Spooky Ooky: Roguelikelike Immersive Sim Gloomwood

“What ever became of…?” I’ll often wonder in this garbage brain filled with jumbled memories of thousands of games. Today: what ever became of A Crimson Searchlight? A Blade Runner-y detective interrogating suspected artificial humans and searching their homes for evidence sounded grand. The answer: not much, as its page was last updated in January 2014. However!

This led me to discover Gloomwood [official site], an upcoming roguelikelike first-person explore ‘em up with a splash of combat and slug of mystery. Created by a Searchlighter, it’s set in a procedurally-generated Victorian-ish city filled with masked people who live out different roles.

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Watch Crytek’s Back To Dinosaur Island VR Demo

At this year’s GDC, Crytek demonstrated new features of the updated CryEngine. One of their demos was Back To Dinosaur Island, a VR demo designed for use with the Oculus Rift Crescent Bay prototype. The demo was playable – as much as it’s playable – on the show floor during GDC, but on the off chance that you weren’t there or couldn’t strap a VR helmet to your face, the below might be of interest. It’s a supposed direct feed video of the demo in action, with lots of shiny dinosaur action.

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Let’s Do The Timewalk: Revisit Older Dungeons In WoW

Welcome back

Sounds pretty straightforward to me – I mean it’s just a jump to the left and then a step to the right, with your hands on you hi… oh. My bad. “Timewalk”. Blizzard want you to do a “Timewalk” in World of Warcraft [official site].

The WoW devs are setting up a couple of weekend events dedicated to letting players attack old-school dungeons. It looks like they’re tinkering with character scaling in order to make older dungeons for babby players relevant to the old guard:

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Project CARS Has A Release Date Again Again Again Again

nice gold hubs bro

November, March, April, May. Slightly Mad’s extremely pretty racing game Project CARS [official site] has just named its latest date, and while the temptation to add a pinch of the old sodium chloride to this is there, perhaps the fact that May 8th (reports Eurogamer) is a mere three weeks away suggests this is actually, really, honestly happening this time.
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BioShock Co-Devs 2K Australia Closing After 15 Years

So that's why they call it Oceania.

Irrational Games as we know it closed in February, though the BioShock studio lives on in a way with a small group of survivors under Ken Levine at a new team within 2K. Once upon a time, though, there were two Irrationals. A Canberra arm of Irrational was founded in 2000, then later renamed 2K Australia. It mostly worked with Irrational and other 2K studios, on games from Freedom Force to BioShock Infinite, but most recently was behind Borderlands: The Pre-sequel. And now it’s gone too.

Parent company 2K Games have confirmed that they’re closing the studio and laying off the staff. Sounds like it was too expensive for them, and too remote.

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GTA Ousts Skyrim As Steam’s Most Played 3rd Party Game

but which mountains are best?

When I was a child, I spake as a child, I understood as a child, I thought as a child. I celebrated if one of the bands I like got a single in the top 10; I took it very personally if they failed to. Because enough of my peers had also not loved whichever band of posturing men-with-guitars it was, society was in ruins. Is that, perhaps, how some Skyrim fans feel at news their beloved RPG has been toppled by GTA V as the game with most concurrent users ever on Steam, if you exclude Valve’s own games? And are GTA fans celebrating that their prized cars’n’murder game has claimed another scalp?
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You Can Complete Deus Ex Mankind Divided Without Killing Anyone, Even The Bosses

Deus Ex: Mankind Divided [official site] can be completed without killing anyone – even the bosses. This as confirmed by the game’s Executive Game Director, Jean-Fran├žois Dugas, in a tweet responding to the question. If you’re a fan or familiar with Deus Ex, or particularly Human Revolution, then you’ll understand why this is significant news. If not I’ll explain below.

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Space Hulk: Ascension Expansion Sends In The Deathwing

Part of the service we provide here at RPS is, I’m sure you won’t mind me so candidly saying, providing a space for mostly-former Games Workshop fans to get all misty-eyed remembering their teenage years and chatting with similar sorts about all they’ve missed since they became Grown-Ups and oh god why did they become Grown-Ups? We do this by posting about Warhammer 40K games maybe just a little more than would otherwise be warranted.

Look, a new DLC expansion for Space Hulk: Ascension [official site] is out, with a story by one of the folks behind those 40K Black Library books you talk about when you think I’m not listening.

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Dote Night: A Gallery In Three Lanes

Sven and Centaur Warrunner by Fiona Ng

One of my habits is searching art and design forums for what their denizens are doing with Dota 2. There’s some excellent stuff out there – cute cartoons, painstaking pixel art, whimsical watercolours and [other alliterative thing here]. To that end I’ve been poking about on Behance. It’s a platform for artists seeking to showcase their work. It used to be that a site search for “Dota 2″ would yield little – maybe some pixel sketches or loading screen-style character art – but going back to it today I found far more.

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Battlefield Bye Bye Bye: EA Closing Four F2P Games

We received a report from the eerie ghost world of EA’s free-to-play MMO drive ‘em up Need for Speed World only last week. Its streets lay empty, making the twilight world a spooky haunted house of a city. And then… a car appeared. Oh, how much I’d like to have told young Jack “But Jack, NFSW closed down on this very day three years ago” and watch his jaw drop. But I couldn’t, because it’s only now closing.

EA today announced plans to close four of their free-to-play games: Need for Speed World, FIFA World, Battlefield Play4Free, and Battlefield Heroes.

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Sidescrolling Stealth Sim: Wildfire

I saw a couple of animated gifs from an early build of Wildfire a few weeks ago, and found them far more exciting than any big budget super-trailer. From the mind of Daniel Hindes, creator of the stealth game collective Sneaky Bastards, the game blends Far Cry 2’s fire propagation system, Thief’s approach to stealth and AI, and the philosophy of immersive sims. It’s a game about outwitting AI and manipulating the environment, mostly through the use of fire and water. Now on Kickstarter, aiming for A$10,000, Wildfire looks like everything I hoped it might be when I first saw those tiny gifs.

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Is Deus Ex Still The Best Game Ever?
Part Two: Struggles, Buggles and Reading Huggles

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game. But cheer myself up reading some newspapers.

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Bang Bang Battleships Boom: Free Game USS Tlancy

Kersplode!

Vlambeer’s games are big, loud, colourful, and exciting but, y’know, they’re also hard. What if you want noise and colours and flashes and hordes of enemies and torrents of bullets and explosions and screenshake without really having to try? What if you simply want to ‘splode stuff real good?

You might fancy a crack at USS Tlancy [official site], which follows the Vlambeerian explode-o-style. It’s a flak-blasting, torpedo-launching, cannon-firing, screen-shaking point-scoring arcade battleship explosionfest made by Armel Gibson, and you can download it for free.

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