Posts Tagged ‘1c company’

King’s Bounty Expandalone Expandanotalones

By Alec Meer on January 31st, 2014.

Modern tragedies:
1) That quadrophonic music never took off
2) Squirrels don’t make good pets
3) Dexys’ comeback album was boring
4) The wonderful King’s Bounty reboot has never had a proper sequel, instead just limping from samey standalone expansion to samey standalone expansion.

So, as much as my heart still performs the tiniest leap upon hearing that there’s a new expansion out, knowing it’s just a bolt on for 2012′s ambition-free Warriors of the North kills any anticipation. Sigh. Maybe I’ll try taming a squirrel again instead.
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Oh And Also: King’s Bounty: Warriors of the North

By Jim Rossignol on August 22nd, 2012.

My garden looks a lot like this.
I thought we’d mentioned this last week, but perhaps not. Anyway, King’s Bounty: Warriors of the North is another reason to return to the beautiful RPG/TBS hybrid lands of King’s Bounty, this time in the cold of The North, and if there’s one thing The North does well, it’s warriors: “The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria.” I might have dedicated my life to something similar, had I not been a soft Southern pansy. There still doesn’t seem to be a release date for this, but there is a fancy new trailer of all-game footage, which you can see below. Lovely, lovely.
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Pay Up: King’s Bounty Games Released On Mac

By Adam Smith on April 5th, 2012.

Now arriving at Apple Airport, flight KB1999.

For non-Mac folk who care not about this news, the first footage from Warriors of the North, next in the King’s Bounty series, is below. As for me, I had no idea the Macficionados among our readership had been deprived of the strategic silliness that is the rebooted King’s Bounty series for so long. Back in 1990, when the original game graced the never-bettered DOS, it was also available on the Apple II, although the history of our hobby being so inexact at time, I can’t be sure that release was simultaneous. A bit of research might help but that’s not what I’m here for. My task at present is to inform you that King’s Bounty: The Legend and King’s Bounty: Armored Princess are now available on Mac.
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Teutonic Slaughter: Real Warfare 2

By Adam Smith on November 21st, 2011.

Really real

I don’t know if anyone bought the first Real Warfare game, but I suppose they must have done because otherwise it’s very unlikely that a sequel would have been made. What I do know is that it was very difficult to watch videos of the game in action and not shout “it looks like bloomin’ Medieval Total War”. There was an awful lot of medieval and an awful lot of bloom. Whenever a sword glinted in the sun, retinas were scorched and unshielded eyes risked turning into raisins. The sequel doesn’t dispense with this but it does add a strategic map to the first game’s tactical combat, which should hopefully allow for more varied scenarios. As the trailer below informs, the game is set in “the Medieval Europe”, following the Teutonic Knights as they conquer Prussia.

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Men of War: Vietnam Game Editor Released

By Andrew Smee on October 28th, 2011.

Be advised, we have found Buddha and are seeking enlightenment, over

Those men, they do like a good war. But what, if anything, is armed conflict good for? It’s good for modding tool updates, that’s what. 1C Company have just released an update to Men of War: Vietnam, focusing on balance issues and ever-popular mod support. A tough game on release, even the mighty brains of Jim and Tim had trouble with the difficulty of the base game, as Jim mentions in his review of the first level. It’s good to see that problem addressed. It’s better to see the comprehensive new mod tools, allowing creation of custom scenarios and entirely new maps. Mod tools, the order of the day.

The new patch will automatically update for Steam users, and is also available to download here.

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Next Spring, Winter Comes To King’s Bounty

By Adam Smith on October 6th, 2011.

please let it be as silly as i expect it to be
When people decide to give their games massive names, do they not realise how difficult it is for me to make puns about them? There’s no way I can fit Kings Bounty: Warriors Of The North and any kind of wordplay onto a single line, it simply cannot be done. I should be consulted in naming committees. Henceforth, I’m going to refer to this next in the commendably daft RPG-strategy series as King’s Bounty: Northlands, or KB: Nordic Edition. That’s what it seems to be anyway, with a new hero called Olaf who is the son of the “Northling King”. I’m guessing it’s another expansion-type thing rather than a full sequel, but there will be all new locations, units and skills, as well as valkyrie companions who are described as “gorgeous”. Perhaps that’s one of them in the screenshot above. Gorgeous, is she? You decide. It’s out Spring 2012.

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The First Level Of Men Of War: Vietnam

By Jim Rossignol on September 8th, 2011.

No, sir. No.
I’d planned to have a review of Men Of War: Vietnam up for its release tomorrow, but I won’t be able to. The reason is it has taken the majority of my time for this review getting past the first level. I know, I know, games journalists are terrible at games, but I’ve long taken sad pride in being a bit more hardcore in my tastes and abilities than my peers, and I absolutely love the Men of War games. This time, however, I am slamming my tiny fists down on the table in indignation. I won’t admit defeat, of course, but there it is: this one is too hard, and I am cross. I’ve been chatting to Tim Stone (who is also playing the game for another publication) and he’s long past that first level, leaving me in his dust. Nevertheless he too admits that the difficulty of the full game is “mad”, which does not bode well for my overall consternation. And I envy the brain that could get through this baffling exercise in frustration. Let me explain a bit more about it, below.
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Men Of War: Vietnam Is Close Now

By Jim Rossignol on August 22nd, 2011.

I AM PLAYING WITH MY TANK.
The project lead on Men Of War: Vietnam, Nikita Altman, has a fascinating taste in shirts, as you can see from the developer diary I’ve posted below. In this dubbed interview, he explains why his team were interested in the setting, and how historically accurate its portrayal of the conflict might be. There’s a bunch of game footage to illustrate all this. Even more interesting is that we have review code, which I will soon be playing. You can read my early impressions of the game here. Will it live up to the legend? I’ll soon find out. And then tell you, I suppose. Mm.

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Hands On With Men Of War: Vietnam

By Jim Rossignol on July 28th, 2011.

The men are in Vietnam for their latest war.
This week I’ve been submerged in the murky jungle waters of forthcoming real-time tiny-men commander, Men Of War: Vietnam. 1c sent over four levels from the full game, and I’ve played through them. I’ve given a little overview of each of these level below, and have discovered that my description represents a sort of plan of the increasing degrees of excitement that I am experiencing. In fact, I’ve drawn a graph.
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WIN! Men Of War: Assault Squad

By Jim Rossignol on April 5th, 2011.


We’ve got ten Steam codes for excellent real-time co-op strategy Men Of War: Assault Squad to give away, courtesy of 1c and DigitalMindSoft. Not only that, but we’ll be arranging some co-op games for the winners, at some point, as well as for anyone else who wants to get a bit of Assault Squad going. In the meantime, if you’d like to explain why you should win a copy of Men Of War: Assault Squad – and we will need good reasons from everybody – email us at this address, with the subject, “To Win Some Men”, before the end of Tuesday 12th April.

Please make sure to read this, it’s the competition rules thing.

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A Korea In Tanks: Theatre Of War 3

By Jim Rossignol on March 9th, 2011.

Some men, taking their tank for a walk, yesterday.
The third Theatre Of War game posits a trip to Korea, and it might be a pleasant excursion for the hefty RTS, which previously made gamers feel tired with its stodgy presentation. This time around it’s looking significantly more dynamic, with a non-linear campaign that adapts to your wins and fails, and lots more toys to direct the carnage with, including the ability to get right down with the vehicles and look around with binoculars to judge line of sight and such. Witness such things in the trailer, below. The game is out on the 25th of March.
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