Life’s Too Short: How I Learned To Embrace Easy Mode

By Jon Morcom on March 24th, 2015 at 7:00 pm.

Jon Morcom ruminates – not entirely seriously – on trying to overcome difficulty spikes in games.

“Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2 [official site] off the back of some good reviews and approached it with no real pre-conceptions. Shock, horror I’d never played the original Wasteland, only a few hours of genre stable-mate Fallout and Fallout 2 not at all; please forgive me hardcore gamers (in the interests of full disclosure I’ve also never rolled a hoop with a stick or flicked a juggling diabolo high into the air). But I make mention of my futile, out-loud admonishment of a party member who just happened to miss, as the combat dice rolls in Wasteland 2 will occasionally have him do, to exemplify the degree to which I’d invested in the game.

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In The Trees – Dragon Age: Inquisition Story DLC Released

By Alice O'Connor on March 24th, 2015 at 6:00 pm.

A nice spot for a dip.

Video game forests: yes, more please, thank you. Big trees, dappled sunlight, ferns, moss, lichen, wild flowers, and hidden ponds: ooh twist my arm.

BioWare released the first singleplayer DLC story hunk for Dragon Age: Inquisition [official site] today and while I understand there’s something about Inquisitors and dragons in it, the real take-away is that it has a big forest. With ferns, tree houses, mystic groves, ancient ruins, some huge cliffs with waves crashing at the bottom, and something about an old god and ice dragon, ‘Jaws of Hakkon’ is on Origin for – cripes! – £11.99.

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Take The Road To Gehenna With Talos Principle Expansion

By Philippa Warr on March 24th, 2015 at 5:00 pm.

Uriel disapproves of your aqueduct.

Listen up, fans of robot philosophy puzzlers: The Talos Principle [official site] is getting an expansion called Road To Gehenna.

Or, as Alice’s first draft for this news story put it, “Talos Principle, that game about lasers and jumping, is getting more lasers and jumping.”

The four-episode expansion is set in the same world as The Talos Principle but…

[SPOILERS WARNING FOR THE ORIGINAL GAME – TURN BACK ALL YE WHO HAVE NOT COMPLETED IT]

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Playable Journalism Journalism: Level With Me Updated

By Alice O'Connor on March 24th, 2015 at 4:00 pm.

FACES.

Say, remember when Robert Yang interviewed a load of neat-o level designers while collaborating on a Portal 2 level with them as a sort of playable journalism? I enjoyed the Level With Me series back when I only read RPS, and now I’m here I’m glad I get to post about it.

The first Level With Me creation, made with folks including Brendon Chung, Dan Pinchbeck, Davey Wreden, and Ed Key, had been brokenby a Portal 2 update. Oh no! But this week, Yang released an updated version you can find over here. It’s a fine opportunity to revisit a classic RPS feature.

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Wot I Think: Dreamfall Chapters Book Two – Rebels

By Adam Smith on March 24th, 2015 at 3:00 pm.

Conspiracies, rebellion, prejudice and resistance. The worlds of Dreamfall [official site] are on the verge of cataclysmic changes and every decision could tip the balance of power. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen.

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Free Forest: Existential Wandering In Peregrin

By Alice O'Connor on March 24th, 2015 at 2:00 pm.

Hey, it’s okay. Take a breath. You’re all right. Or you’re here, anyway. You’re here, and soon you can be wandering an infinite forest. Who could ask for more?

Peregrin [official site] is an existential but pleasant free browser-based game with a quiet tone. We play a mystery person wandering a monochromatic forest, chatting with masked pilgrims, petting stoic deer and scaring off birds, and forever walking onwards towards an unknown goal. That’s just the sort of ambivalent acceptance and quiet awe I need on a Tuesday afternoon.

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The Complete History Of Gaming – Part One: Origins

By John Walker on March 24th, 2015 at 1:00 pm.

Welcome to the first part in a groundbreaking four hundred part series on the complete history of videogames. If there’s one thing games coverage doesn’t do enough, it’s incessantly talking about the start of the industry, then hastily jump ahead twenty years and discussing GTA. We hope to put that right with this stunning new series, in which the complete, unabridged story of videogaming will be told, from its ancient origins, to the latest ventures in 3D SFX technology. We begin, of course, at the beginning.

