Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014 at 5:00 pm.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

Read the rest of this entry »

, , , , , .

11 Comments »

It Came From The Demoscene: POP – Methodology

By Adam Smith on December 17th, 2014 at 4:00 pm.

The headline isn’t entirely factual. POP: Methodology Experiment One might seem like a product of the demoscene, being an experimental series of audio-visual viginettes, but it isn’t. To find out where it came from (maybe) you could buy the fresh new Game of the Saeculum Edition, which has arrived on Steam. It contains a developer commentary by creator Rob Lach that is, according to the trailer below, “whispered in a bedroom voice”. It’s also three times as long as the actual game so the whispering may be a little rushed.

Read the rest of this entry »

, .

9 Comments »

Have You Played… The Secrets Of Raetikon

By John Walker on December 17th, 2014 at 3:30 pm.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I bet you haven’t, you naughty scamp. And you really ought. Secrets Of Raetikon is an incredibly beautiful, peculiarly peaceful game about being a bird. And building weird statue things. And avoiding mean birds. And collecting magic glowy things. It’s the sort of game you remember absolutely adoring on your friend’s Sega Megadrive but not being able to remember what it was called.

Read the rest of this entry »

, .

12 Comments »

Video: Hands On With Evolve

By RPS on December 17th, 2014 at 3:00 pm.

Evolve is from the makers of Left 4 Dead, and it’s similar to its predecessor in that it offers asymmetric FPS multiplayer between four human soldiers and a player-controlled monster. The difference is that the monster is huge and evolving, and the different skillsets of the human characters need to be put to careful use if they’re going to have any chance of succeeding.

We recently sent Angus Morrison to developers Turtle Rock Studios to have a play of some of Evolve’s game modes and to talk to the team about what they’ve learned from MOBAs, what their intention is as far as esports goes, and how they suspect tactics will develop once the game is out in the wild. He returned clutching not just an article of words about the game, but a video – for those who like words and moving pictures. Fancy.

Read the rest of this entry »

, , , .

20 Comments »

Cities: Skylines – Hope For Heartbroken SimCity Fans?

By Paul Dean on December 17th, 2014 at 2:00 pm.

Last year’s SimCity disappointed me. Beautifully presented, it was nevertheless cramped, buggy, and content to throw thousands of simoleons at me no matter how good or bad I was at my job. It broke my heart a tiny bit. When I heard that Colossal Order were working on Cities: Skylines, I wondered if they might just pick up the pieces. Already experts on making games about transport and infrastructure, their pedigree suggested that Cities: Skylines might just be the civil engineer-cum-defibrillator that I needed to fix everything.

Sitting down to watch Colossal Order CEO Mariina Hallikainen play with a very early build of the game, I found everything remarkably recognisable, perhaps even too familiar. Cities: Skylines looks an awful lot like the the last SimCity and that’s not simply because it demands a floating, eye-of-God perspective and buttons for laying down roads or stretching out industrial estates. Its interface is laid out in a very similar way. Many of the overlays work in a very similar way. I’m immediately reminded of how the Warlock games, also published by Paradox, looked very much like a fantasy mod for Civilization V.

Read the rest of this entry »

, , , .

53 Comments »

Satellite Reign: Early Access Impressions

By Alec Meer on December 17th, 2014 at 1:00 pm.

Spritual Syndicate sequel/remake Satellite Reign arrived on Steam Early Access last week. Can it possibly live up to its hallowed Bullfrog cyberpunk squad shooter legacy? I jacked in to find out.

The bad news: we’re running out of things that we want spiritual sequels to! Everything we ever wanted is coming true! CRISIS IN VIDEOGAMELAND.

The good news: Syndicate remake (of a sort) Satellite Reign is hot.
Read the rest of this entry »

, , , , .

47 Comments »

Hatred Has Returned To Steam Greenlight

By Adam Smith on December 17th, 2014 at 12:49 pm.

