education on the subjects it uses as the basis of its gameplay.

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Mount & Blade: With Fire & Sword – Captain Smith, Part 1

By RPS on January 25th, 2015 at 7:00 pm.

To boldy shank where no-one has shanked before.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, part one of Quintin’s Mount & Blade diary, originally published May 2011.

I’ve been meaning to take a stab at free-form medieval RPG series Mount & Blade for years. YEARS. So it thrills me to say that I’m currently having an incredible time with Mount & Blade: With Fire & Sword, the latest game in the series which came out last week.

Join me for the adventures of Captain Smith, the worst mercenary leader to ever roam Eastern Europe.

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The Sunday Papers

By Graham Smith on January 25th, 2015 at 5:00 pm.

Sundays are for putting off everything you’re meant to be doing, everything you want to be doing, and instead playing Football Manager till sleep. Best finish up that first season and post links to some of the week’s finest games writing.

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Helpful Humans Properly Launch Freaking Meatbags Soon

By Shaun Green on January 25th, 2015 at 3:00 pm.

Prepare for jubilation and extermination, fleshsacks! Freaking Meatbags, WildFactor’s tower defence / RTS / arena shooter mashup, is evolving from an Early Access title into a full-fledged game on February 4th. If you care to execute your canny consumer protocol it’s still available for 25% off its usual £7.99/$9.99/€9.99 retail price until Monday.

Freaking Meatbags allows you to step outside your ineffective enclosure of skin and inside the warm embrace of an elegant-in-form-and-function, er, cleaning robot, tasking you with gathering resources and building up your base during the day. At night unfriendly robots make an appearance and attempt to tear down all your hard work. Huh, who glitched their subroutines?

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One For The Weekend: Daggerfall Tools For Unity

By Shaun Green on January 25th, 2015 at 12:00 pm.

Here’s something rather natty. Some clever sort has created a thing called Daggerfall Tools for Unity. They describe it as “a code asset which acts as a bridge between Daggerfall’s binary data files and Unity3D.”

What this essentially seems to mean is that if you own a copy of Daggerfall – which Bethesda offer as a free download, bless ‘em – you can use Daggerfall Tools to import all manner of assets and content into Unity projects and then tinker as you like.

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