Posts Tagged ‘17-BIT studios’

Hands On: Galak-Z, The Roguelite Arcade Shooter

By Graham Smith on August 14th, 2014.

Galak-Z is to top-down space shooters as Spelunky is to side-scrolling platformers. It takes the simple kinetic pleasures of dodging missiles, firing lasers and boosting a spaceship around asteroids and space debris, then pairs them with procedurally generated levels and objectives, and a set of simple, readable AI behaviours that allow you to approach each challenge thoughtfully. And then it layers on top inspiration from early-’80s Saturday morning cartoon shows.

I played it for an hour yesterday in a hotel adjacent to this year’s Gamescom, went to sleep thinking about it, and woke up excited about playing it again.

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Worth The Weight: Skulls Of The Shogun Out

By Adam Smith on July 30th, 2013.

Working in the fast-moving field of electronic gaming journalism can be dangerous. If I’m not watching the latest trailer for Gunface Organ-Splatter: Uncensored Edition, I’m likely to be quivering in a corner because the latest trailer for Gunface Organ-Splatter: Uncensored Edition contained one too many close-ups of quivering viscera. Such things are not ideal viewing through the hazy veil of an insomniac’s hangover. Today, I thought I was safe. Skulls of the Shogun’s launch(ed on an OS people want to use) trailer surely wouldn’t trouble my nerves? Click below for children eating skulls and losing all of their flesh.

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The Sorry Saga Of Skulls Of The Shogun & Windows 8

By Alec Meer on June 20th, 2013.

Try not to interpret that as a 'told you so' gesture

“When people call Microsoft ‘evil’, it’s kind of an undeserved compliment. To be evil, you have to have vision, you have to have communication, execution…”

Rewind three years, to the Eurogamer Expo, London, October 2010. The staff of Rock, Paper, Shotgun are discussing which game from the Indie Arcade we would decree to be our game of the show. Messhof’s sadly still-private swordfighting micro-epic Nidhogg ultimately took home the trophy, but we were a hair’s breadth from giving it to Skulls of the Shogun. This colourful and witty turn-based strategy game starred undead Samurai, and deftly condensed and remixed what can be a hoary old genre into something fresh, fast and thoughtful. When I played the game then, it seemed slick and surely not far from completion. I anticipated being able to play it just a few months later. I anticipated it finding itself a great many fans on PC. For many and complicated reasons, I was wrong.

It’s now June 2013, six months after Skulls’ Microsoft-exclusive release on Windows 8, Microsoft Surface and XBLA, and I’m talking to Borut Pfeifer of Plush Apocalypse Productions and veteran of EA, SOE and more. He’s one of a small collective of indie studios who collaborated to make Skulls of the Shogun. He was wrong too.
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Skulls Of The Shogun Escapes Windows 8 Tyranny

By Alec Meer on June 18th, 2013.

Is that true though?

I’m going to have a full interview about the strange, sad tale of how/why excellent TBS Skulls of the Shogun so bewilderingly ended up as a Windows 8 exclusive, and how it all went so, so wrong, up on the site tomorrow. Meantime, let’s share the good news – this ace, very funny and tight undead Samurai battler is now free from its Microsoftian chains, and will arrive on Steam & Humble for any PC that can handle it next month. And thank God for that.

It’ll have brand new stuff on its old bones too.
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Wot I Think: Skulls Of The Shogun

By Alec Meer on January 30th, 2013.

Undead ancient Japanese warrior-themed. indie strategy game Skulls of the Shogun has been in development for four million years, and was finally released yesterday for PC, Xbox and Windows tellingbone. Well, only for Windows 8 PCs. Yeah, controversy/insanity. But what about the turn-based strategy at the heart of it? I’ve only gone and played it so I can tell you.
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Samuright: Skulls Of The Shogun Adds Cross-Platform MP

By Nathan Grayson on June 29th, 2012.

Come for the turn-based combat, stay for the tiny adorable skeleton mustaches.

Skulls of the Shogun may have tickled your angry bone when 17-Bit announced that the turn-based battler will be a Windows 8 exclusive, but there are some benefits to that decision. Foremost, as the developer told us, it means getting to launch simultaneously on PC and Xbox. And now, another rather nice silver lining has made its way out from behind all the rage clouds: Skulls of the Shogun gets to be the first game with cross-platform multiplayer between PC, Xbox, phone, and tablet. I can’t think of anyone else who’s done that yet, so I suppose that makes this a pretty big deal, huh?

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Follow-Up: Skulls of The Shogun’s Win 8 Debate

By Alec Meer on June 12th, 2012.

Today’s Big Noisy Fight is the matter of appealing zombie-samurai TBS Skulls of the Shogun controversially restricting its PC version to Windows 8. Following the (probably inevitable) unhappiness in comments, Borut Pfiefer of dev 17-BIT Studios followed-up on his reasoning for exclusively tying Skulls’ flag to Microsoft’s latest mast. Specifically, that it’s apparently to do with getting at least some kind of PC version out at the same time as the Xbox version. There’ve been a few conspiracy theories flying around, so let’s see if this changes things any.
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No 7 Samurai: Skulls of The Shogun Goes Win 8-Only

By Alec Meer on June 12th, 2012.

Having seen/played it back on PC at the Eurogamer Expo two years ago, I had become fearful that undead samurai-starring turn-based strategy game Skulls of the Shogun‘s increasing assocation with Xbox meant it might never find its way onto IBM Compatibles. At E3, it wound up back on the promotional circuit, confirming a release on XBLA, Windows Phone and… Windows 8. Wait. What? Windows 8 only? I waggled my eyebrows in confusion at the Advance Warsy game’s designer and programmer Borut Pfeifer of 17-Bit Studios to try and find out why Windows 7 et al wasn’t joining the party.
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