Yesterday, Hatred was removed from Steam Greenlight. Despite having more than 13,000 votes and being the seventh ranked game of 2,000+, the isometric killing spree simulator had its page removed and Valve told the developers, “based on what we see on Greenlight we would not publish Hatred on Steam. As such we’ll be taking it down.”

Now it’s back and developers Destructive Creations have posted what appears to be an apologetic email from Gabe Newell regarding the decision. That’s below.

Read the rest of this entry »

, , , , .

303 Comments »

Kerbal Space Program Beta Brings Bases, Skills, Lots

By Graham Smith on December 17th, 2014 at 12:00 pm.

Kerbal Space Program has been floating through the inky black of game development for years now, edging closer towards the ultimate goal of being a structured space program management sim. It’s now in orbit above that target, having moved from alpha to beta and added new features like base building, refined features like ship construction, and a lot more. There’s a trailer introducing the changes below.

Read the rest of this entry »

, .

31 Comments »

Freeware Garden: bird song

By Konstantinos Dimopoulos on December 17th, 2014 at 11:00 am.

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

Read the rest of this entry »

, , , , , , .

10 Comments »

Mod Tools And Megalodon: Depth Patched

By Alice O'Connor on December 17th, 2014 at 10:00 am.

HEY GUYS WHAT'S GOING ON OH ARE WE LEAVING THE BOAT NOW OKAY COOL I'LL JUST GRAB MY COAT HEY GUYS WAIT UP GUYS HEY!

“Just when you thought it was safe to go back in the water…” is not a line Depth developers Digital Confectioners have used with their divers vs. sharks game’s latest update, probably because they don’t want to be awful people with tired jokes. Baby, grinding jokes into dust is what I do.

Just when you thought it was safe to go back in the water, Depth has surfaced with a big patch. ‘The Big Catch‘ has added mod tools and several new shark species to fight against (or devour men as), including a chuffing megalodon. Megalodon! The terror of the Cenozoic seas!

Read the rest of this entry »

, , , .

11 Comments »

Out Of Exile: Avernum 2 Crystal Souls Out January

By Adam Smith on December 17th, 2014 at 9:00 am.

Your friendly neighbourhood Spiderweb is at it again. We missed the original announcement of Avernum 2, which is the sequel to the remake of the expanded remake of 1995’s Exile: Escape From the Pit. I played the original back when I was a rebellious young isometric RPG lovin’ teen and John had a jolly good time with the first part of this rebuilt series back in 2012. Plot-wise, we’re in Empire Strikes Back territory:

Now the Empire will have revenge. They have invaded Avernum, taking cave after cave, destroying your people. Your land needs a hero, and it needs it now. If you can’t find a way to stop them, and soon, you are all doomed.

Lawks.

Read the rest of this entry »

, , , .

17 Comments »

Bowling, Basketball And Bugs: Starbound’s Winter Update

By Adam Smith on December 17th, 2014 at 8:00 am.

What do you add to the game that has everything? Starbound’s procedural approach to space makes every planet a unique snowflake in an infinite sea of stars. Evidently, developers Chucklefish don’t think that’s enough and the next hefty update contains all manner of new content. There’s bowling, basketball bug catching, a new playable race, personal ship AI that can take on the appearance of a doltish golden horse, ship upgrades, a new tech system and loads of other bits and pieces. The video below shows all manner of new stuff and has managed to convince me that reinstalling when this goes live would be a fine idea.

Read the rest of this entry »

, .

38 Comments »

Cardboard Children – The Awful Green Things

By Robert Florence on December 16th, 2014 at 9:00 pm.

Hello youse.

Have you ever seen the major motion picture “Alien”? Or it’s incredible sequel “Aliens”? Or it’s disgraceful third film “Alien 3”? Or that other one, where the thing gets sucked out of the thing and the swimming and so on and so forth? Or the one they fight the other type of aliens out of the alien film about the alien who hunts the soldiers? Well, if you’ve seen any of them, you’ll probably enjoy playing this game about wee aliens. It’s called The Awful Green Things From Outer Space.

Read the rest of this entry »

, .

23 Comments »