Diablo 3 Patch 2.3.0 Arrives With New Magical Cube

The four-year wait between the announcement of Diablo III [official site] in 2008 and its release felt like an eternity but dang, Blizzard have spent almost that long continuing to work on the game after launch. Last night brought a hefty update, Patch 2.3.0, with new monsters, areas, items, a persistent progression track with goals and rewards, and a magical new cube a bit like Diablo II’s Horadric Cube. With the ability to reforge Legendary items, transmute materials, and extract powers, it sounds quite a treasure.

Come have a peep at all the patch adds in this here viddy vid:

Read the rest of this entry »

Red Amazon Is A Free Four-Minute Thriller

Red Amazon [official site] is a lovely little thriller told in only four minutes, made by Bernband creator Tom van den Boogaart. It’s wonderfully restrained and a thrill to discover. No, it’s not a horror game. No, I don’t want to tell you much more. It’s free to download so do so, play it, then come back and we’ll have a little chat. Good? Good.

Read the rest of this entry »

Lego Worlds Adds Underwater Exploration

Basic laws of combustion need not apply

Screenshot by Skywilly

LEGO Worlds [official site] has added the capacity for underwater exploration to its Early Access game thanks to a second content update. There are also a whole bunch of other bits and bobs included in the update but underwater is by far the most interesting to me.

Read the rest of this entry »

Cardboard Children – Witness

Hello youse.

Do you like leaning really close to a person and whispering in their ear? So close to them that the heat from your breath makes the fine hair on their neck prickle? Do you like whispering secrets? Do you like it when your lips brush an earlobe and you hear a small catch in someone’s throat? Almost a gasp. Almost a sigh.

Then Witness might be the game for you.

Read the rest of this entry »

Do Corpses Make Darkest Dungeon Too Difficult?

Red Hook’s team-based, disaster-packed roguelike Darkest Dungeon [official site] always seemed slightly at war with itself. Was it a tongue-in-cheek romp through Cthulhian dungeons, or was it a painstaking exercise in squad micro-management and not-a-foot-wrong combat strategy? Both, in practice, but increasingly it seems Darkest Dungeon was intended to be the latter. Its own internal cold war between merriment and masochism came to a head last week, as long-term fans griped anout the latest changes to the early access game. Graham summarised these yesterday, but in a nutshell: focal point for the discontent was a new system which sees defeated enemies leave behind corpses, which in many cases block your guys from attacking any still-living foes stood behind the carcass. Other, apparently difficulty-hiking features (such as heart attacks) also came under fire.

In a game which heaps upon your heroes an unrelenting onslaught of misfortunes including bleeding, starvation, blight, phobias, fetishes, curses, traps and addictions (not to mention straight-up murder at the hands of various monsters and malcontents), this latest cruelty seemed one too many. The volume of complaints eventually caused the developers to add an option for players to deactivate corpses and heart attacks. Curious as to whether this was a case of knee-jerk internet pitchforks at dawn or the developers having made a bona fide boo-boo, I descended back into the Darkest Dungeon to sample its latest horrors for myself.

Read the rest of this entry »

Trine 3 Devs On Short Length & Cliffhanger Complaints: “There Is Nothing Left On The Table”

I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?

Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.

Read the rest of this entry »

Weird Weird West: New Hard West Gameplay Video

“Think X-Com combat with Heroes of Might and Magic world map,” is the pitch that saw Hard West [official site] successfully crowdfunded in 2014, and it sounds just as great one year later – and looks it too.

With the turn-based tactical action game slated for release this autumn, developers Creative Forge Games have put together an eleven-minute commentated gameplay trailer showing a bank robbery. Given that Hard West is set not in the plain old Wild West but the supernatural Weird West, the robbery has a few complications. Watch:

Read the rest of this entry »

Forest of Sleep Looks Like No Other Game

When the first images and GIFs of Forest of Sleep [official site] tumbled out last week, all we knew was that it was “an experimental storytelling/adventure game inspired by Russian fairytales.” That plus its development being led by Proteus‘s creator Ed Key was quite enough to catch our interest, though the new details and GIFs I’ll outline below do much to solidify it.

Read the rest of this entry »

Little Bang: Universe Sandbox 2 On Steam Early Access

I like to think I’d be a respectful god. I wouldn’t go poking around inside your head or turn you into a heifer. I might, however, be tempted to dick about with cosmic powers and portents. What will you think when I plop another Moon into the night sky, drop a supernova behind Pluto, or extinguish the Sun? Y’all had better hope that, if I ever achieve godhood, I’m too distracted by Universe Sandbox ² [official site] to notice.

Rebuilt and expanded in a new engine, the cosmic simulator sequel last night launched on Steam Early Access. Come check out these cosmic calamities:

Read the rest of this entry »

Have You Played… Crysis

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

When later entries in a series go wrong, the disappointment tends not to blight the original people liked so much. Unfortunately Crysis [official site] couldn’t maintain the things people liked about it for even its own running time. Yeah, the aliens were a bit guff, but there was so much in Crysis to like from its open stealth-action beginnings to its bombastic finale.

Read the rest of this entry »

Striding Forth – Pillars Of Eternity: The White March Out

It’s been five months since Pillars of Eternity [official site] was released, which is categorical proof that the wheel of time has spun completely off its axis and is careering down a hill toward a cliff edge. Before we’re all plunged into the abyss, there’s another big chunk of RPG from Obsidian to delve into, in The White March Part 1, a snowy expansion for the main game.

Read the rest of this entry »

Memories & Murderbots: Metal Gear Solid V Final Trailer

If you want to go in cold when Metal Gear Solid V [official site] lands next week, you probably shouldn’t watch this brand new ‘launch’ trailer. In fact, you probably shouldn’t even go anywhere near the discussion around it because as soon as I clicked through to Konami’s YouTube page, I saw speculation and rumours that have now wormed into my brain. Of course, the whole thing might be a bait and switch, designed to provoke certain trains of thought so that the game can happily derail them as it twists and turns like a weird combination of M. Night Shyamalan and an Olympic high-diver.

Is it possible to go in cold at this stage though? We’re all red hot, if we’re interested in the slightest. It’s below of you want it – a spectacular five minute burst of memories, melancholy and military murderbots.

Read the rest of this entry »

Barkley 2’s Live Action Trailer Promises Return Of B-Ball

A new live action trailer has been released for The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa [official site]. Developers Tale of Game’s Kickstarted the sequel in 2012, but this is the first time they’ve made much of a splash since. It’s excellent, you should watch it below, and I’ll try to explain what it is.

Read the rest of this entry »