Dubstep And Gifs Abound In FPS Montage Parody Game

By Alice O'Connor on November 19th, 2014 at 4:00 pm.


After six hours of playing games made in this year’s Seven Day First-Person Shooter Challenge, I realised my plan to compress everything I liked into one single article or video was slightly silly. Folks made 145 games last week, for goodness’ sake! I’ll look at a few, one game at a time, then. Some made shooting a gun and killing someone feel awful. Some played around with fun new ideas for first-person shooting. Some did away with guns all together. And then there’s GAME OF THE YEAR: 420BLAZEIT vs. xxXilluminatiXxx [wow/10 #rekt edition]. Let’s start with Andy Sum’s parody of frag montage videos, the most brash and shooty-shooty of 7DFPS games.

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Have You Played… Anodyne?

By Adam Smith on November 19th, 2014 at 3:30 pm.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Anodyne is a top-down game that acts as a junction where Zelda meets Earthbound, while Silent Hill looms large on the horizon. It’s a coming of age story with a side order of anxiety, as well as a game about games and the worlds that they occupy.

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Finger The Killer In Murder Mystery The Inquisitor

By Philippa Warr on November 19th, 2014 at 3:00 pm.

I got this, you guys!

I’ve just been playing The Inquisitor – one of the games which came out of the procedural generation game jam, ProcJam. It’s a murder mystery game where you chat to suspects, collect evidence and generally try to work out what the Dickens went on.

There are several helpful bits of information the game gives you – the person standing near the body isn’t going to be the killer, it takes 5 minutes to travel between rooms, the murderer will never reveal they were in the murder room – that sort of thing. You can use that information to try to place people at the crime scene during the window of time where the murder took place.

I wonder if we can call this sub-genre police procedural generation?

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Welcome To Eternal Night Vale

By Philippa Warr on November 19th, 2014 at 2:00 pm.

Reading this ALT text is illegal

Always trust victory. Only ever trust childhood. How could you trust what you can always see?

Welcome to Night Vale…

[doodle-de-doo! doodle de doo doooo. doodle de doo! etc etc]

Which is my way of telling you that there’s an Eternal Night Vale show creator which came out of ProcJam* thanks to Kate Compton. (The Sheriff’s secret police are NOT investigating.)

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These Are A Few Of My Favourite Things (In PC Games)

By Alec Meer on November 19th, 2014 at 1:00 pm.

every feature needs a montage

Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of mine if you show me yours.
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I Want To Believe: To Azimuth

By Alice O'Connor on November 19th, 2014 at 12:00 pm.

Ring ring.

Two siblings searching for their brother in late-’70s Alabama; whispers of alien abduction and government conspiracies; optional extra puzzles that reveal more of the plot; a clean low-poly look. Any one of those would have me giving an adventure game a closer look, but they’re all in To Azimuth, the latest from [bracket]games. I enjoyed their last game, Three Fourths Home, and am keen to see what they do in something larger. If they get Kickstarter funding.

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Freeware Garden: Where’s Tango?

By Konstantinos Dimopoulos on November 19th, 2014 at 11:00 am.

Where’s Tango? is a game which revels in the voyeuristic observation of posh cocktail parties. It’s a tense experience that’s all about deduction, observation through a sniper rifle’s scope and remaining unseen and deadly in order to protect your client and kill their wannabe murderer. Or romantic rival – it’s never really explained, but I’m hoping for murderer.

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No End In Sight: Endless Legend Free Expansion

By Adam Smith on November 19th, 2014 at 10:00 am.

Amplitude are having a very good year. The studio’s debut release, Endless Space, was a good 4X game but the follow-up, Endless Legend, is a great 4X game. I’m fairly sure there hasn’t been a better release in the genre this year. Along with that, there’s Dungeon of the Endless, a smart cocktail that contains a dash of roguelike, a splash of tower defence and several fingers of cunning twists.

Endless Legend, as you might expect given the name, isn’t quite done yet. A second free add-on has just been announced. It’s called Visions of the Unseen and the first details are below.

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Maniac Mansion 3 By Any Other Name: Thimbleweed Park

By Alec Meer on November 19th, 2014 at 9:03 am.

are you OK, sir?

Just when you thought it was safe to go back into the crowdfunding waters – the Old Men Of Videogames are back, and they want your cash so they can pick up where they left off. Again. This time it’s Ron Gilbert & Garry Winnick, creators of Lucasarts point’n’click grandparent Maniac Mansion (not to mention a little game called Monkey Island), and they’re after $375k to make a spiritual sequel named Thimbleweed Park.
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Patterns Of Thought: Music Of The Spheres Goes Free

By Adam Smith on November 19th, 2014 at 8:00 am.

Music of the Spheres is a contemplative puzzle game that combines bouncing bullets, serene music, glockenspiel notes and Islamic art. I wrote about it in early last year, won over by the deceptively simple surface, which is a fine delivery for the precision of the design. Although the minute-by-minute process involves measuring angles, and mastering the timing and trajectory of projectiles, the music and careful geometry make the game soothing rather than leaving me seething. Designer Hamish Todd has now made the game free.

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Cardboard Children – GRAVWELL

By Robert Florence on November 18th, 2014 at 9:00 pm.

Hello youse.

This past week, the soon-to-be-extinct human race of universe 34876.5 landed a robotic craft on a comet. To its great credit, that civilisation is fascinated by space exploration, despite the fact that extinction will occur long before any contact with other civilisations with occur. That civilisation is also fascinated by games, and designs many games based around space exploration. One of these games is called “GRAVWELL”.

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Why Sid Meier Is Wrong About Sid Meier’s Covert Action

By Sin Vega on November 18th, 2014 at 7:00 pm.

Spies! They’re kind of dicks®. If they’re not seducing us or gambling away our taxes, they’re shoving microphones into cats or jabbing us with umbrellas. It’s hardly surprising that so many games about them veer into cartoonish James Bond territory, or cartoonish parody of cartoonish James Bond territory, or some kind of recursive humour vacuum that threatens to make Miranda Harts of us all.

But there’s a lot to be said for the more grounded approach. Sid Meier’s Covert Action, for example, steers clear of supervillains and outlandish capers, instead presenting a sort of action puzzle, with various criminal mysteries to be solved via a collection of minigames. Say “collection of minigames” in the early 90s and the responses you’d get would likely be “take this film licence dreck out the back and shoot it”, but Covert Action is a far better game than that technically accurate description lets on – and one still worth playing today. Let me explain.

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Far Cry 4 Is Out And Some Other Quick Thoughts

By Graham Smith on November 18th, 2014 at 6:00 pm.

I’m only a couple of hours into Far Cry 4 – we didn’t receive any pre-release review code – and it is very Far Cry so far. In just that little play time I’ve scaled radio towers, ziplined down from radio towers, hang-glided off mountains, driven jeeps off mountains, delivered packages under a time limit, stabbed people in the throat with knives, shot people in the throat with arrows, baited a bear into killing a guy, and hunted and skinned different kinds of animals in order to make a fetching bag.

Are you playing it? Hop below for some very brief thoughts, and to leave your own impressions in the comments.

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