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Revvin’ All Over The World: Project CARS Tracks Trailer

By Alice O'Connor on March 24th, 2015 at 12:00 pm.

ROMANCE.

Numbers are very important to car fanatics, I understand. Torque, litres, cylinders, MPH, MPG – top numbers, great stuff. A new Project CARS [official site] trailer also focuses on numbers, even when showing all the pretty places it’ll be racing around.

About the California Highway track, for example, it says simply: LENGTH 26.4 km; TURNS 107. What of the fragrant Douglas-fir! The distant roar of the Pacific! The allure of redwoods! The bigfoot chainsaw sculptures at every roadside stop! I bet you can’t even get out and swim in a river. Tch, no romance, those car people. It is quite pretty, though.

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Freeware Garden: VoYD

By Konstantinos Dimopoulos on March 24th, 2015 at 11:00 am.

VoYD is a simple, minimalistic game and this is exactly what allows it to be a super fast, brutal hack-and-slash arcade offering that’s still completely playable, and which flows in the most zen-like of fashions.

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Lordly: Telltale’s Game Of Thrones Episode 3 Out Today

By Alice O'Connor on March 24th, 2015 at 10:00 am.

Stop trying to make 'fetch' happen. It's not going to happen.

Some times you want an expert. You want someone who knows a game inside and out, back to front, uphill both ways in the snow. This person is also a menace. They’ll let story spoilers slip or, worse, show off with hints that aren’t as cryptic as they think. No, some times you want a fool, a know-nothing dolt who can’t ruin everything. That’s me with Game of Thrones.

So here’s me, certified clueless about the… Europa Universalis fanfic?, with word that The Sword in the Darkness, Episode 3 of Telltale’s Game of Thrones series [official site], will launch on PC today. I don’t know what’s happening in this trailer, but that won’t stop me from talking about it.

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Lifestreaming: Twitch Hacked, User Info Possibly Swiped

By Alice O'Connor on March 24th, 2015 at 9:00 am.

Internet, Internet, where will hackers strike next? Round and round and round we go, where the security hole stops, no one kn- oh! Twitch! It’s Twitch! Streaming service Twitch has been hacked.

Twitch announced last night that “there may have been unauthorized access to some Twitch user account information”, so they’re resetting all logins and access for everyone. If you’re lucky, you only need to reset your password and change your streaming software settings. If unlucky, well, naughty folks may have your name, address, phone number, date of birth, and more.

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Premature Evaluation: Mordheim: City of the Damned

By Marsh Davies on March 23rd, 2015 at 10:00 pm.

I’ve always enjoyed the mash of historical periods and technologies that occurs in Warhammer. It starts with a base layer of sub-Tolkien medievalism and dark age myth, but then, as it attempts to differentiate the factions, teeters into the Enlightenment and, at its most fanciful, veers into steampunk Victoriana. The human factions are a case in point. Bretons are drawn as though from the age of chivalry, as depicted in late medieval French romance: all jousting knights and noblesse. The Empire, meanwhile, is styled very much after 16th century Germany, with elaborate cannon and plentiful muskets, and a dash of 17th century dress-sense in their flamboyant feathered caps.

Each week Marsh Davies bleeds for you in the cold, accursed alleys of Early Access and comes back with any stories he can find and/or a repulsive corruption born of arcane mutagenic powers. This week he and his band of rat-men scuttle through the streets of Mordheim: City of the Damned – a turned-based tactics game set in the world of Warhammer. Fellow Skaven-fancier Adam had a slightly cool impression of it last November, but have the subsequent five months made a whisker of a difference?

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From Zero To Nero: Devil May Cry 4 Special Edition

By Adam Smith on March 23rd, 2015 at 9:00 pm.

KLONK

We might have missed out on the Definitive Edition of DMC: Devil May Cry on PC but the Special Edition of 2008’s Devil May Cry 4 is coming our way. It’ll arrive on June 24th, a few days after the console release, but will include all of the same goodies. Those goodies include a new “Vergil game mode”, allowing players to control Dante’s devilish brother, as well as a mode that replaces the original game’s controllable characters (Nero and Dante) with Lady and Trish.

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