Wot I Think: FarSky

By Alec Meer on October 22nd, 2014 at 1:00 pm.

I came for the shark-stabbing, but I stayed for the underwater potato-farming.
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Else {Code,Compile); //Stop This Alice: Else Heart.Break()

By Alice O'Connor on October 22nd, 2014 at 12:00 pm.

Well, that's living for you.

Oh sure, this new trailer for else Heart.Break() gives a lovely look at the computer-programming, romance-finding adventure-y RPG-ish game from Blueberry Garden creator Erik Svedäng and friends, but the real question is: what’s up with that syntax change? Last time we cooed and ahhed over its PlayStation 1-era look, the name was stylised as else { Heart.break() } and gosh, doesn’t the Internet enjoy scrutinising other people’s code? Are you happy now, backseat programmers?

More to the point, doesn’t this game look delightful?

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Freeware Garden: The Deepest Sleep

By Konstantinos Dimopoulos on October 22nd, 2014 at 11:30 am.

A not particularly spooky door and a pointer.

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Dinn Roamin’: Papers Please Dev’s New Game Has A Demo

By Alec Meer on October 22nd, 2014 at 11:00 am.

eat a sandwich, man

This is a pleasant surprise: Lucas Pope, he of the wildly acclaimed, extremely well-observed and reliably gut-wrenching Papers, Please, has snuck out a free demo of his next game. First person sort-of-adventure Return of the Obra Dinn has a somehow both retro and hyper-modern 1-bit art style (which looks a bit like a dot matrix printer was fed green paper), and concerns a Marie Celeste-style naval mystery. It’s TBC whether this too will make one lose all faith in humanity.
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Cosplay And Runes In Free Shadow of Mordor DLC

By Alice O'Connor on October 22nd, 2014 at 10:00 am.

I AM SAD.

If you’ve been playing Middle-earth: Shadow of Mordor for a while, you’re probably thinking “Hey! Why did Johnny Stabman here stop being so angsty? I miss that angst! When will he be angsty again?” Well, my friend, you’re in luck. Warner Bros. yesterday released a free little DLC pack with a costume that lets you dress like a… I was thinking like a black metal lifestyler, but look how chipper and delightful the Vegan Black Metal Chef is. Why can’t Johnny Stabman be more like him?

Perhaps the free Epic-level runes the pack gives you too might cheer him up.

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Back In Flashblack: Jagged Alliance Again

By Alice O'Connor on October 22nd, 2014 at 9:00 am.

Pew.

Jagged Alliance sits in an uncomfortable middle-ground of nostalgia, where folks remember it warmly enough for companies to keep it alive, but not quite enough to pay for an all-singing, all-dancing, all-not-wonky modern version. In the last few years we’ve seen a pants Jagged Alliance browser game and a disappointing JA2 remake Back in Action (plus DLC and an expandalone). Perhaps the best recent hope has been Space Hulk devs Full Control’s Kickstartered “reset” of the series, Jagged Alliance Flashback. After five months on Steam Early Access, yesterday it properly launched.

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Joustian Pact: Laza Knitez

By Adam Smith on October 22nd, 2014 at 8:00 am.

Like Towerfall before it, Laza Knitez is a local multiplayer game that has made its way to the PC and Mac from the Ouya. It actually looks quite similar to Towerfall, supporting up to four players who battle across a single screen, snagging powerups, and attacking with projectiles and melee strikes. It’s top-down Joust. With shotguns. Have a gander.

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Eidolon Diary: Diarising Eidolon

By Jack de Quidt on October 21st, 2014 at 10:00 pm.

Eidolon is a beautiful survival game inside which John starved to death on video back in August. We asked Jack de Quidt, writer for The Tall Trees, to live a little longer and write a little more about his experiences with the game.

When you first open up your journal in Eidolon you’re met with wonderful, terrifying blankness. You have no objective. You have no map. You have nothing in your inventory. There are spaces for these things, but they’re utterly empty. One icon in particular drew my attention – a little hand-drawn pencil that opened a tab with a single blinking cursor. I closed my journal. I looked out at the landscape. I opened my journal again.

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Cardboard Children – Dungeon Raiders

By Robert Florence on October 21st, 2014 at 9:00 pm.

Okay, I will show some mercy this week and tell you about a game that isn’t very expensive and is tiny in size. Board games often suffer from being TOO DEAR and TOO BLOOMIN’ BIG, so it’s nice to be able to recommend something that is neither. It’s a game that uses cards to tell the story of a band of adventurers raiding a dungeon. It is called, therefore, ADVENTURER BAND STORY. No, sorry. Actually it’s DUNGEON RAIDERS.

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Wot I Think: Borderlands: The Pre-Sequel

By Jim Rossignol on October 21st, 2014 at 8:00 pm.

It’s a little tricky to avoid feeling that a review of The Pre-Sequel (!) is superfluous. Surely everyone in the world has had a taste of Borderlands at this point, and have made their minds up about it? This is very much more of that same formula, with zaniness turned up to… What’s that, Steve? You’ve never played a Borderlands game? Wow.

Well then, I’d better explain!

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Field Notes: How Devs Recreate Wilderness In Games

By Mitch Bowman on October 21st, 2014 at 7:00 pm.

Most survival games are set in the great outdoors, and while The Vanishing of Ethan Carter and Firewatch aren’t survival games, both have taken interesting steps to present natural wilderness. We asked Mitch Bowman to find out more.

The outward appearance of everything on Earth that wasn’t made by humans is one big accident. It’s the result of a bewilderingly complicated system of interactions between organisms that couldn’t care less how pretty their surroundings are, and the end result isa chaotic mess.

As you might imagine, that makes it pretty tough for environment artists to recreate the corners of the planet that humans haven’t messed with. We understand cities – we know what they’re for, we know why they were designed the way they were, and we probably even have some idea how they were built. Not so with the great outdoors, and that presents an interesting challenge to those attempting to emulate wildernesses in video games.

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Chyrza: A Short Night Vale-ish Horror Story

By Philippa Warr on October 21st, 2014 at 6:00 pm.

Seems like a lovely spot for a picnic

If you’re in the mood for an atmospheric short story I’m going to suggest you point your personal computer towards Chyrza and click all the buttons necessary to download and play it.

Developer Kitty Horrorshow refers to it as a first-person flash-fiction horror story. What you’ll find is an abandoned desert village near a mysterious pyramid. Around the edges of the village you’ll see mysterious platforms and pillars to explore, each containing a trigger for the next part of the story.

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Rules For Survival Games: Do & Don’t #9

By John Walker on October 21st, 2014 at 5:00 pm.

For four years now, I have been fixing all of gaming with mandatory decrees for the future state of development. There used to be some who would disagree with elements. Used to be. Now the series continues, with a selection of Dos and Don’ts for those developing survival games.

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