Posts Tagged ‘0x10c’

0x10c Cancelled For Good, But Fans Plan To Do It Anyway

By John Walker on August 19th, 2013.

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Notch Yet: 0x10c On Hold, Won’t Release Unless It’s Fun

By Nathan Grayson on April 6th, 2013.

Oh, I wonder if this thing has solitaire!

REPORTER: “Mr Notch, you just made several quadrillion dollars and simulated a nigh-infinite terrestrial expanse where nearly anything is possible via the wide-eyed machinations of human ingenuity. What are you going to do now?”

NOTCH: “I’m going to Disneyland space! Only it’s more of a space-themed hacker heaven. But it’s also kinda like Firefly somehow. Or something.”

EVERYONE EVER: “Ooo! Wait, huh?”

Seeing as Minecraft is basically a series of unending, entirely re-moldable Earths, a giant leap into the stars makes sense for Notch, and he’s got some intriguing ideas backing it up. But allow me to echo the confused dog head tilt of everybody else in saying, er, how? How will all those elements fit together? What will I actually be, you know, doing? Turns out, Notch himself is part of that very same everyone, and for now, he’s stumped. As a result, 0x10c‘s frozen in carbonite for the time being, and Notch feels no need to rush its development into high gear.

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Mindcraft: Notch Releases Early 0x10c Footage

By Jim Rossignol on October 12th, 2012.


Markus “Not”-”Minecraft”-”ch” Persson* has released some footage of his work on Elite-style space game, 0x10c (pronounced “Notch’s New Game”), in which you control the pilot aboard a working spacecraft, filled with varied and vulnerable systems. PCG quotes Notch as saying: “The goal is to have it feel a bit like Firefly. You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL.” The silent video shows lasers, lights, and some other stuff. And if it’s got lasers, that means one thing: it’s got pew! pew!
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Future Talk: Notch On Steam, Windows 8, What’s Next

By Nathan Grayson on September 15th, 2012.

Yesterday, we ran the first part of my chat with Minecraft creator and needer-of-no-introductions Notch, wherein we largely talked about life after Minecraft and what he’s been up to recently. But there’s more to this world than Minecraft (at least, until we discover our entire world is actually a block-by-block Minecraft reconstruction of the real world), so today, we’re forging ahead into the future. And also the present, but the other thing sounds cooler. So read on to see Notch discuss copycatting in games, his ideas for non-games ala Proteus, a virtual reality version of Minecraft, Steam, Windows 8, and heaps more.

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Space, Squared: Notch’s 0x10c First Screens

By Andrew Smee on April 12th, 2012.

beep boop i am a robot

Information about Notch’s recently announced space exploration game 0x10c has been slowly emerging from stasis. The fine fellow tweeted a screenshot of the forthcoming game, showcasing “Flashlights, for spelunking and fixing broken ships!” featuring two spacemen (who resemble the Soldier from that low-res TF2 model pack quite a bit, come to think of it. Notch stealing content! Proof that Notch is more evil than EA!) standing in a creepy dark room with what looks to be the much talked about 16bit Basic computer in the background. But there’s more! That screen from the tweet was linked on the official site as 006.jpg, and if you cunningly replace the numbers with 001 through to 007, more screens are revealed. Im’ a propa investelagativ jurnlist. Naturally it’s likely that more screens will be added as work progresses, but for the time being I’ve put the seven already up at the time of writing after the jump for your convenience.

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Notch In Space: 0x10c Revealed

By Alec Meer on April 4th, 2012.

Markus Persson’s put a name and a description to the Elite-inspired space game he’s been teasing Twitter about recently, and it’s pretty obvious this is going to be a full-fat endeavour rather than another micro-project. 0x10c is the game’s name, how it’s pronounced is anyone’s guess but I’m gonna go with ‘Derek’. It’s a reference to a programming error that caused space travellers (from an alternate 1988 where the space race hadn’t ended) going into deep sleep to stay under for billions of years.
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